Title |
Publisher |
Price |
72 MORE RANDOM ENCOUNTER CARDS FOR FANTASY RPGS!
Look here, kids. This is the third time you’ve come back . . . and you didn’t even bring me prunes! But fine. Fine. You want more nostalgic RPG content? I’ll give it to ya. But you best hurry off to your snack-ladden tables with your newfangled dice towers and maps. Just get off my lawn before I turn the hose on you.
These cards work with... [click here for more] |
Philip Reed Games |
$4.95
|
72 MORE RANDOM ENCOUNTER CARDS FOR FANTASY RPGS!
Oh, you young whipper snappers. Back for more nostalgia, are you? I’ll tell you, sonny . . . it wasn’t all lava lamps and shag carpet. Sometimes, when the nights grew cold, we actually had to use our imagination to come up with encounters in these rickety old games. Thank goodness this deck is around to rescue you from the... [click here for more] |
Philip Reed Games |
$4.95
|
Welcome, heroes! Designed for use with the classic ampersand roleplaying game, Character Backstory Cards provide each new adventurer with a slight bit of background to aid you in developing their life before the start of the campaign.
Each of the 50 cards in this deck details an event that helped shape your character (and a minor game benefit inspired by that event).
The gamemaster... [click here for more] |
Philip Reed Games |
$9.95
|
As the heroes explore an unplanned dungeon, you can rest easy knowing that no matter which door they open next, On the Other Side Deck Two is ready. May it inspire you and keep the adventure moving forward.
This deck of 52 cards continues where On the Other Side left off. Whether used on its own or shuffled together with the first deck, these cards... [click here for more] |
Philip Reed Games |
$4.95
|
80 tarot card-sized encounter and side quest ideas! For gamemasters of all levels of experience! Keeping the players entertained is sometimes a challenge, forcing you to come up with a near-endless supply of encounters, side quests, and random incidents to keep the action flowing. The Deck of Notices & Quests is the latest tool to aid you in your task!... [click here for more] |
Philip Reed Games |
$9.95
|
Look. We don’t want to be here. We are cruel, harsh people who love delivering hardship and pain to players who never bring us snacks. It is with resentful malice that we return to give you . . . Combat Boons 2. Please note our disappointed sigh.
Please only use these cards on players who have provided ample amounts of pizza. And dessert. Possibly bribes.
This deck of... [click here for more] |
Philip Reed Games |
$4.95
|
Potions! Those magical elixirs are a godsend at times, granting the heroes advantages when they need them most. Adventurers of all levels of experience are known to carry a potion or two into various dungeons, and gamemasters can never have too many elixirs to scatter throughout a game session.
Deck of Potions includes 50 new magical brews, each illustrated. Every single... [click here for more] |
Philip Reed Games |
$4.95
|
Morgan and Reed have decided that it’s time to yet again bless your game table with suffering. So here it is: a deck of 50 cards designed to further ruin the nights of adventurers everywhere. Picking up where the last deck left off, Combat Banes 2 continues to . . . enhance . . . your critical failures during combat.
Combat Banes 2 is a fantasy RPG card deck. It can be... [click here for more] |
Philip Reed Games |
$4.95
|
Compatible With the Classic Ampersand RPG System!
When the heroes come across a closed door in the dungeon, almost anything can be waiting on the other side.
This deck of 52 cards provides the gamemaster with several ideas for what the adventurers may come across On the Other Side of those closed – and often locked – dungeon doors. Simply draw a card... [click here for more] |
Philip Reed Games |
$4.95
|
Drake’s interdimensional shop delivers wildly dangerous devices to 5e fantasy games. From the thrill of a tenacious cleric launching a stream of slashing ghost-piranhas at zombies to the raw power of a samurai freezing a charging owlbear with a cryocanon, you’ll love this imaginative arsenal.
Immerse yourself in the thrill of 40 meticulously illustrated weapons and gadgets, all curated within... [click here for more] |
Drake Koboldson |
$7.95
|
This 50-card deck, designed for use with most ampersand-based fantasy roleplaying games, provides the gamemaster with a quick way to randomly determine the light level – and light source – of a dungeon chamber.
Each card includes not only the exact source of the chamber’s light (if any), but also a handful of ideas for possible encounters and discoveries.
Don't miss the second deck, available... [click here for more] |
Philip Reed Games |
$4.95
|
This second 50-card deck, designed for use with most fantasy roleplaying games, brings more light sources to your campaign . . . and over 150 new encounter and loot ideas to keep the adventurers on their toes!
Usable either on its own or combined with the original deck, this card pack is as valuable to GMs of multiplayer RPG sessions as it is to solo dungeoncrawl enthusiasts.
Don't miss the first... [click here for more] |
Philip Reed Games |
$4.95
|
Chests and trunks are always a treat for the adventurers when they run across one in the dungeon. Of course, stocking a chest can be a bit of a pain for the GM. But do those cruel, ungrateful players care? Of course not . . . they just want the loot! With these cards, it’s much easier to assuage their greed.
These cards can be useful in a lot of different game systems, but they are most compatible... [click here for more] |
Philip Reed Games |
$3.95
|
Do you dare open this second Deck of Chests? Continuing where the first set left off, this new pack includes 52 more cards, numbered 53 to 104. Use the deck on its own or shuffle it with the first. Either way, the adventurers are in for a surprise the next time they open a locked chest.
These cards can be useful in a lot of different game systems, but they are most compatible... [click here for more] |
Philip Reed Games |
$3.95
|
When you’re stuck on an adventure idea, draw one card randomly from the deck. Sprinkle in monsters and treasures, using the card as inspiration.
With a penny or other token, track the progress of the party as they complete the broad objectives suggested by the card.
Inspiration, not instruction.
NOTE: The cards are not included as PNG files. The download is a PDF of the tuckbox,... [click here for more] |
Philip Reed Games |
$4.95
|
Don't miss Combat Banes, the companion to this deck! Or, if you wish, select the book edition that combines the content of both decks of cards into a single title.
***
Compatible with iterations of the classic ampersand game, creative GMs can feel free to adapt this into other RPGs.
What, Combat Banes was too mean? Fine.... [click here for more] |
Philip Reed Games |
$4.95
|
Don't miss Combat Boons, the companion to this deck! Or, if you wish, select the book edition that combines the content of both decks of cards into a single title.
***
Compatible with iterations of the classic ampersand game, creative GMs can feel free to adapt this into other RPGs.
Prepare for brutal, horrible combat... [click here for more] |
Philip Reed Games |
$4.95
|
2.125" width cards (of varying length) layout important information for the DM: Initiative, AC, Spell DC, Passive Perception, Passive Insight, Conditions (including Concentration), Stat Modifiers, Languages, Saving Throws, Vulnerabilities, Resistances, Immunities, and Senses.
Blank PDF form is also included, for Homebrew Monsters, and other monsters that aren't included.
Keep track of initiative.
The... [click here for more] |
Patrick Mitchell Johnston |
$3.99
|
2.125”w x 6”h cards (2.125"w x 3.5"h when folded) layout information for the DM.
Smaller version is also included, which does not have the HP block - 2.125"w x 2.5"h when folded.
Large version (2.125"w x 5"h when folded) that does not have HP or Condition tabs, but also includes Languages, Pets/Companions/Familiars, Immunities, and a full list of conditions.
Keep track of initiative.
Easily access... [click here for more] |
Patrick Mitchell Johnston |
$2.99
|
Dragons Beyond is a zero edition (0e) retroclone based on 1973 playtest materials that have been recovered. Much of this material did not make it into the first publication of the world's oldest fantasy RPG.
This digital Character Record Sheet can be printed on both sides of a single 8 1/2" x 11" piece of paper. It is inspired by the B/X and 0e character sheets... [click here for more] |
RHampton |
Pay What You Want
|
EXPLORE NEW WORLDS
Are you looking to add new points of interest to an existing campaign world? Are you interested in playing a solo game and having the tools to keep yourself surprised with what comes next? Do you just want to sit down and play some classic 5e fantasy?
Crawl Cards: Overland is supplement perfect for supporting the often overlooked exploration leg of classic fantasy... [click here for more] |
BPB Games |
$5.99
|
Old-School Spell Cards for Old-School Essentials (OSE) and Other OSR RPGs
This beautiful set of 117 poker-sized spell cards features old-school black-and-white art and is printed on sturdy, low-gloss, UV-coated paper. The cards are printed on both sides ("Cleric Spells" or "Magic-User Spells" on one side and the spell details on the other side). The cards include all the open content... [click here for more] |
David Nielson |
$5.99
|
No Class Hack is a supplement for use with David Black's, THE BLACK HACK and its variants to replace broader Classes with specific abilities and enhancements called Edges.
No Class Hack also presents additional modular rules options for:
Classic Fantasy Races (Dwarf, Elf, Gnome, Halfling, Human, and Orc)
Light Levels & Vision
Armaments
Ranged Weapons
Optional Drawbacks
Spell... [click here for more] |
Red Kobold Games |
$2.00
|
8.5”w x 11”h sheet lays out inventory information for players.
PDF fillable form.
Designed to help both experienced and new players during gameplay
This sheet includes space for 2 ammo containers (such as a quiver) and 3 bags, with money being able to be divided up between the bags.
This is great for when someone steals your purse or backpack. You can prove that you had money elsewhere so that... [click here for more] |
Patrick Mitchell Johnston |
$1.00
|
8.5”w x 11”h sheet lays out information for players.
PDF fillable form.
Designed to help both experienced and new players during gameplay
This sheet includes more space where you need it, such as Features/Traits and Equipment.
Inspiration, Proficiency, Armor Class, Initiative, and Speed all have unique boxes, to make them easier to reference when a player cannot... [click here for more] |
Patrick Mitchell Johnston |
$1.00
|
8.5”w x 11”h sheet lays out information for players.
PDF fillable form.
Designed to help both experienced and new players during gameplay
This spell sheet includes space for 125 spells (original spell sheet only has room for 100).
Features spots for recording Spellcasting Class, Spellcasting Ability, Spellcasting Ability Modifier, Maximum Number of Prepared Spells, Spell Attack Bonus, and... [click here for more] |
Patrick Mitchell Johnston |
$1.00
|
Delver Magazine is a bi-monthly (6 issues per year) resource for GMs of Old School RPG fantasy games such as Old-School Essentials, Basic Fantasy Role-Playing Game, and other OSR games. Each issue will include a ready-to-play adventure, printable props, random charts & tables, articles, and maps for the included adventure.
Table of Contents for Issue #1
----- Random Charts & Tables -----... [click here for more] |
The Tabletop Engineer |
Pay What You Want
|
Step into the cyberpunk fantasy city of Neo-Valkan, a neon jewel in a desert wasteland of trash and dead civilizations. Each fully illustrated tarot card in this Rider-Waite deck gives you a peek into a neo-feudal future ruled by corporations, powerful gangs, and ever-present government surveillance. Plug in to the expansive Spark, wander the dangerous Junklands, explore the grimy Undercity, and peek... [click here for more] |
Weird Works |
$19.98
|
2.5”w x 3.5”h cards describe 5e Cantrip spells.
27 Cantrip Spell Cards.
1 Spell Key Card.
Keep spell name and information easy to find for quick reference.
List of classes that can cast the spell on each card.
Descriptive/mechanical text is written in full, along with page number for reference.
Sold by level so that you don't have to buy a set of spells for each class.
These cards fit in Card... [click here for more] |
Patrick Mitchell Johnston |
$2.00
|
This is a pure and simple product, it consists of a 7" x 9" expandable color reference image that improves upon the Moldvay Basic dungeon mapping symbology with additional design guidance notations and optional details (pool depth, ladder height, trap trigger area, descents and ascents, etc.). Great as a tabletop play reference, and for monitor reference and printing as well.
For those who are interested... [click here for more] |
Kent David Kelly |
$2.99
|
2.5”w x 3.5”h cards describe 5e level 1 spells.
61 Level 1 Spell Cards.
1 Spell Key Card.
Keep spell name and information easy to find for quick reference.
List of classes that can cast the spell on each card.
Descriptive/mechanical text is written in full, along with page number for reference.
Sold by level so that you don't have to buy a set of spells for each class.
These cards fit in Card... [click here for more] |
Patrick Mitchell Johnston |
$2.00
|
Featherfoot's Arcane Poisons introduces a player and GM friendly poison studying and crafting mechanic to flesh out this under-utilised tool. Alongside scores of fully illustrated and bespoke fantasy ingredients, each with a story to tell, you will discover a bevy of unique poisons to play with.
Featherfoot's poisons provide the tools needed to discover... [click here for more] |
toosarpin |
$4.99
|
Dragons Beyond is a zero edition (0e) retroclone based on 1973 playtest materials that have been recovered. Much of this material did not make it into the first publication of the world's oldest fantasy RPG.
The digital Game Master's Screen can be printed on durable card-stock screens for the GM’s reference whilst playing Dragons Beyond — an 11” x 17”... [click here for more] |
RHampton |
$5.50
|
Calling all dungeon masters and fantasy world builders! These poker sized cards are ready to print, each sheet contains 8 cards, offering a modular and expandable way to build your dungeon.
Imagine, delving deep into a cave system, encountering treacherous paths, narrow passages and monster lairs all seamlessly connecting to create a truly immersive experience. Unleash your imagination one card at... [click here for more] |
AlexTheMapMaker |
$2.99
|
2.5”w x 3.5”h cards describe 5e level 2 spells.
59 Level 2 Spell Cards.
1 Spell Key Card.
Keep spell name and information easy to find for quick reference.
List of classes that can cast the spell on each card.
Descriptive/mechanical text is written in full, along with page number for reference.
Sold by level so that you don't have to buy a set of spells for each class.
These cards fit in Card... [click here for more] |
Patrick Mitchell Johnston |
$2.00
|
2.5”w x 3.5”h cards describe 5e level 3 spells.
48 Level 3 Spell Cards.
1 Spell Key Card.
Keep spell name and information easy to find for quick reference.
List of classes that can cast the spell on each card.
Descriptive/mechanical text is written in full, along with page number for reference.
Sold by level so that you don't have to buy a set of spells for each class.
These cards fit in Card... [click here for more] |
Patrick Mitchell Johnston |
$2.00
|
2.5”w x 3.5”h cards describe 5e level 4 spells.
33 Level 4 Spell Cards.
1 Spell Key Card.
Keep spell name and information easy to find for quick reference.
List of classes that can cast the spell on each card.
Descriptive/mechanical text is written in full, along with page number for reference.
Sold by level so that you don't have to buy a set of spells for each class.
These cards fit in Card... [click here for more] |
Patrick Mitchell Johnston |
$2.00
|
2.5”w x 3.5”h cards describe 5e level 5 spells.
40 Level 5 Spell Cards.
1 Spell Key Card.
Keep spell name and information easy to find for quick reference.
List of classes that can cast the spell on each card.
Descriptive/mechanical text is written in full, along with page number for reference.
Sold by level so that you don't have to buy a set of spells for each class.
These cards fit in Card... [click here for more] |
Patrick Mitchell Johnston |
$2.00
|
2.5”w x 3.5”h cards describe 5e level 6 spells.
31 Level 6 Spell Cards.
1 Spell Key Card.
Keep spell name and information easy to find for quick reference.
List of classes that can cast the spell on each card.
Descriptive/mechanical text is written in full, along with page number for reference.
Sold by level so that you don't have to buy a set of spells for each class.
These cards fit in Card... [click here for more] |
Patrick Mitchell Johnston |
$2.00
|
2.5”w x 3.5”h cards describe 5e level 7 spells.
20 Level 7 Spell Cards.
1 Spell Key Card.
Keep spell name and information easy to find for quick reference.
List of classes that can cast the spell on each card.
Descriptive/mechanical text is written in full, along with page number for reference.
Sold by level so that you don't have to buy a set of spells for each class.
These cards fit in Card... [click here for more] |
Patrick Mitchell Johnston |
$2.00
|
2.5”w x 3.5”h cards describe 5e level 8 spells.
18 Level 8 Spell Cards.
1 Spell Key Card.
Keep spell name and information easy to find for quick reference.
List of classes that can cast the spell on each card.
Descriptive/mechanical text is written in full, along with page number for reference.
Sold by level so that you don't have to buy a set of spells for each class.
These cards fit in Card... [click here for more] |
Patrick Mitchell Johnston |
$2.00
|
2.5”w x 3.5”h cards describe 5e level 9 spells.
16 Level 9 Spell Cards.
1 Spell Key Card.
Keep spell name and information easy to find for quick reference.
List of classes that can cast the spell on each card.
Descriptive/mechanical text is written in full, along with page number for reference.
Sold by level so that you don't have to buy a set of spells for each class.
These cards fit in Card... [click here for more] |
Patrick Mitchell Johnston |
$2.00
|
2.5”w x 3.5”h cards describe 5e Spell Scrolls, AND the spell that the scroll is for.
353 Spell Scroll Cards.
1 Spell Key Card.
Have an actual item to hand out to your players.
Keep spell name and information easy to find for quick reference.
List of classes that can cast the spell on each card.
Descriptive/mechanical text is written in full, along with page number for reference.
These... [click here for more] |
Patrick Mitchell Johnston |
$9.99
|
Spell Cards ENG - Galdrastafir
PDF - PRINT ON DEMAND Norse Grimoire is a 5th Edition supplement, designed to integrate Galdrastafir (Icelandic magical staves) and the Elder Futhark (the alphabet of the Runes of Knowledge) in your game sessions and campaigns.
This Grimoire is the follow-up to our work and... [click here for more] |
Mana Project Studio |
$3.99 $2.99
|
The World of Aetaltis: Gamemaster Screen inserts are designed for use with the World of Aetaltis campaign setting. They are compatible with any landscape 4-panel GM screen. Slide them into one of the specially designed screens like this one, or clip them onto your existing 5E screen. Available in both PDF print & play and DriveThruRPG pre-printed cardstock.
The... [click here for more] |
Mechanical Muse |
$4.99
|
Modular Paper Dungeon for tabletop role-playing games
Designed to fit with 25mm, 28mm and 30mm gaming scales, the Paper Dungeon is a set of tiles and papercraft accessories that will allow you to create easily and quickly great dungeons. Everything is grouped in a high definition print-ready PDF (300dpi).
Included • Different colors & sizes of tiles •... [click here for more] |
RPG Blacksmith |
$2.25 $0.95
|
Historia Artbook contains all the original concept art designed for the world of Vestiera.
Art Direction | Mirko Failoni
Cover Illustration | Mirko Failoni
Illustrations | Alberto Besi, Andrea Tentori Montalto, Angelo Peluso, Alessandro Paviolo, Antonio De Luca, Daniela Giubellini, Daniele Solimene,... [click here for more] |
Mana Project Studio |
$4.99
|
Create amazing interior maps in few minutes!
This set includes 11 rooms spread over 16 tiles. With these tiles you can easily and quickly create great interior maps.
Files included: high definition print-ready PDF and 150dpi PNGs.
... [click here for more] |
RPG Blacksmith |
$2.00 $0.85
|
Welcome to Delver: Lost Adventures!
Delver: Lost Adventures contains 12 dungeon adventures perfect for any OSR game such as Old-School Essentials, Basic Fantasy RPG, Swords & Wizardry, and other B/X compatible RPGs. Each adventure provides a map, NPC and creature stats, new magic items, plot overview, and more.
Lost Adventures is... [click here for more] |
The Tabletop Engineer |
$10.00
|
Excite your players by giving them an actual chest to loot after beating a big baddy, or a dungeon! Fill it with item cards, gold coins, and gems!
This chest prints on a single sheet of 8.5x11in paper.
Include Blank Template, in case you want to make it out of a material, instead of printing.
It is easy to cut out and assemble. Instructions are included on the same PDF that the chest... [click here for more] |
Patrick Mitchell Johnston |
Pay What You Want
|