Title |
Publisher |
Price |
Wartorn Druid’s Grove
A burning druids grove, with clear signs of conflict and bloody sharpened fortifications. Includes a one-shot adventure involving stopping two nomadic tribes from fighting, lest they destroy the forest they both rely on.
Download this battlemap and adventure for a fun session with your friends! The map comes ready for both ungridded VTTs and gridded home... [click here for more] |
Seafoot Games |
$2.98
|
Wizard’s Experimental Sewer Laboratory
A multi-level city and sewer laboratory map, perfect for your players to dig down into and discover some nefarious plans. Includes a morally grey one-shot adventure exploring magical experiments on prisoners, and whether the greater good for the kingdom outweighs the horrors of deadly experiments.
Download this battlemap and adventure... [click here for more] |
Seafoot Games |
$4.48
|
Cliffton Castle
An old wooden bridge leads you across a chasm to the walls of the castle, large pillars hold up a grand round dome above while below lies a small shrine. The lower portion of a tower is being used as an archive of information containing all goods ever shipped here or exported as well as all guests that have arrived.
Market stalls line the walls where goods and wares are sold,... [click here for more] |
Seafoot Games |
$2.98
|
Port of Inglesford
An old wooden pier leads you over the clear waters and to the castle walls, large pillars hold up a grand round dome above while below lies a small shrine. The lower portion of a tower is being used as an archive of information containing all goods ever shipped here or exported as well as all guests that have arrived.
Market stalls line the walls where goods and wares... [click here for more] |
Seafoot Games |
$2.98
|
Port of Kal’Kalif
An old wooden pier leads you over the warm waters and to the castle walls, large pillars hold up a grand round dome above while below lies a small shrine. The lower portion of a tower is being used as an archive of information containing all goods ever shipped here or exported as well as all guests that have arrived.
Market stalls line the walls where goods and wares... [click here for more] |
Seafoot Games |
$2.98
|
Ruins of Cliffton Castle
An old wooden bridge leads you across a chasm to the walls of the castle, large pillars hold up a grand round dome above. The lower portion of a towers floor has fallen away creating gaping holes in the castles exterior.
Torn canvas market stalls line the walls where goods and wares were once sold, while a holding cell was nearby to deal with any troublemakers. Above... [click here for more] |
Seafoot Games |
$2.98
|
Winterhold
An old wooden pier leads you over the freezing icy waters and to the castle walls, large pillars hold up a grand round dome above while below lies a small shrine. The lower portion of a tower is being used as an archive of information containing all goods ever shipped here or exported as well as all guests that have arrived.
Market stalls covered in snow line the walls where goods... [click here for more] |
Seafoot Games |
$2.98
|
This is a listing with only the FoundryVTT ready battlemaps contained within our Quarantine Bundle. Because of this, please don't buy this listing–grab the Quarantine Bundle instead and this will be included, along with one-shot adventures and much more content! :)
It's only here so GM's who purchase the Quarantine Bundle can download all the FoundryVTT maps at once, without having... [click here for more] |
Seafoot Games |
$39.00
|
Isolated Desert Well
An isolated forest well, surrounded by lush greenery and the crumbling ruins of a courtyard. The spring beneath it is so plentiful that its water overflows; feeding much of the land below it. But the water is tainted by the bones of many creatures which have died there—for something terrible lives beneath… Adventure Seeds ... [click here for more] |
Seafoot Games |
$2.99
|
Abandoned Keep
Shadows flicker where the wind howls through dust motes and cobwebs; the only company this abandoned building keeps. Although, sometimes, shadowy figures—real, tangible, and alive—frequent these halls too. The question is, why?
Adventure Seeds
Villagers haven’t seen their neighbour for a long time, due to his... [click here for more] |
Seafoot Games |
$4.50
|
Abandoned Mansion
There is a forest mansion, long abandoned after the original owner’s disappearance. It is said that, sometimes, at night, shadowy figures can be seen entering and exiting it. But no-one knows from whence the rumors come, and those who claim to have seen anything, often vanish themselves…
Two stone statues stand watching the door from outside this crumbling... [click here for more] |
Seafoot Games |
$2.99
|
Abandoned Temple of Ria
An old gravel path leads upwards through the thick forest, a babbling brook running beside it. The path curves around the hillside giving sight to an old portcullis, rusted in places, But jammed shut. On the other side are cold stone floors and stairs leading to a platform.
Continuing to follow the path to the main gates. Before you stand large iron-bound... [click here for more] |
Seafoot Games |
$2.99
|
Acidic Caverns
Rocky stairs lead you out of the forest and into the cave where the dripping of liquid can be heard in the distance. Over many years the acid in these caves has eroded the rough floor leaving a large pool that seems to be getting fed via a stream that leads deeper into the cave.
You ascend into a small rocky cove before descending down a small staircase and into... [click here for more] |
Seafoot Games |
$2.99
|
Agarnoth’s Hold
A small trail leads you meandering through the dreary swamp of Blackmire before you arrive at the foreboding wooden gates of Agarnoth’s Hold. A palisade has been erected, using old stone pillars in the design and with series of wooden stakes lining the outer walls. Two large animal skulls sit atop the gates pillars, leering down at you with malice.
Inside the holds walls... [click here for more] |
Seafoot Games |
$2.99
|
Arken’s Ancient Library
A gravel path leads upwards through the thick forest, a babbling brook running beside it. The path curves around the hillside giving sight to an old portcullis, rusted in places, But jammed shut. On the other side appears to be many sarcophagi, some broken.
Continuing to follow the path to the main gates. Before you stand large iron-bound oaken doors... [click here for more] |
Seafoot Games |
$2.99
|
Arrow’s Head Hideout
A rocky maw leads you into the small seaside cavern via an old creaking pier. You enter quietly and advance up one of the rocky staircases before you. Torch lights flicker throughout the cavern, igniting the rocky walls and reflecting off the gently ebbing water below.
Hay and ragged linen beds have been arranged around the few hammocks the inhabitants... [click here for more] |
Seafoot Games |
$2.99
|
Burning Sands Gatehouse
A wooden palisade surrounds this desert village and the only way into town is via the large portcullis that is built into the lower portion of the looming stone gatehouse. Murder holes have been built into the outward facing of the gatehouse to aid in defense of the village while glass windows have been used in the inward facing areas to allow more light inside and... [click here for more] |
Seafoot Games |
$2.99
|
Caverns
The fire of your torch flickers, bathing the surrounding walls in its light. The soothing sound of water dripping into pools puts your mind at ease, but it does not last long, for, blown on the damp breeze, you can smell the unforgettable stench of death…
Adventure Seeds
You came looking for treasure. Instead, you found fresh murder—and the killer... [click here for more] |
Seafoot Games |
$1.99
|
Caverns of Morthok
A rocky maw leads you into the small cavern, the smell of damp earth and carrion blowing on the wind as you enter. Quietly you advance up one of the rocky staircases before you being careful not to slip on the broken stones or moist steps before you. The drips of water can be heard in the distance but their source is yet to be seen.
Natural rock formations... [click here for more] |
Seafoot Games |
$2.99
|
City Gatehouse
A wooden palisade surrounds this city and the only way inside is via the large portcullis that is built into the lower portion of the looming stone gatehouse. Murder holes have been built into the outward facing of the gatehouse to aid in defense of the village while glass windows have been used in the inward facing areas to allow more light inside and comfort to the inhabitants.... [click here for more] |
Seafoot Games |
$2.99
|
Clandestine Mansion
There is a mansion, long abandoned after the original owner’s disappearance. It is said that, sometimes, at night, shadowy figures can be seen entering and exiting it. But no-one knows from whence the rumors come, and those who claim to have seen anything, often vanish themselves…
Within this mansion are two stories, although the top is decaying... [click here for more] |
Seafoot Games |
$2.99
|
Clifftop Keep
Pale stone comprises this defendable keep, situated at the top of a steep cliff. Situated at the border between two lands, after the abrupt death of its original inhabitants, the keep’s ownership defaulted back to the kingdom. After hasty repairs, it has since been repurposed as a tax station, and a place of safe rest for merchants who can afford... [click here for more] |
Seafoot Games |
$4.50
|
Cultists Plains Cottage
This quaint cottage sits on the edge of a small farming hamlet and while golden fields of wheat can be seen over the horizon the surroundings of this abode would almost feel abandoned if not for the smoke that’s trailing from the chimney.
A small fire crackles away in the kitchen and papers have been loosely left upon the studies table in this lonely abode and a... [click here for more] |
Seafoot Games |
$1.99
|
Cultists Rural Cottage
This quaint cottage sits within the gloom of the dense forest, sunlight briefly shining between the trees branches, engulfing it in radiant rays.
A small fire crackles away in the kitchen and papers have been loosely left upon the studies table in this lonely abode and a hidden stairway leads down to a basement filled with unknown secrets.
What... [click here for more] |
Seafoot Games |
$1.99
|
Demonically Tainted Hamlet of Grimsby
Demonic taint corrupts this ransacked village, glowing red like fiery veins where it touches. Doors hang ajar on broken hinges, and the front gate squeals aimlessly in the wind, blown from the valley below.
The spiked fortifications did little to protect against the horrors, which destroyed so many lives. The inhabitants have all vanished... [click here for more] |
Seafoot Games |
$2.99
|
Desolate Orc Camp
A small trail leads you meandering through the sandy desert canyons before you arrive at the foreboding wooden gates of the orcs camp. A palisade has been erected, using old stone pillars in the design and with series of wooden stakes lining the outer walls. Two large animal skulls sit atop the gates pillars, leering down at you with malice.
Inside the holds walls lie many... [click here for more] |
Seafoot Games |
$2.99
|
Desolate Void
The Blackened fractured stones float gently within the void, undulate every so slightly under your feet as you move across the plane scape. The pits between the broken ground lead into the eternal bleakness of space and shimmering colors coalesce and disperse around you, like lightning strikes.
What You Will Receive
A home-printable... [click here for more] |
Seafoot Games |
$2.98
|
Dragon Lord’s Crumbling Throne
This ancient crumbling hall once belonged to the giants of old, but more recently has been taken over by a bandit king. He calls himself the Dragon Lord due to use his of dragons in his raiding conquests.
The inner sanctum holds the treasures from his raiding expeditions among the crumbling rocks and hundreds of wooden crates. Quarters for his... [click here for more] |
Seafoot Games |
$2.99
|
Dragon Lord’s Temple
This ancient crumbling temple once belonged to the giants of old, but more recently has been taken over by a bandit king. He calls himself the Dragon Lord due to use his of dragons in his raiding conquests.
The inner sanctum holds the treasures from his raiding expeditions among the crumbling rocks and hundreds of wooden crates. Quarters for his two lieutenants... [click here for more] |
Seafoot Games |
$2.99
|
Dragon Lord’s Throne
This ancient crumbling hall once belonged to the giants of old, but more recently has been taken over by a bandit king. He calls himself the Dragon Lord due to use his of dragons in his raiding conquests.
The inner sanctum holds the treasures from his raiding expeditions among the crumbling rocks and hundreds of wooden crates. Quarters for his two lieutenants... [click here for more] |
Seafoot Games |
$2.99
|
Dragonsfall Guildhall
Twin braziers mark the entrance to Dragonsfall Guildhall; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are cobbled streets, and a small patch of green where trees stand proud.
Raised in memory of a great adventurer, the guildhall is sturdy, yet tastefully furnished.... [click here for more] |
Seafoot Games |
$4.50
|
Dragonsfall Guildhall | Night
Burning twin braziers mark the entrance to Dragonsfall Guildhall; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are cobbled streets, and a small patch of green where trees stand proud.
Raised in memory of a great adventurer, the guildhall is sturdy, yet tastefully furnished. Patterned... [click here for more] |
Seafoot Games |
$4.50
|
Dragonsfall Saloon
Twin braziers mark the entrance to Dragonsfall Saloon; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are streets of earth and sand—covered here and there by a flowering plant, where it sprawls across the ground.
Raised in memory of a great adventurer, the saloon is sturdy, yet tastefully furnished.... [click here for more] |
Seafoot Games |
$4.50
|
Dragonsfall Saloon | Night
Burning twin braziers mark the entrance to Dragonsfall Saloon; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it are streets of earth and sand—covered here and there by a flowering plant, where it sprawls across the ground.
Raised in memory of a great adventurer, the saloon is sturdy, yet tastefully... [click here for more] |
Seafoot Games |
$4.50
|
Dragonsfall Tavern
Twin braziers mark the entrance to Dragonsfall Tavern; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it is white snow, dusting everything from the cobbled streets, to the surrounding buildings and treetops.
Raised in memory of a great adventurer, the tavern is sturdy, yet tastefully furnished. Patterned... [click here for more] |
Seafoot Games |
$4.50
|
Dragonsfall Tavern | Night
Burning twin braziers mark the entrance to Dragonsfall Tavern; its main hall emblazoned with the form of a dying dragon, painted in crimson. Surrounding it is white snow, dusting everything from the cobbled streets, to the surrounding buildings and treetops.
Raised in memory of a great adventurer, the tavern is sturdy, yet tastefully furnished.... [click here for more] |
Seafoot Games |
$4.50
|
Dreadbeard’s Hold
A rocky maw leads you into the small seaside cavern of Arrow’s Head. You quietly row the boat onto one of the many docks and advance up one of the rocky staircases before you. Torch lights flicker throughout the cavern, igniting the rocky walls and reflecting off the gently ebbing water below.
Hay and ragged linen beds have been arranged around the few... [click here for more] |
Seafoot Games |
$2.99
|
Ember Peak Skyport
Wooden piers protrude out of the cliff side hundreds of meters above the ground. The docks have been covered in many crates ready to be exported by the skyships to the lands to the north. A central building houses a crane used to lower heavy goods to the ground. You can hear the loud grinding of the gears and the swooshing of water as it cascades over the waterwheel... [click here for more] |
Seafoot Games |
$2.99
|
Empty Ruins
Beautiful ruins, long abandoned by the dwarves who originally built the underground structure. A river flows through their lowest floor, feeding a lush courtyard presided over by a towering statue.
Above, sunlight graces crumbling ruins, covered with moss and worn away by the passage of time. A thin shaft of light, warm and radiant, falls... [click here for more] |
Seafoot Games |
$4.50
|
Forest
Filled with bright flowers and a babbling creek, this forest is full of life; from small animals, to those prone to more malicious actions...
Adventure Seeds
Elves attack you; their leader has been slain from their camp nearby, and you are the only foreigners they can find. Who are you, if not assassins?
A tree spirit attacks you, its mind twisted.... [click here for more] |
Seafoot Games |
$1.99
|
Forest Mansion
There is a forest mansion, long abandoned after the original owner’s disappearance. It is said that, sometimes, at night, shadowy figures can be seen entering and exiting it. But no-one knows from whence the rumors come, and those who claim to have seen anything, often vanish themselves…
Within this mansion are two stories, although the top is decaying to the... [click here for more] |
Seafoot Games |
$2.99
|
Forest Road
A forest road situated in lush, green woodland. But, as in any travel, these lands may be without laws. It is best advance cautiously.
Adventure Seeds
Bandits have captured a strange woman who they believe is from your party. They demand toll as her ransom, otherwise they will kill her.
A strange knight paces up and down this stretch of road, waiting... [click here for more] |
Seafoot Games |
$1.99
|
Fortified Wilderness Outpost Night
Sharpened stakes line the exterior of high, stone walls. Murder holes have been tactfully incorporated into the circular room, and there is a source of fresh water for those within—its entrance easily within sight of the arrow slits.
But, despite this outpost’s strong gate, it has one, fatal flaw—the well, below which lies a system... [click here for more] |
Seafoot Games |
$2.99
|
Fortified Wilderness Outpost
Sharpened stakes line the exterior of high, stone walls. Murder holes have been tactfully incorporated into the circular room, and there is a source of fresh water for those within—its entrance easily within sight of the arrow slits.
But, despite this outpost’s strong gate, it has one, fatal flaw—the well, below which lies a system of... [click here for more] |
Seafoot Games |
$2.99
|
Frozen Lighthouse
A single tower stands alone on a steep and rocky island. It is a harsh environment, where in winter the ocean freezes over completely, and in... [click here for more] |
Seafoot Games |
$2.50
|
Gatehouse to the Seven Seas
A wooden palisade surrounds this small port and the only way into it’s walls is via the large portcullis that is built into the lower portion of the looming stone gatehouse. Murder holes have been built into the outward facing of the gatehouse to aid in defense of the village while glass windows have been used in the inward facing areas to allow more light inside... [click here for more] |
Seafoot Games |
$2.99
|
Hamlet of Grimsby
Trails of smoke drift upon the wind, carrying with them the scents of warm food, and wood-fire. Though heavily fortified against the surrounding wilds, with sharpened stakes and a palisade, the town of Grimsby—once inside—is quite homely.
Its frontier inhabitants learned long ago that one of the best ways to combat homesickness, was to bring a sense of... [click here for more] |
Seafoot Games |
$2.99
|
Hamlet of Grimsby, Night
A light shines amidst the moonlit darkness; bringing a sense of assurance to the inhabitants, and acting as a beacon for stray travellers, lost in the surrounding wilderness.
Trails of smoke drift upon the wind, carrying with them the scents of warm food, and wood-fire. Though heavily fortified against the surrounding forest, with sharpened stakes and... [click here for more] |
Seafoot Games |
$2.99
|
Haunted Lighthouse
A single tower stands alone on a steep and rocky island. It is a harsh environment, where in winter the ocean freezes over completely, and in summer the ice melts; revealing a strong and wilful current that has claimed many lives, where they were rammed against the jagged rocks.
It is a good place for secrets—and prisoners—to be held, without... [click here for more] |
Seafoot Games |
$2.50
|
Ironfel Keep
Carved stone battlements protrude out of the overhanging cliff face, as a meandering river acts as a natural moat to this once abandoned keep. The old wooden bridge as creaky as it is still stands while the stone walls are all the remain of the surrounding village.
Torch light once again flickers inside it’s broken halls, revealing tables,... [click here for more] |
Seafoot Games |
$2.99
|