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Thoughts on Forging in the Dark

Thoughts on Forging in the Dark


Thoughts on Forging in the Dark is a guide to making and modifying games using the Forged in the Dark tabletop roleplaying game system. Originally written for Blades in the Dark by John Harper, the Forged in the Dark engine has been adapted for use by  Scum and Villainy, Band of Blades, and many indie games.  This is a guide for anyone...   [click here for more]
Small Cool Games  Pay What You Want

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Motif Toolkit SRD (Motif Open License Reference)

Motif Toolkit SRD (Motif Open License Reference)


Open License Motif SRD As requested, an open license system reference document for Built Using the Motif Framework tools and Runs On Motif licensed games! Create your own system neutral tools or brand new TTPRGs based on Motif! Uses the very open terms of the Creative Commons Attribution license. You may create and publish your own Motif products, as a fan or as a publisher,...   [click here for more]
Thought Police  Pay What You Want

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Structured Free Association Story Plot Method

Structured Free Association Story Plot Method


Do you want to write better role playing game story plots? Don't have much time but would like to have engaging storylines for your players to explore? Key highlights: Harness your full personal capability using keyword association Write fast - as quickly as in 10-15 minutes from scratch to gaming table Be more varied than ever - avoid cliched anti-climatic story arcs How to run...   [click here for more]
ThinkDifferent  Pay What You Want

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Fate Accelerated/Core Conversion Guide

Fate Accelerated/Core Conversion Guide


Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-versa? This handy guide from one of the Fate system's originators gives you perspectives and methods to make the conversion process a snap. Inside you'll find: An overview of the differences between the Core and Accelerated defaults for Fate Core. A method for converting skills...   [click here for more]
Evil Hat Productions, LLC  Pay What You Want

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Setting Notebook

Setting Notebook


This invaluable tool guides an aspiring setting creator to include all the design elements they need. Expanding upon the Genesys Core Rulebook setting sheet, this form fillable pdf provides a place to take down notes on every detail. We offer our advice on what to consider when brainstorming, and encourage your creativity. In addition, the notebook includes: Checklists of all published Genesys skills...   [click here for more]
EDGE Studio  Pay What You Want

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24XX SRD

24XX SRD


24XX is the free version of the rules used by the 2400 series of RPGs. The SRD is released under a Creative Commons Attribution 4.0 license. Materials include: Plain text system reference document (SRD) PDF versions for layout reference Affinity Publisher version for use as template Vector logo usable in 24XX compatible...   [click here for more]
Pretendo Games  Pay What You Want

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Adventure Design in Practice

Adventure Design in Practice


Adventure Design in Practice is a structured analysis on my upcoming next adventure that will hit the gaming table with my regular group in three days from the time of writing this. It is my personal preparation work in a documented format with designer notes in a classic game master guide style. I analyze collaborative storytelling and how it can be fused with more linear story design....   [click here for more]
ThinkDifferent  Pay What You Want

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Elegant Encounter Design

Elegant Encounter Design


Encounters are the motor of your storytelling. The way they are structured contributes the most to your table top experience. I've compiled a collection of design principles for encounters using my business consultancy skillset. It's been refeshing to deploy those practices to role playing domain and I feel it has given me a new angle to the subject in general. Key highlights and learning include:...   [click here for more]
ThinkDifferent  Pay What You Want

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20 Min Prep Time Method

20 Min Prep Time Method


Are you tired of having to memorize pages and pages of tedious information just to run a small dungeon? Or maybe tired of writing down names for a zillion NPCs just to get your players through a market area? Yeah, me too.  I hate memorizing stuff, and I hate prep work that's too long, so in the course of 25 years, I've learned a thing or two on how to prep, what to prep, and what to leave to the...   [click here for more]
Steampop Games  Pay What You Want

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Fate Plus #2—Supers (PDF)

Fate Plus #2—Supers (PDF)


You're a superhero. Save the world! In this issue you will find: How to create your own supers adventures in Fate; How to create interesting supers characters; How to modify Fate rules and new ideas for rules and mechanics; Premade Player characters and NPCs to start playing quickly; New superpowers using the Venture City rules. Fate Plus...   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #3 - Martial Arts (PDF)

Fate Plus #3 - Martial Arts (PDF)


Your next move can be deadly. In this issue you will find: Martial Styles in Fate; Create groups, gangs and factions; Define your combat style using Fate rules; Create martial arts as extras. Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new rules for Fate Core and FAE (Fate Accelerated)....   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #4 - Apocalypse (PDF)

Fate Plus #4 - Apocalypse (PDF)


The apocalypse has arrived. You are going to survive? In this issue you will find: Rules for zombie apocalypse, infection, cure, etc .; Rules for a nuclear wasteland: radiation, radioactive consequences, etc .; Rules for alien invasion; Rules to stocking and spend resources. Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new...   [click here for more]
Pluma Press  Pay What You Want

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Questions Without Answers

Questions Without Answers


What can change a person's very nature? How can the broken be made whole? What does it mean to be a hero? In a world where most people still dismiss genre fiction as ‘trash’ or ‘pulp,' it should be no surprise that role playing games don’t have a reputation for literary value. And, to be fair, I can understand why: most...   [click here for more]
Larcenous Designs, LLC  Pay What You Want

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OSR Rosetta Stone

OSR Rosetta Stone


OSR Rosetta Stone So many versions of dungeons and dragons! Wouldn't it be easy if there was a one page conversion guide? There is! It's PWYW! check it out.  ...   [click here for more]
Hack & Slash Publishing  Pay What You Want

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Fate Plus #1—Horror (PDF)

Fate Plus #1—Horror (PDF)


Do not close your eyes now. The horror is here. In this issue you will find: How to create your own horror adventures in Fate; How to create interesting characters for horror adventures; How to modify Fate rules and new ideas for rules and mechanics; Premade Player characters and NPCs to start playing quickly; An adventure seed for you to play with your group. Fate...   [click here for more]
Pluma Press  Pay What You Want

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Fate Plus #5—Espionage (PDF)

Fate Plus #5—Espionage (PDF)


You are trained to be the best. To do the impossible ... and you can not fail. In this issue you will find: How to build secret agencies; How to create conflicts between secret organizations; How to create spy characters in Fate; How to create missions and adventures using the Fate Fractal rule; How to play spy style from the 1990s. Fate Plus is...   [click here for more]
Pluma Press  Pay What You Want

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Realm of Aquilae Mapping Guide (unisystem)

Realm of Aquilae Mapping Guide (unisystem)


What is This? This guide was a tool I created as a visual reference while I mapped out the Realm of Aquilae. While the software tool I am using to produce this massively-ambitious project is enormously useful, I find that sometimes, there are so many options, that I need some way of making sense and keeping track of it all, and more to the point, of how I make use of the tool. Thus,...   [click here for more]
Infinium Game Studios  Pay What You Want

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Fate Plus #6—Space Colony (PDF)

Fate Plus #6—Space Colony (PDF)


Exploring the unknown. This product contains files in PDF, EPUB and MOBI format. In this issue you will find: How to create space colonization campaigns; How to create an interactive space colony; New rules: dramatic actions; Microbial Life in Space. Fate Plus and Fate Adventures is a monthly zine that creates new ideas,...   [click here for more]
Pluma Press  Pay What You Want

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Medieval Civilization Generator

Medieval Civilization Generator


Tired of samey and tropey medieval civilizations and societies in your realistic or fantasy RPGs? With this generator, based on actual theories of political development, you can generate entirely unique, detailed societal structures, governments, and conflicts which are entirely realistic, but may have never occurred in the real world. You may create civilizations appropriate to your world’s equivalent...   [click here for more]
Currentpattern  Pay What You Want

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Battle Force - Scorpion's Lair

Battle Force - Scorpion's Lair


This suplement is a Narrative Campaign for the miniature's skirmish game, BATTLE FORCE.  Play as the UN forces, or troops loyal to the International Terrorist, the Red Scorpion, in this thrilling 4 mission 'learn to play' campaign. A default BATTLE FORCE is included along with blank unit rosters and templates. The main rule book is required for play. ...   [click here for more]
Bald Guy Games  Pay What You Want

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Fate Adventures #1—The Search (PDF)

Fate Adventures #1—The Search (PDF)


Will you survive? This is a generic frame in which the GM can create a survival adventure in the apocalyptic style. It focuses on a group of people—the players’ characters—seeking provisions for a community. It is interesting to use the rules for Resources that were published in Fate Plus # 4—Apocalypse in the article Take Everything You Can! as a...   [click here for more]
Pluma Press  Pay What You Want

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Symbaroum - Balanced Combat Resistance

Symbaroum - Balanced Combat Resistance


Included in the Symbaroum Core Rulebook is a simple template for designing suitable challenges for a group of newly created player characters. Here follows a more detailed model on what the GM should keep in mind when designing combat challenges, based on the player characters’ Competence Level and the intended Difficulty of the fight. This document ends with a list of pre-made...   [click here for more]
Free League Publishing  Pay What You Want

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Fate Adventures #2—The Heart of Fire (PDF)

Fate Adventures #2—The Heart of Fire (PDF)


Are you ready for steampunk action? The Heart of Fire is a steampunk adventure set in the Old West (19th century). Several steam powered machines, including conscious automata, are part of daily life. The rise of cities collided with the traditions of indigenous tribes. Disputes over territory are constant. Justice is maintained by the Sheriff and Patrolmen (PCs),...   [click here for more]
Pluma Press  Pay What You Want

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You + 1000 Stories

You + 1000 Stories


This single page sums up how to use my simple 1000 Stories rules with the setting from You - The RPG of Tomorrow. The You booklet is needed to fully understand how adventures work in that game. This document covers: The dice you need (2d6's only) How to make characters How to use dice to determine results of actions You was created by Mike Petty. 1000 Stories was created by Mike Petty and Clark Rodeffer,...   [click here for more]
Mike Petty Games  Pay What You Want

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Diversity Dungeons : Worldbuilding & Game Design in the Safe Space Age

Diversity Dungeons : Worldbuilding & Game Design in the Safe Space Age


Much digital ink (and blood) has been spilt taking about diversity representation in tabletop gaming and in every other field of geek and nerd endeavour. Usually these conversations are extremely combative and they tend to end poorly for everyone involved. I've been involved in these debates and discussions myself, to my detriment. The position I hold being that free expression and the vision of the...   [click here for more]
Postmortem Studios  Pay What You Want

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Tomb of Sir Sivart

Tomb of Sir Sivart


Sir Sivart was a great explorer who gained grand repute from the kingdom. He worked for a long time as a cartographer, and would join adventurers as a guide while also continuing to map out the lands, and his maps have been viewed far and wide as among the greatest of the current age. Sir Sivart was an avid fan of surveying the land from high above and plotting out concept maps from high points before...   [click here for more]
TableTop Totality  Pay What You Want

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Gether Guide To Languages

Gether Guide To Languages


Language and linguistics can add a ton of flavor to an RPG campaign.  The Gether Worldbook is coming soon, but until then enjoy this quick catalogue of languages for your RPG game.  Not just the trope languages like Elven and Dwarven, but also ways to use languages instead of spells to talk to plants, animals, or the undead.  Well, sort of, you'll just have to see.  Using languages with your RPG...   [click here for more]
MiniMishaps Games  Pay What You Want

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Blades Affinity Templates

Blades Affinity Templates


A New Resource for Designers and Fans Using Affinity Publisher Blades Affinity Templates is a series of files meant to guide designers, GMs, and fans of Blades in the Dark in crafting their own iconic playbooks and crews.  Contained within are a series of documents and files with easy to use elements as well as helpful tips and examples. For an example of a finished playbook using this layout and...   [click here for more]
Moth Lands  Pay What You Want

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Dwarf Ship Templates

Dwarf Ship Templates


Templates for the most important parts of the Miniature Dwarven Ship ...   [click here for more]
Bard's Craft  Pay What You Want

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Template - Old West General Store

Template - Old West General Store


This is the set of templates I created for my YouTube build of the Worth's General Store from Red Dead Redemption 2.  1:48 scale Formated to 8.5x14 paper. Do not scale when printing. ...   [click here for more]
Swords & Sandals  Pay What You Want

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Simple Simon's How to Talk Like a Pirate

Simple Simon's How to Talk Like a Pirate


Whether You Are Celebrating International Talk Like a Pirate Day or Plan to Shuck it All and Go On Account Let Simple Simon Teach You the Pirate Patois And You'll be Ready to Rob Galleons in No Time Here's Some of What Ye'll Learn Pirate Basics An Advanced Nautical Vocabulary Lingo From the Gun...   [click here for more]
Black Shark Enterprises  Pay What You Want

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Quick Worlds

Quick Worlds


Quick Worldbuilding is a one page guide on how to create a world and scenario for you to set your story for a one-shot or small campaign in Tabletops Roleplaying Games (TTRPG). This file contains one page filled with specific questions which answers will be the details of your world, and a second page which is a fillable sheet for you to take proper note of these questions. To use this guide it is...   [click here for more]
Target Role  Pay What You Want

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Dig-In For Victory!

Dig-In For Victory!


Fascinating facts and figures from the Royal Engineers' Manual of Field Engineering 1911. A wealth of data about making defences, building bridges and blowing things up. Lots of useful information for anyone designing a wargame set in the late 19th or early 20th centuries. There's also a lot that can be transferred to medieval wargames and even RPGs. As well as tables of data and extracts...   [click here for more]
Draken Games  Pay What You Want

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Gether Guide To Reverse Checks

Gether Guide To Reverse Checks


Rolling a die for a check is as integral to an RPG as making a character or fighting baddies.  In fact, checks are used for exactly any and every scenario aside from those other two things.  But the checks of any given system are still limited, and there are places where certain checks just aren’t an exact fit.  Our goal with this document, is to get you seeing how reversing a check gives you...   [click here for more]
MiniMishaps Games  Pay What You Want

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Campaign Journal

Campaign Journal


Campaign Journal:Goblin Journals Book #6 in a series of books that help tabletop game masters create content for their quests.The Goblins Journalsl are a set of journals that help Game Masters and Players alike create content for their games. The Campaign Journal walks a Game Master through the creation of their own full campaigns. It takes them step by step asking...   [click here for more]
GoblinsNest Games  Pay What You Want

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How to Improve Your Hobby Skills

How to Improve Your Hobby Skills


This eBook will help guide you on the different topics to improve your hobby skills from building miniatures, painting them to a level you are happy, and how to showcase them online. While I focus on gothic sci-fi miniatures, you can use the tips in this book for figures for wargaming, tabletop games, RPG, scale models, or really any other plastic miniature. This is the first book in the Beginner...   [click here for more]
Joe Baird  Pay What You Want

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Template - Medieval Church

Template - Medieval Church


This is the template for the Medieval Church that I created for my very first video on YouTube. It is 13 pages, designed to be printed on 8.5x14" (legal-size) paper. Measurements were designed for using 3/16" foam board as it's base wall, so if you use any other size, you will have to make accommodations for that. As a bonus, I've included day/night maps of the church and surrounding areas, using...   [click here for more]
Swords & Sandals  Pay What You Want

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Game Master Journal

Game Master Journal


Game Master Journal:Goblin Journals Book #5 in a series of books that help tabletop game masters create content for their quests.The Goblins Journalsl are a set of journals that help Game Masters and Players alike create content for their games. Game Masters Journals walk a Game Master through the creation of their own game sessions. It takes them step by step asking...   [click here for more]
GoblinsNest Games  Pay What You Want

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Goblin Journals: Book of Quests

Goblin Journals: Book of Quests


Book #1 in a series of books that help tabletop game masters create content for their quests.The Goblin Journals are a set of journals that help Game Masters and Players alike create content for their games. Book of Quests walk a Game Master through the creation of their own quests. It takes them step by step asking questions and giving tips on brainstorming their content. From naming their quests...   [click here for more]
GoblinsNest Games  Pay What You Want

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Goblin Journals: Book of Towns & Cities

Goblin Journals: Book of Towns & Cities


Book #3 in a series of books that help tabletop game masters create content for their quests.The Goblin Journals are a set of journals that help Game Masters and Players alike create content for their games. Book of Towns and Cities will walk the Game Master through the creation of their own settlements. It takes them step by step asking questions and giving tips on brainstorming their content. From...   [click here for more]
GoblinsNest Games  Pay What You Want

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Game Book Theory

Game Book Theory


On my upcoming series I will do some theory of designing game books. This includes: - writing clues - mapping it out - game rules - riddle design - creative dice alternatives - sorting/shuffling the sections - using counter - timing and timer - … This is my first pdf upload due to testing things out. The book is only an example. ...   [click here for more]
Blue Awesome Strawberry Publishing  Pay What You Want

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Goblin Journals: Book of Dungeons

Goblin Journals: Book of Dungeons


Book #2 in a series of books that help tabletop game masters create content for their quests.The Goblin Journals are a set of journals that help Game Masters and Players alike create content for their games. Book of Dungeons will walk a Game Master through the creation of their own dungeons. It takes them step by step asking questions and giving tips on brainstorming their content. From naming their...   [click here for more]
GoblinsNest Games  Pay What You Want

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Goblin Journals: Book of Npc's

Goblin Journals: Book of Npc's


Book #4 in a series of books that help tabletop game masters create content for their quests.The Goblin Journals are a set of journals that help Game Masters and Players alike create content for their games. Book of Npc's will walk the Game Master through the creation of their own non player characters. It takes them step by step asking questions and giving tips on brainstorming their content. From...   [click here for more]
GoblinsNest Games  Pay What You Want

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Quick Stories

Quick Stories


This is a one page guide on how to organize an one-shot story in an easy structure so anyone can easily come up with great ideas for Tabletop Roleplaying Games (TTRPG) without much effort. Note that the stories that come from this structure are very limited, superficial and not focused on any specific genre, this is merely to break the idea of being the Game Master (GM) as something hard for just a...   [click here for more]
Target Role  Pay What You Want

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The Living Fantasy Realm LARP Rules

The Living Fantasy Realm LARP Rules


  When one walks into a LARP world, there should NOT be a HUGE rulebook to learn. When a person enters the Living Fanatsy Realm they get one 4 page pamphlet that covers everything they need to know and one is playing within minutes! Those of NOBLE BLOOD get an additional phamphlet. From there one can go around the LARP site and find the various guilds to join such as Fighters and Scouts (they can...   [click here for more]
Eldrad Wolfsbane  Pay What You Want

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10,000 Feet to Publishing a Board Game

10,000 Feet to Publishing a Board Game (audio product)


An audio reading by Andrew Voigt of the blogs of James Mathe: "10,000 Feet to Publishing a Board Game" So you want to start a board game company? James Mathe takes the 10,000 foot view of what it takes to make a hobby board game these days. In this 10 minute reading you'll get the basics of the blog post in a format you can listen to in your car or wherever. James Mathe James...   [click here for more]
Minion Games  Pay What You Want

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The DMs Guildhall

The DMs Guildhall (audio product)


The DM's Guildhall is a new show streaming Mondays on a variable schedule (usually at 1 PM CST) on Twitch! Each week, I will sit down for a one on one chat with a different #dmsguild creator to talk about making games, telling stories, and whatever else comes to mind. Head over to the plasticageplays twitch channel and follow to get notifications when we go live! Support this show...   [click here for more]
Aegis Studios  Pay What You Want

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DIY Resin Cure Box for under $30

DIY Resin Cure Box for under $30


This is a do-it-yourself UV LED curing box for 3d printing. And the great thing about this is that when it's not curing 3d prints, it stores all my resin bottles and protects them because the shell is 100% opaque. ...   [click here for more]
Swords & Sandals  Pay What You Want

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Freelance Client Queue & Rate Calculator

Freelance Client Queue & Rate Calculator


Stop guessing at what to charge your clients. This Freelance Client Queue & Rate Calculator will help you: Track the average time spent on up to 30 different types of projects Monitor the average time spent on up to 6 phases of each product Mark your progress, pay status, & due dates on client commissions Set your hourly pay, tax rate, transaction costs, and licensing fees ...   [click here for more]
Jeshields  Pay What You Want

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Gether Guide To Rolling Checks

Gether Guide To Rolling Checks


Rolling dice has never been so easy!  Now, all the checks, saving throws, and combat rolls are drawn from only a few options.  This will streamline the learning for new players, and keep the play from being bogged down by combat.  The GetherVerse RPG is coming soon, in the meantime, take a glimpse at one of the mechanics that make it so much fun and easy to jump in. ...   [click here for more]
MiniMishaps Games  Pay What You Want

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