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Cauldron of Prophecy - A 5e Compatible Adventure
Prepare to immerse your players in a captivating urban adventure set within the gritty and vibrant streets of the impoverished district of Belford. "Cauldron of Prophecy" is a D&D 5e adventure designed specifically for 1st to 3rd-level characters. Your players will become agents of the Kinship of Succour, embarking on a quest to retrieve the stolen... [click here for more] |
Parts Per Million |
$3.99
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Evergreen Valley
A Dungeon World Adventure for Group or Solo Play
Dungeon World is one of my favorite fantasy settings and equally at home used for GM lead groups or solo play, using any of the available oracles or sets of solo tools.
Evergreen Valley is an overground adventure where the characters are needed to retrieve the cure for a plague ravaging the town of Evergreen.
The plague is having... [click here for more] |
Parts Per Million |
$3.99
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The Honey Festival
A 5e Compatible Adventure
What should be a festival of celebration and dance, turns into a night of terror as giant creatures invade the village. Can your characters save the villagers and their precious harvest of giant honey bee honey?
This is a Tier 1 adventure, centered on exploring an underground nest of monsters. The maps are modified Dyson Logos maps.
... [click here for more] |
Parts Per Million |
$4.95
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Legion of Death
A 5e Compatible Adventure
Legion of Deaath was created using the techniques suggested by Brian Holland in Session Zero, Issue#8.
It starts with Essential Elements. These are the things that must exist. You can change these to fit your world or setting. Establishing Questions can be used in two ways. If this is intended to be used... [click here for more] |
Parts Per Million |
$4.95
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Mark of the Wraith
A 5e Compatible Adventure
Mark of the Wrait was created using the techniques suggested by Brian Holland in Session Zero, Issue#8.
It starts with Essential Elements. These are the things that must exist. You can change these to fit your world or setting. Establishing Questions can be used in two ways. If this is intended to be used as a one-shot adventure, you can put the... [click here for more] |
Parts Per Million |
$4.95
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Orcs vs. Goblins
A 5e Compatible Adventure
Orcs vs Goblins was created using the techniques suggested by Brian Holland in Session Zero, Issue#8.
It starts with Essential Elements. These are the things that must exist. You can change these to fit your world or setting. Establishing Questions can be used in two ways. If this is intended to be used... [click here for more] |
Parts Per Million |
$4.95
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Raising Death - A 5e Compatible Adventure
This adventure starts on the streets of Belford and the banks of the River Bel and takes your characters through an urban investigation cross-country travel, before ending in a cave exploration against a clock. To succeed they will have to marshal their resources as resting between encounters will not be an option. "Raising Death" is a D&D 5e adventure... [click here for more] |
Parts Per Million |
$3.99
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Spark of Light
A Dungeon World Adventure for Group or Solo Play
Dungeon World is one of my favorite fantasy games and equally at home used for GM led groups or solo play, using any of the available oracles or sets of solo tools.
Spark of Light is set in a fantastic underground cavern, the hiding place of a holy artefact.
The character(s) have to overcome death defying barriers, terrible monsters... [click here for more] |
Parts Per Million |
$3.99
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Sword & Bugle
A 5e Compatible Adventure
Sword & Bugle is based upon a traditional folk tale canned Canobie Dick and Thomas of Ercildoun. In the original tale, Canobie Dick deals with Lucifer himself, complete with a cloven hoof. I thought that maybe that was a little tough for a Tier 1 adventure, so Lucifer doesn't get to make an appearance, this time. The end result for Canobie is no better.... [click here for more] |
Parts Per Million |
$3.99
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Temple of Hell
A Dungeon World Adventure for Group or Solo Play
Dungeon World is one of my favorite fantasy games and equally at home used for GM led groups or solo play, using any of the available oracles or sets of solo tools.
Temple of Hell has the characters investigate the final resting place of a mage of legendary reputation.
They will soon find out the source of the mages power and have... [click here for more] |
Parts Per Million |
$3.99
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The Ancient Deep
An Adventure Compatible with Worlds Without Number
The adventure is set up so the Player Characters [PCs] can encounter diverse situations and use different adventure styles, allowing for role-playing within a rural situation, with wandering monsters and an Ancient Deep encounter. The module offers a chance for the GM to immerse themselves and their players with as much, or little,... [click here for more] |
Parts Per Million |
$3.99
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The Attack on Coral Town
A Worlds Without Number Compatible Adventure
This is an adventure aimed at 9th to 10th level characters.
If you have played any of the other Sunken World adventures, this book represents the completion of that series.
If you are going to play this as a standalone adventure, Attack on Coral Town throws the characters into a seaborne assault on Coral Town and they will soon... [click here for more] |
Parts Per Million |
$3.99
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The Cave of Woe
Compatible with Worlds Without Number
The adventure is set up so the Player Characters [PCs] can encounter diverse types of situations and use different adventure styles, allowing for role-playing within a rural, hills, and woodland environment, with wandering monsters, and a cave encounter. The module offers a chance for the GM to immerse themselves and their players with as much,... [click here for more] |
Parts Per Million |
$3.99 $3.19
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The Church of the Unknown God is the Third adventure in the Swords of Power series. It can be played as a standalone adventure inserted into any Swords & Wizardry game, or as the third installment following on from The Keep of Dell-ass Raymond.
This adventure is aimed at characters of 5th to 7th level.
5 VTT compatible battle maps are included with the download.
... [click here for more] |
Parts Per Million |
$3.99
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The Citadel
A 5e Compatible Adventure
The Citadel was created using the techniques suggested by Brian Holland in Session Zero, Issue#8.
It starts with Essential Elements. These are the things that must exist. You can change these to fit your world or setting. Establishing Questions can be used in two ways. If this is intended to be... [click here for more] |
Parts Per Million |
$4.95
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The Cursed Village
An Adventure Compatible with Worlds Without Number
The adventure is set up so the Player Characters [PCs] can encounter diverse types of situations and use different adventure styles, allowing for role-playing within a rural situation, with wandering monsters, and woodland encounter. The module offers a chance for the GM to immerse themselves and their players with as much, or little,... [click here for more] |
Parts Per Million |
$3.99
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The Deep
An Adventure Compatible with Worlds Without Number
The Deep is a sandbox adventure for Worlds Without Number. This adventure can be played as a standalone adventure for characters of about 3rd to 5th level, or as a follow-on from The Ruined Keep.
The adventure incorporates some wilderness exploration, a deserted village, and a three-level underground complex, 'The Deep'.
Although this adventure... [click here for more] |
Parts Per Million |
$3.99
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The Demon Lair
Compatible with Worlds Without Number
The wildlife are more skittish than usual, sensing a change in the world. Dark thunderclouds sweep across the sky, a rumble of thunder and a sizzle in the air feels like a prelude to a lightning strike. A shimmer in the woodland glade turns into a crack like a knife slash on the surface of water. But the ripples do not fade they slowly expand,... [click here for more] |
Parts Per Million |
$3.99
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The Dwarven Mine
A Dungeon World Adventure for Group or Solo Play
Dungeon World is one of my favourite fantasy settings and equally at home used for GM lead groups or solo play, using any of the available oracles or sets of solo tools.
The Dwarven mine is a classic adventure with monsters to fight, traps to avoid, and a puzzle to solve. The map uses the 3rd dimension, allowing enemies to attack from... [click here for more] |
Parts Per Million |
$3.99
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The Ethurin Hold is an introductory adventure for new or inexperienced characters. The adventure gives the GM several ways to engage the characters with the mission, and afterward, several suggestions for how to continue on.
The book contains hex maps of the local and regional area and full-color maps of the Ethuin's hold and other adventure sites.
The download includes eight VTT compatible... [click here for more] |
Parts Per Million |
$3.99
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The Fairy Woods
Compatible with Worlds Without Number
Introduction
The adventure is set up so the Player Characters [PCs] can encounter diverse types of situations and use different adventure styles, allowing for role-playing within a rural situation, with wandering monsters and a woodland encounter. The module offers a chance for the GM to immerse themselves and their players with as much, or little,... [click here for more] |
Parts Per Million |
$3.99
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The Goblin Hold
A S&W Compatible Adventure
This is an adventure for 1st-2nd level characters. It includes multiple hooks to get the characters engages, and multiple follow on suggestions. Although this adventure is standalone, it is also the first part of a four installment series.
The action includes some overland travel and a dungeon delve in the Goblin hold that should be within the abilities... [click here for more] |
Parts Per Million |
$3.99
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The Ice Caves is a standalone adventure that pits the characters against a harsh environment and dangerous foes. The howling of the ice wolves is not the only thing to send a chill down the characters' spines.
This adventure is aimed at characters of 7th to 9th level.
4 VTT compatible battle maps are included with the download.
Complete The Series "The Swords... [click here for more] |
Parts Per Million |
$3.99
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No movement, No sound, barely a wisp of air. The village appears empty, with no sign of struggle, no violent death, in fact, no sign of the villagers at all. All there appears to be is an empty space as if the people were teleported away and, in their absence, in the time they have been gone, strange shapes seem to have almost sprung out of the ground. Growing upwards... [click here for more] |
Parts Per Million |
$3.99
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The Keep of Dell-ass Raymond
A Swords & Wizardry Compatible Adventure
The Keep of Dell-ass Raymond is a Swords & Wizardry Compatible adventure for characters of 3rd to 5th level.
The characters get to explore the titular keep, above and below ground, and can hex crawl the surrounding areas. This adventure can follow on from The Goblin Hold.
The locations and the plot is intended to be easily... [click here for more] |
Parts Per Million |
$3.99
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The Keep of Dell-ass Raymond is the second adventure in the Swords of Light series. It can be played as a standalone adventure inserted into any Worlds Without Number game, or as the second installment following on from The Ethurin Hold.
This adventure is aimed at characters of 3rd to 5th level.
18 VTT compatible battle maps are included with the download.
Complete... [click here for more] |
Parts Per Million |
$3.99
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The Lake of Bones
A Worlds Without Number Compatible Adventure
Silloril, The Hag of the Lake, has lived for hundreds of years and in the past had lived on fish from the lake and wild animals when she could catch them.
Fifty years ago, Silloril whilst in a desperate state, being unable to catch fish resorted to eating anything she could find. She encountered a small party of hunters and catching them... [click here for more] |
Parts Per Million |
$3.99
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The Magic Thief
An Investigative/Mystery Adventure for Starting Characters
The Magic Thief is a low-level town or village adventure for as few as three or four first-level characters, although it scales to bigger groups and up to about 3rd level. It can be dropped into most games, and many towns or villages.
The adventure is intentionally set up to allow you to improvise the events and encounters.... [click here for more] |
Parts Per Million |
$3.99
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The Necromancer of Vork Wood
An Adventure Compatible with Worlds Without Number
The Necromancer of Vork Wood is a standalone adventure for Worlds Without Number.
The adventure is for 3rd – 5th level characters. The module is written for Worlds Without Number and could be converted for use with other OSR systems.
The adventure incorporates some overland travel, social interaction with the village... [click here for more] |
Parts Per Million |
$3.99
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The Putrid Cave
Compatible with Worlds Without Number
Introduction
The adventure is set up so the Player Characters [PCs] can encounter diverse types of situations and use different adventure styles, allowing for role-playing within a rural and woodland situation, with wandering monsters, and a cave encounter. The module offers a chance for the GM to immerse themselves and their players with as much,... [click here for more] |
Parts Per Million |
$3.99
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The Ruined Keep
An Adventure Compatible with Worlds Without Number
The Ruined Keep is a drop-in adventure designed for Worlds Without Number but easily converted to any OSR game.
Multiple adventure hooks are available from rescuing a missing daughter, to hunting down bandits. This adventure includes the stats for a new monster, an apex predator called a Quiron, a four-eyed wolf, and fully detailed... [click here for more] |
Parts Per Million |
$3.99
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The Stinking Marsh
A Worlds Without Number Compatible Adventure
This adventure is centered around investigating a magical stone circle, and rumors of witchcraft and monsters.
This is a standalone adventure that is easily dropped into an ongoing campaign. The adventure is for 3rd – 5th level characters.
The adventure comes with 3 battle maps, all with day and night time versions (6 maps... [click here for more] |
Parts Per Million |
$3.99
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The Stolen Heirloom
A 5e Solo Adventure
Coerced into a mission to help a friend and mentor, you are hired to retrieve a stolen heirloom, a mask sacred to a tribe of goblins.
This is a numbered-paragraph adventure in the vein of Fighting Fantasy and Choose Your Own Adventure but with differences. You get a simple D6 oracle, high for yes, low for no. You can use this to control enemies in battles, asking... [click here for more] |
Parts Per Million |
$9.99
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The Sunken Cave
A Worlds Without Number Compatible Adventure
This adventure is for 1st - 2nd level characters. The module is written for Worlds Without Number. Rumors of sea monsters and missing hunters fuel adventure around a coastal village. Will your characters survive exploring the sunken caves?
This download includes seven battle maps compatible with VTT, plus hex maps.
... [click here for more] |
Parts Per Million |
$3.99
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The Sunken Ship
A Worlds Without Number Compatible Adventure
This is an adventure aimed at 6th to 8th level characters.
Starting in Coral Town, this adventure takes the characters on an adventure centered on a sunken ship, with all the challenges and complications that that entails.
This adventure can be played as a third part to The Sunken Cave by the same author, or as a standalone adventure.... [click here for more] |
Parts Per Million |
$3.99
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The Sunken Village
A Worlds Without Number Compatible Adventure
This is an adventure aimed at 3rd to 5th level characters. The residents of Coral Town want the characters to investigate the sunken village. Four different residents want to employ the characters, each with their own reasons and their own rewards on offer.
This adventure can be played as a second part to The Sunken Cave by the same... [click here for more] |
Parts Per Million |
$3.99
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The Watch Tower
Compatible with Worlds Without Number
The adventure is set up so the Player Characters [PCs] can encounter diverse types of situations and use different adventure styles, allowing for role-playing within a rural and coastal situation, with wandering monsters, coastal, cave and watch tower encounter. The module offers a chance for the GM to immerse themselves and their players with as... [click here for more] |
Parts Per Million |
$3.99
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The Whispering Maze
A Worlds Without Number Compatible Adventure
This is an adventure aimed at 3rd to 5th level characters.
This is a standalone adventure centering on a maze and a small dungeon beneath the maze.
There are multiple plot hooks provided to engage the characters, and also suggested follow on activities for the GM to take the adventure further.
This adventure comes with 20... [click here for more] |
Parts Per Million |
$3.99
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Troll Pass
A Swords & Wizardry Compatible Adventure
Troll Pass is a challenging adventure set in a cold, bleak mountain pass. The characters face an ambush situation, trolls, worgs, and harpies. The adventure provides two locations to explore.
Thi adventure is for characters of 3rd to 5th level.
This download comes with 16 VTT compatible maps, including grdded and no-grid and low-light... [click here for more] |
Parts Per Million |
$3.99
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Unholy Plague
A disease is sweeping the town and not even the priests seem to be able to bring it under control. Law and order is on the verge of breaking down, gangs are on the street and some are claiming the end is nigh! There is a lone voice raised in protest against the temple’s failure to bring the disease under control, a paladin demanding accusing the priesthood of failing in their faith.... [click here for more] |
Parts Per Million |
$4.99
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