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Dawnforge: Core Rulebook

Dawnforge: Core Rulebook


Welcome to an age of legend! The world of DAWNFORGE is a mythic land rich in magic and wonder where great empires clash, intrepid explorers journey beyond wild frontiers, and mighty heroes brave epic dangers. It is a land where familiar and beloved races and archetypes are reaching the pinnacle of their glory and wonder. It is a vast and rich realm where newborn nations...   [click here for more]
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Midnight

Midnight


  A hundred years have passed since the shadow fell.  As the Third Age came to an end, the fallen god Izrador triumphed over the free nations of Aryth. The corrupt lieutenants of the Shadow in the North, the Night Kings, rule with an iron fist over ruined cities and broken kingdoms. Twisted, incorporeal spirits hunt down the last true masters of...   [click here for more]
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MIDNIGHT – L’héritage Des Ténèbres

MIDNIGHT – L’héritage Des Ténèbres


Un siècle s’est écoulé depuis que l’Ombre s’est abattue. Il y a cent ans, les forces des ténèbres ont déferlé du nord. Elles ont écrasé les cités libres des humains, repoussé les elfes jusqu’au cœur des forêts et assiégé les nains dans leurs forteresses des montagnes. À présent, les lieutenants corrompus d’un dieu sombre contrôlent d’une main de fer les...   [click here for more]
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Midnight: 2nd Edition Core Rulebook

Midnight: 2nd Edition Core Rulebook


The classic setting returns! FFG reprints and re-envisions the lands under the Shadow in this 2nd Edition of the award-winning world of Midnight. Midnight is an original d20 setting that pits the players against overwhelming forces of evil in a desperate fight for survival and freedom. There is only one god in Midnight, and it is the dark lord Izrador, the Shadow in the North. For centuries his...   [click here for more]
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Adventures in Rokugan

Adventures in Rokugan


In the land of Rokugan, the Emerald Empire has lasted a for a thousand years. Generations of past heroes have staved off crises and catastrophes that threatened to bring the Emerald Empire low, becoming legends of Rokugan. Now the task falls to you. Whether you are the scion of an esteemed samurai line, a farmer with ambitions, a wanderer who simply wants a quiet life, or an outsider who...   [click here for more]
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Adventures in Rokugan - Tomb of Iuchiban

Adventures in Rokugan - Tomb of Iuchiban


Hear the call, find the tomb. Achieve greatness, or die in the pursuit of your desires…       For centuries, the powerful and seemingly eternal sorcerer of blood and names, Iuchiban, has manipulated the hearts and minds of countless mortals, twisting and corrupting them to better suit his grand machinations. For those who have...   [click here for more]
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Midnight: Hand of Shadow

Midnight: Hand of Shadow


Embrace the darkness of Midnight with this supplement for the award-winning campaign world. Midnight usually puts the players in the role of desperate freedom fighters waging war against overwhelming forces of evil. Hand of Shadow at last gives them the power to become that which their characters have hated and feared for so long…minions of the dark god! Whether they play devoted legates, barbaric...   [click here for more]
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Against the Shadow

Against the Shadow


The orcs swarm like a plague over half the continent. Mage-hunting legates and their demonic pets track down the last vestiges of magic in the land. The dark god Izrador broods and watches the world through his black mirrors. The forces are overwhelming, your enemies are dark and twisted, and you will surely perish if you resist. But you fight. You are the northborn ancestral bladebearer. You are...   [click here for more]
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Midnight: Minions of the Shadow

Midnight: Minions of the Shadow


In the Aruun Jungle, children turn against their parents and the plants and bodiless spirits haunt ancient ruins. In the havens of the Miransil and the clanholds of the dwarves, not all are as they seem. In the barren Northlands, the earth and sky alike hunger for human blood. And in the strongholds of the Shadow, new and terrible foes are bred from foul rituals and dark magics. Welcome to Eredane,...   [click here for more]
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Midnight: City of Shadow

Midnight: City of Shadow


As the Third Age came to a bloody close, one of the first victims of the brutal march of the Shadow's armies across Eredane was the city of Highwall. Since the First Age, the city and its Scholar's Academy stood as a beacon of hope and enlightenment in a darkening world. That shining beacon was shattered seemingly overnight as the fury of the Shadow in the North descended on the world. Now, a hundred...   [click here for more]
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Midnight: Sorcery and Shadow

Midnight: Sorcery and Shadow


The dark lord Izrador has conquered Eredane, retaining his power by outlawing all weapons except those in the hands of his servants. And the most powerful weapon of all is magic. As wise spellcasters or brave warriors with ancestral weapons of power, the heroes of MIDNIGHT all rely on magic to survive. This sourcebook is appropriate for players looking for new spells, magic items, power nexuses, charms,...   [click here for more]
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Midnight: Under the Shadow

Midnight: Under the Shadow


Sanctuary in the World of Shadow! In the midst of Izrador's tyranny and death, one rough-and-tumble port city beats the dark lord at his own game: Baden’s Bluff, the center of an underground resistance for all foes of evil. In Midnight more than in any other world, a place of sanctuary is needed to continue the fight. This sourcebook for Baden’s Bluff is appropriate...   [click here for more]
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Midnight: Forge of Shadow

Midnight: Forge of Shadow


A sourcebook for Steel Hill, the dark lord’s foundry and armory. The dark lord Izrador has conquered the free lands of Eredane with merciless magic and savage steel. At the heart of his army is a dark forge where slaves and sorcerers labor day and night to equip the orcish hordes with weapons, armor and equipment. It is called Steel Hill, and it is the Forge of Shadow. Despite...   [click here for more]
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Rokugan

Rokugan


ROKUGAN (The Legend Of The Five Rings RPG d20 System Companion): The award-winning Legend of the Five Rings setting in the enormously-popular d20 System! This 224-page hardcover supplement picks up where Oriental Adventures leaves off, going ever deeper into the world of the Emerald Empire. Rokugan is completely compatible with the Dungeons and Dragons, 3rd Edition, and the d20 System, including...   [click here for more]
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Steel and Shadow

Steel and Shadow


A sourcebook for warriors in the world of shadow FFG continues its support of the award-winning world of Midnight in this second setting supplement for any who bear arms. The dark lord Izrador has conquered Eredane, and one of the ways he ensures that the people remain subjugated is to ban the possession of weapons. The people of Eredane have proud warrior heritages, however,...   [click here for more]
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Heart of Shadow

Heart of Shadow


Evil, villainy, and the corruption of the Shadow. For the past century, the dark god Izrador has ruled with terrible brutality over Erenland. But in the frozen north, the Shadow has held sway for millennia, corrupting all that it touches. The dark god, reborn from his own grave, drains all sterngth and vitality from the land, granting it in turn to his chosen servants. Yet there...   [click here for more]
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Midnight: Star and Shadow

Midnight: Star and Shadow


The South under the Shadow The Sarcosans united the humans of Eredane into a single great nation that befriended all the fey, but their way was rife with intrigue. Their culture became fertile ground in which the Shadow planted seeds of corruption and dissent. While the other races fought against the coming of the Last Age, most Sarcosan towns simply surrendered to the dark god’s...   [click here for more]
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Midnight: Hammer and Shadow

Midnight: Hammer and Shadow


The dwarves of Eredane were once a proud and prosperous race, trading freely among the fey and men of the lowlands and delving ever deeper in their mountain holdfasts for ore, gems, and the most coveted material of all, mithral. They were Aryth’s first and foremost craftsmen. Now their only craft is war. The dwarves have fought more valiantly than any other race against the Shadow, and they have...   [click here for more]
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Midnight: Legends of Shadow

Midnight: Legends of Shadow


Destruction. Death. War. Magic. The Night Kings are more than simply Izrador’s lieutenants and tools. They are avatars of his darkest aspects, and they are the unwelcome demigods of Eredane. Opposing them all is one being, Aradil, the Witch Queen. Both more and less than mortal, she is a monarch of life, light, passion, and defiance. She alone stands like a mighty tree against the tides of darkness....   [click here for more]
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Midnight: Crown of Shadow - third edition

Midnight: Crown of Shadow - third edition


No one race or culture has the might to stand against Izrador and his foul legates. The dwarves are valiant, but caged in their mountains. The elves are skilled, but have neither the numbers nor the resources to fight off the orc hordes forever. Yet there are some few who would join their knowledge and skills, the better to fight the Shadow that has fallen over both peoples. And those few are hunted....   [click here for more]
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Adventures in Rokugan - Game Master's Kit

Adventures in Rokugan - Game Master's Kit


The essential reference when running adventures in the Emerald Empire. The once-sleepy life of Twin Blessings Village has been shattered. The local daimyō has callously let his samurai rob and oppress the inhabitants, while ignoring the real threats in the surrounding woodlands. In response, the villagers have begun to arm and train themselves to fight. This, plus elemental spirits...   [click here for more]
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Aventuras en Rokugán - Kit del Director

Aventuras en Rokugán - Kit del Director


La referencia imprescindible para dirigir aventuras en el Imperio Esmeralda. La otrora tranquila vida de la Aldea de las Bendiciones Gemelas se ha visto interrumpida. El daimyō local ha consentido que sus samuráis roben y opriman a sus habitantes, ignorando las verdaderas amenazas de los bosques circundantes. Por ello, los aldeanos han empezado a armarse y a entrenarse para luchar. Esto,...   [click here for more]
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Aventures à Rokugan - Le Kit du Maître de Jeu

Aventures à Rokugan - Le Kit du Maître de Jeu


La référence essentielle pour mener des aventures dans l'Empire d'Emeraude. Au village des Bénédictions jumelles, la vie jadis tranquille des paysans est grandement perturbée. Sans pitié, le daimyō local laisse ses samurai voler et opprimer les habitants. Il ne s’intéresse pas non plus aux menaces bien réelles que recèlent les bois environnants et que redoutent les villageois....   [click here for more]
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Cityworks

Cityworks


  Cityworks is the definitive d20 System resource for designing and running exciting adventures and campaigns in fantasy cities.  New rules for characters adventuring in cities, including alternate core classes, prestige classes, feats, spells, and character design and development guidelines. A detailed overview of fantasy cities, including their...   [click here for more]
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Creatures of Rokugan

Creatures of Rokugan


Shape-shifting tricksters. Foul name-bound demons from the depths of Jigoku. Blood-drinking ghosts. Faceless spirit armies driven only by vengeance. These are only a few of the creatures that stalk the Jade Empire. Creatures of Rokugan is a great resource for Legend of the Five Rings fans or Dungeons and Dragons® players looking for something new and unexpected. Fans of Asian fantasy will love this...   [click here for more]
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Cthulhu Mythos - Grand-père Yig, l'ancêtre des serpents

Cthulhu Mythos - Grand-père Yig, l'ancêtre des serpents


Rien n’est plus dangereux qu’un serpent acculé. Vos joueurs vont l’apprendre à leurs dépens dans cette campagne épique qui mènera leurs personnages à travers les contrées sauvages de l’Yilan, un désert périlleux infesté de créatures hostiles, vers une confrontation avec de redoutables hommes-serpents et un sorcier dont les rituels maléfifiques risquent de déchirer la trame du...   [click here for more]
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Cthulhu Mythos - Le Mythe de Cthulhu par Sandy Petersen

Cthulhu Mythos - Le Mythe de Cthulhu par Sandy Petersen


Donnez à vos parties une dimension... non-euclidienne ! Grâce au système OGL, Sandy Petersen transcende les frontières du genre et met le monde horrifique de H.P. Lovecraft à portée des joueurs de la 5e Édition fantasy. Dans ce guide de référence exhaustif, l’auteur du jeu de rôle révolutionnaire sur l’Appel de Cthulhu décrit par le menu plus de 100 monstres, 26 Grands Anciens...   [click here for more]
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Dawnforge: Age of Legend

Dawnforge: Age of Legend


The DAWNFORGE campaign setting offers you an opportunity to explore and shape a mythic age, and this player’s companion gives you the tools to do so. Take advantage of the heritage and knowledge of your race with cultural feats like the Mark of Mordrin, Dance of Blades, and Vision of Glory. Learn new racial talents and transformations that give minotaurs the eye of the maze, teach night elves...   [click here for more]
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Dawnforge: Path of Legend

Dawnforge: Path of Legend


The DAWNFORGE campaign setting offers players and DMs an opportunity to explore a mythic age of magic and wonder. In this full-length adventure campaign, your fledgling heroes take their first steps on the path of legend. From Saranor to Ebernath, from the dawn elf city of Ersevor to the night elf outposts of the Morningstar Mountains, the heroes must uncover clues to an ancient mystery—a...   [click here for more]
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Dragonstar Player's Companion

Dragonstar Player's Companion


  Your Survival Guide to the Dragon Empire  Player’s Companion is an indispensable compendium of new classes, feats, spells, spellware, psionics rules, and more for the Dragonstar campaign setting. Player’s Companion is designed for both players and DMs. The book presents new options for both player characters and non-player characters, as well as new...   [click here for more]
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Dragonstar: Galactic Races

Dragonstar: Galactic Races


The Dragon Empire just got a lot more crowded. Expanding on Dragonstar, the exciting spacefantasy setting from Fantasy Flight Games, Galactic Races introduces 16 new player character races with which to populate the Dragon Empire. Besides reintroducing old favorites such as the noble centaurs and the scavenging kobolds, Galactic Races also adds several...   [click here for more]
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Dragonstar: Smuggler's Run

Dragonstar: Smuggler's Run


Welcome to the Smuggler’s Run At the edge of civilized space or in the shadow of the Dragon Empire itself, the citizens of the galaxy need foodstuffs, technology, clothing, and contraband. This is the role of the interstellar free trader, delivering important, secret, or illegal cargo to the richest spires of the Empire and the deepest pits of the Outlands. This book has everything...   [click here for more]
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Dragonstar: Starfarer's Handbook

Dragonstar: Starfarer's Handbook


Take your adventure to the stars! Welcome to Dragonstar, a boundless universe of magic and machine, science and sorcery. Intrepid adventurers explore the Outlands in starships powered by fusion fire and arcane rituals. Dwarven prospectors work veins of pure adamantine in remote asteroid belts, and elven loremasters conduct secret experiments in living space stations....   [click here for more]
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Elemental Lore

Elemental Lore


  “Now hear the fourfold roots of everything . . .”    —Empedocles, 5th Century B.C.  Earth, air, fire, and water. Sonic, cold, acid, and electricity. From elder elementals and powerful dragons to minor mephitis and mysterious outsiders, creatures major and minor are tied to the powers of the elements. Some are friends....   [click here for more]
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Fortunes and Winds

Fortunes and Winds


Fortunes and Winds opens up new worlds for players already familiar with Legend of the Five Rings - ten worlds to be precise. The Spirit Realms vaguely hinted at in previous supplements are illustrated here in detail. The Realm of the Hungry Dead, the Realm of Tricksters, even foul Jigoku, home of the demonic oni; all are presented in this volume along with their bizarre inhabitants. How do you get...   [click here for more]
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Guide to the Galaxy

Guide to the Galaxy


  YOUR GATEWAY TO THE DRAGON EMPIRE  Guide to the Galaxy provides all of the expanded rules and setting information you need to run a dramatic and exciting Dragonstar campaign. Extensive background information on the Dragon Empire, including profiles of the royal houses, the ISPD, the Unification Church, the Imperial Legions,...   [click here for more]
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Horizon: Grimm

Horizon: Grimm


The sun dips behind the clouds, and a cold wind picks up. The leaves begin to shiver, you do too . . . you’ve strayed from the path, my dear, and we’re oh so glad to welcome you.   Twisted Tales, Hateful Foes   Explore a world of dark and twisted fairy tales in this selfcontained RPG. The world is familiar, but one step removed from the stories we learned as children, and...   [click here for more]
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Imperial Supply

Imperial Supply


  Your Guide to the Technology of the Dragon Empire  Imperial Supply provides players and DMs alike with comprehensive rules for integrating new technologies and equipment into a Dragonstar campaign. This complete catalog of imperial gear includes: Computers and software, communications, drugs and medical equipment, sensors,...   [click here for more]
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La Isla de los Gules

La Isla de los Gules


¡La primera campaña para Los mitos de Cthulhu de Sandy Petersen! La isla de los Gules llevará a los Mitos de Cthulhu a tu campaña de fantasía heróica, como solo podría hacer la mente que ináuguró el genero del terror en los juegos de rol. Esta épica aventura en cuatro actos llevará a tus personajes del nivel 1 al 14, pudiendo incoporarla con facilidad a cualquier campaña o ambientación...   [click here for more]
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Legends & Lairs: Darkness & Dread

Legends & Lairs: Darkness & Dread


The definitive d20 System resource for dark fantasy and horror campaigns Following in the tradition of SORCERY & STEAM and PORTALS & PLANES, this indispensable volume offers players and DMs everything they need to incorporate elements of horror into their traditional fantasy games. New guidelines for existing character classes and a broad selection of new classes specifically designed for...   [click here for more]
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Legends & Lairs: Draconic Lore

Legends & Lairs: Draconic Lore


A compendium of awesome and terrifying dragons of sky, land, and sea. This book contains more than thirty new species of dragon with which to torment, tempt, and delight your players. Will they face the awe-inspiring might of the dire dragon or cower before the minddestroying horror of the chthonian dragon? Perhaps one of them will be lucky enough to acquire the...   [click here for more]
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Legends & Lairs: Dungeoncraft

Legends & Lairs: Dungeoncraft


The definitive d20 System resource for dungeon design and survival. New rules for characters adventuring in dungeons, including prestige classes, feats, equipment, and dungeon tactics and survival tips. Detailed guidelines on the role of magic in dungeon adventures, along with a host of new spells and magic items. Comprehensive rules for environmental hazards and random encounters. A...   [click here for more]
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Legends & Lairs: Giant Lore

Legends & Lairs: Giant Lore


They’re more than just big, dumb, and strong. Of all the monster types, giants are some of the most feared and interesting. They’re like the PCs in many ways: they’re intelligent, they use weapons and armor, they pursue many of the same goals of wealth, power, romance, and knowledge, and they can take character class levels to specialize their skills and abilities. But they’re...   [click here for more]
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Legends & Lairs: Necromantic Lore

Legends & Lairs: Necromantic Lore


A compendium of horrifying new undead from your darkest nightmares. Following in the footsteps of Draconic Lore, this book contains more than thirty new undead, with half a dozen templates among them. These ghastly creations will haunt your players’ dreams for years to come. They can cower before the soul-destroying power of the necromentals, or flee before the mind-shattering...   [click here for more]
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Legends & Lairs: School of Evocation

Legends & Lairs: School of Evocation


Beyond fireball. Continuing a new series of books from Fantasy Flight Games, School of Evocation contains everything you need to give evocation magic the diversity it deserves. Featuring more than 60 new spells including the city-leveling power of tempest, School of Evocation gives evokers their own domains to study in the form of “disciplines.” Evokers...   [click here for more]
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Legends & Lairs: School of Illusion

Legends & Lairs: School of Illusion


Alter your reality. Kicking off a new series of books from Fantasy Flight Games, School of Illusion contains everything you need to make illusion magic a key component of your game. Featuring more than 60 new spells including the mind-twisting might of apocalypse, School of Illusion brings the concept of divine domains to arcane spellcasters in the form of “disciplines.”...   [click here for more]
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Legends & Lairs: Sorcery & Steam

Legends & Lairs: Sorcery & Steam


 The definitive d20 System resource for steampunk fantasy settings and adventures. A comprehensive discussion of what steampunk is, what it looks and feels like, and how to introduce it into your fantasy game. Detailed guidelines on incorporating the existing core classes into a steampunk game, along with three new classes and more than a dozen prestige classes. A handful of new...   [click here for more]
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Legends & Lairs: Spells & Spellcraft

Legends & Lairs: Spells & Spellcraft


 The definitive d20 System resource for spellcasters. More than 100 new spells for all classes, allowing characters and DMs to add power and variety to their games. Detailed guidelines on construct design that take the mystery out of creating powerful golems and animated objects of all kinds. Rituals and ceremonies that grant divine spellcasters extraordinary abilities. Expanded...   [click here for more]
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Legends & Lairs: Traps & Treachery

Legends & Lairs: Traps & Treachery


Traps & Treachery is the definitive resource for traps, puzzles, mazes, and other tricks for d20 System fantasy games. Along with complete descriptions and beautiful illustrations of dozens of traps and puzzles, Traps & Treachery includes: Complete d20 System rules for designing new traps Guidelines for creating memorable puzzles customized to your campaign New rogue skills, feats, and equipment New...   [click here for more]
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Los Mitos de Cthulhu - Abuelito Serpiente Yig

Los Mitos de Cthulhu - Abuelito Serpiente Yig


Desde el apogeo de su imperio durante el Triásico, los hombres serpiente han sido unos meticulosos planificadores y unos intrigantes taimados. Estas criaturas con cabeza de serpiente parecen humanoides y a menudo cambian de forma mediante la magia para parecer humanoides. Sin embargo, tienen la mente tan fría como la sangre. Si bien ya no gobiernan vastas extensiones del mundo, hay quien dice que...   [click here for more]
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  Vampire: The Masquerade, Winter's Teeth #1