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Maximum Apocalypse RPG GM Guide

Maximum Apocalypse RPG GM Guide


Maximum Apocalypse RPG immerses you in a world suffering from multiple extinction level events. The Gamemaster Guide gives you the tools to craft your own apocalyptic adventures.  This guide examines how to use the Maximum Apocalypse RPG rules to create environments and formulate your own scenarios. Several premade scenarios are provided in this guide as well so you can start enjoying the game immediately. ...   [click here for more]
rockmanorgames  $12.00

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In a Pig's Eye (Godless, Starting)

In a Pig's Eye (Godless, Starting)


A Godless adventure for Starting Characters! Old folks tell children of the scary stories of Hog, a flesh-eating goblin who lives deep beneath the earth. For those who believe the stories, Hog is a nightmarish figure who dispatches blind mutants to the surface to harvest meat and other supplies. Some who have scoffed at the stories discovered their error much too late . . . In a Pig’s...   [click here for more]
Schwalb Entertainment  $1.49

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T2000 v1 Satellite Down

T2000 v1 Satellite Down


Remember that slogan they used to use to entice young sprouts like us into the service, before the recent unpleasentness reinstituted the draft? "Join the army and see the world," wasn't it? At least this time we get to go someplace warm, looking for a fallen star. Seems this Soviet weather satellite decided it was time to come down and picked one of the most remote, out-of-the-way locales...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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Metamorphosis Alpha Roleplaying Game

Metamorphosis Alpha Roleplaying Game


Metamorphosis Alpha—in any edition—stimulates the imagination, encourages keen thinking, and breaks the mold of typical fantasy and science fiction roleplaying games.” — E. Gary Gygax Hobby Games: The 100 Best Green Ronin Publishing A human barbarian cuts through enemies with her sharp blade. A blue-skinned man uses the power of his mind to confuse and evade. A bipedal...   [click here for more]
Signal Fire Studios  $7.99

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T2013- Shooter's Guide: Alternate Arms

T2013- Shooter's Guide: Alternate Arms


The greatest guns that never were... For every gun that becomes a household name, there's one that falls by the wayside of martial history. We all know the famous successes – but what about the weapons that were too expensive, too eccentric, or just too advanced for their time? And what if history had swung a slightly different way to bring one of those lost guns into production instead? Would...   [click here for more]
Game Designers' Workshop (GDW)  $9.99 $5.99

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Rifts® World Book 28: Arzno™

Rifts® World Book 28: Arzno™


Rifts® World Book 28: Arzno – Vampire Incursion Vampires and mercenaries – what more could you ask for? Arzno offers exploration and adventure in the American Southwest, where you will find the Great Trade Road, the Waste, the Grand Canyon, Arzno: city of mercs and magic, and vampires. Unknown to the residents of Arzno, there is a new danger looming: an invasion of the...   [click here for more]
Palladium Books  $10.49

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T2000 v1 Gateway to the Spanish Main

T2000 v1 Gateway to the Spanish Main


This morning I pulled myself up and staggered up the strange ladder onto the deck. It was broad daylight and I wasn't dreaming. I sat down against the bulkhead in gape-jawed astonishment. The deck was rough planks. Above my head fluttered a hundred acres of canvas. The ship had three masts and square sails, and no smoke stack. I pulled myself to the gunwale and clung to the rigging. I was standing...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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Wisdom from the Wastelands Issue #28: Nanotechnology I

Wisdom from the Wastelands Issue #28: Nanotechnology I


Nanotechnology has existed since the late 20th century. At first, the tiny machines were used mostly in medicine and genetic manipulation, but technological advances brought wider application. Many of these breakthroughs helped make the Ancients’ lives easier, but others became microscopic dogs of war, let slip to wreak havoc and destruction. The first in our series on nanotechnology, this issue...   [click here for more]
Skirmisher Publishing  $0.99

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Rifts® World Book 21: Splynn Dimensional Market™

Rifts® World Book 21: Splynn Dimensional Market™


Rifts® World Book 21: Splynn Dimensional Market™ Another fan favorite packed with information about the Splynn Dimensional Market, its merchants, D-Bee slaves and lots and lots of magic items. Splynn Dimensional Market described. 30+ Splynn merchants and key locations in Splynn. Splynn underground, the authorities and NPC characters. 14 alien R.C.C.s; Splugorth...   [click here for more]
Palladium Books  $12.49

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T2000 v1 Bear's Den

T2000 v1 Bear's Den


I'd always thought that when I finally got into the Soviet Union, it would be on a recon for some massive NATO force. Well, there aren't any of those now, and here I am. I thought it would look different, smell bad or something, but I didn't even know we were there until sarge said, "Welcome to the bear's den, lads. This is the Ukraine. Look alive!" He laughed and spat out the piece of burlap he had...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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Ponyfinder - From the Ashes

Ponyfinder - From the Ashes


The world is torn asunder in a final gambit to end the war. The war has ended, and the world along with it, but it does not die, nor do those that inhabit it. The ash stirs, and the people begin to pick themselves up. They would rebuild, From the Ashes. New crafting rules to make the party celebrate the talented artisan. Extreme item customization rules. New class archetypes New equipment New races  New...   [click here for more]
Silver Games LLC  $29.99

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The Rifter® #70

The Rifter® #70


The Rifter® Number Seventy The Rifter® #70 is about magic, monsters, and strange people and places. There is the Frost Mage and 60+ cold-based spells (all official source material), the Splicers® Technojacker explored in-depth revealing many new powers and abilities (official source material), the City of New Strawn, Kansas, on Rifts® Earth, monsters from the...   [click here for more]
Palladium Books  $13.95 $7.49

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Rifts® Merc Ops™

Rifts® Merc Ops™


Rifts® Merc Ops™ All the little extras a mercenary campaign might require: Job broker Merc Ops, bounties and how to collect on them, dealing with the Coalition States, preserving one’s anonymity, merc missions, Techno-Wizard weapons, power armor, and scores of weapons and gear from Northern Gun, Golden Age Weaponsmiths, Wellington, MageFire and others. Mercenary Operations – missions...   [click here for more]
Palladium Books  $10.49

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Rifts® Dimension Book 10: Hades, Pits of Hell™

Rifts® Dimension Book 10: Hades, Pits of Hell™


Rifts® Dimension Book™ 10: Hades, Pits of Hell™ Hades revealed like you never imagined. Demon society, the demon hordes, new demons, Netherbeasts, other monsters, and notable locations and kingdoms are all described in deliciously horrifying detail. Even the demons you may think you know are given updated profiles and information. The Minion War™ begins here with...   [click here for more]
Palladium Books  $12.49

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In Alternate Dimensions

In Alternate Dimensions


The Ninth World can be a weird place, but those realms outside the natural world are even weirder. Navigating a reality of pure sound, a realm with only two dimensions, or a plane where time is inconstant, can be a serious challenge to Numenera characters—and an even greater challenge to Numenera GMs. In Alternate Dimensions gives GMs three critical tools for running adventures in the many alternate...   [click here for more]
Monte Cook Games  $2.99

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T2000 v1 Return to Warsaw

T2000 v1 Return to Warsaw


Return to Warsaw is the first in the Return to Europe series of Twilight 2000 adventures modules. The adventures will take the characters back to the Polish city of Warsaw, east to the city of Lvov in the Ukirane then back to Poland again, this time to Silesia. Although these three Modules are linked, and designed in sequence, each is an independent adventure in and of itself and...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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Wisdom from the Wastelands Issue #50: Artifact Quality

Wisdom from the Wastelands Issue #50: Artifact Quality


Fantasy games thrive on magical weapons and items, giving players something to shoot for — and to shoot with. These are rewards for overcoming obstacles and defeating monsters, both reflecting and boosting the characters’ growing power and expertise. To provide your science fiction game with similar options, this issue describes a system for including equipment of exceptional quality. While your...   [click here for more]
Skirmisher Publishing  $0.99

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Wisdom from the Wastelands Issue #4: New Races

Wisdom from the Wastelands Issue #4: New Races


Even though some post-apocalyptic game worlds have only allowed Humans, mutants, mutant plants, and animals as characters, there has always been room to expand upon this. Mutant Future did an admirable job by introducing androids and other similarly “created” races but not enough to please many players and game masters. With that in mind, this issue of Wisdom from the Wastelands contains...   [click here for more]
Skirmisher Publishing  $0.99

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Zone Bestiary

Zone Bestiary


Here are 40 creatures/danger for you to use in Mutant Year Zero. These creatures are heavily inspired by various creatures from the previous, Swedish-only editions of MYZ.  In addition, you will find encounter tables including creatures from all official MYZ sources as well as this one.  Some of the beasts you can find here: The bizarre Zone Nightmare The lethal feline Silent Killer The depression-inducing...   [click here for more]
Free League Publishing  $3.95

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Dead Reign® Sourcebook 3: Endless Dead™

Dead Reign® Sourcebook 3: Endless Dead™


Endless Dead™ Dead Reign® Sourcebook Three Endless Dead says it all. The zombie hordes grow in number and strangeness. Can humankind survive? Where is the military? What’s next for the survivors of the zombie apocalypse? New types of zombies, including the Walking Mass Grave. New O.C.C.s like the Wheelman and Zombie Hunter. The military, their bases, soldiers...   [click here for more]
Palladium Books  $20.99 $12.49

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T2000 v1 White Eagle

T2000 v1 White Eagle


In White Eagle, powerful forces are struggling to control a nation. The armed might of King Julian of Silesia is matched against the equally powerful economic force of the free city of Krakow. Opposing them both is the Wojsko Ludowa (People's Army) of Father W. Niekarz, whose only weapons are a deep patriotism and the Black Madonna of Czestochowa, a religious icon and a powerful symbol of Polish nationalism....   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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The Rifter® #78

The Rifter® #78


The Rifter® Number Seventy-Eight This issue offers mystery, festering secrets and darkness, villains and adventure. Not to mention dangerous magicks and immortality. The stuff of adventure and unchained imagination. Rifter® #78 Highlights: The Modern Necromancer suitable for use with Nightbane®, Heroes Unlimited™, Ninjas & Superspies™, Chaos Earth®, The Three Galaxies™...   [click here for more]
Palladium Books  $13.95 $7.49

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Wisdom from the Wastelands Issue #35: Terror Weapons

Wisdom from the Wastelands Issue #35: Terror Weapons


During the final wars, various factions came to rely on psychological tactics like terror, rather than conventional bombs, bullets, and energy beams, as their weaponry of choice. Many believed a terrified populace was an unproductive populace, demoralized and ripe for civil unrest, all useful conditions for the terror-users. Sometimes this strategy worked, but other times it backfired so badly the...   [click here for more]
Skirmisher Publishing  $0.99

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Rifts® World Book 23: Xiticix Invasion™

Rifts® World Book 23: Xiticix Invasion™


Rifts® World Book 23: Xiticix Invasion™ One of the strangest and most dangerous alien species on Earth is the Xiticix. Armed with new breeds of aggressive warriors, new weapons and legions of insectoids willing to fight to the death, people are beginning to wonder if they are the next threat to humanity. 9 different types of Xiticix, their hierarchy and society. Xiticix Hive Cities,...   [click here for more]
Palladium Books  $10.49

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Hammer of the Forge™, Volume One: The Cosmo-Knight™

Hammer of the Forge™, Volume One: The Cosmo-Knight™


Hammer of the Forge™ Volume One: The Cosmo-Knight™ Tales of Phase World® & The Three Galaxies™ Imagine the world transformed by magic and dimensional energies ... The fabric of space and time is torn asunder and Earth becomes a nexus – a gateway – to countless alien worlds and the forces of magic and the supernatural. Thus begins the saga of Rifts®....   [click here for more]
Palladium Books  $13.99 $7.99

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Exiled in Eris: Sword & Blaster Fantasy RPG

Exiled in Eris: Sword & Blaster Fantasy RPG


Hunt for lost treasures among the ruins of a bygone age in this roleplaying game inspired by classic pulp tales of Planetary RomanceSword and Sorcery, and the Wild West. Swords, blasters, and sorcery mix with monsters, robots, and aliens while searching for fortune and adventure amidst danger and intrigue. All this awaits in the desert no-man's land of the distant future. ...   [click here for more]
Precis Intermedia  $9.95

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T2000 v1 King's Ransom

T2000 v1 King's Ransom


The Iranian Crown Jewels. For years they rested in the vaults of the Markasu Bank in Tehran, where they backed Iran's legal tender, but when the National Emergency Council governing Iran in mid-1996 abandoned Tehran and retreated to Esfahan, they toll the Crown Jewels with them. In the first half of 1997, the NEC elected to move again, this time from Esfahan to Shiraz. The Iranian Crown Jewels were...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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Dead Reign® Sourcebook 4: Fear the Reaper™

Dead Reign® Sourcebook 4: Fear the Reaper™


Dead Reign® Sourcebook 4: Fear the Reaper™ – A Road Reaper™ Sourcebook This epic, 48 page sourcebook explores the nature of heroes and heroism in the Zombie Apocalypse. It contains the secrets of the fabled heroes who call themselves the Road Reapers, their structure, leadership, missions and purpose, as well as gear, combat notes, and a horrifying new zombie known as the Terror...   [click here for more]
Palladium Books  $13.99 $8.29

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Rifts® Sonic Boom™

Rifts® Sonic Boom™


Rifts® Sonic Boom™ A novel set in the Rifts® RPG world, the first in a trilogy The fabric of space and time is torn asunder and Earth becomes a nexus – a gateway – to countless alien worlds and the forces of magic and the supernatural. 300 years after the Great Cataclysm and the Coming of the Rifts, humankind struggles against inhuman invaders and dark...   [click here for more]
Palladium Books  $7.99

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Rifts® World Book 24: China One

Rifts® World Book 24: China One


Rifts® China One™ – The Yama Kings There is no place on Earth that is more dangerous than Rifts China. The Yama Kings war among themselves in an eight-way battle to conquer all of China. Eight of the ten Chinese planes of Hell have manifestations in China. Elder gods and spirits have returned, ghosts walk the earth, spirits torment everyone and trouble lurks behind every corner. The only...   [click here for more]
Palladium Books  $10.49

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Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV

Wisdom from the Wastelands Issue #48: Unique Superscience Artifacts IV


The unique items in this issue of Wisdom from the Wastelands are so advanced they appear magical to post-apocalyptic peoples. Although intended for use with Mutant Future, these items could easily be used in other science-fiction or fantasy games. Each has a history that will hopefully enrich, inspire, and possibly drive your own gaming story and, if desired, could become a central plot...   [click here for more]
Skirmisher Publishing  $0.99

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Valley of the Misery Machine - Dystopia Rising

Valley of the Misery Machine - Dystopia Rising


Welcome to the Valley of the Misery Machine.<o:p></o:p> The last region book of the Dystopia Rising RPG series, focusing on the valley's east and west of the Misery Bay region. With sections focusing on the wastelands of the Northern Clime, Appaloosa Expanse, Misery Bay, Dominus Columbia, and points in between.<o:p></o:p> Valley of the Misery Machine goes into further...   [click here for more]
Eschaton Media  $4.99

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The Rifter® #74

The Rifter® #74


The Rifter® Number Seventy-Four Explore Rifts Earth and visit a couple of unique wilderness towns. Moorcroft is a town few know about due to the influence of its Hidden Rift (see The Rifter® #73), and has more than its share of Nexus Born and secrets. The Town of Karimyo in the wild lands of the Pecos Empire is another place for adventure. The Rifts® short story,...   [click here for more]
Palladium Books  $7.49

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Splicers®

Splicers®


Splicers is a role-playing game that combines science fiction and horror in a post-apocalyptic setting on a world that could be Earth or a coloney world. The people themselves don't know. What was once a world dominated by humans and advanced civilization is now a world in ruins. The once great cities are shattered ruins or being torn down and terraformed into lush forests. The few cities that...   [click here for more]
Palladium Books  $26.99 $15.99

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Burger Wars! (DCC)

Burger Wars! (DCC)


An Umerican Adventure of Tasty Treachery for 3+ Level Characters Welcome to Oniontown! Oniontown is the inhabited remains of a once sizable pre-cataclysm city. For decades the Buddy O’Burger cult has claimed dominion here but now a dreadful curse and formidable rivals threaten to upset their reign and tear the city apart! Will you aid the O’Burger cult in restoring order to the city? Will...   [click here for more]
Shield of Faith Studios  $4.49

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Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons

Wisdom from the Wastelands Issue #21: High-Tech Melee Weapons


Although most Ancients considered melee weapons like swords, axes, maces, spears, and even exotic ranged weapons such as bolas and shuriken to be archaic, some did practice the use of such weapons, and there were inevitably high-tech versions of them. This issue deals with these modern melee weapons, describes alternate methods of creating them, and introduces some new weapons.  Wisdom from the...   [click here for more]
Skirmisher Publishing  $0.99

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Crawling Under A Broken Moon fanzine issue #3 (DCC)

Crawling Under A Broken Moon fanzine issue #3 (DCC)


Welcome to the third issue of Crawling Under A Broken Moon, a fanzine dedicated to bringing gonzo post apocalyptic content for the Dungeon Crawl Classics RPG from Goodman Games. In this issue you will discover the following: Rules and tables for generating post apocalyptic 0-level characters The Mall Maul: A post apocalyptic 0-level funnel adventure set in the ruins of an abandoned mall For...   [click here for more]
Shield of Faith Studios  $0.59

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The Octopi of the Ninth World

The Octopi of the Ninth World


The Secrets of a Billion-Year Empire If the seas have a ruler, it is the octopus. Their empire has outlived the eight Prior Worlds and spans the world’s oceans—all ruled by their queen. Discover the secrets of the Ninth World’s most ancient and, though it is known to few, pervasive cultures. Face off against the aggressive octopi of the Bay of Peyclin, who are secretly building an army to invade...   [click here for more]
Monte Cook Games  $2.99

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Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III

Wisdom from the Wastelands Issue #44: Unique Superscience Artifacts III


Following a theme begun in Wisdom from the Wastelands Issues #39 and #42, this issue of Wisdom from the Wastelands focusing on superscience artifacts coalesces around things alien — whether otherworldly, extra-planar, or just plain weird. Whether derived from myth, history, fiction, fantasy, or real life, weapons and armor, personal objects, vehicles and buildings can all become iconic,...   [click here for more]
Skirmisher Publishing  $0.99

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Mutant Bestiary One

Mutant Bestiary One


What a freak show! Keep your post-apocalyptic game players on the edge of their seats with 173 all new creatures from Abhorra to Ziagota. Your players are gonna ask “Now what the hell is that!?” Welcome to the much anticipated Mutant Bestiary One! Have your Mutant Epoch players seen it all? Looking for more than the 104 monsters found in the...   [click here for more]
Outland Arts  $9.99

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Rifts® Dimension Book™ 7: Megaverse® Builder™

Rifts® Dimension Book™ 7: Megaverse® Builder™


Rifts® Dimension Book™ Seven: Megaverse® Builder™ Carl Gleba, author of the popular Phase World®: Three Galaxies™, has created a sourcebook and guide to help Game Masters create their own alien dimensions and worlds. A great tool for G.M.s and fun for players. Rules, suggestions and tables for generating dimensions. Dimensional anomalies and other strangeness. The...   [click here for more]
Palladium Books  $8.49

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Creatures of the Wastelands: A Menagerie of Mutants and Mutations

Creatures of the Wastelands: A Menagerie of Mutants and Mutations


Do you need more monsters and mutations for your post-apocalyptic, sci-fi, or fantasy game? If so, Creatures of the Wastelands: A Menagerie of Mutants and Mutations is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar "Basic D&D" rules introduced in the 1970s - this revised and expanded edition of...   [click here for more]
Skirmisher Publishing  $7.99

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Gun Station Gamma

Gun Station Gamma


Missing dig teams. A fabled stronghold. An insidious peril.  Someplace in the dunes, near a dead city of the oldsters, stands Gun Station Gamma, once more emerging from the shifting sands. The intrepid excavators set out to investigate the fabled gun emplacement, having heard rumors of missing dig teams being taken there, of the vile humanoid occupants, of heartless slavers, and a great trove of relic...   [click here for more]
Outland Arts  $4.99

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Creatures of the Tropical Wastes (Mutant Future)

Creatures of the Tropical Wastes (Mutant Future)


Do you need more monsters and mutations for your postapocalyptic, sci-fi, or fantasy game? If so, Creatures of the Tropical Wastes is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic" role-playing game rules introduced in the 1970s - this collection includes: * A Foreword by...   [click here for more]
Skirmisher Publishing  $4.99

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Wisdom from the Wastelands Issue #5: Domesticated Creatures

Wisdom from the Wastelands Issue #5: Domesticated Creatures


With the huge variety of life, domesticated creatures in Mutant Future come in all shapes and sizes. Some are harmless, some are inherently dangerous, and some become so when they are not tended and become feral. This issue of Wisdom from the Wastelands contains 10 new creatures that the people of the post-apocalyptic wastes have relationships with and make use of in various ways. This...   [click here for more]
Skirmisher Publishing  $0.99

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Savage Rifts: Archetypes Set 1 (SWADE Edition)

Savage Rifts: Archetypes Set 1 (SWADE Edition)


Get to the action faster using our “print and play” pregenerated Archetype characters, now including an Advancement track! These ready-to-play archetypes for Savage Rifts® are formatted in character sheet format, feature expanded rules references, background information, and include the following: Cyber-Knight Glitter Boy Juicer Ley Line Walker Mind Melter City Rat This product requires the Savage...   [click here for more]
Pinnacle Entertainment  $4.99

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Wisdom from the Wastelands Issue #18: Robots Part 3

Wisdom from the Wastelands Issue #18: Robots Part 3


Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended...   [click here for more]
Skirmisher Publishing  $0.99

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Numenera Creature Deck

Numenera Creature Deck


Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat. This deck contains 99 of the most commonly encountered creatures in the Ninth World, drawn from both the Numenera corebook and The Ninth World Bestiary. When you need to build an encounter (either when prepping your game or at the gaming...   [click here for more]
Monte Cook Games  $7.99

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Rifts® Sourcebook Four: Coalition Navy™

Rifts® Sourcebook Four: Coalition Navy™


Rifts® Coalition Navy™ A companion to Rifts® Coalition War Campaign & Lone Star™ The rise and development of the CS Navy that polices and protects the waterways of the old American Empire. The Sea SAMAS, Trident power armor and SCUBA body armor. Warships, submarines, aircraft and weaponry. Monsters of the deep, found in the Great Lakes. The history of the...   [click here for more]
Palladium Books  $8.49

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T2000 v2 American Combat Vehicle Handbook

T2000 v2 American Combat Vehicle Handbook


American Combat Vehicle Handbook supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More then 60 vehicles are represented(only 11 repreated from the basic game), ranging from the latest variations on the M1 Abrams to the M42 Duster 40mm self propelled antiaircraft vehicle. vehicles include four verions of the Bradley IFV, the M151 Jeep, M42 Duster,...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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