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Following a theme begun in Wisdom from the Wastelands Issues #39 and #42, this issue of Wisdom from the Wastelands focusing on superscience artifacts coalesces around things alien — whether otherworldly, extra-planar, or just plain weird. Whether derived from myth, history, fiction, fantasy, or real life, weapons and armor, personal objects, vehicles and buildings can all become iconic,... [click here for more] |
Skirmisher Publishing |
$0.99
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What a freak show!
Keep your post-apocalyptic game players on the edge of their seats with 173 all new creatures from Abhorra to Ziagota. Your players are gonna ask “Now what the hell is that!?”
Welcome to the much anticipated Mutant Bestiary One!
Have your Mutant Epoch players seen it all? Looking for more than the 104 monsters found in the... [click here for more] |
Outland Arts |
$9.99
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Do you need more monsters and mutations for your post-apocalyptic, sci-fi, or fantasy game? If so, Creatures of the Wastelands: A Menagerie of Mutants and Mutations is what you are looking for! Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar "Basic D&D" rules introduced in the 1970s - this revised and expanded edition of... [click here for more] |
Skirmisher Publishing |
$7.99
|
Rifts® Dimension Book™ Seven: Megaverse® Builder™
Carl Gleba, author of the popular Phase World®: Three Galaxies™, has created a sourcebook and guide to help Game Masters create their own alien dimensions and worlds. A great tool for G.M.s and fun for players.
Rules, suggestions and tables for generating dimensions.
Dimensional anomalies and other strangeness.
The... [click here for more] |
Palladium Books |
$8.49
|
With the huge variety of life, domesticated creatures in Mutant Future come in all shapes and sizes. Some are harmless, some are inherently dangerous, and some become so when they are not tended and become feral. This issue of Wisdom from the Wastelands contains 10 new creatures that the people of the post-apocalyptic wastes have relationships with and make use of in various ways.
This... [click here for more] |
Skirmisher Publishing |
$0.99
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Do you need more monsters and mutations for your postapocalyptic, sci-fi, or fantasy game? If so, Creatures of the Tropical Wastes is what you are looking for!
Fully compatible with Mutant Future - as well as Labyrinth Lord and other games that use the familiar and easy-to-use "Basic" role-playing game rules introduced in the 1970s - this collection includes:
* A Foreword by... [click here for more] |
Skirmisher Publishing |
$4.99
|
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
This deck contains 99 of the most commonly encountered creatures in the Ninth World, drawn from both the Numenera corebook and The Ninth World Bestiary. When you need to build an encounter (either when prepping your game or at the gaming... [click here for more] |
Monte Cook Games |
$7.99
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Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. In this third installment of four robot-themed issues there are eight new robots, as well as several new accessories, a new weapon, and a new form of locomotion. Only a few of the machines in this article have precise dimensions; the examples here are intended... [click here for more] |
Skirmisher Publishing |
$0.99
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Missing dig teams. A fabled stronghold. An insidious peril.
Someplace in the dunes, near a dead city of the oldsters, stands Gun Station Gamma, once more emerging from the shifting sands. The intrepid excavators set out to investigate the fabled gun emplacement, having heard rumors of missing dig teams being taken there, of the vile humanoid occupants, of heartless slavers, and a great trove of relic... [click here for more] |
Outland Arts |
$4.99
|
The latest installment in our popular series on leading edge military technology and combat rules, this issue brings five deadly weapon systems and several new combat “conditions” to your gaming table. As a warning, Mutant Lords should use this equipment with care — some of these systems are extremely powerful. Even those weapons that do not appear lethal can devastate specific target... [click here for more] |
Skirmisher Publishing |
$0.99
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Radiation. For many in a post-apocalyptic world, the word conjures burning thoughts of flesh-corrupting terror; for others, the tingling aura of mutation-granting nirvana. In the core Mutant Future rules this damage/mutation mechanic is cut and dried: you get crispy and a roll to save — fail enough times you get dead or sprout something. This first installment of a two-part series makes things... [click here for more] |
Skirmisher Publishing |
$0.99
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As one of technology’s four horsemen, radiation is an important factor in post-apocalyptic and sci-fi games: hazard, theme, bringer of mutation, waster of civilizations. The game mechanics assume a single kind of radiation, which reacts in a single way with the human, animal, or mutant plant body. But in real life, this isn’t the case. Radiation comes in different forms, with different intensities... [click here for more] |
Skirmisher Publishing |
$0.99
|
Rifts® Coalition Navy™
A companion to Rifts® Coalition War Campaign™ & Lone Star™
The rise and development of the CS Navy that polices and protects the waterways of the old American Empire.
The Sea SAMAS, Trident power armor and SCUBA body armor.
Warships, submarines, aircraft and weaponry.
Monsters of the deep, found in the Great Lakes.
The history of the... [click here for more] |
Palladium Books |
$8.49
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American Combat Vehicle Handbook supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More then 60 vehicles are represented(only 11 repreated from the basic game), ranging from the latest variations on the M1 Abrams to the M42 Duster 40mm self propelled antiaircraft vehicle. vehicles include four verions of the Bradley IFV, the M151 Jeep, M42 Duster,... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Rifts® World Book 22: Free Quebec™
This World Book contains a wealth of information about Free Quebec, Glitter Boys and notable people and places.
Overview of Free Quebec and its military.
6 Quebec Military O.C.C.s including variant Glitter Boy Pilots.
6 types of Glitter Boys plus the Glitter Boy Sidekick.
Pale Death SAMAS and other Quebec power armor.
Free... [click here for more] |
Palladium Books |
$12.49
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Welcome to the second issue of Crawling Under A Broken Moon, a fanzine dedicated to bringing gonzo post apocalyptic content for the Dungeon Crawl Classics RPG from Goodman Games.
In this issue you will discover the following articles:
The Mutant A racial class about those who have been “blessed” by the twisted earth
Cirque de Bizarre Making mutants out... [click here for more] |
Shield of Faith Studios |
$0.59
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Robots are just as important to Mutant Future as biological creatures. They can be antagonists, sources of information, or even slave labor. This is the first of four robot-themed issues, and presents eight new robots, as well as several new weapons and accessories. Only a few of the robots in this article have precise dimensions; the examples here are intended as types, not specific... [click here for more] |
Skirmisher Publishing |
$0.99
|
In real life, we take plants for granted. Stretching out on the grass on a summer’s afternoon, leaning back against a gnarled oak with a good book (or your favorite device), watching the kids twirl the tire swing slung from a sturdy branch — these things don’t happen in Mutant Future. The grass spits acid, the oak bites, and … it is better not knowing what’s going to happen with that... [click here for more] |
Skirmisher Publishing |
$0.99
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Rifts® Dimension Book™ Eight: Naruni™ Wave Two
The Naruni are back! They have returned to Rifts Earth and are offering a new array of weapons, armor and vehicles, not to mention looking to give the Coalition States some payback for ousting them from the planet.
32 new Naruni weapons and explosives.
11 new suits of body armor and armor accessory packs.
25 new power armor... [click here for more] |
Palladium Books |
$8.49
|
Water covers over 70% of Earth’s surface, so it is likely that many adventures will take the occasional aquatic turn. This could happen in the wilds, on the open ocean, or down in inky subterranean depths. Mid-exploration, an evil game master might even open the water valves in an underground tunnel or inundate some ruins below a destroyed dam. A naive player could believe the worst thing about a... [click here for more] |
Skirmisher Publishing |
$0.99
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A Godless adventure for Novice Characters!
The Grand Fleet of the Party King has come to town, promising a life of plenty and unlimited pleasures for those permitted to join. But from all the desperate petitioners, the Party King takes only a lucky few. And even these soon find that life in the Grand Fleet holds more terror than pleasure, as plenty in post-Cataclysm comes at a high price.
Dancing... [click here for more] |
Schwalb Entertainment |
$1.49 $1.04
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Although some might treat plants as a monotony of greenery and stalks, there is actually a great deal of variety within their kingdom. The previous two issues in our plant series discussed organisms derived from a more “normal” botany, and this one takes a flying leap into the wa-hoo aspects. There are many weird and wonderful things you can do to play with this diversity, from alien plants, to... [click here for more] |
Skirmisher Publishing |
$0.99
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War...War always stays the same.
Apocalypse Metropolis is a horror/post-apocalyptic battlemap and tokens series, featuring hundreds and hundreds of JPGs and PNGs for you to build your own sandbox sprawling urban wastelands--including many ready to play maps.
Part 1 City Limits contains base elements focused on the inner city, and its savage inhabitants. With this you will... [click here for more] |
Nicky G |
$9.99
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Fine Old World craftsmanship...
The bolt-action rifle was the infantry rifle of choice for the first decades of the 20th century; the assault rifle for the last. Between these two eras, though, a different and lethal breed of firearm ruled the battlefield. No plastic-clad poodle-shooters or effete science fiction props, the battle rifles of the early Cold War were solid, sturdy, and lethal. For... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
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Excalibur. Mjolnir. Aegis. The Millennium Falcon. The Eiffel Tower. A red shirt. A sonic screwdriver. The Horn of Roland. The Spear of Destiny. Whether from myth, history, fiction, fantasy, or actual real life, weapons and armor, personal objects, vehicles and buildings all can become iconic, even legendary and use such advanced technology that they appear to be magical. Wisdom from the Wastelands’... [click here for more] |
Skirmisher Publishing |
$0.99
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Fantasy has spells and potions to heal injuries and resurrect the dead. Science fantasy has similar ways of curing what ails, but through technology. Although the Mutant Future core book describes a plethora of drugs, there were only a handful of medical devices available as technological treasure. This issue provides several new pieces of medical equipment that Mutant Lords can use as rewards,... [click here for more] |
Skirmisher Publishing |
$0.99
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Updated to Version 4 on 4/19/2022 with several advanced features. Video explanation of the updated functionality: https://youtu.be/jSA8358ej_4 The Savage Rifts® Character Folio is revised and updated for SWADE and the latest version of Savage Rifts, with form-fillable fields on practically every page. Inside you'll find a character sheet and multiple options to optimize your character's... [click here for more] |
Pinnacle Entertainment |
$4.99
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Mutant Year Zero: Mythic Artifacts
Pew Pew!
This supplement contains 26 new unique artifacts for Mutant: Year Zero, inspired by Forbidden Lands (with special effects, drawbacks and artifact dice) and by the Geek culture. Could you recognize all the movies, novels and videogames that inspired these artifacts?
PDF Formats Included:
US Letter
US... [click here for more] |
Free League Publishing |
$1.95
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Robots are just as important to Mutant Future as are biological creatures. They can be antagonists, sources of information, or even slave labor. In this fourth installment of author Derek Holland’s robot-themed issues there are new forms of locomotion, new accessories and weapons, and some additional rules.
Wisdom from the Wastelands is dedicated to providing useful information,... [click here for more] |
Skirmisher Publishing |
$0.99
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No matter what your choice of post-apocalyptic game, plants usually get the hind bud. And, unfortunately, Mutant Future is no exception. Although the core rulebook has example mutant plants and many plant mutations, there just are not enough of either. This is especially true considering that our world has many more plants than animals.
Wisdom from the Wastelands is dedicated... [click here for more] |
Skirmisher Publishing |
$0.99
|
Rifts® World Book 18: Mystic Russia™
Russian mythology and magic come to life in this fan favorite Rifts® World Book. The book includes all kinds of demons, monsters, new magic character classes (O.C.C.s), and nine different types of Wanderers – some of whom are adventurers, others mystics and mages, some psychics and one is even a beguiling shape-shifter. Plus more background about Russia... [click here for more] |
Palladium Books |
$10.49
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Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted! An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the... [click here for more] |
Skirmisher Publishing |
$0.99
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This issue presents technologies and items for making Mutant Future weapons more lethal and combat more colorful. These additions include expanded range rules, new ammunition types for both modern firearms and archaic missile weapons, and many new ways for your group to satisfy their inner gunsmiths.
Wisdom from the Wastelands is dedicated to providing useful information, game content,... [click here for more] |
Skirmisher Publishing |
$0.99
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Dark Places™
Dead Reign® Sourcebook Two
Secrets of survival, including using railroad tracks and the urban underground to travel unseen and undetected by zombies.
Worm Meat, Bug Boy, Sewer Crawler and Impersonator Zombies.
“Live Bait” zombie lures with human beings as bait.
Traveling the rails and boxcar encounter tables.
Traveling sewer tunnels, steam... [click here for more] |
Palladium Books |
$16.99 $9.99
|
Imagine — barely 50 years ago — pulling out your smart phone in Dallas to take a selfie as President Kennedy passed by. The technology people casually sit on today might have gotten you disappeared by an alphabet agency, for possessing alien devices and/or photobombing by the Grassy Knoll gunman. A hundred years ago, talking into your hand could have landed you in an asylum. Three centuries ago,... [click here for more] |
Skirmisher Publishing |
$0.99
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Rifts® Adventure Sourcebook
The Vanguard™ & the Chi-Town ‘Burb of Firetown™
The fourth of several adventure sourcebooks set in and around the Chi-Town ‘Burbs. The latest facts and information on the Coalition States’ dark history – the secret society of pro-CS sorcerers known as The Vanguard.
Overview and history of the Vanguard.
Vanguard... [click here for more] |
Palladium Books |
$4.99
|
The Heavy Weapons Handbook finishes what Infantry Weapons of the World started, by rating over 170 rocket launchers, grenade launchers, antitank and antiaircraft missle launchers, towed field, antitank, and antiaircraft guns, grenades, mines and other support weapons for Twilight: 2000. Infantry units armed only with rifles and machineguns are only half equipped, the Heavy Weapons... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
A compendium of Factions, Locations and NPCs for your Players to contend with.
The Fragged Empire: Antagonist Archive 1 explores the darker, corners of the Habrixis Sector and the Haven system. Including factions, locations, Mechonids, pirates, feral Nephilim and spacecraft write ups and stats.
140 page.
25+ Factions.
5 Locations.
40+ NPC Traits and Variations.
90+ NPC Characters... [click here for more] |
Design Ministries |
$19.00
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A Godless adventure for Novice Characters!
Last One Standing is an adventure for novice characters in which they must navigate the perils posed by three violent, bloodthirsty gangs. There are likely many ways for the group to complete the adventure: perhaps by choosing one gang to support against the other two, or by finding some creative way to prevent the impending fight from impacting... [click here for more] |
Schwalb Entertainment |
$1.89
|
Cyberpunk Urban Nights Battlemap. SIZE: 36 x 36 inches. 300 dpi quality.
VTT files included to play on Roll20 and similar and also high quality PDF for printing.
... [click here for more] |
Lion Banner Games |
$3.90 $2.34
|
The NATO Combat Vehicle Handbook, like its predecessors (the American Combat Vehicle Handbook and the Soviet Combat Vehicle Handbook), supplements and extends the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules. More than 60 vehicles are represented, from more than six nations (France, Germany, Great Britian, the Netherlands, Turkey, Austria and... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
The Eclipse Phase Core Hack Pack contains:
Eclipse Phase cover, chapter-opening, and other artwork as 150DPI images. (31 Photoshop files)
Morph and Character artwork. (22 Photoshop files)
Other Gear and Logo images (12 Photoshop files)
All of the material in the hack pack is made available under a Creative Commons Attribution- Noncommercial-Share Alike 3.0 Unported License. You're free... [click here for more] |
Posthuman Studios |
$9.99
|
White Hats and Black Rifles
Since its inception in the early years of the Cold War, the M16 has become one of the most ubiquitous assault rifles in the world. In American service, its longevity is unmatched by any other rifle - and precious few other infantry weapons. Its modularity enables both civilian and military users to adapt it to a wide variety of roles, from long-range competition to intense... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99 $5.99
|
Adventure and Exploration Await!
Grab your gasmask, your knee pads, crossbow and blade! Suit up into your junk armor and survival packs and get ready to dive into a world of high adventure. Welcome to the Crossroads Region!
It is the year 2364. The Tainted Sea continues to recede, exposing patches of the former megalopolis of Los Angeles. Few areas in the... [click here for more] |
Outland Arts |
$16.99
|
DeScriptors: A Word Game Micro RPG was first released to the public as part of 2015's Wayne Con, and it has been featured in several episodes of the popular writers' workshop podcast, the Worldbuilder's Anvil, hosted by Jefferey Ingram!
Create characters in a minute. Come up with a handful of encounters, scenarios, or plot twists in five minutes...or even on the fly! Run... [click here for more] |
Tim Bannock |
$4.95
|
Our Last Best Hope is a game about a crew of people on a mission to save Humanity from a terrible Crisis.
Our Last Best Hope is GM-less, no prep tabletop roleplaying game for three (3) to five (5) players that takes about two hours to play. During the game, you and your friends will play through a classic disaster movie, like Sunshine, Deep Impact,The Core, or Armageddon,... [click here for more] |
Magpie Games |
$9.99
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NUCLEAR FIRE HAS CONSUMED THE WORLD in this 5th Edition OGL campaign setting sourcebook for apocalyptic science fiction roleplaying!
This alernate timeline of Hypercorps 2099 has been wracked by atomic weapons, the surface of the Earth raised and nearly devoid of life. Recently miraculous events have made the world a bearable place for those who hid below in underground shelters... [click here for more] |
Legendary Games |
$19.99
|
Finding this Hughes guy is certainly going to be a trick. For all we know he looks nothing like this picture we've got, and every indication is that he has barricaded himself into a personal fortress which makes Crystal Mountain look easy. Not only that, Caldwell has us under specific orders not to grease the guy, just to capture him. Caldwell mentioned something about slow torture for all of us if... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
YOU ARE IN ERROR. NO ONE IS SCREAMING. THANK YOU FOR YOUR COOPERATION.
A ROLEPLAYING CLASSIC BACK IN PRINT AFTER 10 YEARS Over 150,000 copies sold New edition COMPLETELY UPDATED for a more paranoid era
The Computer is your Friend!
PARANOIA is an award-winning role-playing game set in a darkly humorous future ruled by a well-meaning but deranged computer.
The Computer... [click here for more] |
Mongoose |
$9.99
|
The Nautical/Aviation Handbook is intended to supplement and extend the basic vehicle listing provided with the 2nd edition Twilight: 2000 rules, and to provide an extension to the rules for aircraft. The Nautical/Aviation Handbook includes eight new water craft, ranging from the Hayes Barracuda (a two-man minisub) to the SAR-38 (a 12-man light reconnaissance patrol boat). In addition... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|