Title |
Publisher |
Price |
Cut Up Solo
Barsoom
Barsoom was Edgar Rice Burrough's name for Mars in the John Carter of Mars novels. There are 12 Barsoom/Mars novels in all, and this supplement+spreadsheet uses everything that is available in the public domain.
Cut Up Solo is a technique that uses random snippets of text that you pick and fit together, creating what the GM says to you. You can then respond to that, and... [click here for more] |
Parts Per Million |
$3.99
|
Cut Up Solo
Deathworld Trilogy
This is, in my opinion, the best Cut Up Solo supplement so far. It uses the texts from Harry Harrison's Deathworld trilogy. The PDF contains 2,000 snippets, the spreadsheets give you 25,000+ snippets.
You also get all the illustrations from the original stories. I included the art as I think it fits in with the philosophy of non-authoring solo play. A regular GM would... [click here for more] |
Parts Per Million |
$3.99
|
Dark Stalker
Solo Roleplaying Rules for Dark Streets & Darker Secrets
Explore the dark streets of the city, where every shadow is alive with sinister intent and the darkness gathers, but you are walking alone.
Solo roleplaying Dark Streets & Darker Secrets is a dramatic and ominous experience where anything can happen but only the bad things seem to fall in your path.
The solo rules included... [click here for more] |
Parts Per Million |
$4.95
|
Buring of Novikov is a far reaching sandbox style adventure with multiple factions all vying to achieve their own goals. What starts with a simple task of running security during an enforced no-fly turns into a nightmare of conspiracies and schemes. You know what they say, revenge is a dish best served cold! ... [click here for more] |
Parts Per Million |
$2.99
|
High Adventure
These rules are designed to be used along side Iron Crown's Platinum best selling game HARP High Adventure Role Playing. You will need to have a copy of HARP or any version of Rolemaster to use this book
Solo Play
These rules profice a simple d100 solo engine for answering simple and complex questions. Rules for 'prompt words' or... [click here for more] |
Parts Per Million |
$4.95
|
Hivers I is the first of a series of White Star Compatible adventures.
In Hivers I the characters are faced with a planet facing a famine unless essential food supplies can be convoyed in. The first such convoy is attacked and destroyed and it falls to the characters to try and rescue thelast remaining but stricken freighter.
This adventure is intended for starting characters or as the start to a... [click here for more] |
Parts Per Million |
$2.99
|
Hivers I is the first of a series of Stars Without Number Compatible adventures.
In Hivers I the characters are faced with a planet facing a famine unless essential food supplies can be convoyed in. The first such convoy is attacked and destroyed and it falls to the characters to try and rescue thelast remaining but stricken freighter.
This adventure is intended for starting characters or as the... [click here for more] |
Parts Per Million |
$2.99
|
Hivers I is an OpenD6 Compatible adventure and the first of a series of linked adventures.
In Hivers I the characters are faced with a planet facing a famine unless essential food supplies can be convoyed in. The first such convoy is attacked and destroyed and it falls to the characters to try and rescue thelast remaining but stricken freighter.
This adventure is intended for starting characters... [click here for more] |
Parts Per Million |
$2.99
|
Hivers II
If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode.
If you have not played Hivers I, here is a synopsis.
What the average person understands is this:
The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy... [click here for more] |
Parts Per Million |
$2.99
|
Hivers II
If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode.
If you have not played Hivers I, here is a synopsis.
What the average person understands is this:
The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy was... [click here for more] |
Parts Per Million |
$2.99
|
Hivers II
If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode.
If you have not played Hivers I, here is a synopsis.
What the average person understands is this:
The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy... [click here for more] |
Parts Per Million |
$2.99
|
Hivers III
If this adventure follows on from Hivers I & II then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode.
If you have not played Hivers I, here is a synopsis.
What the average person understands is this:
The world upon which you stand has been suffering a global famine. When things got desperate a massive food... [click here for more] |
Parts Per Million |
$2.99
|
Hivers III
If this adventure follows on from Hivers I & II then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode.
If you have not played Hivers I, here is a synopsis.
What the average person understands is this:
The world upon which you stand has been suffering a global famine. When things got desperate a massive food... [click here for more] |
Parts Per Million |
$2.99
|
Hivers III
If this adventure follows on from Hivers I & II then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode.
If you have not played Hivers I, here is a synopsis.
What the average person understands is this:
The world upon which you stand has been suffering a global famine. When things got desperate a massive food... [click here for more] |
Parts Per Million |
$2.99
|
Hivers IV concludes the Hivers series of adventures. It offers an opportunity to put an end to the Hivers threat, although there are always ways for the GM to bring them back!
This episode is a difficult and combat-heavy adventure. ... [click here for more] |
Parts Per Million |
$1.99
|
Hivers IV is the final installment of the Hivers series and brings the story to a combat-heavy and dangerous conclusion.
There are enough loose ends that a GM may continue this story if they wish.
White Star compatible monster and NPC stats are included. ... [click here for more] |
Parts Per Million |
$1.99
|
Into The Rad
A Mark of the Odd Solo Game.
This game is a mashup of the original Into The Odd rules, from the SRD, a retro-clone of Gamma World(tm), and a really simple solo roleplaying system that uses the Into The Odd Luck roll as a basic decision making roll.
Into The Rad can be played as a regular RPG, or solo, with no changes. The book contains rules for creating your character, mutations,... [click here for more] |
Parts Per Million |
$7.99
|
Lone Star: Solo rules for Mothership RPG
This rules supplement allows you to play Mothership © RPG without a Warden. It does this using some very simple game mechanics that are fully in keeping with the Mothership gameplay. These should be instantly recognisable to a Mothership fan.
Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters... [click here for more] |
Parts Per Million |
$4.95
|
Players Guide to Solo Roleplaying
Using Cepheus Engine for Solo Play.
Solo roleplay is put forward as being for anyone who wants to play when there is no one else available. Most solo tools are actually built with the Game Master in mind. GMs are naturally more used to improvising entire scenes, creating NPCs on the spot, and having to grab random tables to create content on the fly. These are not... [click here for more] |
Parts Per Million |
$4.95
|
Smuggler's Doom
Fighting for justice in a race against time...
Smuggler's Doom is an adventure for Cepheus Engine and other role playing games using a 2d6 mechanic, including the Original Science Fiction Role Playing Game.
It should be a simple job. Take the money, meet the smugglers and pay for the goods. What could possibly go wrong?
Break neck motorcycle chases across the desert, packs of freshwater... [click here for more] |
Parts Per Million |
$3.99
|
Too Many Games
Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses... [click here for more] |
Parts Per Million |
$4.95
|
Trials for One
Solo Roleplaying ICRPG
The Index Card Role Playing Game is an intriguing game for solo players. Right there in the core book (2nd edition pg. 48) it suggests playing through the three trials on your own [that is where the trials in this book's title comes from]. Anything this solo friendly needs supporting. This book is that support.
The core rules do not give any solo rules. ICRPG... [click here for more] |
Parts Per Million |
$4.95
|