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Adventures in Rokugan

Adventures in Rokugan


In the land of Rokugan, the Emerald Empire has lasted a for a thousand years. Generations of past heroes have staved off crises and catastrophes that threatened to bring the Emerald Empire low, becoming legends of Rokugan. Now the task falls to you. Whether you are the scion of an esteemed samurai line, a farmer with ambitions, a wanderer who simply wants a quiet life, or an outsider who...   [click here for more]
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Adventures in Rokugan - Game Master's Kit

Adventures in Rokugan - Game Master's Kit


The essential reference when running adventures in the Emerald Empire. The once-sleepy life of Twin Blessings Village has been shattered. The local daimyō has callously let his samurai rob and oppress the inhabitants, while ignoring the real threats in the surrounding woodlands. In response, the villagers have begun to arm and train themselves to fight. This, plus elemental spirits...   [click here for more]
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Adventures in Rokugan - Tomb of Iuchiban

Adventures in Rokugan - Tomb of Iuchiban


Hear the call, find the tomb. Achieve greatness, or die in the pursuit of your desires…       For centuries, the powerful and seemingly eternal sorcerer of blood and names, Iuchiban, has manipulated the hearts and minds of countless mortals, twisting and corrupting them to better suit his grand machinations. For those who have...   [click here for more]
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Against the Shadow

Against the Shadow


The orcs swarm like a plague over half the continent. Mage-hunting legates and their demonic pets track down the last vestiges of magic in the land. The dark god Izrador broods and watches the world through his black mirrors. The forces are overwhelming, your enemies are dark and twisted, and you will surely perish if you resist. But you fight. You are the northborn ancestral bladebearer. You are...   [click here for more]
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Cityworks

Cityworks


  Cityworks is the definitive d20 System resource for designing and running exciting adventures and campaigns in fantasy cities.  New rules for characters adventuring in cities, including alternate core classes, prestige classes, feats, spells, and character design and development guidelines. A detailed overview of fantasy cities, including their...   [click here for more]
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Creatures of Rokugan

Creatures of Rokugan


Shape-shifting tricksters. Foul name-bound demons from the depths of Jigoku. Blood-drinking ghosts. Faceless spirit armies driven only by vengeance. These are only a few of the creatures that stalk the Jade Empire. Creatures of Rokugan is a great resource for Legend of the Five Rings fans or Dungeons and Dragons® players looking for something new and unexpected. Fans of Asian fantasy will love this...   [click here for more]
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Dawnforge: Age of Legend

Dawnforge: Age of Legend


The DAWNFORGE campaign setting offers you an opportunity to explore and shape a mythic age, and this player’s companion gives you the tools to do so. Take advantage of the heritage and knowledge of your race with cultural feats like the Mark of Mordrin, Dance of Blades, and Vision of Glory. Learn new racial talents and transformations that give minotaurs the eye of the maze, teach night elves...   [click here for more]
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Dawnforge: Core Rulebook

Dawnforge: Core Rulebook


Welcome to an age of legend! The world of DAWNFORGE is a mythic land rich in magic and wonder where great empires clash, intrepid explorers journey beyond wild frontiers, and mighty heroes brave epic dangers. It is a land where familiar and beloved races and archetypes are reaching the pinnacle of their glory and wonder. It is a vast and rich realm where newborn nations...   [click here for more]
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Dawnforge: Path of Legend

Dawnforge: Path of Legend


The DAWNFORGE campaign setting offers players and DMs an opportunity to explore a mythic age of magic and wonder. In this full-length adventure campaign, your fledgling heroes take their first steps on the path of legend. From Saranor to Ebernath, from the dawn elf city of Ersevor to the night elf outposts of the Morningstar Mountains, the heroes must uncover clues to an ancient mystery—a...   [click here for more]
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Elemental Lore

Elemental Lore


  “Now hear the fourfold roots of everything . . .”    —Empedocles, 5th Century B.C.  Earth, air, fire, and water. Sonic, cold, acid, and electricity. From elder elementals and powerful dragons to minor mephitis and mysterious outsiders, creatures major and minor are tied to the powers of the elements. Some are friends....   [click here for more]
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Fortunes and Winds

Fortunes and Winds


Fortunes and Winds opens up new worlds for players already familiar with Legend of the Five Rings - ten worlds to be precise. The Spirit Realms vaguely hinted at in previous supplements are illustrated here in detail. The Realm of the Hungry Dead, the Realm of Tricksters, even foul Jigoku, home of the demonic oni; all are presented in this volume along with their bizarre inhabitants. How do you get...   [click here for more]
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Heart of Shadow

Heart of Shadow


Evil, villainy, and the corruption of the Shadow. For the past century, the dark god Izrador has ruled with terrible brutality over Erenland. But in the frozen north, the Shadow has held sway for millennia, corrupting all that it touches. The dark god, reborn from his own grave, drains all sterngth and vitality from the land, granting it in turn to his chosen servants. Yet there...   [click here for more]
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Horizon: Grimm

Horizon: Grimm


The sun dips behind the clouds, and a cold wind picks up. The leaves begin to shiver, you do too . . . you’ve strayed from the path, my dear, and we’re oh so glad to welcome you.   Twisted Tales, Hateful Foes   Explore a world of dark and twisted fairy tales in this selfcontained RPG. The world is familiar, but one step removed from the stories we learned as children, and...   [click here for more]
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Legends & Lairs: Darkness & Dread

Legends & Lairs: Darkness & Dread


The definitive d20 System resource for dark fantasy and horror campaigns Following in the tradition of SORCERY & STEAM and PORTALS & PLANES, this indispensable volume offers players and DMs everything they need to incorporate elements of horror into their traditional fantasy games. New guidelines for existing character classes and a broad selection of new classes specifically designed for...   [click here for more]
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Legends & Lairs: Draconic Lore

Legends & Lairs: Draconic Lore


A compendium of awesome and terrifying dragons of sky, land, and sea. This book contains more than thirty new species of dragon with which to torment, tempt, and delight your players. Will they face the awe-inspiring might of the dire dragon or cower before the minddestroying horror of the chthonian dragon? Perhaps one of them will be lucky enough to acquire the...   [click here for more]
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Legends & Lairs: Dungeoncraft

Legends & Lairs: Dungeoncraft


The definitive d20 System resource for dungeon design and survival. New rules for characters adventuring in dungeons, including prestige classes, feats, equipment, and dungeon tactics and survival tips. Detailed guidelines on the role of magic in dungeon adventures, along with a host of new spells and magic items. Comprehensive rules for environmental hazards and random encounters. A...   [click here for more]
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Legends & Lairs: Giant Lore

Legends & Lairs: Giant Lore


They’re more than just big, dumb, and strong. Of all the monster types, giants are some of the most feared and interesting. They’re like the PCs in many ways: they’re intelligent, they use weapons and armor, they pursue many of the same goals of wealth, power, romance, and knowledge, and they can take character class levels to specialize their skills and abilities. But they’re...   [click here for more]
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Legends & Lairs: Necromantic Lore

Legends & Lairs: Necromantic Lore


A compendium of horrifying new undead from your darkest nightmares. Following in the footsteps of Draconic Lore, this book contains more than thirty new undead, with half a dozen templates among them. These ghastly creations will haunt your players’ dreams for years to come. They can cower before the soul-destroying power of the necromentals, or flee before the mind-shattering...   [click here for more]
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Legends & Lairs: School of Evocation

Legends & Lairs: School of Evocation


Beyond fireball. Continuing a new series of books from Fantasy Flight Games, School of Evocation contains everything you need to give evocation magic the diversity it deserves. Featuring more than 60 new spells including the city-leveling power of tempest, School of Evocation gives evokers their own domains to study in the form of “disciplines.” Evokers...   [click here for more]
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Legends & Lairs: Sorcery & Steam

Legends & Lairs: Sorcery & Steam


 The definitive d20 System resource for steampunk fantasy settings and adventures. A comprehensive discussion of what steampunk is, what it looks and feels like, and how to introduce it into your fantasy game. Detailed guidelines on incorporating the existing core classes into a steampunk game, along with three new classes and more than a dozen prestige classes. A handful of new...   [click here for more]
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Legends & Lairs: Traps & Treachery

Legends & Lairs: Traps & Treachery


Traps & Treachery is the definitive resource for traps, puzzles, mazes, and other tricks for d20 System fantasy games. Along with complete descriptions and beautiful illustrations of dozens of traps and puzzles, Traps & Treachery includes: Complete d20 System rules for designing new traps Guidelines for creating memorable puzzles customized to your campaign New rogue skills, feats, and equipment New...   [click here for more]
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Magic of Rokugan

Magic of Rokugan


The magic of Rokugan is unlike that of other campaign worlds - each spell, each magic item has a life of its own. Each bit of magic contains a spirit with its own will and desires. Magic of Rokugan not only introduces a great number of new magic items and spells usable with any d20 System™ campaign, but also contains many new optional rules for "awakened" magic items. New item creation feats and...   [click here for more]
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Masterwork Anthology

Masterwork Anthology


  A wide-ranging set of new options for the d20 System!  This comprehensive sourcebook collects some of the most exciting and innovative aspects of the acclaimed Legends & Lairs series into one condensed, easy-to-use, eminently affordable anthology. Inside you’ll find: A sampling of exotic, fully developed races from Mythic Races New rules...   [click here for more]
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Midnight

Midnight


  A hundred years have passed since the shadow fell.  As the Third Age came to an end, the fallen god Izrador triumphed over the free nations of Aryth. The corrupt lieutenants of the Shadow in the North, the Night Kings, rule with an iron fist over ruined cities and broken kingdoms. Twisted, incorporeal spirits hunt down the last true masters of...   [click here for more]
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Midnight - Game Master's Kit

Midnight - Game Master's Kit


Lead your players into revolt against the Shadow… The tiny town of Koln, huddled against the edges of the great forest of Erethor, has survived the last century of occupation by being too small to attract any great attention. It quietly pays its tithes to the Shadow’s armies and does its best to survive in an increasingly hostile world. But their isolation threatens to catastrophically...   [click here for more]
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MIDNIGHT – Legacy of Darkness

MIDNIGHT – Legacy of Darkness


A century has passed since the Shadow fell. A hundred years ago, the forces of darkness swept in from the north. They crushed the free cities of the humans, drove the elves deep into the forests, and besieged the dwarves in their mountain strongholds. Now the corrupt lieutenants of a dark god rule the broken kingdoms with an iron fist and hunt down the few brave men who still stand against the barbarism...   [click here for more]
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Midnight: 2nd Edition Core Rulebook

Midnight: 2nd Edition Core Rulebook


The classic setting returns! FFG reprints and re-envisions the lands under the Shadow in this 2nd Edition of the award-winning world of Midnight. Midnight is an original d20 setting that pits the players against overwhelming forces of evil in a desperate fight for survival and freedom. There is only one god in Midnight, and it is the dark lord Izrador, the Shadow in the North. For centuries his...   [click here for more]
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Midnight: City of Shadow

Midnight: City of Shadow


As the Third Age came to a bloody close, one of the first victims of the brutal march of the Shadow's armies across Eredane was the city of Highwall. Since the First Age, the city and its Scholar's Academy stood as a beacon of hope and enlightenment in a darkening world. That shining beacon was shattered seemingly overnight as the fury of the Shadow in the North descended on the world. Now, a hundred...   [click here for more]
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Midnight: Crown of Shadow - third edition

Midnight: Crown of Shadow - third edition


No one race or culture has the might to stand against Izrador and his foul legates. The dwarves are valiant, but caged in their mountains. The elves are skilled, but have neither the numbers nor the resources to fight off the orc hordes forever. Yet there are some few who would join their knowledge and skills, the better to fight the Shadow that has fallen over both peoples. And those few are hunted....   [click here for more]
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Midnight: Destiny and Shadow

Midnight: Destiny and Shadow


The Erenlanders. Their land is conquered, their kingdom shattered.  They are the defeated, serving the Shadow with backs bent and weary. But those backs are not yet broken.  They carry more than just the burden of servitude: They also carry hope. The Erenlanders.  The true children of the kindom of Erenland.  Their northern lands are haunted by the specter of shattered pride, while the south...   [click here for more]
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Midnight: Forge of Shadow

Midnight: Forge of Shadow


A sourcebook for Steel Hill, the dark lord’s foundry and armory. The dark lord Izrador has conquered the free lands of Eredane with merciless magic and savage steel. At the heart of his army is a dark forge where slaves and sorcerers labor day and night to equip the orcish hordes with weapons, armor and equipment. It is called Steel Hill, and it is the Forge of Shadow. Despite...   [click here for more]
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Midnight: Hammer and Shadow

Midnight: Hammer and Shadow


The dwarves of Eredane were once a proud and prosperous race, trading freely among the fey and men of the lowlands and delving ever deeper in their mountain holdfasts for ore, gems, and the most coveted material of all, mithral. They were Aryth’s first and foremost craftsmen. Now their only craft is war. The dwarves have fought more valiantly than any other race against the Shadow, and they have...   [click here for more]
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Midnight: Hand of Shadow

Midnight: Hand of Shadow


Embrace the darkness of Midnight with this supplement for the award-winning campaign world. Midnight usually puts the players in the role of desperate freedom fighters waging war against overwhelming forces of evil. Hand of Shadow at last gives them the power to become that which their characters have hated and feared for so long…minions of the dark god! Whether they play devoted legates, barbaric...   [click here for more]
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Midnight: Legends of Shadow

Midnight: Legends of Shadow


Destruction. Death. War. Magic. The Night Kings are more than simply Izrador’s lieutenants and tools. They are avatars of his darkest aspects, and they are the unwelcome demigods of Eredane. Opposing them all is one being, Aradil, the Witch Queen. Both more and less than mortal, she is a monarch of life, light, passion, and defiance. She alone stands like a mighty tree against the tides of darkness....   [click here for more]
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Midnight: Minions of the Shadow

Midnight: Minions of the Shadow


In the Aruun Jungle, children turn against their parents and the plants and bodiless spirits haunt ancient ruins. In the havens of the Miransil and the clanholds of the dwarves, not all are as they seem. In the barren Northlands, the earth and sky alike hunger for human blood. And in the strongholds of the Shadow, new and terrible foes are bred from foul rituals and dark magics. Welcome to Eredane,...   [click here for more]
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Midnight: Sorcery and Shadow

Midnight: Sorcery and Shadow


The dark lord Izrador has conquered Eredane, retaining his power by outlawing all weapons except those in the hands of his servants. And the most powerful weapon of all is magic. As wise spellcasters or brave warriors with ancestral weapons of power, the heroes of MIDNIGHT all rely on magic to survive. This sourcebook is appropriate for players looking for new spells, magic items, power nexuses, charms,...   [click here for more]
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Midnight: Star and Shadow

Midnight: Star and Shadow


The South under the Shadow The Sarcosans united the humans of Eredane into a single great nation that befriended all the fey, but their way was rife with intrigue. Their culture became fertile ground in which the Shadow planted seeds of corruption and dissent. While the other races fought against the coming of the Last Age, most Sarcosan towns simply surrendered to the dark god’s...   [click here for more]
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Midnight: Under the Shadow

Midnight: Under the Shadow


Sanctuary in the World of Shadow! In the midst of Izrador's tyranny and death, one rough-and-tumble port city beats the dark lord at his own game: Baden’s Bluff, the center of an underground resistance for all foes of evil. In Midnight more than in any other world, a place of sanctuary is needed to continue the fight. This sourcebook for Baden’s Bluff is appropriate...   [click here for more]
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Monster's Handbook

Monster's Handbook


  The definitive d20 SystemTM resource for enhancing and modifying the monsters in your game.  More than 60 new feats for monsters of all types. More than a dozen new prestige classes, including the thunder hammer giant and draconic tyrant. Dozens of new special attacks, special qualities, and traits conveniently broken down by creature type. New...   [click here for more]
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Path of Faith

Path of Faith


The essential d20 System resource for clerics, druids, and paladins! This definitive sourcebook provides players and DMs alike with everything they need to expand and improve characters of faith in their d20 System game. Path of Faith includes: 13 new prestige classes, including the dervish, the inquisitor, and the daughter of storms 10 new legendary classes, high-level character...   [click here for more]
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Path of Magic

Path of Magic


  Taking arcane spellcasters to new heights!  10 unique legendary classes, new options for high-level characters who want to make a true impact on their world 9 new prestige classes, each with a unique organization and guidelines for integrating it with your campaign More than three dozen new feats, including new metamagic and special feats that...   [click here for more]
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Path of Shadow

Path of Shadow


The essential d20 System resource for rogues! This definitive sourcebook provides players and DMs alike with everything they need to add depth and versatility to one of the most exciting character classes in the d20 System game. Path of Shadow includes: 19 new prestige classes, including the aerialist, the night hunter, and the royal assassin 13 new legendary classes, high-level...   [click here for more]
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Path of the Sword

Path of the Sword


  Taking fantasy combat to the next level!  Introducing the legendary class, a new option for high-level characters who want to make a true impact on their world A dozen new prestige classes, each with a unique organization and guidelines for integrating it with your campaign More than two dozen new feats, including rage feats that make barbarians...   [click here for more]
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Portals & Planes

Portals & Planes


  The definitive d20 System resource for plane travel.  This invaluable sourcebook provides DMs and players everything they need to create and run planar adventures and campaigns. Complete rules and guidelines for creating characters suitable at plane travel and world-hopping, as well as new prestige classes, feats, spells, and magic items. Comprehensive...   [click here for more]
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Rokugan

Rokugan


ROKUGAN (The Legend Of The Five Rings RPG d20 System Companion): The award-winning Legend of the Five Rings setting in the enormously-popular d20 System! This 224-page hardcover supplement picks up where Oriental Adventures leaves off, going ever deeper into the world of the Emerald Empire. Rokugan is completely compatible with the Dungeons and Dragons, 3rd Edition, and the d20 System, including...   [click here for more]
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Seafarer's Handbook

Seafarer's Handbook


The Seafarer’s Handbook is the essential d20 System resource for aquatic campaigns and high fantasy adventure. This sourcebook is packed full of new feats, skills, classes, races, and magic for characters to utilize whether on land or under the waves. DMs are provided new rules for ship-to-ship combat, navigation on the high seas, and a variety of colorful locales in which to place a sea-based...   [click here for more]
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Secrets of the Crab

Secrets of the Crab


Secrets of the Crab is a highly detailed sourcebook containing a wealth of information for campaigns involving the Crab Clan. Provinces, customs, history, and important individuals will be explored in greater depth than in past books. This book not only serves as a player's guide to being a Crab, but also as a GM's guide for creating adventures set in Crab territories. Includes a special Secrets chapter...   [click here for more]
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Secrets of the Crane

Secrets of the Crane


"In all things, there must be excellence." - Doji Yasuyo, Crane Clan Heroine. Secrets of the Crane is an intricately detailed sourcebook containing a wealth of information for campaigns involving the Crane Clan. Provinces, customs, history, and important individuals are aptly explored in greater depth than in the past. This book not only serves as a player\\\'s guide to being a Crane, but...   [click here for more]
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Secrets of the Dragon

Secrets of the Dragon


"Enlightenment cannot be found by searching for it, and yet it cannot be found by doing nothing." – Togashi Satsu, Dragon Clan Champion Secrets of the Dragon explores that most mysterious of clans, the Dragon. Though they avoid politics and shun entangling alliances, the Way of the Dragon always affects the Empire profoundly whenever the clan’s strange tattooed mystics, brilliant swordsmen,...   [click here for more]
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Secrets of the Lion

Secrets of the Lion


Legend of the Five Rings: Secrets of the Lion "Ha. What secrets could the Lion have that I need to learn?" - Crane Champion Doji Kuwanan, shortly before the Ancestral Sword of the Lion was stolen from him by Kitsu Osen Secrets of the Lion takes you deep within the lands of the Lion Clan, exposing their history, culture, organization, and secrets for the first time....   [click here for more]
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