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CINCO RELATOS ÉPICOS DE HORROR MODERNO
UNA COLECCIÓN DE CINCO AVENTURAS DE PESADILLA MODERNAS PARA EL JUEGO DE ROL LA LLAMADA DE CTHULHU
Reunida desde más allá de los eones, esta antología de horror publica por primera vez una serie de aventuras imaginadas por Sandy Petersen, el creador del juego de rol La llamada de Cthulhu. Estas aventuras, en principio diseñadas... [click here for more] |
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$25.49
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Una campaña en la Asia de los años 20.
Septiembre de 1923. Un telegrama urgente y misterioso enviado por un aventurero americano embarca a los investigadores en un viaje épico a través de China, Asia central, el norte de la India y el oculto Tíbet. Siguiendo los pasos del famoso explorador y monje budista Hiuen-Tsiang (inmortalizados en la fantástica saga china Viaje al Oeste),... [click here for more] |
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$35.05
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TRES AVENTURAS DE PESADILLA
La necrópolis
¿Qué horrores ancestrales yacen dormidos en las profundidades de una tumba recién descubierta del Valle de los Reyes? ¿Vas a dejar que te obsesionen las supersticiones locales y las desafortunadas circunstancias en torno a la apertura de la tumba de Tutankamón mientras aguardas para adentrarte en las tinieblas?
¿Qué... [click here for more] |
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$15.93
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En la década de 1920 se desconocen casi tres cuartas partes de Australia. Es una de las últimas grandes zonas salvajes y un lugar lleno de secretos y posibles descubrimientos. Tanto si se trata de profundizar en los misterios de las calles de Sídney como de montar una expedición al remoto interior de Australia, este país es un escenario fértil para aquellos que investigan las amenazas de los... [click here for more] |
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$28.68
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Cthulhu Edad Oscura es un mundo iluminado solo por el fuego. Los antiguos imperios se derrumbaron hace siglos, llevándose su cultura y su saber. Es un mundo oscuro y la gente hace bien en tener miedo a la oscuridad. Además de los incursores vikingos, las brujas y los proscritos, en esta tierra hay muertos sin descanso, antiguos horrores y otros seres malévolos al acecho. Entidades oscuras... [click here for more] |
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$28.68
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Siniestros secretos sobre el culto de Cthulhu
¡Por fin se revelan los entresijos del culto de Cthulhu!
Sectas de Cthulhu es una guía para la creación de antagonistas complejos y creíbles para tus aventuras y campañas. Villanos que encarnan la amenaza más aterradora de los Mitos de Cthulhu y que son mucho más que secuaces sin rostro.
En estas páginas encontrarás:
La historia... [click here for more] |
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$31.87
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Una campaña de los años 30 en Nueva Inglaterra y más allá
En 1929, un estudiante murió durante una expedición a las colinas de Vermont. Un año después, la Universidad Miskatonic envía otro equipo a la zona...
Una campaña completa en seis partes que se adapta tanto a jugadores principiantes como experimentados.
Información sobre los habitantes y lugares de Cobb’s Corners.
Directrices... [click here for more] |
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$28.68
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Welcome to the past! Let it be your future.
Lake Dwellers brings your campaign to the time of tribes and bronze. You are part of a small tribe, whose identity and development will be shaped by your hands. Not only will you face human enemies, but also the supernatural. More importantly Lake Dwellers will challenge you with aspects of survival and societal evolution.
This supplement... [click here for more] |
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For over a decade role-players have come to the Emerald Empire of Rokugan to learn the true meaning of honor and glory. Now it is your turn to take up your katana in the name of you clan. This adventure contains everything you need to get started. A Quick-Start adventure for the new fourth edition of L5R. ... [click here for more] |
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FREE
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In a forgotten corner of the Empire of Rokugan lies the small Naishou province. Unremarkable in virtually every way for as long as anyone can remember, the provincial governor of Naishou died under mysterious circumstances some time ago, and since then, things in the province have gotten… interesting. Intrigue and treachery have become the order of the day, and even the most honorable of samurai... [click here for more] |
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$12.99
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The Essential GM’s Reference to Legend of the Five Rings Roleplaying
Slow Tide Harbor is a rough place, filled with crime and gaijin smuggling. What few know is that a blasphemous mahō cult is kidnapping local samurai and plots to use them as blood magic sacrifices—unless a group of outside investigators can uncover the cult’s hidden allies and unravel its schemes in time... ... [click here for more] |
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$13.49
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Behold the Emerald Empire!
“Let this be called Rokugan, the Emerald Empire, and let it reflect all the glory and majesty of the Heavens themselves.” -Hantei, First Emperor of Rokugan
Emerald Empire: Fourth Edition is a comprehensive guide to Rokugan that will bring the world of Legend of the Five Rings alive like no other book. Emerald Empire mixes detailed written descriptions of various... [click here for more] |
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$24.99
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The samurai of Rokugan are both warriors and diplomats, serving their clans on the battlefields and in the courts. No true samurai can afford to neglect either field, lest they be found wanting at the critical moment. The Empire’s most famous works of strategy — the Book of Sun Tao and Otomo Madoka’s Subtlety of the Court — are studied by countless samurai who seek the crucial edge that will... [click here for more] |
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A story of ten siblings, who fell to the mortal world and changed the face of history forever...
“The Great Clans are the greatest servants of the Emperor—and perhaps the greatest threat to the stability of the Empire.” -Soshi Saibankan
The Emerald Empire of Rokugan has long been one of war and conflict, a great history forged at its heart by an unending sibling rivalry. The Great Clans... [click here for more] |
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This book introduces new rules for live action role playing in the Legend of the Five Rings setting. Based on rules used to conduct successful LARPs at major conventions, this volume is a catalogue of the information players need to plan, organize, and conduct their own live action role-playing game. An example adventure is included, as well as tips on costuming, judging, and etiquette.
Contains... [click here for more] |
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$9.99
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The Battle of Snow Plain is remembered as a bitter defeat for the Lion Clan at the hands of their northern neighbors, the Unicorn Clan.
A group of samurai is sent to research this historic battle and scrutinize the official accounts, but studying the past is not as simple as it seems, especially when the ancestors are involved.
Step onto the battlefield and charge into the fray with Blood of the... [click here for more] |
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$12.99
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The realm of Rokugan is vast, stretching from the tainted Shadowlands in the south to the towering northern mountains—yet all of Rokugan is only a small part of Ningen-dō, the Realm of Mortals. And Ningen-dō lies between the Spirit Realms, below the Celestial Court of Tengoku, beside the enchanted land of Senkyō, and above the torturous realms of the dead. In most circumstances, mortal samurai... [click here for more] |
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$24.99
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Spin your webs of intrigue and betrayal with Courts of Stone, the second sourcebook for the Legend of the Five Rings Roleplaying Game! This 144-page setting guide takes you inside the mighty castles and courts that act as the political centers of Rokugan. Here, courtiers scheme to destroy their enemies. Treachery lies behind every false smile, and spies and assassins lurk in every... [click here for more] |
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$24.99
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Learn of the intricacies of Rokugan with the Emerald Empire Source Book for the Legend of the Five Rings Roleplaying Game!
The Emerald Empire is vast and as varied as the seven Great Clans that control its lands in the name of the Hantei Emperor. Its society is modelled after the Heavens themselves. It is a culture steeped in history and tradition, in a land where decorum and... [click here for more] |
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$29.99
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Fields of Victory contains three chapters overflowing with information about warfare in Rokugan, both past and present, as well as providing new gameplay and character-building options for players. The valiant Lion Clan has always taken great pride in their study of history, including their methods of preserving it, and so much of the information about famous Rokugani battles of the past is presented... [click here for more] |
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$24.99
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The Legend of the Five Rings Game Master's Screen features a beautifully illustrated front panel, and many useful tables for the GM while running a game. The screen is four panels wide. It also comes with an exclusive adventure, "Descent into Darkness" which takes PCs to a village desperately in need of rescue from evil forces. ... [click here for more] |
EDGE Studio |
$8.99
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Decide the fate of every soul in Rokugan.
For centuries, the Perfect Land Sect has preached a dangerous message. The Emerald Empire is in decline, corruption has poisoned the Celestial Order, and the Great Clans and samurai have failed in their duty to lead and protect Rokugan. Now, as a gathering of samurai, monks, and scholars meet to determine whether the sect's members are heretics or... [click here for more] |
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$12.99
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The Imperial Archives collects a variety of material for the L5R 4th Edition RPG that we have been unable to fit into previous books.
From discussions of Shourido and the office of Shogun, to NPCs and Oni Lords, to a discussion of how to play Courtiers, this book has something for everyone!
New mechanics include the Susumu Courtiers, Scorpion maskmakers, and an extensive discussion of options for... [click here for more] |
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$14.99
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The Imperial Histories recount the triumphs of the Emerald Empire and the most noble Emperors who have lead it in shining glory. Maintained by the dutiful Miya and the devoted Ikoma families, the Imperial Histories are a testament to the Emperor’s unfailing leadership and the never wavering loyalty of his servants. All samurai of the empire can look upon them and be assured of the imperial family’s... [click here for more] |
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$24.99
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Housed within the Ikoma Libraries and the Temple to Tengen are the Imperial Histories, the chronicles of the Emerald Empire. Compiled over a thousand years by adept historians, studied by scholars throughout the lands of the Jade Sun, and containing the wisdom of generations, these documents are a testament to the favor of the Heavens. Their pages tell the story of an Empire that is destined for greatness.... [click here for more] |
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$24.99
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Take your players into the foreboding Shadowlands with Mask of the Oni. This adventure for the Legend of the Five Rings Roleplaying Game pits heroes against the dangers of the Shadowlands and the horrors found within the crumbling walls of the Hiruma family’s fallen castle. Tokens, maps, and an adventure booklet will guide players on their journey, but will they survive with... [click here for more] |
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$12.99
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Enter the world of outcasts in Path of Waves, the third sourcebook for the Legend of the Five Rings Roleplaying Game! This 256-page setting guide takes you to the forgotten heart of the Emerald Empire where masterless rōnin, foreign gaijin, and others who don’t fit neatly into the grand design of the divine hierarchy struggle in tales of camaraderie, redemption, and revenge.... [click here for more] |
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$29.99
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“Welcome to the shining star of the Colonies, the Second City, honorable samurai! May your stay here be as interesting and profitable as you desire! I strongly recommend that you do not venture outside the city until you have had an opportunity to receive some rudimentary training with the Second City Guardsmen, however.”
-Shinjo Hariken, Vassal of the Miya
Twenty-five... [click here for more] |
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$34.99
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"Show me a man who has no secrets, and I will show you either a corpse or a terrible threat to the status quo." -Otomo Banu
Consumed with their own affairs and agendas, the Great Clans of Rokugan rarely pay attention to the goings on of the other groups that share the Empire with them. The Minor Clans, ronin, the Brotherhood of Shinsei, and even the Imperial families themselves are often... [click here for more] |
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$23.99
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Explore Fu Leng’s festering domain with the Shadowlands Sourcebook for the Legend of the Five Rings Roleplaying Game! Discover the vile locations and denizens of this ancient realm, as well as the brave samurai who stand against them, including the mighty Falcon Clan. Finally, advice for Game Masters running campaigns in this dark domain ensures your games are dripping with theme.... [click here for more] |
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$24.99
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Escape the ghosts of the past in the Sins of Regret adventure for the Legend of the Five Rings Roleplaying Game! This 32-page book takes you to the troubled village of Twin Blessings. Here, the elements are imbalanced, the crops fail, bandits prowl the woods, and still the daimyō demands his due. But Lord Jikai faces troubles of his own as duplicitous vassals and restless spirits... [click here for more] |
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$12.99
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“The essence of Air is the essence of speed and awareness. It is oneness with the world, both physical and spiritual.” – The Tao of Shinsei
Air is the most mercurial of elements, from the cool breeze that comforts a dying soldier to the cutting wind that slices away at the rock, carving canyons and spires from the mighty mountains. The essence of Air is within all things, giving life to the honeyed... [click here for more] |
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$23.99
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Be like unto the earth, and you shall endure forever.”
– Isawa Norimichi, Master of Earth
The earth is the rock upon which the Empire of Rokugan has stood proudly for more than one thousand years, both as a metaphor and a very real truth. They are the essence and soul of the Crab Clan, as well as the power and the determination of the Dragon.... [click here for more] |
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$23.99
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The essence of Fire is the way of passion and destruction, of creation and death. It is oneness with the driving impulses of the innermost spirit and the sheer, raging intensity of the wildfire that scours the plains.” -The Tao of Shinsei
Fire is the fiercest and most destructive of the five elements, the burning passion that drives men both to war and to create in equal measure. The searing... [click here for more] |
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$23.99
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“Emptiness is the true center, the place where action and thought lose meaning and become the same thing.” – Mirumoto
The way of the Void is different for every samurai, for the Void itself encompasses every choice and none. Some study it, some hide from it, some are overcome by it, but none can ignore it. The Void is everywhere.
The final volume of the Elemental Series presents the world... [click here for more] |
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$23.99
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“The spirit of water ensures that change is constant, and that there is always something new to learn.” — Asako Beirei, Master of Water
Water is the gentlest but also the strongest of the five Elements, able to heal the most brutal injuries but also able to smash whole cities with taifun and tsunami. Water shugenja are among the Empire’s most peaceful but also some... [click here for more] |
EDGE Studio |
$23.99
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Two years in the making!
The original Unexpected Allies was one of the most popular supplements for L5R 1st Edition, offering an array of diverse and fascinating NPCs for GMs to populate their campaigns.
Unexpected Allies 2 offers the same for the latest 4th Edition of the Legend of the Five Rings RPG, with a huge list of NPCs from every Great Clan in Rokugan, and even a few ronin and nonhumans!... [click here for more] |
EDGE Studio |
$14.99
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The realm of Rokugan is vast, stretching from the tainted Shadowlands in the south to the towering northern mountains—yet all of Rokugan is only a small part of Ningen-dō, the Realm of Mortals. And Ningen-dō lies between the Spirit Realms, below the Celestial Court of Tengoku, beside the enchanted land of Senkyō, and above the torturous realms of the dead. In most circumstances, mortal samurai... [click here for more] |
EDGE Studio |
$12.99
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Navigate the treacherous intrigues of the Winter Court in the Winter’s Embraceadventure for the Legend of the Five Rings Roleplaying Game! Being invited to the Emperor’s Winter Court is daunting enough, but an invitation to tea with the legendary member of the Crane Clan thrusts you into the thick of a devious scheme. Your group is tasked with uncovering the truth behind how... [click here for more] |
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$12.99
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The Emerald Empire is home to many different ethnicities, cultures, species, and ways of life—many more so than most Rokugani would care to admit. From the Laughing Mountain peoples of the Spine of the World Mountains to the serpentine Naga who dwell in the depths of the Shinomen Forest, the Mortal Realm is rich with many tapestries of life. Writ of the Wilds, a 144-page addition to the... [click here for more] |
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$24.99
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Mennara is filled with dangerous, awe-inspiring, and unique places. From the Caverns of Thuul (lair of the Gem Dragon) to the Valley of Souls (rumored resting place of the Crown of the Elder Kings), this book details (15) more different unique locations which can serve as the basis for an adventure or an encounter. Each location is fully described along with unique qualities of the place and the types... [click here for more] |
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$3.49
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Mennara is filled with dangerous, awe-inspiring, and unique places. From the Black Citadel of Llovar, the founder of the Uthuk Y’llan, to the Den of Thieves in Al-Kalim, this book details (15) different unique locations which can serve as the basis for an adventure or an encounter. Each location is fully described along with unique qualities of the place and the types of foes the PCs may run into... [click here for more] |
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$3.49
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The definitive d20 System resource for dark fantasy and horror campaigns
Following in the tradition of SORCERY & STEAM and PORTALS & PLANES, this indispensable volume offers players and DMs everything they need to incorporate elements of horror into their traditional fantasy games.
New guidelines for existing character classes and a broad selection of new classes specifically designed for... [click here for more] |
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$27.95 $4.95
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The definitive d20 System resource for dungeon design and survival.
New rules for characters adventuring in dungeons, including prestige classes, feats, equipment, and dungeon tactics and survival tips.
Detailed guidelines on the role of magic in dungeon adventures, along with a host of new spells and magic items.
Comprehensive rules for environmental hazards and random encounters.
A... [click here for more] |
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$4.95
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Beyond fireball.
Continuing a new series of books from Fantasy Flight Games, School of Evocation contains everything you need to give evocation magic the diversity it deserves.
Featuring more than 60 new spells including the city-leveling power of tempest, School of Evocation gives evokers their own domains to study in the form of “disciplines.” Evokers... [click here for more] |
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$4.95
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Alter your reality.
Kicking off a new series of books from Fantasy Flight Games, School of Illusion contains everything you need to make illusion magic a key component of your game.
Featuring more than 60 new spells including the mind-twisting might of apocalypse, School of Illusion brings the concept of divine domains to arcane spellcasters in the form of “disciplines.”... [click here for more] |
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$4.95
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The definitive d20 System resource for steampunk fantasy settings and adventures.
A comprehensive discussion of what steampunk is, what it looks and feels like, and how to introduce it into your fantasy game.
Detailed guidelines on incorporating the existing core classes into a steampunk game, along with three new classes and more than a dozen prestige classes.
A handful of new... [click here for more] |
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$4.95
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The definitive d20 System resource for spellcasters.
More than 100 new spells for all classes, allowing characters and DMs to add power and variety to their games.
Detailed guidelines on construct design that take the mystery out of creating powerful golems and animated objects of all kinds.
Rituals and ceremonies that grant divine spellcasters extraordinary abilities.
Expanded... [click here for more] |
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Legwork and Larceny provides GMs the tools they need to make heist encounters fun and exciting. Legwork empowers your players with tangible benefits for their impending mission. Heist Complexity guides GMs when building heist encounters, and allows PC dice results to modify them while running them. For those looking for a playstyle similar to Blades in the Dark, the Flashback... [click here for more] |
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$2.95
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L'aventure vous attend dans les basfonds malfamés de Passegivre !
La guerre fait rage dans les Royaumes de Terrinoth. Les immondes Uthuk Y’llan ont envahi les Terres Sombres de Ru, brisé les défenses dressées sur leur passage et mis les armées des baronnies en fuite. Les réfugiés ont envahi Passegivre, la Cité Libre située à l’extrême nord, où circulent ces derniers temps des rumeurs... [click here for more] |
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