Title |
Publisher |
Price |
High Point
Compatible With Apotheosis
Once upon a time, I made my own 0D&D hack with the working title of Brave Adventurers & Rogish Fools, or BARF for short. Probably the only interesting part of the game was junking hit points and using a skill point pool that enemy attacks would burn through. This represented dodging, parrying, and diving for cover etc.
When I saw Apotheosis’s EP that... [click here for more] |
Parts Per Million |
$4.95
|
Hivers I is the first of a series of White Star Compatible adventures.
In Hivers I the characters are faced with a planet facing a famine unless essential food supplies can be convoyed in. The first such convoy is attacked and destroyed and it falls to the characters to try and rescue thelast remaining but stricken freighter.
This adventure is intended for starting characters or as the start to a... [click here for more] |
Parts Per Million |
$2.99
|
Hivers I is the first of a series of Stars Without Number Compatible adventures.
In Hivers I the characters are faced with a planet facing a famine unless essential food supplies can be convoyed in. The first such convoy is attacked and destroyed and it falls to the characters to try and rescue thelast remaining but stricken freighter.
This adventure is intended for starting characters or as the... [click here for more] |
Parts Per Million |
$2.99
|
Hivers I is an OpenD6 Compatible adventure and the first of a series of linked adventures.
In Hivers I the characters are faced with a planet facing a famine unless essential food supplies can be convoyed in. The first such convoy is attacked and destroyed and it falls to the characters to try and rescue thelast remaining but stricken freighter.
This adventure is intended for starting characters... [click here for more] |
Parts Per Million |
$2.99
|
Hivers II
If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode.
If you have not played Hivers I, here is a synopsis.
What the average person understands is this:
The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy... [click here for more] |
Parts Per Million |
$2.99
|
Hivers II
If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode.
If you have not played Hivers I, here is a synopsis.
What the average person understands is this:
The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy was... [click here for more] |
Parts Per Million |
$2.99
|
Hivers II
If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode.
If you have not played Hivers I, here is a synopsis.
What the average person understands is this:
The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy... [click here for more] |
Parts Per Million |
$2.99
|
Hivers III
If this adventure follows on from Hivers I & II then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode.
If you have not played Hivers I, here is a synopsis.
What the average person understands is this:
The world upon which you stand has been suffering a global famine. When things got desperate a massive food... [click here for more] |
Parts Per Million |
$2.99
|
Hivers III
If this adventure follows on from Hivers I & II then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode.
If you have not played Hivers I, here is a synopsis.
What the average person understands is this:
The world upon which you stand has been suffering a global famine. When things got desperate a massive food... [click here for more] |
Parts Per Million |
$2.99
|
Hivers III
If this adventure follows on from Hivers I & II then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode.
If you have not played Hivers I, here is a synopsis.
What the average person understands is this:
The world upon which you stand has been suffering a global famine. When things got desperate a massive food... [click here for more] |
Parts Per Million |
$2.99
|
Hivers IV concludes the Hivers series of adventures. It offers an opportunity to put an end to the Hivers threat, although there are always ways for the GM to bring them back!
This episode is a difficult and combat-heavy adventure. ... [click here for more] |
Parts Per Million |
$1.99
|
Hivers IV is the final installment of the Hivers series and brings the story to a combat-heavy and dangerous conclusion.
There are enough loose ends that a GM may continue this story if they wish.
White Star compatible monster and NPC stats are included. ... [click here for more] |
Parts Per Million |
$1.99
|
The Honey Festival
A 5e Compatible Adventure
What should be a festival of celebration and dance, turns into a night of terror as giant creatures invade the village. Can your characters save the villagers and their precious harvest of giant honey bee honey?
This is a Tier 1 adventure, centered on exploring an underground nest of monsters. The maps are modified Dyson Logos maps.
... [click here for more] |
Parts Per Million |
$4.95
|
"Horror at the Old White House"
A One Page Investigation for Eldritch Tales
Miss MacDonald is a medium and mystic and often does readings for friends. When she meets the characters she delivers a chilling death threat.
Most of the bad omens and negative energy in the town emanate from the derelict white house. What horror lurks there brooding and planning the demise of the characters? This is not... [click here for more] |
Parts Per Million |
$1.99
|
"Horror at the Old White House"
A One Page Investigation for Dark Streets & Darker Secrets
Miss MacDonald is a medium and mystic and often does readings for friends. When she meets the characters she delivers a chilling death threat.
Most of the bad omens and negative energy in the town emanate from the derelict white house. What horror lurks there brooding and planning the demise of the characters?... [click here for more] |
Parts Per Million |
$1.99
|
ICONIC Hero
Solo Roleplaying Compatible with ICONS Assembled
ICONIC Hero gives you a simple set of tools that allow you to play ICONS Assembled without a Game Master. If you want to learn the game, or you cannot get a group together, these rules will let you play on your own. No need to be an expert or know the rules inside out, anyone with imagination, and and enjoyment... [click here for more] |
Parts Per Million |
$4.95
|
Fire is spreading through the town and panic is infecting the mob. The gates are shut and the guard too scared to open them. Who is going to save the people?
Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval... [click here for more] |
Parts Per Million |
$0.99
|
Inför döden är vi alla ensamma (We die alone)
Simple Solo Roleplaying supplement for MÖRK BORG.
MÖRK BORG is a fantastically popular game at the moment. If you have the rules but have not been able to play this dark and brutal game, these solo rules may offer you an opportunity.
The rules comprise three rather simple mechanics. The first two are for answering questions, both simple and complex... [click here for more] |
Parts Per Million |
$4.95
|
Into The Rad
A Mark of the Odd Solo Game.
This game is a mashup of the original Into The Odd rules, from the SRD, a retro-clone of Gamma World(tm), and a really simple solo roleplaying system that uses the Into The Odd Luck roll as a basic decision making roll.
Into The Rad can be played as a regular RPG, or solo, with no changes. The book contains rules for creating your character, mutations,... [click here for more] |
Parts Per Million |
$7.99
|
Into The Westland Solo
Compatible with Westlands
These rules are written to be compatible with Westlands. Westlands is a fantasy hack of the Cepheus System by way of Sword of Cepheus. It is similar in many ways to Barbaric except in its treatment of Magic. Westlands has far less overt magic than the other Sword of Cepheus-inspired games. What magic there is is powerful but rare. This is not a game... [click here for more] |
Parts Per Million |
$4.95
|
In this adventure the characters are the only thing that stands between a small community and destruction. If the characters do not win out then tens of innocents will perish and there is no one else who can step in. Last Stand takes the characters through an evolving siege of a remote village and there is nowhere to escape to.
Theatre Of The Mind Encounters are short adventures, situations or encounters... [click here for more] |
Parts Per Million |
$0.99
|
Legion of Death
A 5e Compatible Adventure
Legion of Deaath was created using the techniques suggested by Brian Holland in Session Zero, Issue#8.
It starts with Essential Elements. These are the things that must exist. You can change these to fit your world or setting. Establishing Questions can be used in two ways. If this is intended to be used... [click here for more] |
Parts Per Million |
$4.95
|
Light Fantasy Solo
Solo Roleplaying for BareBones Fantasy™ Roleplaying Game
These rules are intended to be used alongside BareBones Fantasy. The main question and answer tools use the basic skill roll, with automatic yes-no, and critical yes-no behaving exactly as a skill/attribute check is made. This means that most questions can be asked and answered without needing to refer to these rules at all.... [click here for more] |
Parts Per Million |
$4.95
|
"Lone Operative"
Solo Roleplaying for Ghost Ops 1st Edition
Lone Operative is a set of solo rules for Ghost Ops by FeralGamersInc's Ghost Ops 1st Edition. It uses only Fudge Dice [4dF] for all the oracle (yes-no) and muse (open question) rolls. It is an excellent companion to quickstart your way into Ghost Ops.
In addition to the basic question and answer tools, I present techniques for controlling... [click here for more] |
Parts Per Million |
$4.95
|
Lone Star: Solo rules for Mothership RPG
This rules supplement allows you to play Mothership © RPG without a Warden. It does this using some very simple game mechanics that are fully in keeping with the Mothership gameplay. These should be instantly recognisable to a Mothership fan.
Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters... [click here for more] |
Parts Per Million |
$4.95
|
Low 90 Solo
This supplement adds solo roleplaying options to Lowlife 2090 by Pickpocket Press.
Lowlife 2090 is a cyberpunk game based on the 5e SRD. If you can play D&D, there is a very good chance you can pick up and play Lowlife 2090 with very little difficulty.
From a solo perspective, the GM guide has a wealth of random tables to use, from different types of encounters, to loot to checkpoints.... [click here for more] |
Parts Per Million |
$4.95
|
These solo rules were created for the Visigoth vs Mall Goth game jam on Itch.io [Goths vs Goths Jam #1]
They are a 6" x 9" format PDF. They allow you to play Visigoths vs Mall Goths on your own, without other players or a Mall Rat.
The PDF is an 8-page booklet and provides a rules-light approach to solo play. It is an excellent companion to quickstart your way into Visigoths vs Mall Goths.
... [click here for more] |
Parts Per Million |
Pay What You Want
|
Mark of the Wraith
A 5e Compatible Adventure
Mark of the Wrait was created using the techniques suggested by Brian Holland in Session Zero, Issue#8.
It starts with Essential Elements. These are the things that must exist. You can change these to fit your world or setting. Establishing Questions can be used in two ways. If this is intended to be used as a one-shot adventure, you can put the... [click here for more] |
Parts Per Million |
$4.95
|
Masked Hero
Solo Rules Supplement for MASKS
These rules have been created to help play MASKS [Conway MASKS New Generation] solo. The solo game mechanics are set to look and feel like a standard Move as much as possible.
I also pick out and use character Labels as part of the imagination prompts for answering questions.
As the game mechanics for MASKS are so simple, much of this book is based around... [click here for more] |
Parts Per Million |
$4.95
|
Mastermind
Compatible with The Between
This solo supplement complements The Between by Jason Cordova and The Gauntlet.
This supplement adds a simple Oracle Move to answer questions you would typically put to your Keeper. It also then works through the processes of each phase of the day with advice and guidance on who to handle each stage as a solo player running both Keeper and hunter roles.
There... [click here for more] |
Parts Per Million |
$4.95
|
MAZE RAT is one page, both sides, solo roleplay extension to the best selling MAZE RATS by Ben Milon (Questing Beast Games).
It has been designed to fit in seamlessly with Ben's super light OSR classic game of random worlds and wild magic.
MAZE RAT uses the same combination of 2d6 and six d6 lists that you will be familiar with from the main game.
Maze Rats and Knave share a lot... [click here for more] |
Parts Per Million |
$1.50
|
Mech Rider Solo Rules compatible with Lancer
These solo rules integrate with the core Lancer game mechanics to add solo play to the roleplaying game.
In addition to traditional oracles to answer questions and inject ideas into your scenes, I have included ideas that go back 60 years or more to help you solo play the tactical combat side of the game.
These rules require the Lancer core rules... [click here for more] |
Parts Per Million |
$4.95
|
This is an expansion to the previous Melos document. New maps, New art and New game stats.
Melos Peninsular for Aioskoru for Dungeons & Dragons & 3DEEP Games Systems expands upon an area of the fantasy setting Aiorskoru by Ken Wickham. It includes an outline of two settlements, key NPCs, the threats that endanger them and a playable adventure to start characters off using... [click here for more] |
Parts Per Million |
Pay What You Want
|
Melos, A contribution to Aioskoru expands upon an area of the fantasy setting Aiorskoru by Ken Wickham. It includes an outline of two settlements, key NPCs, the threats that endanger them and a playable adventure to start characters off using this region of Aiorskoru.
All of this material could be easily dropped into almost any fantasy setting that has giants, orcs and merfolk as races.
Stats are... [click here for more] |
Parts Per Million |
Pay What You Want
|
Mini Solo
Solo Roleplaying Supplement Compatible with Mini Six and OpenD6
These rules provide a simple yes/no oracle, an open question muse, and timer tools to enable solo playing games based on the WEG D6 system. This includes Star Wars, OpenD6 (all genres), and Mini Six.
The solo rules use dice mechanics that should be familiar to anyone who has played any of the D6 games.
Solo is a perfect... [click here for more] |
Parts Per Million |
$4.95
|
Navigator RPG
Galaxy Spanning High Adventure
Build for the Science Fiction loving Game Master that wants to build their own universes.
Navigator RPG is a fully 'play it now' game. Pick it up, make a character and start playing, but it is more than that. Navigator RPG is built to be played in the Old School style. The GM listening to the players approaches and calling for skill tests when needed but... [click here for more] |
Parts Per Million |
Pay What You Want
|
This special bundle product contains the following titles.
Created as a compliment to DriveThruRPG's #PocketQuest2024, this bundle brings together three titles, including the best-selling Anatomy of an Adventure [M.T. Black] and Be Awesome at Dungeon Design [Raging Swan].
Be Awesome At Dungeon Design (Augmented Edition) Regular price: $5.95 Bundle price: $4.46 Format: Watermarked... [click here for more] |
Parts Per Million |
$23.89 $17.95
|
What is NGS?
No GM's Sky is a game system that may be played with or without a GM. You control a protagonist that is attuned to a jump core and the crew of volunteers that choose to travel with your character and explore the fringes of human space and beyond. Some seek knowledge, others look for fortune, and who knows what mysteries will be revealed along the way. Game-wise it is kind of a reverse... [click here for more] |
Parts Per Million |
$2.99
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No Rabble Rouser
EZD6 Compatible Solo Tools
EZD6 is a simple d6 driven game with a very strong OSR feel, without having all the D&D baggage.
The system is heavily skewed towards player success. Typically a 1 is an automotive fail, 2 is a failure (but you can spend meta currency to boost it, 3-5 is a success and 6 is an exploding roll and critical success.
These solo rules use that same 1, 2,... [click here for more] |
Parts Per Million |
$4.95
|
One of the most common starting points for a new game is placing the characters as guards on a wagon train. This variation is intended to be used with experienced players playing inexperienced characters. The characters will face a situation that is spiralling out of their control and cannot be solved at the point of a sword.
Theatre Of The Mind Encounters are short adventures, situations or encounters... [click here for more] |
Parts Per Million |
$0.99
|
OLD SCHOOL SOLO
Old-School Essentials version
This solo roleplaying supplement is written specifically to feel like natural OSR RPG rules. If you are comfortable with rolling to see if you encounter a wandering monster and then rolling to see what it is, then you can work these rules! Most of the rules in this add-on rulebook condense down into just four tables, the rest of the content is all supporting... [click here for more] |
Parts Per Million |
$4.95
|
One Gold Coin
Solo Roleplaying For Coin & Blood
This supplement provides solo roleplaying tools for Gallant Knight Games For Coin & Blood: Second Edition.
The tools are specifically keyed to work using the game core game mechanics as the game rules, making it easier to stay 'in the zone' as you work between solo and game rules.
The rules include:
An extended yes/no Oracle.
A Muse derived... [click here for more] |
Parts Per Million |
$4.95
|
One Lore
Solo Roleplaying The Lore System
This rules supplement adds solo roleplaying to The Lore System. It can also be used with other BRP/d100/D100 lite systems if you are familiar with the way that The Lore System uses Lore Sheets.
The rules supplement gives you a one roll, d100 oracle for both yes-no questions and thematic open questions.
On top of the oracles are rules for applying Risk Counters... [click here for more] |
Parts Per Million |
$4.95
|
This special bundle product contains the following titles. A Bloody Feast [DSnDS] Regular price: $1.99 Bundle price: $1.49 Format: PDF "A Bloody Feast"
A One Page Investigation for Dark Streets and Darker Secrets
Melodie Magnier is a vampire, and new to the city. What she doesn't realize is that Israel Kemp is both a werewolf and vigilante and has a hatred of vampires.
The... [click here for more] |
Parts Per Million |
$7.96 $5.97
|
One Spark
Solo Playing Spark Roleplaying Game
... [click here for more] |
Parts Per Million |
$4.95
|
Operation Chain Link
THEATER: EUROPE (WESTERN FRONT)
DATE: JANUARY – FEBRUARY 1944
LOCATION: NORMANDY (COUNTRYSIDE)
Introduction
"Hitler knows that he will have to break us in this island or lose the war.” "If we can stand up to him all Europe may be free, and the life of the world may move forward into broad, sunlit uplands;... [click here for more] |
Parts Per Million |
$3.99
|
Operation Daisy Cutter
Operation Daisy Cutter is a support mission designed for WWII: Operation WhiteBox™. Undertaking covert missions in Normandy before Operation Overlord!
” All the real heroes are not storybook combat fighters. Every single man in the army plays a vital role. So don't ever let up. Don't ever think that your job is unimportant. What if every truck driver... [click here for more] |
Parts Per Million |
$3.99
|
Operation Molten Crown
Operation Molten Crown is a support mission designed for WWII: Operation WhiteBox™. Undertaking covert missions in Normandy before Operation Overlord!
“We have before us an ordeal of the most grievous kind. We have before us many, many long months of struggle and of suffering. You ask, what is our policy? I can say: It... [click here for more] |
Parts Per Million |
$3.99
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Operation Solo Endeavor [OSE]
Solo Rules compatible with WWII Operation Whitebox
This booklet provides additional rules and tables for playing WWII Operation Whitebox without a Game Master.
Questions are answered using a 1d10 yes/no question and answer mechanic and inspiration prompts for more complicated open questions. The d10 was chosen because this is the default die used for most NPC gut checks,... [click here for more] |
Parts Per Million |
$4.95
|
Orcs vs. Goblins
A 5e Compatible Adventure
Orcs vs Goblins was created using the techniques suggested by Brian Holland in Session Zero, Issue#8.
It starts with Essential Elements. These are the things that must exist. You can change these to fit your world or setting. Establishing Questions can be used in two ways. If this is intended to be used... [click here for more] |
Parts Per Million |
$4.95
|