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Midnight

Midnight


  A hundred years have passed since the shadow fell.  As the Third Age came to an end, the fallen god Izrador triumphed over the free nations of Aryth. The corrupt lieutenants of the Shadow in the North, the Night Kings, rule with an iron fist over ruined cities and broken kingdoms. Twisted, incorporeal spirits hunt down the last true masters of...   [click here for more]
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Midnight: 2nd Edition Core Rulebook

Midnight: 2nd Edition Core Rulebook


The classic setting returns! FFG reprints and re-envisions the lands under the Shadow in this 2nd Edition of the award-winning world of Midnight. Midnight is an original d20 setting that pits the players against overwhelming forces of evil in a desperate fight for survival and freedom. There is only one god in Midnight, and it is the dark lord Izrador, the Shadow in the North. For centuries his...   [click here for more]
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Midnight: Hand of Shadow

Midnight: Hand of Shadow


Embrace the darkness of Midnight with this supplement for the award-winning campaign world. Midnight usually puts the players in the role of desperate freedom fighters waging war against overwhelming forces of evil. Hand of Shadow at last gives them the power to become that which their characters have hated and feared for so long…minions of the dark god! Whether they play devoted legates, barbaric...   [click here for more]
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Against the Shadow

Against the Shadow


The orcs swarm like a plague over half the continent. Mage-hunting legates and their demonic pets track down the last vestiges of magic in the land. The dark god Izrador broods and watches the world through his black mirrors. The forces are overwhelming, your enemies are dark and twisted, and you will surely perish if you resist. But you fight. You are the northborn ancestral bladebearer. You are...   [click here for more]
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Midnight: Crown of Shadow

Midnight: Crown of Shadow


No one race or culture has the might to stand against Izrador and his foul legates. The dwarves are valiant, but caged in their mountains. The elves are skilled, but have neither the numbers nor the resources to fight off the orc hordes forever. Yet there are some few who would join their knowledge and skills, the better to fight the Shadow that has fallen over both peoples. And those few are hunted....   [click here for more]
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Midnight: Minions of the Shadow

Midnight: Minions of the Shadow


In the Aruun Jungle, children turn against their parents and the plants and bodiless spirits haunt ancient ruins. In the havens of the Miransil and the clanholds of the dwarves, not all are as they seem. In the barren Northlands, the earth and sky alike hunger for human blood. And in the strongholds of the Shadow, new and terrible foes are bred from foul rituals and dark magics. Welcome to Eredane,...   [click here for more]
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Midnight: City of Shadow

Midnight: City of Shadow


As the Third Age came to a bloody close, one of the first victims of the brutal march of the Shadow's armies across Eredane was the city of Highwall. Since the First Age, the city and its Scholar's Academy stood as a beacon of hope and enlightenment in a darkening world. That shining beacon was shattered seemingly overnight as the fury of the Shadow in the North descended on the world. Now, a hundred...   [click here for more]
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Midnight: Sorcery and Shadow

Midnight: Sorcery and Shadow


The dark lord Izrador has conquered Eredane, retaining his power by outlawing all weapons except those in the hands of his servants. And the most powerful weapon of all is magic. As wise spellcasters or brave warriors with ancestral weapons of power, the heroes of MIDNIGHT all rely on magic to survive. This sourcebook is appropriate for players looking for new spells, magic items, power nexuses, charms,...   [click here for more]
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Midnight: Under the Shadow

Midnight: Under the Shadow


Sanctuary in the World of Shadow! In the midst of Izrador's tyranny and death, one rough-and-tumble port city beats the dark lord at his own game: Baden’s Bluff, the center of an underground resistance for all foes of evil. In Midnight more than in any other world, a place of sanctuary is needed to continue the fight. This sourcebook for Baden’s Bluff is appropriate...   [click here for more]
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Midnight: Forge of Shadow

Midnight: Forge of Shadow


A sourcebook for Steel Hill, the dark lord’s foundry and armory. The dark lord Izrador has conquered the free lands of Eredane with merciless magic and savage steel. At the heart of his army is a dark forge where slaves and sorcerers labor day and night to equip the orcish hordes with weapons, armor and equipment. It is called Steel Hill, and it is the Forge of Shadow. Despite...   [click here for more]
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Inquisition: Genesys Medieval Dark Fantasy Setting

Inquisition: Genesys Medieval Dark Fantasy Setting


Inquisition is a dark low-fantasy setting that puts the players in a world where the main religious organization is conducting a witch hunt. This is not your typical fantasy setting: there are no elves, dwarves, goblins, dragons, wizards, nor clerics. Inquisition is about people oppressed by their lords and the Church, trying to make a living while avoiding being branded as heretics....   [click here for more]
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Steel and Shadow

Steel and Shadow


A sourcebook for warriors in the world of shadow FFG continues its support of the award-winning world of Midnight in this second setting supplement for any who bear arms. The dark lord Izrador has conquered Eredane, and one of the ways he ensures that the people remain subjugated is to ban the possession of weapons. The people of Eredane have proud warrior heritages, however,...   [click here for more]
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Heart of Shadow

Heart of Shadow


Evil, villainy, and the corruption of the Shadow. For the past century, the dark god Izrador has ruled with terrible brutality over Erenland. But in the frozen north, the Shadow has held sway for millennia, corrupting all that it touches. The dark god, reborn from his own grave, drains all sterngth and vitality from the land, granting it in turn to his chosen servants. Yet there...   [click here for more]
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Midnight: Star and Shadow

Midnight: Star and Shadow


The South under the Shadow The Sarcosans united the humans of Eredane into a single great nation that befriended all the fey, but their way was rife with intrigue. Their culture became fertile ground in which the Shadow planted seeds of corruption and dissent. While the other races fought against the coming of the Last Age, most Sarcosan towns simply surrendered to the dark god’s...   [click here for more]
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Midnight: Hammer and Shadow

Midnight: Hammer and Shadow


The dwarves of Eredane were once a proud and prosperous race, trading freely among the fey and men of the lowlands and delving ever deeper in their mountain holdfasts for ore, gems, and the most coveted material of all, mithral. They were Aryth’s first and foremost craftsmen. Now their only craft is war. The dwarves have fought more valiantly than any other race against the Shadow, and they have...   [click here for more]
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Midnight: Legends of Shadow

Midnight: Legends of Shadow


Destruction. Death. War. Magic. The Night Kings are more than simply Izrador’s lieutenants and tools. They are avatars of his darkest aspects, and they are the unwelcome demigods of Eredane. Opposing them all is one being, Aradil, the Witch Queen. Both more and less than mortal, she is a monarch of life, light, passion, and defiance. She alone stands like a mighty tree against the tides of darkness....   [click here for more]
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Dying Light: Inquisition Genesys Adventure

Dying Light: Inquisition Genesys Adventure


In this adventure for the Inquisition setting, the PCs investigate the mystery of a mist-shrouded lighthouse on an island near the village of Darkwood Cove. A strange mist crept over the bay, and the beacon itself went dark. Can the PCs cross the mist-filled bay and light the beacon, or will they perish at the hands of a supernatural doom facing the village? This adventure includes four pregenerated...   [click here for more]
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Gatecrashers Blitz! Nightmare Machines

Gatecrashers Blitz! Nightmare Machines


Gatecrashers: Blitz is a freelance module series that follows a group of unreliable interdimensional heroes on 3-hour dungeon-crawl speed runs. Each episode contains 10+ hours of variable content, simple mechanics for keeping things fluid, and vivid descriptions to help you build an immersive world on the fly.  This module also includes eight original pregenerated characters with...   [click here for more]
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Haedra's Shard, Part 1

Haedra's Shard, Part 1


In this adventure, the player characters find themselves traveling along the foothills north of the Shadow Peaks, heading to the isolated hamlet of Strangehaven. Nestled among the evergreens along the North-Western edge of the Hanging Woods, Strangehaven is a vital source of lumber and hard apple cider to Dhernas and the surrounding baronies. Mountain tributaries flow from the Shadow Peaks through...   [click here for more]
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Horizon: Grimm

Horizon: Grimm


The sun dips behind the clouds, and a cold wind picks up. The leaves begin to shiver, you do too . . . you’ve strayed from the path, my dear, and we’re oh so glad to welcome you.   Twisted Tales, Hateful Foes   Explore a world of dark and twisted fairy tales in this selfcontained RPG. The world is familiar, but one step removed from the stories we learned as children, and...   [click here for more]
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Inquisition [BUNDLE]

Inquisition [BUNDLE]


This special bundle product contains the following titles. Inquisition: Genesys Medieval Dark Fantasy Setting Regular price: $9.95 Bundle price: $8.46 Format: Multiple File Formats Inquisition is a dark low-fantasy setting that puts the players in a world where the main religious organization is conducting a witch hunt. This is not your typical fantasy setting:...   [click here for more]
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Legends & Lairs: Darkness & Dread

Legends & Lairs: Darkness & Dread


The definitive d20 System resource for dark fantasy and horror campaigns Following in the tradition of SORCERY & STEAM and PORTALS & PLANES, this indispensable volume offers players and DMs everything they need to incorporate elements of horror into their traditional fantasy games. New guidelines for existing character classes and a broad selection of new classes specifically designed for...   [click here for more]
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Low and Dark Fantasy Careers

Low and Dark Fantasy Careers


This exciting document provides you with all the Low Fantasy and Dark Fantasy Careers you could possibly need to play adventures in grim and dark old worlds or when exploring even the darkest dungeons. Who should buy this? The document does not require Realms of Terrinoth. In fact, it is intended for those, like me, who want to stick to the simplicity of the fantasy setting in the...   [click here for more]
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Manual of Mennara

Manual of Mennara


This product is designed to be a supplemental campaign guidebook and atlas for GMs using the setting of the Realms of Terrinoth. While the sourcebook (RoT) was filled with lore, this work provides concise and condensed information in an easy to reference format and includes information GMs like myself will find useful. Beautiful new (and scaled) maps are also provided, created...   [click here for more]
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Sunfall

Sunfall


A thousand years ago, the Sun perished. To cope with a cooling world, a great empire staged a successful invasion of the spirit world, captured a daemon prince, and imprisoned him in an artificial Second Sun. Soon followed the Blessed Age, a brief era of recovery and even prosperity, but it was never meant to last: in a few short centuries, the Second Sun shattered  and its furious prisoner bore...   [click here for more]
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The Devils You Know

The Devils You Know


You play a demon. In a party of demons, known as a legion. Your main job is to answer the modern-day humans that summon you. To make a deal with them for their immortal soul. Then, you have to keep up your end of the bargain and do their bidding. The more sins you commit, the more powerful you become. Your bosses in hell expect terrible things of you. But, as always, there’s a catch. You...   [click here for more]
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The Shadow Shoppe

The Shadow Shoppe


Some call it dark magic, while others throw around words like evil and devil worship. Those that practice the Crimson Arts—or Spirit Magic as it is commonly known—understand the nuanced rules governing these powers. Tapping into the spirit realm invites great and powerful energy, but also great risk to oneself or to those around. For now, however, let us call upon the Guardian of the Path to protect...   [click here for more]
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Valley of Bones - Mennara & Realms of Terrinoth RPG Map

Valley of Bones - Mennara & Realms of Terrinoth RPG Map


Welcome to the Valley of Bones Map for RPG campaigns set in the world of Mennara and the Realms of Terrinoth®. In this document you will find: 1 Original map of the Valley of Bones for free exploration in 300dpi full resolution. 1 Original map of the Valley of Bones with marked tiles for RPGs with movement rules in 300 dpi full resolution. In addition, you will find a series of...   [click here for more]
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Valley of Bones II - Mennara & Realms of Terrinoth RPG Map

Valley of Bones II - Mennara & Realms of Terrinoth RPG Map


Welcome to the Valley of Bones Map for RPG campaigns set in the world of Mennara and the Realms of Terrinoth®. In this purchase you will find a professional aesthetic pdf document that will look perfect as your first role-playing booklet, or an unbeatable companion for your finest collections, which also includes: 1 Original map of the Valley of Bones with beautiful art developed...   [click here for more]
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