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The Mirkasa Chronicles: A Dungeon World Adventure

The Mirkasa Chronicles: A Dungeon World Adventure


“...And so, the adventurers travelled north to frosty MIRKASA, a chilled and grim land. Would the warriors brave the minotaur lords of the mountain peaks, the enigmatic forces in the forests, or the evil presence lurking in the mines? And when they returned to town to reap their reward, would they be treated as heroes - or heretics?” The Mirkasa Chronicles is a winter-themed...   [click here for more]
Joe Banner  $8.00

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Fellowship Book 2 - Inverse Fellowship

Fellowship Book 2 - Inverse Fellowship


Fellowship is a game for 3-6 players about going on an adventure, in the same vein as Lord of the Rings or Wakfu or Jojo's Bizarre Adventure: Stardust Crusaders. The system is loosely based on the Apocalypse Engine. This is the second book in the Fellowship line, an expansion to the first game. You will need the first book to play...   [click here for more]
Liberi Gothica Games  $15.95

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Inverse World - A Dungeon World Supplement

Inverse World - A Dungeon World Supplement


The Inverse World – so named by outsiders, who came from beyond the world’s crust. Inside, they found a massive, windy void, with a glowing star shining in the center. A ring of islands orbits this star, and far above lies a ceiling of stone. The Inverse World is on the inside of a planet, and could even be inside of an already existing campaign world, if you dig deep enough. The...   [click here for more]
Liberi Gothica Games  $15.00

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The Clock Mage - A Dungeon World Playbook

The Clock Mage - A Dungeon World Playbook


The Clock Mage Preview Edition: Available Here An eternity passes in the blink of an eye. A moment lasts as long as you need it to. Time is something for other people to deal with. You are the Clock, and time is your tool. The Clock Mage is a playbook for the Dungeon World roleplaying game, and the first of my Mage Revised series. The Mage is one of the most popular playbooks I have ever...   [click here for more]
Liberi Gothica Games  $2.49

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The Medic - A Dungeon World Playbook

The Medic - A Dungeon World Playbook


The Medic: Available for free here! Another hard day in Dungeon World. The Wizard blew his toes off, the Thief lost an eye, the Fighter took yet another ax to the shoulder. And then you had to perform that emergency operation on the attack zombie going for The Bard's squishy little arms, slicing off its jaw off before it could get a bite in. You sigh to yourself. You're The Medic, and these fools...   [click here for more]
Liberi Gothica Games  $2.49

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Elven Papercraft - Steampunk Expansion

Elven Papercraft - Steampunk Expansion


More exciting and scenic adventures for you and your players’ pleasure! This Steampunk expansion can perfectly change the function of pieces. It is easy and fast transforming your elven or medieval buildings into a modern Steampunk street, canal or a whole city with it. Making this expansions is easy and you don’t need much room to store it. The freedom of creativity The models...   [click here for more]
Lord Zsezse Works  $4.99

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Flying Circus - Core Rulebook

Flying Circus - Core Rulebook


Flying Circus is an in-depth, highly detailed Powered by the Apocalypse-derived roleplaying game of aviation fantasy, set in a world of machines and magic inspired by the works of Hayao Miyazaki. In the aftermath of a massive industrial war, the world is slowly pulling itself back together, but danger still lurks in the skies of Himmilgard. The only thing standing between the world and chaos are...   [click here for more]
Newstand Press  $35.00

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Never Knows Best: Ashcan Edition

Never Knows Best: Ashcan Edition


Never Knows Best is inspired by an anime called FLCL (Fooly Cooly) and wears this influence on its sleeve. This game and its rules focus on my own interpretation of the source material, rather than attempting to emulate the anime as closely as possible. Never Knows Best (NKB) is a roleplaying game about middle school kids facing impending adulthood, growing up, and society’s­—sometimes...   [click here for more]
Samjoko Publishing  $9.99

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Threadbare RPG

Threadbare RPG


With careful stitches and meticulous work, a ragdoll carefully sews back a torn limb on a panda who is crying out his troubles (girl troubles… isn’t it always a girl?) while he sips from a daintily painted teacup filled with brandy. In another room in the shoebox house she calls home, the ragdoll’s other patients wait patiently for her craft. A Mekka bulldozer, metal with chipping...   [click here for more]
Stephanie Bryant  $9.00

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The Clockpunk. A Dungeon World Playbook

The Clockpunk. A Dungeon World Playbook


Time wants to be free!” Anonymous. “If time is a river, the past is a mountain spring. It is fixed and can't be moved. But the future! The future is an infinite delta of possibilities. If you can see it you can bend its course to your fancy...” Hieronymous, infamous timehacker. You understand the flow of time. You are able to capture the substance of time in...   [click here for more]
Street Rat Games  $2.00

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The Pit Fighter Dungeon World Playbook

The Pit Fighter Dungeon World Playbook


04/02/2017: The Pit Fighter playbook has been completely rewritten and redesigned! Fighting is in your blood. You were born to fight. And now you are are paid to fight. Because the crowds love you, because they love to see you bleed, you oblige them whenever you can. You are the Pit Fighter. The Pit Fighter is a character class built for Dungeon World. He is designed to have a...   [click here for more]
Street Rat Games  $2.00

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Revenant World

Revenant World


Revenant World The gods are dead, the New World Order is up and running, and trans-dimensional portals are interrupting morning commutes. Welcome to the city of Polis. Revenant World is a tabletop role-playing game where you and a group of friends will take on the roles of Vagabonds-- rebellious adolescents from Polis just doing their best to navigate the treacherous halls of high school as well as...   [click here for more]
Vagabond Pen and Paper  $20.00

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