Illustrated NPC/Villain Cards
This deck is a .pdf form that GMs to keep track of minion NPCs and Villains. This .pdf is fillable and allows the GM to keep track of all of the pertinent information about a specific NPC on a compact 3.5" x 2.5" card.
Players can use these cards to keep track of followers gained by the leadership feat, managers for buildings and organizations, and animal companions. ... [click here for more]
Armor is often the difference between life and death. It is passed from father to son down threw the ages. It is the make of a knights, kings, and the greatest warriors.
Discovery Era Armor often has powered systems. These systems are powered by charges and have durations. These cards allows you to keep track of all of the special options that these furturistic suits have.
This deck is a .pdf... [click here for more]
Armor is often the difference between life and death. It is passed from father to son down threw the ages. It is the make of a knights, kings, and the greatest warriors.
Wayfaring Era Armor often has powered systems. These systems are powered by charges and have durations. These cards allows you to keep track of all of the special options that these furturistic suits have.
This deck is a .pdf form... [click here for more]
Sundered Era Room Cards
Pathfinder's® Ultimate Campaign source book provides rules for downtime activities. Among the various downtime activities are rules for buildings and organizations.
Downtime buildings are made of rooms, that given certain benefits and produce Capital for characters.
These cards are designed to allow characters to keep track of each room a given building.... [click here for more]
Sundered Era Team Cards
Pathfinder's® Ultimate Campaign source book provides rules for downtime activities. Amoung the various downtime activities are rules for buildings and organizations.
Downtime organizations are made of teams, that given certain benefits and produce Capital for characters.
These cards are designed to allow characters to keep track of each team for a... [click here for more]
Discovery Era Room Cards
Pathfinder's® Ultimate Campaign source book provides rules for downtime activities. Among the various downtime activities are rules for buildings and organizations.
Downtime buildings are made of rooms, that given certain benefits and produce Capital for characters.
These cards are designed to allow characters to keep track of each room a given building.... [click here for more]
Discovery Era Team Cards
Pathfinder's® Ultimate Campaign source book provides rules for downtime activities. Amoung the various downtime activities are rules for buildings and organizations.
Downtime organizations are made of teams, that give certain benefits and produce Capital for characters.
These cards are designed to allow characters to keep track of each team a given... [click here for more]