Title |
Publisher |
Price |
Reaching Moon Megacorp’s Life of Moonson, Book Two: The Freeform contains everything that none of the players knew before this fifty-player live-action role-playing game began: all of the rules, ability cards, secret plots and game directors' notes.
Witness economic devastation, sudden tragedy, military coups, the hunt for the Moon Child... and the Glorious Re-Ascent of Moonson!... [click here for more] |
Chaosium |
$19.95
|
Create basic adversaries right when you need them. Instant Adversaries provides a quick and easy way to generate stats for NPCs and vehicles on the fly.
Pick the prime characteristic for the NPC.
Choose from a list of stats built around that characteristic, alter the list, or choose your own.
Select a list of skills for general character types, or customize as needed.
Pick a talent or two from a basic... [click here for more] |
EDGE Studio |
$1.99
|
Reaching Moon Megacorp’s Life of Moonson, Book One: The Characters contains fifty illustrated character sheets from the freeform live-action role-playing game (LARP) run at North American, British and Australian Gloranthan Conventions in the late nineties.
Take part in the Lunar New Year Ceremonies! Marvel at the glory and decadence of the Imperial Court! Witness the majesty... [click here for more] |
Chaosium |
$29.95
|
Want to take your gaming group to the next level? Serve up a little Tooth or Truth!
Tooth or Truth is a fictional drinking game designed to encourage deeper roleplaying, more player interaction, and develop and strengthen bonds between characters and players alike. Using 25 questions, clever rules for dodging answers, and the threat of swallowing the tooth, this GM-less roleplaying supplement offers... [click here for more] |
Dawn Metcalf |
$2.99
|
Make it a double! It's the sequel to the bestselling game, Tooth or Truth--it's Tooth or Truth: Round Two!
Tooth or Truth is a fictional drinking game designed to encourage deeper roleplaying, more character investment and interaction, and develop and strengthen bonds between characters and players alike. With 25 new questions, 2 new variants, and the ever-present threat of swallowing the tooth,... [click here for more] |
Dawn Metcalf |
$2.99
|
This publication includes five how-to articles by LARPmeister William T. Thrasher on how to create a variety of fun props that can be used for LARPs, tabletop role-playing games, or decorations for your lair! They are:
Treasure on the Cheap, which includes instructions on how to make prop coins, gems, chests, and more.
Adding Some Bite To Your Game, a tutorial on how to create teeth... [click here for more] |
Skirmisher Publishing |
$1.99
|
An Ancient Text Revealed and Re-Examined
The story of Longinus is not a secret story, although some would hide it. But neither is it an open story. It requires study. It requires respect. To some it is the final source of wisdom, freedom, survival. To others it is an evil book, the source of all oppression. No matter what viewpoint you hold, the fact remains that the Testament of Longinus cannot... [click here for more] |
White Wolf |
$2.99
|
Some claim the Final Nights, told of in hoary prophecies and dread-filled whispers, have finally come to pass. The signs and portents are loosed upon the land. And with them, the Sabbat wages its bloodiest assaults upon the Camarilla. Are they simply monsters who revel in the fear and violence of the night? Or do their monstrous ways hide something far deeper and far more sinister? No Mercy, No Surrender,... [click here for more] |
White Wolf |
$7.99
|
For five centuries, the Camarilla has been the guiding force of Kindred society, pitting itself against any who would defy it. The curtain of the Masquerade has been drawn across the stage of the Kindred. Under this veneer of tradition and gentility, the Jyhad moves in point and bloody counterpoint. It is about elegance and predatory civilty, lies and secrecy. It is about a curtain ripped away for... [click here for more] |
White Wolf |
$7.50
|
Itras By: The Menagerie is a cabinet of curiosities for the surreal roleplaying game Itras By. New scenarios, setting elements, short games, tools, cards, articles to help your group fine-tune the game for your purposes.
Emily Care Boss from the foreword (abbreviated):
“The game captured something for me. A period, a mind-set, a feeling. Surrealism, German... [click here for more] |
Vagrant Workshop |
$14.95
|
This newest and best edition of Cthulhu Live includes a richly detailed and uniquely playable rules system that incorporates decades of best practices and refinements from hundreds of gamers worldwide.
Features of this self-contained live-action roleplaying game include:
All-new rules for skills, combat, Sanity, Magic, and Psychic powers.
Extensive information on organizing events, stagecraft... [click here for more] |
Skirmisher Publishing |
$9.99
|
Wealth, Power, Immortality, Control
They have Traditions, blood bonds, scourges, and influence at every level of society. They have Vaulderie, packs, templars and the loyalty of thousands. They have it all, and for centuries they've used it to keep individual vampires from ever tasting true freedom. But cracks have formed in the great facade. Wolves wait at the door. No longer can the elders... [click here for more] |
White Wolf |
$7.99
|
Once cavemen told stories of the day's hunt and of the things beyond the firelight. In these modern nights, we still tell stories of hunters - ones who shun sunlight and crave human blood for sustenance. What lies beyond the neon glow? What stories will you tell to keep the darkness at bay?
Under Tonight's Streetlights
This book combines new Thaumaturgy paths with extensive advice on creating... [click here for more] |
White Wolf |
$8.99
|
So Many CharactersGreat Minds Eye Theatre games draw huge crowds, and entertaining stories can go on for a long time indeed. Such epic stories can give birth to a lifetime of memories, and you dont want those memories to be ones of mismanagement, incompatibility and headache. But whats a Storyteller to do? Managing either a long-running chronicle or a chronicle thats absolutely packed with interesting... [click here for more] |
White Wolf |
$6.99
|
MAN OR MACHINE?
Iteration X represents the cutting edge of artifice, material science and man-machine technology. The Clockwork Conventioneers may be considered killer cyborgs or emotionless drones by their peers, but in truth they're pioneers as well as warriors. The Iterators' tools and computers empower humans , overcome defects and enable people to do things that would be impossible... [click here for more] |
White Wolf |
$11.99 $8.39
|
STEP OUTSIDE REALITY
“Let him finish the ceremony, and then kill him.”
“Kill who?” Edward asked. Every eye turned towards him, and he flushed.
“Oh, dear,” he added awkwardly. “A faux pas. Was that some sort of secret language you were using?”
—from the Thought-Record of Cassius Quirinius
The Game of Powers... [click here for more] |
Jenna Katerin Moran |
$9.95 $8.46
|
Shipwrecked on a remote jungle island, the company of Heroes must deal with savage men and even more savage beasts to locate the legendary treasure left behind by the pirate known as The Eagle. ... [click here for more] |
Chaosium |
$3.99
|
A DramaSystem Companion
Kick your mastery of Robin D. Laws’ DramaSystem, the roleplaying game of epic interpersonal conflict, into high gear, with this essential companion volume. A fervent crowd of backers demanded it, and here it is — an imagination-stretching compendium of DramaSystem insights and ideas.
Blood on the Snow contains:
LARP rules from Emily Care Boss. Take... [click here for more] |
Pelgrane Press |
$14.95
|
Storyteller Secrets is a collection of original essays, guidance, design notes, advice, how-tos, recommendations and, yes, secrets to help Storytellers of Mind's Eye Theatre: Vampire The Masquerade get the most out of their games. ... [click here for more] |
By Night Studios |
FREE
|
The Innsmouth Papers is a Lovecraftian letter-larp: a roleplaying game of Lovecraftian horror which you play by writing letters to one another. Together you will tell stories of investigation, exploration, unease, horror, and madness. At the end of it all, you will have a collection of letters as a physical reminder of this story. This book includes advice on safety and improvising content,... [click here for more] |
Malcolm Harbrow |
Pay What You Want
|
Tis a fair wind that rises when adventure is calling your name! Ahoy! Here be a treasure chest of maps and more than 100 adventures for adventurers from every nation (aye, and even the Secret Societies!) Whether 'tis for a friendly group around a tavern table or a room full of ladies and gentlemen in courtly attire, you'll find what you need between the pages of this book. And lest ye think... [click here for more] |
Chaosium |
$7.99
|
 100 Overheard Saloon Talk The cowboy heroes enter the saloon and sit down at a table. As they wait on their drinks the group cannot help but to take in all the assortment of chatter that fills the air around them. There might be a few clues in all that talk… but what do they hear? This conversation list provides the Game Master with a variety of old west appropriate conversation.... [click here for more] |
Fishwife Games |
$1.00
|
Miskatonic University, that ivy league institution of higher learning that has produced many a fine young adult ready to shape the world the way they see fit. With diverse courses such as Peruvian Basket Weaving, Modern Occult Legends, and Ancient Languages, Miskatonic has a class for any student. And with the award-winning sports team, the Fighting Cephalopods, even the athletic scholar can find his... [click here for more] |
Skirmisher Publishing |
$1.99
|
 100 Overheard Fantasy Marketplace Chatter This product contains a hundred different things that a group of adventurers might overhear while roaming about a busy marketplace. Some discussions are trivial while others might lead to adventure or a quick encounter... ... [click here for more] |
Fishwife Games |
$1.00
|
100 TOTALLY ASSORTED FANTASY TREASURES 3 “Toad’s spit! The thing won’t budge!” the thief exclaims as he works desperately at the lock on the old vault door. “Stand back!” the barbarian orders before delivering a series of powerful blows at the stone door. Sparks fly, indicating that an ancient trap was in place, but no one seems wounded or affected... [click here for more] |
Fishwife Games |
$0.67
|
 100 TOTALLY ASSORTED FANTASY TREASURES “Toad’s spit! The thing won’t budge!” the thief exclaims as he works desperately at the lock on the old vault door. “Stand back!” the barbarian orders before delivering a series of powerful blows at the stone door. Sparks fly, indicating that an ancient trap was in place, but no one seems wounded or affected... [click here for more] |
Fishwife Games |
$1.00
|
A Thousand Eyes in the Night
The Garou are not Gaia's only children. Gaia is mother to tricksters, heralds and hoarders of secrets - the Nuwisha, the Corax, the Bastet. While the proud werewolves strut and preen about their place as Gaia's protectors, the wise do so with an eye to the shadows. From the coyotes who make the proud stumble and the talkative ravens who carry news far and wide,... [click here for more] |
White Wolf |
$8.99
|
Grinning Skull Design Studios brings you another in their Historical Reference & LARP LAB series, this time with the 1893 Rand, McNally & Co. Pocket Atlas.
Collated with the Historical gamer in mind to add much more Victorian flavour to your historical themed games. this publication contains the original 1893 text & maps. This publication is ideal for any RPGs or LARP... [click here for more] |
Grinning Skull Studios |
$2.00
|
One Night, Many Stories.
Seven plotlines, dozens of NPCs, and multiple player handouts: Blood & Betrayal is a complete scenario for Mind's Eye Theatre: Vampire The Masquerade.
It contains everything that you need to prepare, manage, and run all the stories from the Blood & Betrayal premiere event hosted at the L.A.... [click here for more] |
By Night Studios |
FREE
|
Sometimes magic items need a command word to activate them. This can always be assumed to have been spoken by a character or NPC, but it can be more interesting to say the actual word. Such words might also be scribbled down in various places or even overheard. Players may then wonder what it's for. Here is a collection of 520 different words, 20 for each letter of the alphabet, that can be used as... [click here for more] |
Azukail Games |
Pay What You Want
|
The dancing animal lawyer game returns! Sea Dracula Wave 2 features the same fantastic game with a brand new cover by Jake richmond. As a special bonus, this pdf includes a cover gallery featuring all 9 variant covers from the print edition of the game!
What is Sea Dracula?
Animal City is a magical town full of hardworking talking animals with crazy names and silly opinions. The city is... [click here for more] |
Atarashi Games |
$1.00
|
 100 OVERHEARD SLUM CHATTER The stench is overwhelming as you weave your way through the crowded streets of the city’s slums. You and your companions are on the old side, where once glorious structures are now crumbling and full of vermin. The desperate and downtrodden eek out a bare minimal existence here and violent crime is a daily affair. Today, as with most days, a churning,... [click here for more] |
Fishwife Games |
$1.00
|
Finally, here are the rules for Mind's Eye Theatre players who have a little bit of a problem with commitment. You know the ones--the folks who can't decide if they want to be alive or dead. Now, with Liber des Ghouls, they can have the best of both worlds. Yes, as a ghoul you can have vampiric Disciplines and still get a tan! Never mind that silly little addiction to blood--for now. This 144-page... [click here for more] |
White Wolf |
$6.58
|
Thieves’ Cant For Players is a great supplement to campaigns featuring roguish characters of all sorts. Every rogue player gets to speak Thieves' Cant in real time at the table, leaving their marks companions in awe at their astonishingly cool skills and boundless supply of geek mojo. It has rules, examples, and the most requested feature: tables!
Thieves' Cant For Players is an easy... [click here for more] |
Magnus Aleator |
Pay What You Want
|
Traditions and Technocrats How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter the magical world'smore than just the sum of the Council of Nine. Madmen and Malfeasance... [click here for more] |
White Wolf |
$7.99
|
The Magic Still Exists
From coral caves to sacred glades, from windswept peaks to shadowy streets, magic can still be found. Mermaids sing below the waves and the little people dance in the circles of their human neighbors. Some mortals even know the touch of the Fair Ones on their lives by the blood in their veins. But not all dreams are happy ones nightmares and creatures cluster... [click here for more] |
White Wolf |
$9.99
|
Gathered here for your edification and study are the thoughts on ruling of a half-dozen of the finest political minds the kindred have to offer. It is a dignified, reasoned collection of essays and notes intended to instruct ambitious Kindred in the tactics and techniques of successful, peaceful dominion.
"My only payment for the secrets I give you is your success, for it means... [click here for more] |
White Wolf |
$6.58
|
 100 Overheard Saloon Talk 2 The cowboy heroes enter the saloon and sit down at a table. As they wait on their drinks the group cannot help but to take in all the assortment of chatter that fills the air around them. There might be a few clues in all that talk… but what do they hear? This conversation list provides the Game Master with a variety of old west appropriate conversation.... [click here for more] |
Fishwife Games |
$0.67
|
The Kingdom of Jerusalem in 1190 is in dire peril. Saladin’s army has retaken Jerusalem. The crusader army is in tatters. The once-mighty Christian kingdoms of Palestine are crumbling.
In the easternmost provinces of the Christian kingdoms, the fortress of Li Vaux Moise has been under siege for three months. The defenders have tried to hold out, but the fortress is clearly about to fall, and the... [click here for more] |
Skirmisher Publishing |
$4.99
|
We Have Met the Enemy...
The werewolves know that they are fighting an enemy that is mighty and implacable. The Wyrm reaches out everywhere, from corporate America where Pentex and its subsidiaries are ensconced to the werewolves' lost kin, the Black Spiral Dancers to the terrible spirits called Banes. The Garou fight desparately with every weapon they can, and they must not lose. They have... [click here for more] |
White Wolf |
$8.99
|
Grinning Skull Design Studios brings you another in their Historical Reference & LARP LAB series, this time with the 1916 Woolworth's Atlas of the World.
Collated with the Historical gamer in mind to add much more WW1 flavour to your historical themed games. this publication contains the original 1916 text & maps. This publication is ideal for any RPGs or LARP games with... [click here for more] |
Grinning Skull Studios |
$2.00
|
Paris at the end of the 19th century: a city of lights, music, excitement at the approach of the new century and aflame with the creative spirit of the Bohemian revolution. But for months the city has been locked in a state of fear as the brutal murderer known as the Raptor stalks the steep streets and narrow alleyways of the north-end hill neighborhood of Montmartre. Many refuse to leave their homes... [click here for more] |
Skirmisher Publishing |
$6.99
|
 Grinning Skull Studios brings you "The Bank of Grim: Victorian Era British Money" the printable prop money factory from the LARP Lab range.
Inside you will find the means to print an endless supply of authentic looking, British paper notes from the 19th Century. This product is ideal for those who play Victorian based RPG settings such as steampunk... [click here for more] |
Grinning Skull Studios |
$2.50
|
Can we trust our senses? How do we know that what we see is real? Are our eyes inherently deceptive and prone to misdirection? If so, then such flawed organs must be removed, for only in blindness can one perceive the truth: that all the world is horror.
Sight Unseen is a LARP experience like no other. When an assortment of Arkham citizens check into the local hospital for surgery, they find... [click here for more] |
Skirmisher Publishing |
$4.99
|
 100 TOTALLY ASSORTED FANTASY TREASURES 2 “Toad’s spit! The thing won’t budge!” the thief exclaims as he works desperately at the lock on the old vault door. “Stand back!” the barbarian orders before delivering a series of powerful blows at the stone door. Sparks fly, indicating that an ancient trap was in place, but no one seems wounded or affected... [click here for more] |
Fishwife Games |
$1.00
|
 100 Overheard Fantasy Marketplace Chatter 4 This product contains a hundred different things that a group of adventurers might overhear while roaming about a busy marketplace. Some discussions are trivial while others might lead to adventure or a quick encounter. Combine with the first three lists for even more diversity. ... [click here for more] |
Fishwife Games |
$1.00
|
 100 Overheard Fantasy Marketplace Chatter 2 This product contains a hundred different things that a group of adventurers might overhear while roaming about a busy marketplace. Some discussions are trivial while others might lead to adventure or a quick encounter. Combine with the first list for even more diversity. ... [click here for more] |
Fishwife Games |
$1.00
|
100 SCOUNDREL LAIR FINDS (Fantasy List) This list provides 100 different possible things that you would find scattered about a lair inhabited by a gang of scoundrels. Most of these items are basic goods, commodities, or tools. There are, however, a few luxury items of value scattered about the list. A great deal of these items are typical things that a group of such criminal footpads... [click here for more] |
Fishwife Games |
$1.00
|
From the Rivers Whisper
After the War of Rage, it was rumored that the Nagah, the wereserpent judges of the shapeshifters, had been slaughtered to extinction. Likewise, no one dared venture beneath the waves to see if the Rokea weresharks still lived. The two Breeds were mourned and forgotten, but their survivors were wrong. In the rivers, oceans and swamps, the dead are very much alive.
To... [click here for more] |
White Wolf |
$6.99
|
 Grinning Skull Design Studios brings you another in their Historical Reference & LARP LAB series, this time with the 1888 Eaton's Department store general goods Catalogue.
Collated with the Historical gamer in mind to add much more Victorian flavour to your historical and Mythos themed games. this publication contains the original 1888 Canadian catalogue from the famous Canadian... [click here for more] |
Grinning Skull Studios |
$2.00
|