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 Hottest GM-less Game Guides, Post-Apocalypse Sale
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Micro Mutants RPG (Core Rulebook)

Micro Mutants RPG (Core Rulebook)


Welcome to the wasteland, the decaying remains of humanity. Cities, buildings, and streets are mere skeletons of what things used to be. Most humans are no longer . . . human. Instead, some strange virus--a direct result of nuclear testing in the New Mexico desert--has mutated most of mankind into misshapen beasts and flesh-hungry ghouls.  Humans aren’t the only ones affected. Animals, too, seem...   [click here for more]
Micro RPG  $1.49

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Damage Control

Damage Control


The year is 208X. In this Post-Cyberpocalypse world, New Neo-Tokyo 2 stands on the brink of destruction. Between psychic disasters, alien invasions and giant monster rampages, the only thing holding the city together is the Advanced Disaster Department, a private emergency response agency responsible for managing catastrophes beyond the capacity of government or megacorporations to contain. With their...   [click here for more]
Newstand Press  $3.19

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us and Them

us and Them


A ritual larp about those who followed the monsters during the apocalypse, designed by a trauma survivor. With thanks to Stephen Dewey from Cavalry Games. Five years ago, the world ended. None of us were heroes. We were outcasts: the disabled, the traumatized, the broken, the mad. No one would ever tell stories about us. The world ended quietly, differently, for all of us. We all saw a...   [click here for more]
Jacqueline Bryk  $3.99

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Random Solo Adventure: Post Apocalypse - Solo Gamebook

Random Solo Adventure: Post Apocalypse - Solo Gamebook


The long awaited Post Apocalypse gamebook! Decades ago the world was crushed in a disaster few of the living remember. You know that the key to future survival lies in discovering the truth about the destruction. Your village was burnt to the ground by the Death Skull Gang. Everyone died – except for you. With no weapons or food you wander into the wasteland – where...   [click here for more]
PenguinComics  $4.95

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Sole Survivor

Sole Survivor


Sole Survivor Solo RPG Rules for Apocthulhu Apocthulhu is probably my favorite Cthulhu Mythos RPGs. Too many CoC games ended with my investigator dead and the mystery unsolved. Apocthulhu is different. It takes place after the bad guys won. The cultists were right and possibly R'yleh has risen. We are then into a post-apocalyptic game but rather than zombies or a nuclear wasteland we are dealing with...   [click here for more]
Parts Per Million  $4.95

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Coming in Hot

Coming in Hot


Coming in Hot is a game of audacious robberies and daring heists.  Will you get away with the perfect crime, or have to put the pedal to the metal in a high-speed pursuit?  Will you go all-in for the team, or plan a brutal betrayal to claim a greater share of the prize for yourself? Gameplay In Coming in Hot players create a shared history based on previous...   [click here for more]
Imaginary Empire  $4.99

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Watch the World Die

Watch the World Die


"Let's tell the story of how the world ends..." WATCH THE WORLD DIE is a collaborative narrative game allowing any number of players to create their own custom apocalypse. There are no winners, and everybody loses. Get ready to ruin everything. Are you planning a post-apocalyptic campaign?  WTWD can help you create a consistent and collaborative background for any post-apocalyptic...   [click here for more]
As If Books  $6.00

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Into The Rad

Into The Rad


Into The Rad A Mark of the Odd Solo Game. This game is a mashup of the original Into The Odd rules, from the SRD, a retro-clone of Gamma World(tm), and a really simple solo roleplaying system that uses the Into The Odd Luck roll as a basic decision making roll. Into The Rad can be played as a regular RPG, or solo, with no changes. The book contains rules for creating your character, mutations,...   [click here for more]
Parts Per Million  $7.99

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Dream Askew / Dream Apart

Dream Askew / Dream Apart


This book contains two games of belonging outside belonging. Dream Askew explores the story of a queer enclave amid the collapse of civilization. Dream Apart explores the story of a Jewish shtetl in a fantastical version of nineteenth-century Eastern Europe. Both games are about a marginalized group of people living together in precarious community. They...   [click here for more]
Buried Without Ceremony  $8.00

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The GameMaster's Apprentice: Sci Fi

The GameMaster's Apprentice: Sci Fi


"Plot generators to maximum, chief!" The GameMaster's Apprentice: Sci Fi is a system-neutral deck of cards that can be used as either a supplement for traditional tabletop RPGs or as a complete game engine for GM-free solo or group RPGs. This variant deck is aimed at science fiction of every kind, from shiny space operas to the grim, dark streets of a megacorp-dominated Earth. You can view the cards'...   [click here for more]
Larcenous Designs, LLC  $9.99

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