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MIDNIGHT – L’héritage Des Ténèbres

MIDNIGHT – L’héritage Des Ténèbres


Un siècle s’est écoulé depuis que l’Ombre s’est abattue. Il y a cent ans, les forces des ténèbres ont déferlé du nord. Elles ont écrasé les cités libres des humains, repoussé les elfes jusqu’au cœur des forêts et assiégé les nains dans leurs forteresses des montagnes. À présent, les lieutenants corrompus d’un dieu sombre contrôlent d’une main de fer les...   [click here for more]
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Adventures in Rokugan - Tomb of Iuchiban

Adventures in Rokugan - Tomb of Iuchiban


Hear the call, find the tomb. Achieve greatness, or die in the pursuit of your desires…       For centuries, the powerful and seemingly eternal sorcerer of blood and names, Iuchiban, has manipulated the hearts and minds of countless mortals, twisting and corrupting them to better suit his grand machinations. For those who have...   [click here for more]
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Midnight: Hand of Shadow

Midnight: Hand of Shadow


Embrace the darkness of Midnight with this supplement for the award-winning campaign world. Midnight usually puts the players in the role of desperate freedom fighters waging war against overwhelming forces of evil. Hand of Shadow at last gives them the power to become that which their characters have hated and feared for so long…minions of the dark god! Whether they play devoted legates, barbaric...   [click here for more]
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Against the Shadow

Against the Shadow


The orcs swarm like a plague over half the continent. Mage-hunting legates and their demonic pets track down the last vestiges of magic in the land. The dark god Izrador broods and watches the world through his black mirrors. The forces are overwhelming, your enemies are dark and twisted, and you will surely perish if you resist. But you fight. You are the northborn ancestral bladebearer. You are...   [click here for more]
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Midnight: Sorcery and Shadow

Midnight: Sorcery and Shadow


The dark lord Izrador has conquered Eredane, retaining his power by outlawing all weapons except those in the hands of his servants. And the most powerful weapon of all is magic. As wise spellcasters or brave warriors with ancestral weapons of power, the heroes of MIDNIGHT all rely on magic to survive. This sourcebook is appropriate for players looking for new spells, magic items, power nexuses, charms,...   [click here for more]
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Steel and Shadow

Steel and Shadow


A sourcebook for warriors in the world of shadow FFG continues its support of the award-winning world of Midnight in this second setting supplement for any who bear arms. The dark lord Izrador has conquered Eredane, and one of the ways he ensures that the people remain subjugated is to ban the possession of weapons. The people of Eredane have proud warrior heritages, however,...   [click here for more]
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Midnight: Hammer and Shadow

Midnight: Hammer and Shadow


The dwarves of Eredane were once a proud and prosperous race, trading freely among the fey and men of the lowlands and delving ever deeper in their mountain holdfasts for ore, gems, and the most coveted material of all, mithral. They were Aryth’s first and foremost craftsmen. Now their only craft is war. The dwarves have fought more valiantly than any other race against the Shadow, and they have...   [click here for more]
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Midnight: Legends of Shadow

Midnight: Legends of Shadow


Destruction. Death. War. Magic. The Night Kings are more than simply Izrador’s lieutenants and tools. They are avatars of his darkest aspects, and they are the unwelcome demigods of Eredane. Opposing them all is one being, Aradil, the Witch Queen. Both more and less than mortal, she is a monarch of life, light, passion, and defiance. She alone stands like a mighty tree against the tides of darkness....   [click here for more]
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Adventures in Rokugan - Game Master's Kit

Adventures in Rokugan - Game Master's Kit


The essential reference when running adventures in the Emerald Empire. The once-sleepy life of Twin Blessings Village has been shattered. The local daimyō has callously let his samurai rob and oppress the inhabitants, while ignoring the real threats in the surrounding woodlands. In response, the villagers have begun to arm and train themselves to fight. This, plus elemental spirits...   [click here for more]
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Aventuras en Rokugán - Kit del Director

Aventuras en Rokugán - Kit del Director


La referencia imprescindible para dirigir aventuras en el Imperio Esmeralda. La otrora tranquila vida de la Aldea de las Bendiciones Gemelas se ha visto interrumpida. El daimyō local ha consentido que sus samuráis roben y opriman a sus habitantes, ignorando las verdaderas amenazas de los bosques circundantes. Por ello, los aldeanos han empezado a armarse y a entrenarse para luchar. Esto,...   [click here for more]
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Aventures à Rokugan - Le Kit du Maître de Jeu

Aventures à Rokugan - Le Kit du Maître de Jeu


La référence essentielle pour mener des aventures dans l'Empire d'Emeraude. Au village des Bénédictions jumelles, la vie jadis tranquille des paysans est grandement perturbée. Sans pitié, le daimyō local laisse ses samurai voler et opprimer les habitants. Il ne s’intéresse pas non plus aux menaces bien réelles que recèlent les bois environnants et que redoutent les villageois....   [click here for more]
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Cthulhu Mythos - Grand-père Yig, l'ancêtre des serpents

Cthulhu Mythos - Grand-père Yig, l'ancêtre des serpents


Rien n’est plus dangereux qu’un serpent acculé. Vos joueurs vont l’apprendre à leurs dépens dans cette campagne épique qui mènera leurs personnages à travers les contrées sauvages de l’Yilan, un désert périlleux infesté de créatures hostiles, vers une confrontation avec de redoutables hommes-serpents et un sorcier dont les rituels maléfifiques risquent de déchirer la trame du...   [click here for more]
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Dragonstar Player's Companion

Dragonstar Player's Companion


  Your Survival Guide to the Dragon Empire  Player’s Companion is an indispensable compendium of new classes, feats, spells, spellware, psionics rules, and more for the Dragonstar campaign setting. Player’s Companion is designed for both players and DMs. The book presents new options for both player characters and non-player characters, as well as new...   [click here for more]
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Fortunes and Winds

Fortunes and Winds


Fortunes and Winds opens up new worlds for players already familiar with Legend of the Five Rings - ten worlds to be precise. The Spirit Realms vaguely hinted at in previous supplements are illustrated here in detail. The Realm of the Hungry Dead, the Realm of Tricksters, even foul Jigoku, home of the demonic oni; all are presented in this volume along with their bizarre inhabitants. How do you get...   [click here for more]
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Legends & Lairs: Darkness & Dread

Legends & Lairs: Darkness & Dread


The definitive d20 System resource for dark fantasy and horror campaigns Following in the tradition of SORCERY & STEAM and PORTALS & PLANES, this indispensable volume offers players and DMs everything they need to incorporate elements of horror into their traditional fantasy games. New guidelines for existing character classes and a broad selection of new classes specifically designed for...   [click here for more]
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Legends & Lairs: Dungeoncraft

Legends & Lairs: Dungeoncraft


The definitive d20 System resource for dungeon design and survival. New rules for characters adventuring in dungeons, including prestige classes, feats, equipment, and dungeon tactics and survival tips. Detailed guidelines on the role of magic in dungeon adventures, along with a host of new spells and magic items. Comprehensive rules for environmental hazards and random encounters. A...   [click here for more]
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Legends & Lairs: School of Evocation

Legends & Lairs: School of Evocation


Beyond fireball. Continuing a new series of books from Fantasy Flight Games, School of Evocation contains everything you need to give evocation magic the diversity it deserves. Featuring more than 60 new spells including the city-leveling power of tempest, School of Evocation gives evokers their own domains to study in the form of “disciplines.” Evokers...   [click here for more]
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Legends & Lairs: School of Illusion

Legends & Lairs: School of Illusion


Alter your reality. Kicking off a new series of books from Fantasy Flight Games, School of Illusion contains everything you need to make illusion magic a key component of your game. Featuring more than 60 new spells including the mind-twisting might of apocalypse, School of Illusion brings the concept of divine domains to arcane spellcasters in the form of “disciplines.”...   [click here for more]
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Legends & Lairs: Sorcery & Steam

Legends & Lairs: Sorcery & Steam


 The definitive d20 System resource for steampunk fantasy settings and adventures. A comprehensive discussion of what steampunk is, what it looks and feels like, and how to introduce it into your fantasy game. Detailed guidelines on incorporating the existing core classes into a steampunk game, along with three new classes and more than a dozen prestige classes. A handful of new...   [click here for more]
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Legends & Lairs: Spells & Spellcraft

Legends & Lairs: Spells & Spellcraft


 The definitive d20 System resource for spellcasters. More than 100 new spells for all classes, allowing characters and DMs to add power and variety to their games. Detailed guidelines on construct design that take the mystery out of creating powerful golems and animated objects of all kinds. Rituals and ceremonies that grant divine spellcasters extraordinary abilities. Expanded...   [click here for more]
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Los Mitos de Cthulhu - Abuelito Serpiente Yig

Los Mitos de Cthulhu - Abuelito Serpiente Yig


Desde el apogeo de su imperio durante el Triásico, los hombres serpiente han sido unos meticulosos planificadores y unos intrigantes taimados. Estas criaturas con cabeza de serpiente parecen humanoides y a menudo cambian de forma mediante la magia para parecer humanoides. Sin embargo, tienen la mente tan fría como la sangre. Si bien ya no gobiernan vastas extensiones del mundo, hay quien dice que...   [click here for more]
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Magic of Rokugan

Magic of Rokugan


The magic of Rokugan is unlike that of other campaign worlds - each spell, each magic item has a life of its own. Each bit of magic contains a spirit with its own will and desires. Magic of Rokugan not only introduces a great number of new magic items and spells usable with any d20 System™ campaign, but also contains many new optional rules for "awakened" magic items. New item creation feats and...   [click here for more]
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Masterwork Anthology

Masterwork Anthology


  A wide-ranging set of new options for the d20 System!  This comprehensive sourcebook collects some of the most exciting and innovative aspects of the acclaimed Legends & Lairs series into one condensed, easy-to-use, eminently affordable anthology. Inside you’ll find: A sampling of exotic, fully developed races from Mythic Races New rules...   [click here for more]
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Midnight - Game Master's Kit

Midnight - Game Master's Kit


Lead your players into revolt against the Shadow… The tiny town of Koln, huddled against the edges of the great forest of Erethor, has survived the last century of occupation by being too small to attract any great attention. It quietly pays its tithes to the Shadow’s armies and does its best to survive in an increasingly hostile world. But their isolation threatens to catastrophically...   [click here for more]
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Midnight - Le Kit du Maître de Jeu

Midnight - Le Kit du Maître de Jeu


Il est temps pour vos joueurs de se révolter contre l’Ombre… Le petit village de Koln, niché à la frontière du territoire des fées, a survécu à un siècle d’occupation parce qu’il était trop insignifiant pour attirer vraiment l’attention de l’Ombre. Ses habitants paient sans faire d’histoire leurs impôts aux armées de l’Izrador et font leur possible pour...   [click here for more]
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Midnight - Pantalla del DJ

Midnight - Pantalla del DJ


Sumerge a tus jugadores en la rebelión contra la Sombra. El pequeño pueblo de Koln, asentado junto a los límites del gran bosque de Erethor, ha sobrevivido durante el último siglo de ocupación gracias a su pequeño tamaño, que no llama la atención. Los lugareños pagan sus diezmos a los ejércitos de la Sombra sin rechistar y hacen todo lo posible por sobrevivir en un mundo...   [click here for more]
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MIDNIGHT – Legacy of Darkness

MIDNIGHT – Legacy of Darkness


A century has passed since the Shadow fell. A hundred years ago, the forces of darkness swept in from the north. They crushed the free cities of the humans, drove the elves deep into the forests, and besieged the dwarves in their mountain strongholds. Now the corrupt lieutenants of a dark god rule the broken kingdoms with an iron fist and hunt down the few brave men who still stand against the barbarism...   [click here for more]
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Monster's Handbook

Monster's Handbook


  The definitive d20 SystemTM resource for enhancing and modifying the monsters in your game.  More than 60 new feats for monsters of all types. More than a dozen new prestige classes, including the thunder hammer giant and draconic tyrant. Dozens of new special attacks, special qualities, and traits conveniently broken down by creature type. New...   [click here for more]
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Path of Faith

Path of Faith


The essential d20 System resource for clerics, druids, and paladins! This definitive sourcebook provides players and DMs alike with everything they need to expand and improve characters of faith in their d20 System game. Path of Faith includes: 13 new prestige classes, including the dervish, the inquisitor, and the daughter of storms 10 new legendary classes, high-level character...   [click here for more]
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Path of Shadow

Path of Shadow


The essential d20 System resource for rogues! This definitive sourcebook provides players and DMs alike with everything they need to add depth and versatility to one of the most exciting character classes in the d20 System game. Path of Shadow includes: 19 new prestige classes, including the aerialist, the night hunter, and the royal assassin 13 new legendary classes, high-level...   [click here for more]
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Path of the Sword

Path of the Sword


  Taking fantasy combat to the next level!  Introducing the legendary class, a new option for high-level characters who want to make a true impact on their world A dozen new prestige classes, each with a unique organization and guidelines for integrating it with your campaign More than two dozen new feats, including rage feats that make barbarians...   [click here for more]
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Seafarer's Handbook

Seafarer's Handbook


The Seafarer’s Handbook is the essential d20 System resource for aquatic campaigns and high fantasy adventure. This sourcebook is packed full of new feats, skills, classes, races, and magic for characters to utilize whether on land or under the waves. DMs are provided new rules for ship-to-ship combat, navigation on the high seas, and a variety of colorful locales in which to place a sea-based...   [click here for more]
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Secrets of the Crab

Secrets of the Crab


Secrets of the Crab is a highly detailed sourcebook containing a wealth of information for campaigns involving the Crab Clan. Provinces, customs, history, and important individuals will be explored in greater depth than in past books. This book not only serves as a player's guide to being a Crab, but also as a GM's guide for creating adventures set in Crab territories. Includes a special Secrets chapter...   [click here for more]
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Secrets of the Crane

Secrets of the Crane


"In all things, there must be excellence." - Doji Yasuyo, Crane Clan Heroine. Secrets of the Crane is an intricately detailed sourcebook containing a wealth of information for campaigns involving the Crane Clan. Provinces, customs, history, and important individuals are aptly explored in greater depth than in the past. This book not only serves as a player\\\'s guide to being a Crane, but...   [click here for more]
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Secrets of the Dragon

Secrets of the Dragon


"Enlightenment cannot be found by searching for it, and yet it cannot be found by doing nothing." – Togashi Satsu, Dragon Clan Champion Secrets of the Dragon explores that most mysterious of clans, the Dragon. Though they avoid politics and shun entangling alliances, the Way of the Dragon always affects the Empire profoundly whenever the clan’s strange tattooed mystics, brilliant swordsmen,...   [click here for more]
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Secrets of the Lion

Secrets of the Lion


Legend of the Five Rings: Secrets of the Lion "Ha. What secrets could the Lion have that I need to learn?" - Crane Champion Doji Kuwanan, shortly before the Ancestral Sword of the Lion was stolen from him by Kitsu Osen Secrets of the Lion takes you deep within the lands of the Lion Clan, exposing their history, culture, organization, and secrets for the first time....   [click here for more]
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Secrets of the Mantis

Secrets of the Mantis


"The Great Clans were born to their station. The Mantis seized it through strength and determination. None shall stand against us." - Yoritomo Kumiko, Daughter of Storms. Secrets of the Mantis is an incredible sourcebook containing a treasure trove of information specific to Mantis Clan campaigns. Provinces, customs, history, and important individuals are explored with depth not available...   [click here for more]
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Secrets of the Phoenix

Secrets of the Phoenix


"Wisdom without knowledge is like power without understanding. Impossible." - Shiba Ningen, Master of the Void. Secrets of the Phoenix is a highly detailed sourcebook containing a wealth of information for campaigns involving the Phoenix Clan. Provinces, customs, history, and important individuals are discussed in greater depth than in past books. This book not only serves as a player's...   [click here for more]
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Secrets of the Scorpion

Secrets of the Scorpion


"Secrets? There are no secrets." -- Bayushi Yojiro, Master of Secrets Secrets of the Scorpion is a detailed sourcebook containing a wealth of information for campaigns involving the Scorpion Clan. Provinces, customs, history, and important figures will be explored in greater depth than in past editions. This book not only serves as a player's guide for being a Scorpion, but also as a...   [click here for more]
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Secrets of the Shadowlands

Secrets of the Shadowlands


"Turn away, foolish samurai, lest you find what you see in the shadows to your liking." – Daigotsu, Dark Lord of the Shadowlands Secrets of the Shadowlands explores the eternal enemy of the Empire, the Shadowlands. Shrouded and mysterious, the only thing known for certain to lie beyond the Great Wall is inevitable corruption. But what happens after a samurai’s soul is taken by darkness?...   [click here for more]
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Secrets of the Unicorn

Secrets of the Unicorn


"All who oppose me die." - Moto Chagatai, the Khan. Secrets of the Unicorn is a carefully designed sourcebook cataloguing a matrix of information for campaigns concerning the Unicorn Clan. Provinces, customs, history, and heroes will be explored in greater depth than in past publications. This book not only serves as a player's guide to being a Unicorn, but also as a GM's guide for creating...   [click here for more]
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The Complete Exotic Arms Guide

The Complete Exotic Arms Guide


A samurai is defined by the daisho - katana and wakizashi, these weapons are the soul of a true warrior. Yet these are not the only weapons one will find in the Empire of Rokugan. A thousand years of cunning generals, expert warriors, and master weaponsmiths have brought about a vast arsenal, ready to be drawn upon by a clever samurai. Now that arsenal is yours. Within, you will find: New styles...   [click here for more]
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The Four Winds

The Four Winds


"No man can know his own destiny until it is complete." - The Keeper The reign of Toturi is at an end, and now it falls to his heirs to determine the future of the Empire. The Four Winds clash among themselves to determine who shall rule Rokugan. The Dark Lord Daigotsu makes plans to restore his evil god to his former glory. Yet even when a new Emperor is chosen, this is not the end of...   [click here for more]
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The Hidden Emperor

The Hidden Emperor


One man will save his master. The other will kill him. Just when hope burned most brightly in the Empire or Rokugan, a sinister shadow has fallen across the Jade Throne. Emperor Toturi I has been kidnapped, and the villainous Scorpion Clan have been unjustly accused of the crime. With only an inexperienced Imperial Chancellor to restore peace, the Great Clans fall into war among themselves....   [click here for more]
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Time of the Void

Time of the Void


For over a thousand years, Runugan has known this day would come. This is a day when clan turns against clan, when brother turns against brother and the Clan War consumes the Empire. This is a day when the Shadowlands rises with new power, even the most honorable find themselves tempted by corruption. This is the day when Eu Leng shall escape from his eternal prison and wreak his terrible vengeance...   [click here for more]
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Way of the Open Hand

Way of the Open Hand


Martial arts are a way of life in Rokugan. Though the samurai and his art of the sword are the most obvious example of this, many other styles of combat co-exist, many relying on no weapon whatsoever. In countless dojos across the Empire, sensei instruct their students in ancient forms of martial arts. A true master can defeat any foe without use of a sword - but mastery is a long, difficult path....   [click here for more]
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Way of the Shugenja

Way of the Shugenja


More than just a book of spells, Way of the Shugenja offers inside looks on the shugenja class. Magical secrets, items, and kiho are just a fraction of what you'll find in this immersive tome. New prestige classes, ranks and feats help to customize your shugenja to your tastes. Surround your shugenja with history by enrolling them in one of dozens of newly detailed shugenja schools. ...   [click here for more]
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Way of the Thief

Way of the Thief


There are those in Rokugan who do not care for politics, war, or honor. They care only for wealth and power, the kind that cannot be gained through honorable means. From the secret opium dens that lie hidden in the hearts of major cities to the bandit outposts that dot the countryside, explore the seedy underbelly of Rokugan that most samurai deny exists. Way of the Yakuza explores the heretofore hidden...   [click here for more]
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