What makes a game? What goes into the crafting of a 3D Game Experience? The answer is a little more complicated than a simple reply. In the case of Beacon of Doom, it took a pair of thinkers who like to create. It took one of them to have mad skills in 3D Design and Printing. That would be Maker Millwright, the Free Heathen. It also required a writer, someone who could... [click here for more]