For all of those who saw the announcement about a She-Ra RPG but were disappointed by it being an April Fool's Day prank!
Here is a one page campaign guide for running either one-off adventures or ongoing campaigns in a world inspired by the She-Ra cartoons old and new.
A suggested way to run it would be to have the players playing the companions of the chosen warrior, but the rules for inculding... [click here for more]
This is a sheet of 20 system-neutral merit badge achievements tuned to promote character bonding, player role playing, and deeper connections between teams. Each achievement is designed to get players looking at, and talking to, each other. Simply print this sheet out, cut it up, and randomly hand one goal to each player at the start of a session. If they a complete it, they will earn a reward such... [click here for more]
In The House Always Wins, you can’t escape and you can’t win. The twist? You are playing both your character and The House.
Players take turns releasing their creativity in this storytelling game for 2+ players. You construct The House and the various causes of your own demise. You switch between their role as a character trying to stay alive and the role of The House trying to kill you. Only... [click here for more]