Powers of the Mind features and focuses on the new rules for Psychic Powers that were created for the original post-apocalyptic setting: Salvage, but without all the rust and scrap metal. This is a supplement for the Genesys Roleplaying System by Fantasy Flight Games.
This book offers new rules for six psychic powers including: Astral Projection, Empathy, Precognition, Reiki, Telekinesis,... [click here for more]
As requested! Here is a free fillable character sheet for the Salvage Setting by Jerrad Matthew. Take a closer look and purchase this Scifi Junkpunk Setting for the Genesys system here:
Salvage: Genesys Sci-Fi Junkpunk Setting... [click here for more]
Scorching sand hot enough to melt tires. Homicidal alien robots. Wondrous relics buried beneath mountains of junk. It’s all part of life on Omega, the last planet anyone would want to call home. Unfortunately, you don’t have a choice. What life will you salvage from the wreckage? Will you hunt down rusting mechanical monsters? Salvage valuable scrap from the wrecked starships of your ancestors?... [click here for more]
Some call it dark magic, while others throw around words like evil and devil worship. Those that practice the Crimson Arts—or Spirit Magic as it is commonly known—understand the nuanced rules governing these powers. Tapping into the spirit realm invites great and powerful energy, but also great risk to oneself or to those around. For now, however, let us call upon the Guardian of the Path to protect... [click here for more]