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 Hottest Dungeons & Dragons, English from EDGE Studio
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Mythic Races

Mythic Races


  Adventure has a new face . . .  Mythic Races is the essential d20 System resource for new character races and prestige classes. This beautifully illustrated sourcebook presents more than two dozen fully detailed and original races. Entries include information on physical description, personality, religion, relations with other races, unique...   [click here for more]
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Nocturum

Nocturum


  A Modern-Day Horror Campaign  Twelve cycles in each week. One in nine block the eye. The golden orb, an ebon hand.   Ashothero, the hour draws near.   A conspiracy of destruction, a blast of ill will from an ancient god. A hunt and a chase from the heartland of America into the doom that awaits in the East. A horrific journey to the brink...   [click here for more]
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Path of Faith

Path of Faith


The essential d20 System resource for clerics, druids, and paladins! This definitive sourcebook provides players and DMs alike with everything they need to expand and improve characters of faith in their d20 System game. Path of Faith includes: 13 new prestige classes, including the dervish, the inquisitor, and the daughter of storms 10 new legendary classes, high-level character...   [click here for more]
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Path of Magic

Path of Magic


  Taking arcane spellcasters to new heights!  10 unique legendary classes, new options for high-level characters who want to make a true impact on their world 9 new prestige classes, each with a unique organization and guidelines for integrating it with your campaign More than three dozen new feats, including new metamagic and special feats that...   [click here for more]
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Path of Shadow

Path of Shadow


The essential d20 System resource for rogues! This definitive sourcebook provides players and DMs alike with everything they need to add depth and versatility to one of the most exciting character classes in the d20 System game. Path of Shadow includes: 19 new prestige classes, including the aerialist, the night hunter, and the royal assassin 13 new legendary classes, high-level...   [click here for more]
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Path of the Sword

Path of the Sword


  Taking fantasy combat to the next level!  Introducing the legendary class, a new option for high-level characters who want to make a true impact on their world A dozen new prestige classes, each with a unique organization and guidelines for integrating it with your campaign More than two dozen new feats, including rage feats that make barbarians...   [click here for more]
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Portals & Planes

Portals & Planes


  The definitive d20 System resource for plane travel.  This invaluable sourcebook provides DMs and players everything they need to create and run planar adventures and campaigns. Complete rules and guidelines for creating characters suitable at plane travel and world-hopping, as well as new prestige classes, feats, spells, and magic items. Comprehensive...   [click here for more]
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Redline

Redline


The world has moved on, and burning asphalt connects the creaking remains of civilization across miles of wasteland. To stay alive, you’ve got to keep ahead of the warlords, the Creep clouds, the muties . . . and to do that, you need gas, guns, and gear, in that order. Take on the role of the marauder, walker, redliner, talker, or rigger. Explore buried high-tech military complexes or navigate treacherous...   [click here for more]
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Seafarer's Handbook

Seafarer's Handbook


The Seafarer’s Handbook is the essential d20 System resource for aquatic campaigns and high fantasy adventure. This sourcebook is packed full of new feats, skills, classes, races, and magic for characters to utilize whether on land or under the waves. DMs are provided new rules for ship-to-ship combat, navigation on the high seas, and a variety of colorful locales in which to place a sea-based...   [click here for more]
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Secrets of the Crab

Secrets of the Crab


Secrets of the Crab is a highly detailed sourcebook containing a wealth of information for campaigns involving the Crab Clan. Provinces, customs, history, and important individuals will be explored in greater depth than in past books. This book not only serves as a player's guide to being a Crab, but also as a GM's guide for creating adventures set in Crab territories. Includes a special Secrets chapter...   [click here for more]
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Secrets of the Crane

Secrets of the Crane


"In all things, there must be excellence." - Doji Yasuyo, Crane Clan Heroine. Secrets of the Crane is an intricately detailed sourcebook containing a wealth of information for campaigns involving the Crane Clan. Provinces, customs, history, and important individuals are aptly explored in greater depth than in the past. This book not only serves as a player\\\'s guide to being a Crane, but...   [click here for more]
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Secrets of the Dragon

Secrets of the Dragon


"Enlightenment cannot be found by searching for it, and yet it cannot be found by doing nothing." – Togashi Satsu, Dragon Clan Champion Secrets of the Dragon explores that most mysterious of clans, the Dragon. Though they avoid politics and shun entangling alliances, the Way of the Dragon always affects the Empire profoundly whenever the clan’s strange tattooed mystics, brilliant swordsmen,...   [click here for more]
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Secrets of the Lion

Secrets of the Lion


Legend of the Five Rings: Secrets of the Lion "Ha. What secrets could the Lion have that I need to learn?" - Crane Champion Doji Kuwanan, shortly before the Ancestral Sword of the Lion was stolen from him by Kitsu Osen Secrets of the Lion takes you deep within the lands of the Lion Clan, exposing their history, culture, organization, and secrets for the first time....   [click here for more]
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Secrets of the Mantis

Secrets of the Mantis


"The Great Clans were born to their station. The Mantis seized it through strength and determination. None shall stand against us." - Yoritomo Kumiko, Daughter of Storms. Secrets of the Mantis is an incredible sourcebook containing a treasure trove of information specific to Mantis Clan campaigns. Provinces, customs, history, and important individuals are explored with depth not available...   [click here for more]
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Secrets of the Phoenix

Secrets of the Phoenix


"Wisdom without knowledge is like power without understanding. Impossible." - Shiba Ningen, Master of the Void. Secrets of the Phoenix is a highly detailed sourcebook containing a wealth of information for campaigns involving the Phoenix Clan. Provinces, customs, history, and important individuals are discussed in greater depth than in past books. This book not only serves as a player's...   [click here for more]
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Secrets of the Scorpion

Secrets of the Scorpion


"Secrets? There are no secrets." -- Bayushi Yojiro, Master of Secrets Secrets of the Scorpion is a detailed sourcebook containing a wealth of information for campaigns involving the Scorpion Clan. Provinces, customs, history, and important figures will be explored in greater depth than in past editions. This book not only serves as a player's guide for being a Scorpion, but also as a...   [click here for more]
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Secrets of the Shadowlands

Secrets of the Shadowlands


"Turn away, foolish samurai, lest you find what you see in the shadows to your liking." – Daigotsu, Dark Lord of the Shadowlands Secrets of the Shadowlands explores the eternal enemy of the Empire, the Shadowlands. Shrouded and mysterious, the only thing known for certain to lie beyond the Great Wall is inevitable corruption. But what happens after a samurai’s soul is taken by darkness?...   [click here for more]
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Secrets of the Unicorn

Secrets of the Unicorn


"All who oppose me die." - Moto Chagatai, the Khan. Secrets of the Unicorn is a carefully designed sourcebook cataloguing a matrix of information for campaigns concerning the Unicorn Clan. Provinces, customs, history, and heroes will be explored in greater depth than in past publications. This book not only serves as a player's guide to being a Unicorn, but also as a GM's guide for creating...   [click here for more]
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Spellslinger

Spellslinger


  “In this place, a man is free — free to live, and free to die.”  This self-contained d20 mini-RPG takes you to the Territories, a land of elves, dragons, and sixshooters. While you’re there, cash in on the gold rush, battle the twisted creatures of the Gray Hills, and uncover age-old secrets lying beneath the earth. Play one of the native...   [click here for more]
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The Complete Exotic Arms Guide

The Complete Exotic Arms Guide


A samurai is defined by the daisho - katana and wakizashi, these weapons are the soul of a true warrior. Yet these are not the only weapons one will find in the Empire of Rokugan. A thousand years of cunning generals, expert warriors, and master weaponsmiths have brought about a vast arsenal, ready to be drawn upon by a clever samurai. Now that arsenal is yours. Within, you will find: New styles...   [click here for more]
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The Four Winds

The Four Winds


"No man can know his own destiny until it is complete." - The Keeper The reign of Toturi is at an end, and now it falls to his heirs to determine the future of the Empire. The Four Winds clash among themselves to determine who shall rule Rokugan. The Dark Lord Daigotsu makes plans to restore his evil god to his former glory. Yet even when a new Emperor is chosen, this is not the end of...   [click here for more]
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The Hidden Emperor

The Hidden Emperor


One man will save his master. The other will kill him. Just when hope burned most brightly in the Empire or Rokugan, a sinister shadow has fallen across the Jade Throne. Emperor Toturi I has been kidnapped, and the villainous Scorpion Clan have been unjustly accused of the crime. With only an inexperienced Imperial Chancellor to restore peace, the Great Clans fall into war among themselves....   [click here for more]
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Time of the Void

Time of the Void


For over a thousand years, Runugan has known this day would come. This is a day when clan turns against clan, when brother turns against brother and the Clan War consumes the Empire. This is a day when the Shadowlands rises with new power, even the most honorable find themselves tempted by corruption. This is the day when Eu Leng shall escape from his eternal prison and wreak his terrible vengeance...   [click here for more]
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Traps & Treachery II

Traps & Treachery II


  The characters might rest between adventures, but their adversaries don’t....  More than 150 complete descriptions of magic and mechanical traps Dozens of beautiful illustrations detailing the mechanisms behind these sinister creations Tricks and techniques for making traps even more difficult to bypass Rules for poison rarity, two new types...   [click here for more]
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Twisted Lore

Twisted Lore


  A tome of tentacled horrors and things that should not be.  Continuing the “Lore” line, Twisted Lore contains more than thirty new aberrations, oozes, and shapechangers, as well as a pair of templates that make new foes out of old friends. Your players can flee before the onslaught of the vile, or bond themselves to a mana...   [click here for more]
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Virtual

Virtual


Humans invent evolving viruses to ravage computer networks, and the programs they infect wake up. Sentient programs corrupt a small server relay at LAX, and hundreds of humans die in mid-air collisions. Mankind teeters on the verge of a nuclear war, which would kill millions of humans and sentient programs alike. Welcome to Virtual, where two separate worlds are not-so-separate anymore. ...   [click here for more]
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Way of the Open Hand

Way of the Open Hand


Martial arts are a way of life in Rokugan. Though the samurai and his art of the sword are the most obvious example of this, many other styles of combat co-exist, many relying on no weapon whatsoever. In countless dojos across the Empire, sensei instruct their students in ancient forms of martial arts. A true master can defeat any foe without use of a sword - but mastery is a long, difficult path....   [click here for more]
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Way of the Samurai

Way of the Samurai


Discover the "powerups" and "finishing moves" of Rokugan! This book introduces new skills, feats, and prestige classes for the samurai of the Great Clans. Way of the Samurai also brings "samurai paths" and kata introduced in Time of the Void,™ making non-linear samurai advancement available in the d20 System.™ This invaluable resource details each Clan Bushido School: people whom you\'ll study...   [click here for more]
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Way of the Shugenja

Way of the Shugenja


More than just a book of spells, Way of the Shugenja offers inside looks on the shugenja class. Magical secrets, items, and kiho are just a fraction of what you'll find in this immersive tome. New prestige classes, ranks and feats help to customize your shugenja to your tastes. Surround your shugenja with history by enrolling them in one of dozens of newly detailed shugenja schools. ...   [click here for more]
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Way of the Thief

Way of the Thief


There are those in Rokugan who do not care for politics, war, or honor. They care only for wealth and power, the kind that cannot be gained through honorable means. From the secret opium dens that lie hidden in the hearts of major cities to the bandit outposts that dot the countryside, explore the seedy underbelly of Rokugan that most samurai deny exists. Way of the Yakuza explores the heretofore hidden...   [click here for more]
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Wildscape

Wildscape


  The definitive d20 System resource for wilderness adventures and campaigns.  Following in the tradition of DUNGEONCRAFT and CITYWORKS, this invaluable toolbox gives players and DMs everything they need to create and run memorable fantasy adventures and campaigns in the untamed wilderness. New options for druid...   [click here for more]
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