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Cobalt Book of Kobolds

Cobalt Book of Kobolds


I’d rather fight a giant ogres than kobolds. They’ve at least got the sense to try to step on us, fair and square.  Before you attempt to rob a dragon’s hoard and brave the monster’s claws and fearsome breath, a much more challenging foe awaits you: the kobolds making their home outside the dragon’s lair. Those small draconic underlings might be the weakest monsters you’ll ever...   [click here for more]
Mage Hand Press  $10.00

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Complete Alchemist

Complete Alchemist


Boom! An explosion rattles the room as a goblin alchemist cackles maniacally. The Complete Alchemist is the definitive version of our Alchemist class, with more ways than ever to play your own specific brand of mad scientist. Not only it is magnetically fun to blast things into bits with alchemical bombs and brew potions on the fly, but the class is designed to be extremely customizable to suit characters...   [click here for more]
Mage Hand Press  $10.00

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Complete Binder

Complete Binder


The binder is a band new class which lets you redefine your playstyle each day by attuning to the spirits of dead gods and heroes. These spirits from the past, called vestiges, afford their own features and traits, and each has a backstory all their own, drawn from the margins of world mythology. Their revisionist stories shine a light on tragic tales from across time, and ground the binder's personalities...   [click here for more]
Mage Hand Press  $10.00

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Complete Craftsman

Complete Craftsman


The dwarf brings down his hammer, and a shower of sparks answer. The Complete Craftsman is the definitive version of our Craftsman class, built from the ground up to be awesome on every level. It's full of new crafting properties, and a plethora of new subclasses! And that's only chapter one. This book has pages of tables containing new weapons, armor, firearms, special ammunition, and...   [click here for more]
Mage Hand Press  $10.00

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Complete Gunslinger

Complete Gunslinger


The pen might be mightier than the sword, but it don't hold a candle to my peace-keeper. The Complete Gunslinger contains the definitive version of perhaps Mage Hand Press's most fun and magnetic class to date. It comes with 16 subclasses for gunslingers of every stripe and even more class variants tied to the gunslinger's setting, so you never run out of options for your character. This...   [click here for more]
Mage Hand Press  $5.99

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Complete Investigator

Complete Investigator


It seems every evil thing was detailed in those pages; it was no surprise when I saw my own face staring back at me in his book. This is our new base class, the Investigator, inspired by the likes of John Constantine, Hellboy, and Supernatural. Playing as an investigator means you can step into the shoes of a supernatural detective, uncovering eldritch mysteries and hunting evil monsters. The class...   [click here for more]
Mage Hand Press  $10.00

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Complete Warden

Complete Warden


Her shield was as stone ramparts, her axe concussive as battering rams; a siege engine in furious form. The Complete Warden is the definitive version of our warden, an iconic tank/control class for 5th edition. Its complement of features is at once easy to learn, perfectly cohesive with the rest of 5th edition, and utterly unique. The warden lets you take control of the battlefield...   [click here for more]
Mage Hand Press  $10.00

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Complete Warmage

Complete Warmage


Warmages wield cantrips as swiftly and efficiently as a fighter wields weapons. It's no accident they've claimed the names of chess pieces for themselves. Chess is a game of strategy, where greater pieces trump lesser ones, and everything is done in service to victory. Logic alone dictates the winner, just as it does with magic. We wanted the Warmage class to be perfect, so we went back in, restructured...   [click here for more]
Mage Hand Press  $10.00

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Complete Witch

Complete Witch


Not all rituals are performed in the daylight, and not all magic was meant to be known… The Complete Witch is the definitive version of our witch class, which has been comprehensively improved and expanded upon. We included a staggering 14 subclasses, running the gamut from White Magic and Black Magic to Blood Magic and Sand Magic (so you can be a sandwich), with so much in between. ...   [click here for more]
Mage Hand Press  $10.00

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Dark Matter

Dark Matter


What is Dark Matter? Dark Matter is a full science fiction conversion for 5th Edition that unlocks a universe of adventure for your table, without leaving your favorite fantasy staples behind. Everything in Dark Matter, from character options to space combat, is easy to learn, generic enough to use with any sci-fi setting, and made to work with 5th Edition. Moreover, this entire 298-page book is filled...   [click here for more]
Mage Hand Press  $30.00

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Fantastical Felines

Fantastical Felines


Cats might not be man’s best friend, but we love them anyway. Even in our fantasy worlds of wizards and dragons, your character probably wants a furry friend to curl up around their ankles and wake them up at odd hours of the night. But surely, in enchanted worlds of magical beasts, the cats would be magical too! In Fantastical Felines for Fifth Edition, we present a slew of adorable cats,...   [click here for more]
Mage Hand Press  $10.00

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Fey Folio

Fey Folio


"See those old standing stones up on the hill? Legend tells that old Mary Malgrove wandered near there on a moonless night and vanished for a fortnight. When she returned, she seemed somewhat out of sorts, and she was missing all her toes. To everyone's surprise, she announced that it was okay; she had danced them all away in the Feywild..." In the Fey Folio, we're taking a stroll...   [click here for more]
Mage Hand Press  $15.00

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From the Arcane Archive

From the Arcane Archive


That dusty tome, its gilded cover worn and scuffed, somehow looked older than the wizard carrying it.  Throughout our years crafting content for 5th Edition, we at Mage Hand Press have written a staggering number of spells. From the Arcane Archive is a massive book of 250 spells, collected from works like the High Seas Update, the Complete Witch, and Dark Matter....   [click here for more]
Mage Hand Press  $10.00

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High Seas Update

High Seas Update


Yo-ho, yo-ho; a pirate's life for me! The High Seas Update takes place at a time when there are still holes in the map to be filled. These blank spaces are a canvas of adventure, realms of pure swashbuckling exploits, where buccaneers can raid unsuspecting merchants, explorers can struggle against epic sea monsters, and pirates can bury treasure far away from polite civilization. Inside...   [click here for more]
Mage Hand Press  $10.00

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Men and Monsters

Men and Monsters


Mousefolk never think small; it is in their nature to imagine a huge world. Too often, the races which populate fantasy worlds are pulled whole-cloth from a Tolkienesque template, leaving little room for interpretation. Elves are intelligent and long-lived, but otherwise look like humans with pointy ears, dwarves are stoic and industrious, but otherwise look like squat, bearded humans....   [click here for more]
Mage Hand Press  $10.00

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Mimic Book of Mimics

Mimic Book of Mimics


Whoever told you that this book is a mimic was lying.  It's time to fear the dungeon again with Mage Hand Press's Mimic Book of Mimics. This tome (which is, incidentally, not a mimic itself) contains all which is known of mimickind to the realm of science, from its diet, to its hunting tactics, to its idiosyncrasies. It's pages detail 14 varieties of the common mimic, from the gigantic bluff, to...   [click here for more]
Mage Hand Press  $10.00

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Siegeball Sourcebook

Siegeball Sourcebook


The lights, the crowd, the trophy; this is where legends are born. Are you ready? The long-awaited Siegeball Sourcebook is finally here! With this supplement, you can engage in the greatest fantasy sport ever devised, Siegeball. Two teams, two towers, one ball. The book comes complete with rules for the game, archetypes and feats for competitors, siegeball equipment, armor, and magic items,...   [click here for more]
Mage Hand Press  $10.00

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Taverns and Tankards

Taverns and Tankards


You start in a tavern… Nothing is more universal to D&D than taverns. Half of all adventures (maybe more) start there, nearly all stop at one along the way, and most successful ones wind up at the tavern for the after-party. This book, Taverns and Tankards, is your very own guidebook to bars, brewhouses, and inns, and a survival manual for every type of barfight and drinking...   [click here for more]
Mage Hand Press  $10.00

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