Title |
Publisher |
Price |
This is the full version of The Ninth World Bestiary. Check out the free preview.
"One of the best bestiaries I've ever encountered for any game, in any genre!"
"Brilliantly showcases how beautiful and bizarre the earth will be in one billion years."
"Beautifully illustrated and full of imaginative... [click here for more] |
Monte Cook Games |
$14.99
|
They call it the Unraveling. Or they will, anyway. Hard to say with time travel. Too many trips, and timelines begin to fray at the edges. Most folks just struggle to adapt to this broken world. Some exploit it for their own gain. But for others — the warriors, investigators, and agents of change — there are wrongs to right, paradoxers to catch, and a glimmer of hope of fixing this mess.... [click here for more] |
Pretendo Games |
$2.00
|
Great moments don't just happen on their own.
GM intrusions offer an opportunity for the Numenera GM to really shine--and for the players to experience incredible turning points in their characters' stories.
But how do you use this feature of the game to its fullest? Taking the Narrative by the Tail offers tips and techniques for great GM intrusions, as well as a sampling... [click here for more] |
Monte Cook Games |
$0.79
|
STRONG, FIERCE GLAIVES. REALITY-BENDING NANOS. JACKS OF ALL TRADES.
The characters of the NumeneraTM RPG are varied and intriguing—and there are so many options! Even after you choose to be a glaive, will you be a Charming glaive who Leads, a Learned glaive who Wields Two Weapons at Once, or a Graceful glaive who Rides the Lightning?
Create characters, explore the setting, and learn the... [click here for more] |
Monte Cook Games |
$7.99
|
A mysterious cult worships something called "the Vortex" in a temple like nothing anyone in the Ninth World has ever seen. PCs explore the strange complex to find a missing boy, and become embroiled in multiple scenarios, one of which might just take them unimaginably far from home! This 18-page adventure was the GenCon 2013 Numenera "launch" scenario, presented in two parts, and is ideal... [click here for more] |
Monte Cook Games |
$5.99
|
Welcome to 100 Oddities for a Wasteland, the sixth entry in the “Oddities” series of sourcebooks, each of which brings you 100 imaginative elements, curios, and details to add to your games, in whatever way you like.
Previous volumes in this series — including 100 Oddities for a Creepy Old House, 100 Oddities for a Graveyard, 100 Oddities for a Thieves’ Guild,... [click here for more] |
Skirmisher Publishing |
$0.99
|
This is the full version of Weird Discoveries: Ten Instant Adventures for Numenera. Check out the free preview.
A night of gaming that's as easy to set up as a board game. Just add gamers!
What’s the hardest part of running an RPG? It has to be the preparation. Unlike a board game, you can't just spontaneously decide to play—because someone has to have spent hours preparing an adventure... [click here for more] |
Monte Cook Games |
$9.99
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New cyphers to use in your Numenera game.
Cyphers are one-use, cobbled-together bits of technology that characters frequently discover and use. Many groups will burn through cyphers quite quickly, so the addition of fifty new cyphers is a welcome way to spice up a Numenera campaign with interesting abilities for players and new ideas to make stories fun and... [click here for more] |
Monte Cook Games |
$2.39
|
This is the full version of Ninth World Guidebook. Check out the free preview.
The Ninth World Guidebook takes your Numenera campaign into uncharted territory, literally expanding the setting beyond the borders of the corebook’s maps. This 256-page tome—more than half again the size of previous Numenera hardcover supplements— explores lands hinted at... [click here for more] |
Monte Cook Games |
$17.99
|
Numenera items to use in your Numenera game.
The Artifacts and Oddities Collection I is a companion to the The Cypher Collection I, another compilation of new devices to use in your Numenera games. In this collection, you’ll find more than thirty brand new artifacts that can be added into any campaign. Additionally, you’ll find nearly one... [click here for more] |
Monte Cook Games |
$2.39
|
This is the full version of Technology Compendium: Sir Arthour’s Guide to the Numenera. Check out the free preview.
Hundreds of new cyphers, artifacts, and oddities for your Ninth World campaign!
The namesake of the entire game line, the “numenera” are artifacts, oddities, and little bits of almost magic-like technology left to the Ninth World by a billion years of previous civilizations.... [click here for more] |
Monte Cook Games |
$14.99
|
Welcome to the “Oddities” series of sourcebooks, each of which presents 100 imaginative elements, curios, and details to add to games and stories in whatever way you like! Oddities are things that stand out from the ordinary, and make you — and your characters — wonder about them.
This edition of the Oddities series looks at items that might be found variously in the trunk, glove compartment,... [click here for more] |
Skirmisher Publishing |
$0.99
|
This small supplement is aimed at adding more flavor and options to almost any gear-starved setting, be it a gritty guerilla war, criminal faction feuds, barren post-apocalyptic wastelands or an untamed space frontier.
Inside you'll find:
A system for crafting DIY firearms with appropriate quirks and shticks.
Two Professional Edges to improve your heroes' gunmaking expertise.
27 scrappy and unorthodox... [click here for more] |
Pinnacle Entertainment |
$1.00
|
This is the full version of Jade Colossus: Ruins of the Prior Worlds. Check out the free preview.
The essential gamemaster’s companion for adventure building in the weird and wondrous Ninth World
Mysterious, powerful, and usually dangerous, the vast ruins of the prior worlds contain secrets and marvels beyond imagining. Explore one such gigantic ruin—the Jade Colossus—in detail. Or... [click here for more] |
Monte Cook Games |
$14.99
|
Limitless adventure awaits! The Adventure System core rules allow you to breathe life into any campaign you can imagine for a roleplaying game and are suitable for any genre including alternate history, cyberpunk, fantasy, and science fiction. The core rules include everything you need. You don't have to wait to buy any supplements. In fact, you won't ever have to buy any... [click here for more] |
Idyll Creations |
$9.99
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Mutants. We gamers love mutants, whether they're disgusting spawn of radiation, or villains trafficking with the Gods of Darkness. 'Mutation Generation' is a set of d100 random disgusting mutations, formatted for Savage Worlds, that can alter PCs, wanderers of the post-apocalypse wastelands, dark sorcerers or random victims of supervillains.
Now updated with a new cover and new art inside, with professional... [click here for more] |
Pinnacle Entertainment |
$1.00
|
This is the full version of Ninth World Bestiary 2. Check out the free preview.
The Ninth World teems with life—and most of it is hungry!
The Ninth World is unlike any other fantasy setting: weird, imaginative, dangerous, and often a bit creepy. The creatures of Numenera are no different—and the Ninth World Bestiary 2 gives you over 160 new ones to populate your campaign.... [click here for more] |
Monte Cook Games |
$17.99
|
Uphold your vows to the Tenets of Honor and become a paragon of justice in a broken, cruel world.
The world of Sasara, your home, is broken and depraved. Despots rule over isolated city-states, indifferent to the suffering and squalor of the people. In the shadows of the enigmatic Ruins – the last vestiges of a prosperous era long forgotten – the vile terrorize the innocent few without fear of... [click here for more] |
Sigil Stone Publishing |
$7.20
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The complete tome, at last
The Die Screaming Player's Guide and Director's Guide are now merged into a single volume that includes all content added into the game over the years.
Some things are worse than death. Maybe you’ll live long enough to become one of them.
“Every species can smell its own extinction. The last ones left won't have a pretty time with it. In ten years, maybe less,... [click here for more] |
Bryan Rantala |
$10.00 $2.00
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Welcome to the Breachworld RPG
The Earth is an untamed wilderness, unrecognizable from centuries ago when humanity enjoyed a Golden Age of peace and science. A global disaster produced untold numbers of rips in space and time, collapsing society overnight. Known as Breaches, these portals into our world continue to bring monsters, aliens, and otherworldly environments to Earth. The... [click here for more] |
Jason Richards Publishing |
$1.00
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The long awaited Post Apocalypse gamebook!
Decades ago the world was crushed in a disaster few of the living remember. You know that the key to future survival lies in discovering the truth about the destruction. Your village was burnt to the ground by the Death Skull Gang. Everyone died – except for you. With no weapons or food you wander into the wasteland – where... [click here for more] |
PenguinComics |
$4.95
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Legacy Product This product was created in the early publishing days and may not be of the quality many expect us to produce today.
Ninth World Assassins is the first release of many to come from Knowledge of the Ninth Publishing. This (6x9) 102 page book contains more than just the methods and philosphy of a Ninth World Assassin.
Rather, this book provides much much more... [click here for more] |
Metal Weave Games |
$1.99
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In this issue, the fourth installment of our popular “weapons for every budget and apocalypse” series, we are proud to present more high-tech implements of destruction for your gaming pleasure. There are new laser weapon variants, tools to make an assassin drool, and even a little baby designed to pop the hardest armor and heaviest shields on the Ancient battlefields. So suit up, buckle in, and... [click here for more] |
Skirmisher Publishing |
$0.99
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When a player character wishes to play a mutated animal or plant, he has several choices to make. Animals alone represent a large category but can actually be mammal, reptile, amphibian, avian, or even insect, and plants are no less diverse. Most animals have different types of advantages and disadvantages — some are very strong, while others are very agile, some can fly, some breathe water. Plant... [click here for more] |
Skirmisher Publishing |
$2.99
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The Monster Manual contains seventy-two different monsters designed to be used with the Maximum Apocalypse: The Roleplaying Game rules. It contains brief introductions to these monsters, their motivations, and briefly, how to create them. Use this book to populate your Maximum Apocalypse Wasteland with enemies.
Maximum Apocalypse RPG immerses you in a world suffering from multiple extinction level... [click here for more] |
rockmanorgames |
$12.00
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Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. This issue features a host of tiny tools and toys you... [click here for more] |
Skirmisher Publishing |
$0.99
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Maximum Apocalypse RPG immerses you in a world suffering from multiple extinction level events. The Gamemaster Guide gives you the tools to craft your own apocalyptic adventures. This guide examines how to use the Maximum Apocalypse RPG rules to create environments and formulate your own scenarios. Several premade scenarios are provided in this guide as well so you can start enjoying the game immediately. ... [click here for more] |
rockmanorgames |
$12.00
|
The Rifter® Number Seventy
The Rifter® #70 is about magic, monsters, and strange people and places. There is the Frost Mage and 60+ cold-based spells (all official source material), the Splicers® Technojacker explored in-depth revealing many new powers and abilities (official source material), the City of New Strawn, Kansas, on Rifts® Earth, monsters from the... [click here for more] |
Palladium Books |
$13.95 $7.49
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Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting and boosting the characters’ growing power and expertise. To provide your science fiction game with similar options, this issue describes a system for including equipment of exceptional quality. While your... [click here for more] |
Skirmisher Publishing |
$0.99
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Hunt for lost treasures among the ruins of a bygone age in this roleplaying game inspired by classic pulp tales of Planetary Romance, Sword and Sorcery, and the Wild West. Swords, blasters, and sorcery mix with monsters, robots, and aliens while searching for fortune and adventure amidst danger and intrigue. All this awaits in the desert no-man's land of the distant future. ... [click here for more] |
Precis Intermedia |
$9.95
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Water covers over 70% of Earth’s surface, so it is likely that many adventures will take the occasional aquatic turn. This could happen in the wilds, on the open ocean, or down in inky subterranean depths. Mid-exploration, an evil game master might even open the water valves in an underground tunnel or inundate some ruins below a destroyed dam. A naive player could believe the worst thing about a... [click here for more] |
Skirmisher Publishing |
$0.99
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DeScriptors: A Word Game Micro RPG was first released to the public as part of 2015's Wayne Con, and it has been featured in several episodes of the popular writers' workshop podcast, the Worldbuilder's Anvil, hosted by Jefferey Ingram!
Create characters in a minute. Come up with a handful of encounters, scenarios, or plot twists in five minutes...or even on the fly! Run... [click here for more] |
Tim Bannock |
$4.95
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Calensville Caverns is a location (with the addition several creatures who have called the caverns home) intended to be dropped in to the campaign setting of your choice. While written with a Post-Apocalyptic setting in mind, the descriptions of the various caves and creatures can be easily adapted to the setting of your choice from Fantasy to Sci-Fi.
For centuries, mankind has utilized the natural... [click here for more] |
Pinnacle Entertainment |
$2.00
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Creatures of the Wastelands: Mutational Evolution is a guide to developing a more vibrant post-apocalyptic campaign setting by constructing families of related mutants, and is full of both suggestions and examples of how Game Masters can accomplish this. Mutational Evolution is fully compatible with Mutant Future, as well as Labyrinth Lord and other games that use the familiar... [click here for more] |
Skirmisher Publishing |
$5.99
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The Rifter® Number 51 is a technophile’s dream come true with page after page of high-tech weapons, equipment, cyborgs and vehicle construction rules for Rifts® and symbiotic bio-armor for Splicers®. Plus G.M. tips, material for Beyond the Supernatural™, fiction, coming attractions and lots of news.
The Rifter®... [click here for more] |
Palladium Books |
$6.99
|
Jump on to a train travelling 900 mph through werewolf infested turf to steal cargo. What could possibly go wrong? Find out in Train Job, the latest adventure from Atomic Ninja Studios! It's a dog-eat-dog world after all...
One Shot Wonders
Catch the eighth in the series of monthly one shots from Atomic Ninja Studios, all of which are SWADE compatible and contain everything... [click here for more] |
Atomic Ninja Studios |
$1.99
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After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. Tyrannical wizards, amoral super-scientists, charismatic catalysts, and multifarious mutants battled for wealth, power, and honor. It was ten thousand years of barbarity; ten thousand years of Sorcery & Super Science! ... [click here for more] |
Expeditious Retreat Press |
$7.00
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Cyphers are items of strange or mystical function that originate in the Strange itself. Frequently encountered and used by player characters, cyphers are single-use items that heal, aid attacks, or have cool or unusual effects.
This deck of 120 full-color cards allows GMs and players to randomly generate cyphers on the fly. Twenty item cards describe the physical form the cypher takes, depending... [click here for more] |
Monte Cook Games |
$7.99
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REALMS OF ADVENTURE AVAILABLE AT YOUR FINGERTIPS...
This screen contains three panels with the most common tables and modifiers a GM may need when running Torg Eternity within the Cyberpapacy. The GodNet diagram and security protocols, and the piety system are included. Inside are 16 full-color archetypes and their character sheets, ready for action at a moment’s notice! Characters include the Hacker,... [click here for more] |
Ulisses Spiele |
$9.99
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PROJECT is a role-playing game about heroic guardians of reality.
After a terrible, supernatural disaster the world has been rent asunder and strange things have begun to bleed in all around the edges.
Humanity has recovered to an extent and continues to fight these beings and forces from beyond known as ‘Entities’.
The group PROJECT is at the forefront of humanity’s defence, using... [click here for more] |
Postmortem Studios |
$8.24
|
This booster deck adds specialized cards for the Nile Empire. A re-themed 40 card Drama Deck features unique special effects each round, all of them designed to accentuate the pulp thrills and action of the realm. Ten new Cosm cards increase the variety of effects, adding surprise and mystery. Finally, five new cards are added to the Drama Deck, bringing back some old favorites and adding completely... [click here for more] |
Ulisses Spiele |
$4.99
|
Now published by Precis Intermedia in a revised edition. If you purchased the previous edition, please contact Precis Intermedia for a free update.
In this adventure for Exiled in Eris, the characters are hired by an important nobleman to retrieve a relic. Stolen on the eve of its gifting to a visiting foreign ambassador, a valuable antique blade... [click here for more] |
Precis Intermedia |
$5.95
|
Savage Species: Mutants and Monsters contains statistics for 20 playable races, all mutant in origin. The races in this product are designed to be used in almost any Post Apocalyptic, Sci-Fi, or Horror setting. So prepare your imagination with Savage Species: Mutants and Monsters! ... [click here for more] |
Tricky Troll Games |
$3.00
|
A city is on the verge of great and violent change after rumors spread of its automaton ruler and god succumbing to sickness.
As many in Quendazaem plot to seize power, two of the god’s servants are desperate to reactivate their god and bring order and stability back to the city.
They place their hopes in a group of adventurers who must stave off of death and insanity to seek the means of resurrection... [click here for more] |
Metal Weave Games |
$7.99
|
Generate endless ruins and adventure, in prep or on the fly!
The Numenera Ruin Mapping Engine is one of the most popular features of Jade Colossus: Ruins of the Prior World, the essential GM’s companion for adventure building in the weird and wondrous Ninth World. The 100-card Ruin Deck builds on this feature, letting you quickly and easily generate ruins as you prep for your game, or... [click here for more] |
Monte Cook Games |
$7.99
|
The Thundarena
"You know the law. Two men enter. One man leaves..."
A printable battlemap compatible with any RPG/Dungeon-Crawl game. Use as a standalone gameboard, or combine with any same-scale tileset.
Contents: A set of 20 x 23 maps depicting a post-apocalyptic battle cage, in both day & night. 'Interior' versions provided too.
This map... [click here for more] |
Heroic Maps |
$5.50
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100 HIGH SCHOOL KIDS This list contains 100 different kids you would find in a high school setting. Included is first and last name, gender, class (Freshman, Sophomore, Junior, Senior), and a clique/interest/group that the kid associates with (or is lumped into). Perfect for a variety of modern settings– from light hearted to teen drama to crime, also good for low level supers (particularly... [click here for more] |
Fishwife Games |
$1.00
|
GAZILLIONS of years have passed since the Time of the Flush and the extinction of the vaunted Hoomanrace. Now, After the Wipe, the descendants of cockroaches, snack cakes, worms, and even lowlier things rule the Oith!
Waggle the arcane zazz of hocus pokery, dementalism, smellcasting, holy rolling, danged wrangling, and contanimation! Battle hideous things that want to eat you, risen... [click here for more] |
Mutha Oith Creations |
$19.95
|
The Patchwork Post-Apocalyptic Western Role-Playing Game in which players take the role of Frankenstein creations struggling to build their lives on the post-Atomic frontier world of the Sublime.
In Frankenstein Atomic Frontier we’ve presented a streamlined rulebook, absent of redundant and repeatitive “an rpg is” statements and designed to making starting play as fast as possible.... [click here for more] |
Owlman |
$2.50
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Reclamation is a post-apocalyptic RPG that combines sci-fi, fantasy and survival horror themes with a unique card-based game system. The earth as we knew it is dead. A global pandemic called The Sickness brought an end to the modern age by transforming much of the human race into a mob of bloodthirsty degenerates. Those who succumbed to the disease were driven mad with the desire to fulfill their darkest... [click here for more] |
Architect Games |
$14.95
|