Title |
Publisher |
Price |
Take Back the Night
Why should dead people get all the attention when it comes to live action? The Garou have a little problem with that notion. That's why this book contains everything you need to enter the world of Werewolf: The Apocalypse in live action. Leave your dice and pencils behind, because it's time to get Wild with the last best hope this planet has: the Garou. And they're... [click here for more] |
White Wolf |
$9.00
|
Apocalypse Ascends...
From the shrinking wild placesto the sprawling cities, the signs are everywhere - the coming of Apocalypse is certainty. Gaia needs Her warriors more than ever these days. But the Garou Nation is beset on all sides - from the Wyrm's many minions, the Weavers machinations, the slow decimation of the wilderness, and perhaps even from within.
But Not Without a Fight!... [click here for more] |
White Wolf |
$9.99
|
Lost in the Garden is a V5 scenario written for 4-5 neonate Sabbat characters. This is a V5 scenario that examines the Bahari faith, the Path of Lilith in the modern Sabbat, and the secrets of the abandoned Sabbat stronghold of Montréal. A premade Pack with a detailed Pack Map is provided as well as two Sabbat specific Loresheets.
There were no more secrets to shield them.... [click here for more] |
White Wolf |
$9.99
|
Lucita's Six is a heist Chronicle in six parts. Six cities, six heists, and up to six Player Characters work with the rogue Lasombra Lucita to steal the most valued and dangerous items in the World of Darkness. Jet-set around the world, meeting up with signature characters from Vampire: The Masquerade, going toe-to-toe with obscure supernaturals, and overturning the... [click here for more] |
White Wolf |
$6.66
|
For ten thousand years a race of immortal vampires has waged a secret war to control mankind. Beings of incredible supernatural powers, they are driven by a lust for power... and human blood.
They are the Kindred.
Though mortal, the enigmatic detective Dire McCann knows a great deal about these undead. So does Alicia Varney, one of the world's wealthiest women. They are two wild cards in a global... [click here for more] |
White Wolf |
$4.79
|
A World of Darkness It’s never far away. You glimpse it shift in the shadows, hear it whisper on the breeze, feel its presence in every nightmare. A world so very like our own, but where sinister societies and ancient horrors cloak themselves in modern guises, and every truth uncovered only reveals a deeper mystery beneath. The shadows call. Will you answer? How Deep Do the Shadows Reach?... [click here for more] |
White Wolf |
$9.99
|
One year ago, eldritch horrors of cosmic malevolence called the Iconnu attempted to destroy our reality.
They failed, but the attempt left the world in rapidly darkening shadow. Dead souls returned to claim living bodies, creating blood-drinking undead fiends: vampires. Bestial spirits came as well, to create werewolves, and demons formed bodies from worldly matter. Magic crashed back into the world,... [click here for more] |
White Wolf |
$13.99
|
As they awake in an alley on Mardi Grass, these Vampires may prove themselves worthy keeping their bodies moving, or else, the Baron will take care of them.
This is a one-shot that can introduce to the game.
There are pre-made character sheets, so even non experienced players can enjoy.
Imagens of the characters and important NPCs.
... [click here for more] |
White Wolf |
$1.99
|
This is a scenario for Chronicles of Darkness 2nd edition, ideally for 3-5 players. Designed as an introductory scenario to God Machine chronicles and new players and intended to be a tier 1 scenario. It acts as a jumping-off point for a campaign that escalates in scale, going to regional, national, and even global levels. The scenario could also easily be adapted to be run for Demon:... [click here for more] |
White Wolf |
$7.50
|
Lost in Eternal Nights
How important is the unlife of a single vampire in the secret war that rages in the Final Nights? That's what Michael Luther asks himself when his beloved childe dies. What good is fighting a war when the things you love will inevitably be ripped away? What good is obedience to the Traditions when the Kindred in power don't care if you survive or perish'? What reward... [click here for more] |
White Wolf |
$1.99
|
I know that look of disgust in your eyes. You can't hide it from me. I've seen all its expressions in many faces like your own. I am intimately familiar with rejection. Yes, these scars and stitched wounds are horrifying to behold. Were I truly alive, they'd be enough to kill me. But I am not alive. Not yet. Not in the way you know it. A fire burns within me and animates this dead... [click here for more] |
White Wolf |
$14.99
|
Sins Washed Away is a scenario for Chronicles of Darkness 2e, perfect for introducing new players to the system, or for using in existing chronicles. Sins Washed Away is for 3-5 players, as they explore the mysterious disappearance of a friend during a night out partying, leading them into the underground tunnels and sewers of Sheffield. Sins Washed Away taps into the themes... [click here for more] |
White Wolf |
$5.00
|
The Horizon War Volume One,
The battle for reality ignites as mages of all stripes vie for the fabled Horizon Realms, the dimensions juxtaposing Earth and ... elsewhere. A villain from the mages’ past returns to claim his legacy, embroiling both Earth’s magick makers and the vampiric Kindred in a struggle both for survival and for dominance of all known c r e a t i o... [click here for more] |
White Wolf |
$1.00
|
The Peasants' Revolt is a chronicle and setting for the Fief of Winchester, starting in 1396 and continuing into the fifteenth century
- The player's book, Dark Winchester, contains maps and illustrations of the major settlements of the Fief, including Winchester itself, Salisbury and Southampton, along with the commonly known history of the Fief and its major NPCs, but no game statistics
- The... [click here for more] |
White Wolf |
$11.99
|
The tomb of Alexander is the first episode of the Chronicles of the Blood Moon.
It can be played as a stand-alone adventure.
Play Camarilla Archons or Sabbat Templars !
The PCs will investigate the disappearance of a vampire, the former Prince of Paris, disappeared in the Middle Ages...
Rules : V20
SCENES : MENTAL 3, PHYSICAL 3, SOCIAL 3
XP... [click here for more] |
White Wolf |
$2.00
|
Terror grips the Midwest
A wholly unnatural cycle of fear matures every Spring. Fingers point in all directions while scared residents accuse neighbors and imply hidden conspirators of plots to subvert their quiet way of life.
Summer heat boils away patience and civility during the height of political campaigns and accusations of corruption. Before autumn harvests, tourists and agitators... [click here for more] |
White Wolf |
$1.99
|
Savage madness seizes vampires worldwide. Relentless hunger gnaws, no matter how many drained, withered mortals litter the street.
Not since the Black Death has Owain ap leuan seen anything like the fatal disease sweeping across the world - but this time vampires are the victims. The anarchs suspect a plot by their elders. The elders blame the Sabbat who lurk in the darkest shadows. The Sabbat fear... [click here for more] |
White Wolf |
$3.59
|
Hell to Pay
The gates of Hell have cracked and demons have escaped to walk the earth, dressed in human flesh. But when the ancient Scourge Hasmed finds himself in the body of three-time loser and mob bagman Harvey Ciullo, he finds the world a very different place than he expected. Using his demonic will, he begins to claw his way up the New Jersey underworld, determined to make it... [click here for more] |
White Wolf |
$2.99
|
Before there was a World of Darkness
Before there was a World of Darkness, there was something else. It was a land of turmoil in the Second Age of man. It was a time of high adventure and heroes re-born. It was a setting of savage peril and sprawling decadence. It was the world of Exalted.
The Trilogy of the Second Age is the first White Wolf fiction series set in this fantastic... [click here for more] |
White Wolf |
$3.99
|
Change up your Vampire game with a new way to look at Generation and the Thin Blooded!
The reign of ancient monsters nears its end. Prophesies and Noddist lore predict cataclysmic events marking the final nights for the descendants of Caine. None predicted how some of the prophesies would transpire. These are the stories of how the “Clanless come to rule.”
From the ashes of ancient tyrannies... [click here for more] |
White Wolf |
$3.95
|
A Storytelling game of personal horror.
"No one holds command over me. No man. No God. No Prince. What is a claim of age for ones who are immortal? What is a claim of power for ones who defy death? Call your damnable hunt. We shall see who I drag screaming to Hell with me."
- Gunter Dorn, Dasa Ungeheuer Darin ... [click here for more] |
White Wolf |
$9.99
|
These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse
The humans have Corrupted the Earth Destroyed the Trees Slaughtered the Beasts Choked the Air Poisoned the Soil Clogged the Waters Unleashed the Eternal Fire
Now, the Wyrm rises To eclipse the Moon, Devouring all within its grasp, Hunting the hunters. ... [click here for more] |
White Wolf |
$9.99
|
"Werewolf The Apocalypse" is about anger over the loss of what the shapeshifting werewolves (the self-named "Garou") hold dearest: Gaia, the earth itself. Corruption from without and within has caused the destruction not only of the garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the garou hold... [click here for more] |
White Wolf |
$7.99
|
A Storytelling Game of Horror in Times Past
Blood's been spilled on these plains by the gallon. The humans, our families, are killing each other. Blue fights Grey. Red tussles with White- And then there's us.
The sun burns pretty hot by day. That's all right. We burn even hotter down inside. And when the sweet moon shines down by night. There's no fort or camp so strong they can keep us out.... [click here for more] |
White Wolf |
$16.99
|
These are the final days - The signs are clear: Even our pups know That this is the age of the Apocalypse.
The Homids have Corrupted the Earth Destroyed the Trees Slaughtered the Beasts Choked the Air Poisoned the Soil Clogged the Waters Unleashed the Eternal Fire
Now, the Wyrm rises To eclipse the Moon Devouring all within its grasp, Hunting the hunters.
There is no garden to which we can flee.... [click here for more] |
White Wolf |
$11.99
|
Full Moon Rising The world is in shadow. To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken the game... [click here for more] |
White Wolf |
$19.99
|