Walk the pathways between worlds
Children of Aten presents a setting where many worlds with their own unique native species and biomes are unpredictably connected by pathways that may open anywhere at any time. Designed for epic, high fantasy adventures, magic is rare, dangerous, and mysterious, but very much present across the realms. Each realm includes an example encounter seed... [click here for more]
A thousand years ago, the Sun perished. To cope with a cooling world, a great empire staged a successful invasion of the spirit world, captured a daemon prince, and imprisoned him in an artificial Second Sun. Soon followed the Blessed Age, a brief era of recovery and even prosperity, but it was never meant to last: in a few short centuries, the Second Sun shattered and its furious prisoner bore... [click here for more]
Wealth: A Ruleset for Funds and Commerce in Genesys brings the market of the modern world into your Genesys campaigns. Unfortunately, in the modern world we rarely uncover dragon hordes and goblin treasure troves, so we have to make our money in more mundane ways. The Wealth rules make money more than just a static sum, but a living breathing part of your campaign and your player characters' playstyles. ... [click here for more]