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In the second outing of Flint's Detective Agency, get involved in the murky world of organised crime in the Prohibition era! The team are hired to clear the name of a young rich kid who ran amok in a restaurant. Are illegal substances to blame, or is there a more sinister conspiracy at play? ... [click here for more] |
Chaosium |
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A talented graduate student has gone missing, a book of ancient Vedic secrets has been found, and more than one party seeks knowledge better kept hidden. This multi-session module is set in 1985 around the town of Arkham, Massachusetts, where players must unravel arcane schemes decades in the making. ... [click here for more] |
Chaosium |
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Professor Herbert Cowan, a renown Paranologist, formerly of Miskatonic University has unexpectedly gone mad. Can you and your associates solve the mystery of his madness all the while saving a small town from the ravages of a plague?
This classic-era scenario is designed for 2-5 entry-level investigators to be completed within a single gaming session. Furthermore, please escuse the silly title.... [click here for more] |
Chaosium |
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Camp Hollow Lake – A Modern Call of Cthulhu Scenario
Camp Hollow Lake is set in the modern day and is designed to recreate the feel of a typical slasher film, including all its clenches. Four pre-generated investigators are provided, each with a secret which can help the investigators piece together what is going on at Camp Hollow Lake.
Camp Hollow Lake is designed for up to 4... [click here for more] |
Chaosium |
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Unveil a Realm of Adventure with Classic Fantasy Imperative!
Step into a world where imagination knows no bounds and epic tales are woven by your choices. Classic Fantasy Imperative invites you to embark on thrilling quests in realms of fantasy and wonder.
Whether you're a battle-hardened fighter, a cunning rogue, a wise magic-user, or a steadfast cleric, Classic... [click here for more] |
Design Mechanism |
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Contact is a modern scenario for Call of Cthulhu 7th Edition. It is designed to be played in a single session and is intended for small groups of investigators. Over the course of the scenario, the players will investigate a missing persons case and his mysterious disappearance. They will unravel the missing person’s connection to a group of alien conspiracy theorists and one man... [click here for more] |
Chaosium |
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Download a new creature for use in your games!
The Gahual is a hound like creature from the Plane of Shadow that can turn victims into shadow creatures by using its Shadow Bolt attack. Also a fearsome combatant, the Gahual serve at their shadow masters whim in another plane.
Make sure your Resilience rolls pass, or the Plane of Shadow will be your new home! ... [click here for more] |
Solace Games |
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Download a new creature for use in your games!
The Aberrant Hound is a hound like aberration with four tentacles that can do a dance to mesmerize their foes. Becareful when mesmerized however because if there is more than one of them around, the others will attack you and there will be nothing that you can do about it!
Traverse those forests carefully, you never know when an Aberrant Hound... [click here for more] |
Solace Games |
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|
Download a new creature for use in your games!
The Death Bull is an undead minotaur that has taken on the curse of undeath in a quest for power. Using the full arsenal of weapons they can cause a lot of mayhem on the battlefield as they can cause fear and chaos all around an enemy.
Make sure you pass that Perception check, that isn't just any regular minotaur approaching you! ... [click here for more] |
Solace Games |
Pay What You Want
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28 unheimliche Szenen des Cthulhu-Mythos warten darauf von euch mit Farbe gefüllt zu werden.
Schnappt euch die Bundstifte und nehmt euch einen entspannten Moment um noch tiefer in den Mythos eintauchen zu können. ... [click here for more] |
Pegasus Press |
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NUR als PDF erhältlich (PDF-only"), nicht in gedruckter Form veröffentlicht.
Dieses kurze Abenteuer entstand speziell für die Verwendung auf Conventions flankierend zur Veröffentlichung von Die Janus-Gesellschaft – dem Quellenband, der es Investigatoren ermöglicht, Mitglieder dieser Geheimgesellschaft zu werden und solche Abenteuer zu erleben.
Hier werden die Investigatoren... [click here for more] |
Pegasus Press |
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|
NUR als PDF erhältlich (PDF-only"), nicht in gedruckter Form veröffentlicht.
Dieses kurze Abenteuer entstand speziell für die Verwendung auf Conventions flankierend zur Veröffentlichung von Reisen – dem Quellenband, der sich eben damit befasst und Abenteuer auf Reisen beinhaltet.
Hier befinden sich die Investigatoren in einem Überlandbus auf der Fahrt nach Arkham.... [click here for more] |
Pegasus Press |
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|
NUR als PDF erhältlich (PDF-only"), nicht in gedruckter Form veröffentlicht.
Dieses kurze Abenteuer entstand speziell für die Verwendung auf Conventions flankierend zur Veröffentlichung von Düstere Orte – dem Quellenband, der spezielle Schauplätze für CTHULHU-Abenteuer zum Kernthema macht.
Hier finden sich die Investigatoren zu einer Weinprobe zusammen,... [click here for more] |
Pegasus Press |
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Soundtrack great for encounters, pressure filled scenes, or battles! ... [click here for more] |
Ben Serra |
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Elderberry Inn Icons set includes as follows:
1 ZIP file:
1 folder that includes Character Classes icons (25 icons)
Inside this folder you will also find a folder with some class abilities (17 icons).
1 folder that includes some Conditions (21 SVG icons)
1 folder that includes some Damage icons (14 SVG icons)
1 folder that includes... [click here for more] |
anaislalovi |
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Soundtrack great for encounters, pressure filled scenes, or battles! ... [click here for more] |
Ben Serra |
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|
Shepherd of Moths and Future Echoes are Pay-What-You-Want titles in April to celebrate the fifth anniversary of their original release!
Anastasia Stillman, a well-born criminal, has recently discovered a ritual that allows to glimpse the future. Using this knowledge, she pulls off a spectacular robbery – but she also becomes addicted to echoes of... [click here for more] |
Chaosium |
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|
This game aid presents advice for using the Task mechanic in the MYTHRAS gaming system. Although the rules as written are clear, some of the statistical ramifications for multiple skill checks are subtle, and deserve close consideration. Spurred by a discussion at The Design Mechanism’s online forum, Setting Up Tasks is meant to be a handy reference for constructing meaningful Task challenges... [click here for more] |
Old Bones Publishing |
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This game aid presents a handy alternative for awarding development points during character generation in the MYTHRAS gaming system. Older characters receive more bonus points in the rules as written, but the progression is not smooth, and does not address certain questions. In a more finely grained system, exactly how many bonus points does a character receive at any particular age? Suppose that a... [click here for more] |
Old Bones Publishing |
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|
This game aid is meant to transform the tracking of character wealth from an accounting exercise that can feel rather divorced from the rest of the game, to an integrated piece of the narrative that many prefer to be the backbone of a campaign. Using this system, the Games Master and players alike might more naturally identify opportunities for further adventures and character development. In addition... [click here for more] |
Old Bones Publishing |
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Hackergeist – Electronic Grimoire of Cybersigils of the Cthulhu Mythos
The internet. It is everywhere and nowhere. Like the spirit realm. Like the Dreamlands. Like countless unseen worlds parallel to our own. It has become an alternate dimension unto itself; a living, growing system. One that cannot be stopped, or contained, or controlled, no matter what the preachers or the politicians tell... [click here for more] |
Dangerous Worlds |
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|
Zombies have always been presented as the product of some sort of evil mage or priest or even some sort of evil god! However, the modern entertainment industry has portrayed the zombie in a different light; the end result of science run rampant!
This book presents zombies in this new light.
Presented originally for the d20 System and all of its derivatives, the ideas and concepts are easilt converted... [click here for more] |
Mind Games Design Bureau |
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|
This game aid presents 12 characters who could be used in the upcoming Old Bones scenario Savage Swords in the City of Plagues, as either protagonists or antagonists. Naturally they could be used in any other scenario as well, keeping in mind that they have been created specifically for a Sword and Sorcery setting. In accord with the genre, none of these individuals knows magic, and most... [click here for more] |
Old Bones Publishing |
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|
This game aid presents ten characters who could be used in the Old Bones scenario Savage Swords Against the Necromancer, as alternates to those provided, or for additional personae if there were more than three players. Of course they could be used in any other scenario as well, keeping in mind that they have been created specifically for a Sword and Sorcery setting. In accord with the genre,... [click here for more] |
Old Bones Publishing |
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|
This game aid presents several linked scenes to serve as a centerpiece or inspiration for your own full adventure, or to fill in a sundry night’s gaming between “real” episodes in your story arc. It could also help when your players zig instead of zagging. This supplement is not a completely fleshed-out scenario, but is nearly so. Because it is meant to be tied so intimately to the particular... [click here for more] |
Old Bones Publishing |
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|
This game aid presents a few linked scenes to spice up or round out a larger scenario of yours, to serve as a centerpiece or inspiration for your own full adventure, or to fill in a sundry night’s gaming between "real" episodes in your story arc. It could also help in cases where your players zig instead of zagging. The supplement is shorter than a full adventure, but its scenes do offer a beginning,... [click here for more] |
Old Bones Publishing |
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|
Jackknife Trail is a complete action role playing, frontier exploring, character leveling, hunt and grab, loot finding, adventure game that's built around the usage of a single deck of ordinary playing cards. If you're familiar with the Cards & Catacombs rules, you'll have no problem adjusting.
This game is designed to function as a solitaire experience as well as a group-based crawl. Jackknife... [click here for more] |
Harrington Martin Books |
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La Contrée est un extrait de 26 pages du supplément Contre le Chaos. Il comporte la présentation d'un cadre de jeu médiéval-fantastique simple d'accès ainsi qu'un scénario adapté à des personnages débutants. Contre le Chaos propose six scénarios supplémentaires mêlant action, enquête et exploration.
Ce supplément requiert le livre de règles de Mythras. ... [click here for more] |
d100fr |
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This product is for those of you out there who like having something come out of left field to surprise the characters. This map gives you plenty of action to choose from whether it be a pirate adventure, chasing brigands across the plains, or ice trolls into their frozen caverns beneath the snow capped peaks. Find your party and present them with glorious goals, overwhelming obstacles, and rewards... [click here for more] |
Darakin Studios |
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|
It's campus chaos at Miskatonic University!
Tess Alvitr is a Norwegian exchange student that has come to Miskatonic University to get her Doctorate of Synthetic Biology. Little did she know that the sinister forces which stalk this place would be her undoing.
Vincent Pollo is not really Vincent Pollo, but a rogue Yithian who has broken with protocol and defied his brethren by "dropping in" to a human... [click here for more] |
Chaosium |
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|
After a fevered dream the players wake up in a windowless sanatorium room, they will have to work together to get out but one of them has other projects. Find out about the traitor before it's too late and escape or get lost in the sanatorium forever.
This was a One-shot (For 3 to 5 player (better in 4+)) i've wrote for Halloween years ago, some homebrew... [click here for more] |
Chaosium |
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|
The one-shot scenario On Air was created for The Call of Cthulhu's 7th edition and is set in 1920s Arkham. The players portray the cast of the neighborhood radio show "The Witching Hour" who are the "lucky ones" tasked with broadcasting live the introduction and spread of an unidentified evil to the community. The people who live in Arkham will be the ones to tell others what is happening over phone... [click here for more] |
Chaosium |
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|
This game aid presents a sketch of a Nomadic people who practice a Mystic tradition, with three sample characters and flavor text to illustrate how they think and behave. The supplement has been excerpted from Secrets of Blood Rock, an upcoming adventure that takes place in The Realm, the setting featured also in The Design Mechanism’s Book of Quests and Hessaret’s Treasure.... [click here for more] |
Old Bones Publishing |
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|
Sariniya's Curse is an introductory module for the Mythras roleplaying game - both the full rules and the Mythras Imperative edition. It is complete with pre-generated characters to get you straight into the action.
In the city-state of Meeros, Trimostones the Gold needs the characters' help. He must travel to the island of Iaxos, infamous for its tales of... [click here for more] |
Design Mechanism |
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Schism is a fantasy-themed tabletop role-playing game that allows its players to take on the role of a powerful warrior, a mystical wizard, a creative mechanic, and many other fantastic characters. Explore the world of Xilo, a far-off planet recently torn asunder by the war between technology-users and spell-casters. Will you and your allies find fame and fortune as celebrated adventurers, or will... [click here for more] |
EndGamers |
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|
Shepherd of Moths and Future Echoes are Pay-What-You-Want titles in April to celebrate the fifth anniversary of their original release!
Three religious studies scholars, fascinated by legends of other worlds, stumbled upon tales about the “Shepherd of Moths,” a mysterious cosmic entity. The Shepherd is said to wander the world, transforming... [click here for more] |
Chaosium |
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|
"When a traveller in north central Massachusetts takes the wrong fork at the junction of the Aylesbury Pike just beyond Dean’s Corners he comes upon a lonely and curious country."
- The Dunwich Horror
This issue of the Arkham Gazette was developed as a 'proof' of concept' test to see if the idea for a magazine focused on the Lovecraft Country setting for The Call of Cthulhu... [click here for more] |
Sentinel Hill Press |
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|
Episode 200 Special: Ask Us Anything
This is our big 200th episode celebration! Somehow, we’ve managed to keep the podcast going for 7 1/2 years, racking up a frightening number of hours of our words. Once you count all the special episodes, backer-only specials, story readings and the like, the total is probably closer to 250 episodes, but we’ll only count the full releases.... [click here for more] |
Paul Fricker |
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|
Episode 201: Occupations in Call of Cthulhu
This is our discussion of the role of occupations in Call of Cthulhu? Are they just character classes? How do they work? Are there any that can be difficult to fit into a game? How might we create some of our own? And are there any we find particularly appealing or off-putting?
Runtime: 61 min
Previous episodes include discussions of... [click here for more] |
Paul Fricker |
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|
Episode 202: Media Catch-Up: TV
After the positive reception to our short run of lockdown specials for our Patreon backers last year, we thought it might be fun to carry the format into the occasional regular episode. This time, we each discuss some of the television we’ve been watching recently and how it’s informing our gaming lives. Even though none of the programmes we discuss... [click here for more] |
Paul Fricker |
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|
Episode 203: Ubbo-Sathla and Mordiggian
This episode is the latest in our series on the deities of the Cthulhu Mythos. It is also a return to talking about Clark Ashton Smith, one of the key members of the original Lovecraft Circle. Smith was always the most imaginative and weirdest writer amongst Lovecraft’s correspondents, and the gods we discuss in this episode are no exception.... [click here for more] |
Paul Fricker |
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|
Episode 204: Cadaver
This episode is our look at the 2020 horror/science fiction film, Cadaver, currently available on Netflix. It’s the first feature from Norwegian writer/director Jarand Herdal. This grim post-apocalyptic tale of theatrics and cannibalism divided us at least as much as any film we’ve seen before. Be prepared for some spirited debate.
Runtime: 54 min
Previous... [click here for more] |
Paul Fricker |
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|
Episode 206: The Willows
Following on from our recent discussion of cosmic horror, we thought it might be helpful to look at an example of the genre. Dating back to 1907, Algernon Blackwood’s “The Willows” is one of the earliest examples of cosmic horror. It was also a profound influence on the young HP Lovecraft, who later raved about it in Supernatural Horror in Literature.... [click here for more] |
Paul Fricker |
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|
Episode 207: Albert Fish
While The Good Friends of Jackson Elias is definitely a horror podcast, most of the horror we discuss is rooted in the fantastic. In this episode, however, we’ve decided to look into some real nightmares from the classic 1920s era for gaming inspiration and talk about Albert Fish.
If you’ve heard the name Albert Fish before, you should have some idea... [click here for more] |
Paul Fricker |
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|
Episode 208: Investigator Organisations
Once again, we’re delving into some of the underpinnings of Call of Cthulhu. In the more innocent days of the ’80s, we generally handwaved the reasons why a new investigator might step into the smoking shoes of their fallen predecessor. While this was convenient, it usually required active suspension of disbelief. Having some sort of organisation... [click here for more] |
Paul Fricker |
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|
Episode 209: Media Catch-up - Books
Once again, we’re presenting one of our regular discussions about the media we’ve been consuming recently. This time, we’re talking about some of the books that have been planting ideas in our heads. Nasty ideas, mostly. They’re the best kind.
Runtime: 56 min
Previous episodes include discussions of 7th Edition Call of Cthulhu rules,... [click here for more] |
Paul Fricker |
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|
251: Gothic Horror
This episode is our attempt to understand what exactly Gothic horror is. We’ve often mentioned how Lovecraft’s early work was rooted in the Gothic, but we’ve never really explained what that means. Gothic horror is one of those genres that you know when you see it, but actually defining it can be tricky.
Happily, Matt has a degree in English, and part of his studies involved... [click here for more] |
Paul Fricker |
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|
This mask is a magic item for those bards who wish to Spice Up their performances! This 1-of-a-kind magic item has its own D30 chart to make your performance truley unforgetable! ... [click here for more] |
Blood Lords RPG |
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|
The Arkham State Orphanage is surrounded by a terrible mystery: poor children are disappearing for no apparent reason and without leaving any trace, the deputy director Jennifer Gutenberg after having tried in vain to warn her superior and the local authorities will seek help privately to try to shed light on the events.
This was my very first scenario i writed... [click here for more] |
Chaosium |
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|
Hollywood during the height of the silent film era. A missing woman. A sinister plot to bring America to her knees. This original scenario for 7th Edition of Call of Cthulhu plunges Investigators into the gritty and glamorous world of 1920s Los Angeles. Evil forces are at work to use the new medium of film to herald the coming of other-worldy entities. Only the Investigators can save the country... [click here for more] |
Chaosium |
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|