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When Ken Clements ends up in an accidental crash that triggers his eruption, he is plagued by fear and doubt as the changes to his body feel unfamiliar and alien. News of Ken’s eruption becomes a talking point for anti-nova pundit Jordan McDevitt, while doctors at the Rashoud Center try to steer Ken toward signing up with Project Utopia to use his powers for the good of humanity.
As external pressures... [click here for more] |
Onyx Path Publishing |
$2.99
|
A tale of hundreds of Garou, who fought, clawed, sang, howled, triumphed, despaired, and faced the Apocalypse head on.
Yes. That will be a better tale. We’ll call it the Apocalyptic Record.
These tokens are designed to allow you to bring Werewolf: The Apocalypse 20th Anniversary Edition to the virtual tabletop platform of your choice. These tokens... [click here for more] |
Onyx Path Publishing |
$2.99
|
When Jiddan, The Seeker, receives a commission to uncover a fabled city, it seems like just another job with her Alchemical partner, Bulwark.
When the Liminal, Amira, asks to join to find her missing partner, things get infinitely more complicated. Now the Circle find themselves embroiled in a plot to unseal an ancient evil.
They must delve into each others' pasts and retrieve more than just a lost... [click here for more] |
Onyx Path Publishing |
$2.99
|
A World of Darkness Event!
Cecily Bain has become everything she never wanted as The Prince of the Twin Cities. But her rule over a fractured, backbiting vampire court is interrupted by an intruder-something big, hairy and full of teeth. Good. She was missing a good scrape.
There's worse living in the shadows than vampires. Rip open the doors to the World of Darkness as RPG-comic-king Jim Zub joins... [click here for more] |
Vault Comics |
$3.99 $2.99
|
This novella tells the TRUE story of Goratrix, his abiding lust for his lover and master, Tremere, and the foundation of House and Clan Tremere.
"Warning: This book contains adult content, and a sex-focused take on Tremere high ritual, including a graphic look at the creation of the clan, the creation of thaumaturgy, and the creation, and seduction, of the first Gargoyle. This should not be... [click here for more] |
White Wolf |
Pay What You Want
|
This novella is a tell-all exposé of the romantic tryst between Scooter, Sabbat Malkavian Antitribu, and Maxwell Edison, Primogen of Clan Tremere of Buffalo, New York. Their illicit relationship is, for the first time, made public, as well as their flagrant defiance of social norm and Camarilla tradition as they thumb their noses at high society and the traditions of the Camarilla.
-Rex Antilles,... [click here for more] |
White Wolf |
Pay What You Want
|
This is issue 19 of Never Mind the Dice Rolls zine, which is a monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!
Inside Never Mind the Dice Rolls Issue 19:
Rolling High – We spoke to a few insiders on how to start your TTRPG career
Review: Hellboy TTRPG – We take a look at the RPG of the famous comic series and films
Going... [click here for more] |
NMtDRzine |
$3.16
|
This is issue 20 of Never Mind the Dice Rolls zine, which is a monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!
Inside Never Mind the Dice Rolls Issue 20:
Interview with Nick Brooke – We spoke to Nick Brooke about his role as Community Ambassador, Jonstown Compendium, and gaming
Be Like a Crow Solo RPG – We take on the role... [click here for more] |
NMtDRzine |
$3.16
|
This is issue 21 of Never Mind the Dice Rolls zine, which is a monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!
Inside Never Mind the Dice Rolls Issue 21:
Interview with Samuel Mui – We spoke to the creator behind the latest Leyline Press Kickstarter Horse Girl about the solo game, its themes, and the inspiration behind it.
Review:... [click here for more] |
NMtDRzine |
$3.16
|
Welcome to issue 22 of Never Mind the Dice Rolls zine, your friendly monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!
Inside Never Mind the Dice Rolls Issue 22:
Interview with Fumble Folks – We spoke to Bree from Fumble Folks about their new book and what Fumble Folks have been up to.
Review: One Ring RPG – Our reviewer travelled... [click here for more] |
NMtDRzine |
$3.16
|
Welcome to issue 23 of Never Mind the Dice Rolls zine, your friendly monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!
Inside Never Mind the Dice Rolls Issue 23:
Interview with The Boss – Our cheeky reporter Adam, got the Boss to answer some important questions on kobolds and how the magazine is going.
Review: Coriolis RPG –... [click here for more] |
NMtDRzine |
$3.16
|
Welcome to issue 24 of Never Mind the Dice Rolls zine, your friendly monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!
Inside Never Mind the Dice Rolls Issue 24:
Interview with Ash from Crossed Paths – We chat to him about their coming soon to Kickstarter Solo TTRPG Brambletrek and about Akeroth.
Review: Toe Beans – Want a different... [click here for more] |
NMtDRzine |
$3.16
|
Welcome to issue 25 of Never Mind the Dice Rolls zine, your friendly monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!
Inside Never Mind the Dice Rolls Issue 25:
Interview with Parable Games – We tracked down them down to speak about the horror they are unleashing on the world with Don't Play This Game!
Review: Ten Candles –... [click here for more] |
NMtDRzine |
$3.16
|
Welcome to issue 26 of Never Mind the Dice Rolls zine, your friendly monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!
Inside Never Mind the Dice Rolls Issue 26:
Save President Blump! – Adam's super hero scenario complete with characters, can you save the president?
Review: Thirsty Sword Lesbians – Flirting, swords, angst, and... [click here for more] |
NMtDRzine |
$3.16
|
Welcome to issue 27 of Never Mind the Dice Rolls zine, your friendly monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!
Highlights of what is in these 32 pages of Never Mind the Dice Rolls Issue 27:
Archive of Antiquity – Adam strolls down memory lane to DC's Heroes!
Review: Invisible Sun – We take a look at one of the most unusual... [click here for more] |
NMtDRzine |
$3.16
|
Welcome to issue 28 of Never Mind the Dice Rolls zine, your friendly monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!
Highlights of what is in these 32 pages of Never Mind the Dice Rolls Issue 28:
Surviving a TPK – Penny takes a look at how to view a TPK and how to weather them for the positive at your table.
Review: Alien –... [click here for more] |
NMtDRzine |
$3.16
|
Welcome to issue 29 of Never Mind the Dice Rolls zine, your friendly monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!
Highlights of what is in these 32 pages of Never Mind the Dice Rolls Issue 29:
Blister Critters – Leo from Stillfleet talks about what you will find in this zany cartoon creature game coming soon to funding.
Review:... [click here for more] |
NMtDRzine |
$3.16
|
Welcome to issue 30 of Never Mind the Dice Rolls zine, your friendly monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!
Highlights of what is in these 32 pages of Never Mind the Dice Rolls Issue 30:
Review: Dragonbane – Mirth and Mayhem roleplaying, we are quackers about this game from Free League!
Review: Dune – Help rise your... [click here for more] |
NMtDRzine |
$3.16
|
Welcome to issue 31 of Never Mind the Dice Rolls zine, your friendly monthly TTRPG magazine. Each issue contains reviews, scenarios, advice, and other things TTRPG!
Highlights of what is in these 32 pages of Never Mind the Dice Rolls Issue 31:
Daggerheart – Has the OGL fiasco created the biggest rival for D&D? Well, Daggerheart certainly has all the hallmarks of being able to take... [click here for more] |
NMtDRzine |
$3.16
|
What does the Technocratic Union agent see through those reflective lenses? How many hours of interrogation footage, archives of dossiers, gone over one more time, again and again? What song of Enlightened trigonometry beams before their eyes the trajectory of the reality deviant, or the fastest route to cover in a firefight? Imagine vast mugshot archives of unmutual hackers, “magick” grifters,... [click here for more] |
Onyx Path Publishing |
$3.99
|
“A hero is any person really intent onmaking this a better place for all people.”
- Maya Angelou
Tales of Heroes brings you the stories of Scion, from the streets of London to dusty roads in Terra Incognitae. Sneak into the Underworlds, visit the world’s largest divine convention, and party (or fight) with Maenads and Amazons.
This anthology features fifteen stories by talented authors,... [click here for more] |
Onyx Path Publishing |
$3.99
|
Unseen. The Kindred Move Among Us
Not merely mad beasts of lonely hunters, the vampires of the World of Darkness who call themselves The Kindred because of the blood that elementally binds them together, are dnagerously organized and cunning. They hide behind a plan they call the Masquerade so that they do not draw the attention or ire of mortals, and the society this masquerade obscures... [click here for more] |
Onyx Path Publishing |
$3.99
|
Geraldine “Geri” Wayfield grew up as the pastor’s daughter. The pastor was a faith healer who could back up his claims. The family-cult she descended from was frequently blessed with impressive feats of spiritual power. Spiritual Gifts were supposed to be her birthright from God, and Scars were a shameful sign of lacking faith.
The problem was, she wasn’t developing even the lowliest Spiritual... [click here for more] |
White Wolf |
$3.99
|
From the internationally bestselling World of Darkness universe, Vault brings readers a brand-new VAMPIRE: THE MASQUERADE comic series, WINTER’S TEETH! When Cecily Baine, a courier for the Twin Cities Camarilla, takes a mysterious young vampire under her wing, she’s dragged into an insidious conspiracy.
Will she be able to escape with her unlife and protect her aging, Alzheimer’s afflicted... [click here for more] |
Vault Comics |
$3.99
|
In the final issue of Vampire: The Masquerade's second arc, it's childe versus sire, as Cecily Bain is forced to make the ultimate choice to maintain the Masquerade.
For forces are building beyond the borders of the Twin Cities—forces with not just fangs, but claws—waiting for their moment to strike at the heart of the Kindred.
Intended for readers 15+
Also available now from Vault... [click here for more] |
Vault Comics |
$3.99
|
Cecily Bain takes fledgling vampire Ali on a twisted tour of the night life of the Twin Cities.
But those lessons can't prepare her for the assignment she has to complete by dawn: feeding.
Intended for readers 15+
Also available now from Vault Comics:
Interceptor
Poli has a mech suit and a mission. Weep has machine guns and a temper. Together they lead a band of freedom... [click here for more] |
Vault Comics |
$3.99
|
When Prince Samantha calls in Cecily and Ali to investigate the murder of three Kindred, the two vampires must learn to trust one another fully if they're going to solve the mystery—and keep their own secrets from the Camarilla.
But when they discover that the killings could be linked to a dangerous old grudge, the case leads them to a new breed of enemy they never thought possible!
Intended... [click here for more] |
Vault Comics |
$3.99
|
A slaying in the highest levels of the local Camarilla has put Cecily Bain on the trail of a headlopping killer, that will lead her into ever dark corner of the Twin Cities. Will her new child, Ali help her navigate a world where every suspect has two faces, or will her innocent naivete get them both beheaded?
Intended for readers 15+
Also available now from Vault Comics:
Interceptor
Poli... [click here for more] |
Vault Comics |
$3.99
|
Once a trusted and loyal enforcer for the Camarilla, Cecily Bain finds herself the target of a BLOOD HUNT. Now every vampire in the Twin Cities has license to destroy her on sight. Cecily's spent her entire unlife preparing for just such a moment of survival of the fittest, but now she's dragging along an inexperienced vampire fledgling. As the snow begins to fall, it's kill...or let an innocent newbie... [click here for more] |
Vault Comics |
$3.99
|
Lick the blood off your lips...the next arc of Vampire: The Masquerade is here! After learning a disturbing fact about her fake childe’s past, Cecily must keep her secrets close and Ali at arm’s length. As she searches the streets of the Twin Cities for answers, a terrifying possibility surfaces: perhaps Ali has learned the Masquerade better than Cecily herself.
Intended for readers 15+... [click here for more] |
Vault Comics |
$3.99
|
A member of the Twin Cities Court is destroyed, and vampire hunters are running rampant. The Court wants Cecily Bain and her fake fledgling, Ali, to find out who's behind it all. The only problem? Cecily is starting to think Ali might be the one responsible, as blood and betrayal fill the icy Minnesota night.
Intended for readers 15+
Also available now from Vault Comics:
Interceptor
Poli... [click here for more] |
Vault Comics |
$3.99
|
Cecily is in the lobby of a high rise tower filled with a horde of vampire hunters. The Camarilla Court is trapped on the top floor. There are only minutes until dawn. Even if she makes it to Calder, she might find truths there that are harder to face than final death itself. Meanwhile, King Rat realizes the time has come to reforge old alliances, if any of them intend to make it through another night.... [click here for more] |
Vault Comics |
$3.99
|
Even the freshest shovelhead knows the dangers of traveling while vampire. Many a pack has perished on the road due to poor planning or bad luck.
Thus, this book. Written in a frank (sometimes insulting tone), A Cainite's Guide to Travel finds itself passed from pack to pack and abbot to abbot. Jealously guarded and copied only rarely, this slim volume is a must-have for any pack planning... [click here for more] |
White Wolf |
$4.49
|
Set in the year 900. A young woman is transformed into a Cainite, after which her whole world is turned around completely. ... [click here for more] |
White Wolf |
$4.49
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.Our first issue presents: live-action rules for playing Pumonca; adaptations of the True Black Hand to MET; World of Darkness Fiction; deadly arcane Tremere rituals; and topical issues on live-action roleplaying and more! The Journal provides everything you need to make your Mind's Eye... [click here for more] |
White Wolf |
$4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off.This issue presents: rules for live-action Nunnehi; the next installment of the Mayday chronicle; a look at two of the largest live-action gaming organizations-The Camarilla and One World by Night; and topical issues on live-action roleplaying and more! The Journal provides everything... [click here for more] |
White Wolf |
$4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: live-action rules for playing the Thallain of the Shadow Court; World of Darkness Fiction; a human's perspective of the terrors that stalk the World of Darkness; a look ahead at one of the most eagerly anticipated Mind's Eye Theatre releases of the year. The Journal... [click here for more] |
White Wolf |
$4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: the secrets of the wraiths of the Jade Empire; the conclusion of the Mayday! chronicle; live-action Mage rules... sort of; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you n eed to make your Mind's... [click here for more] |
White Wolf |
$4.78
|
Welcome to the Mind's Eye Theatre Journal, the publication that picks up where other Mind's Eye books leave off. This issue presents: The first part of MET's look at Wraith: The Great War; a look at the Bunyip for Laws of the Wyld West; the einherjar of the Dark Ages; World of Darkness fiction; topical issues on live-action roleplaying and more. The Journal provides everything you need to make your... [click here for more] |
White Wolf |
$4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: The second part of MET's look at Wraith: The Great War. Werewolves in the Dark Ages. Yulan-jin and Dhampyrs. World of Darkness fiction. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's Eye Theatre chronicles... [click here for more] |
White Wolf |
$4.78
|
Welcome to the Mind's Eye Theatre Journal, the magazine that picks up where other Mind's Eye publications leave off. This issue presents: A guide to acting in live-action play. Dharmas heretical to all self-respecting Kuei-jin. A look at the hideous fomori. Motivation to torch my effigy. Topical issues on live-action roleplaying and more. The Journal provides everything you need to make your Mind's... [click here for more] |
White Wolf |
$4.78
|
The Black Hand crumbles. The Final Nights approach. The Gurahl awaken and Doissetep falls. The world is on a high-speed collision course to The End, and you don't wanna get run over. Don't Be Left Behind The Mind's Eye Theatre Journal is a quarterly trade-sized release that showcases new rules, updates and changes in the World of Darkness® for live-action games. Material never before unearthed is... [click here for more] |
White Wolf |
$4.78
|
“People don’t need a reason to be awful to each other. They just need to survive. But people don’t need a reason to survive, either. They just need each other.”
— Tribeca Rockaway, sniper of the Dead Heroes gang
No one knows how long it’s been since the world was blasted with nuclear radiation and became infested with undead. The survivors of the Fall were the first... [click here for more] |
Onyx Path Publishing |
$4.99
|
The Unchained don't take anything for granted.
They recognize four Incarnations, based on the types of angels they were. Four Agendas, based on the types of demons they've become. Four Keys to the Cipher, creating a series of Interlocks. They understand all of this, but they strive to remember that what has been is not necessarily what must be. Included herein are eight stories... [click here for more] |
Onyx Path Publishing |
$4.99
|
Dreams of the Second Age includes inspiring soundtrack themes inspired by the adventure, locations, and beings of the world of Exalted 3rd Edition, and can be played to set the tone as you adventure through Creation in your games or are seeking inspiration for new stories.
This soundtrack was made possible by the backers of the Exalted 3rd Edition... [click here for more] |
Onyx Path Publishing |
$4.99
|
Fanfare for the Chosen includes inspiring soundtrack themes for each of the ten types of Exalted (Solars, Lunars, Sidereals, Dragon Bloodeds, Abyssals, Exigents, Getiminans, Liminals, Infernals, Alchemicals), to set the tone as you encounter these Exalted in your games or are seeking inspiration for new stories.
About the composer:
James Semple is a composer for... [click here for more] |
Onyx Path Publishing |
$4.99
|
Hammer and Chisel follows many of the events that have shaped Kelly Patterson into the kindred she is during the events of Beneath The Mask. From her sire’s depravity, to her helplessness in the face of the Toreador’s entrancement and her bloodline’s unique take on it, to the connections she has forged with the mortals that she has collected in the crucible of her existence,... [click here for more] |
White Wolf |
$4.99
|
For over 20 years, the artists of Mage: The Ascension have conjured spirits and constructed hypertech that can transform reality on a whim.
Within this retrospective, those artists and images depict the ever-changing face of magick. From the debut edition to the twenty-first century, this book explores the people behind the pictures, the process of putting such books together, the story behind... [click here for more] |
Onyx Path Publishing |
$4.99
|
Step back into the Dark Ages...
...into a time when the clans, high and low, battle for blood and power.
Welcome to The Cainite Conspiracies
This collection of short stories inspired by the 20th Anniversary edition of Vampire: The Masquerade Dark Ages features tales by Vampire developers such as Justin Achilli, Eddy Webb, David A. Hill, Jr., and... [click here for more] |
Onyx Path Publishing |
$4.99
|
The Making of the Art of Children of the Revolution compiles the sketches, art notes, and email exchanges that went into the creation of the art depicting the infamous vampires featured in V20: Children of the Revolution.
Each artist gets a section with a brief intro by art director Rich Thomas, and contains a selection of the email exchanges that occured between... [click here for more] |
Onyx Path Publishing |
$4.99
|