Castle Falkenstein: Comme Il Faut
All Things Right and Proper
Life in the Steam Age is a confusing web of restrictions, rules, mores, & manners.
But fret not, Dear Reader. In Comme Il Faut, Our latest publication for Castle Falkenstein, R. Talsorian Games gives Players and Hosts alike a Guide to living the Stylish... [click here for more]
Explore the Wild Side of Castle Falkenstein!
From the darkest jungles of Africa to the rooftops of London, animals are everywhere in the world of Castle Falkenstein. Curious Creatures offers a glimpse into the less civilized side of the Great Game, drawing into the light the marvelous, the monstrous, and the mythic for your edification and delight. Brought to you... [click here for more]
Castle Falkenstein: Six-Guns & Sorcery
Wild, Wild, West!
America, 1876. Tom Olam has finally returned to the land of his birth, and finds it very . . . Falkensteinian. The United States is run from behind the scenes by the Freemasons; Voudon haunts the Orleans Free State; Sam Houston is on his seventh term as President of the Republic of Texas; the Great Plains is home to the Indian Twenty... [click here for more]
Castle Falkenstein: The Lost Notebooks of Leonardo da Vinci
Principia de Mancipium Potentia Magica Universalis
People will kill for them. Wizards will sell their souls for them. Wars could be fought for them. Kingdoms could topple if they fall into the wrong hands.
What are they? They're the tomes everyone in New Europe wants to get their hands on. Based on the writings of Aristotle, written... [click here for more]