Title |
Publisher |
Price |
Through the viewports of their colossal towers the highest ranking Executives can see a shadow which looms over the horizon for the Trinity Pact – the emergence of an insidious rogue AI known as "Echelon." Designed to enhance society's interconnectedness, Echelon's initial purpose has been perverted, leading to a cataclysmic event that threatens the very fabric of existence.
As a skilled agent... [click here for more] |
Original Frontiers |
$0.50
|
The Supernal Azrulir, ever searching for ways to influence those who dwell within the Known, has created many Planes of existence by which he uses to test the souls of his adherents. The Hexen Trials are a microcosm of all of these Planes brought forth unto the Corporeal Realm. During the Hexen Trials an adherent may choose to reconstruct their image with the aid of Azrulir’s Shapers, request a... [click here for more] |
Original Frontiers |
$0.50
|
Though the Formarian Star League do not follow the beliefs of old as staunchly as their pre-space fairing ancestors, the ideals of Zhilta and Irali are still central to FSL society. The reason the FSL have been able to maintain their utopian Worlds is their non-expansionist doctrine, focusing instead on the people within the confines of their jurisdiction. But a new doctrine is emerging within a handful... [click here for more] |
Original Frontiers |
$0.50
|
The UCE’s expeditionary force – Forward Wing – are a voluntary company of settlers authorised to use military tactics to defend UCE interests on newly settled Worlds. Dubbed “new shores” by established fighting Forces, the Forward Wing are noted for their commitment to preserving life and establishing connections beyond the UCE. This does not diminish the threats faced by the Forward Wing... [click here for more] |
Original Frontiers |
$0.50
|
In the vast outreaches of Trinity Pact space, where glimmering city-states stretch across star systems like jewels in the void, a sinister menace creeps through the shadows. From the depths of abandoned research stations and derelict spacecraft, a plague unlike any other spreads its tendrils. Simply known as the Void Revenants, twisted abominations of flesh and circuitry, these beings stalk the corridors... [click here for more] |
Original Frontiers |
$0.50
|
The Order of Dusk and Grace was forged in violence, but now represents a rare haven of tranquillity in one of the most chaotic regions of the Wahid Sector. Thirty-six disputed Planetoids, rarely mentioned in mainstream circles, form the Pandemonium Vortex. These Planetoids change hands in varying disputes at any given time between self-styled Houses. Some of these Houses are simply well-funded Underworld... [click here for more] |
Original Frontiers |
$0.50
|
In the far reaches of the Wahid Sector lies a fortress unlike any other – the Voidspire Sanctum, a marvel of both ancient technology and eerie sentience. Towering spires pierce the cosmos, casting ominous shadows across the barren landscape below. This is no ordinary stronghold; it is a living entity, pulsating with a consciousness born of its own intricate circuitry and the enigmatic artifact hidden... [click here for more] |
Original Frontiers |
$0.50
|
The SMART-SYS from Kraxus is an experimental “smart” Weapon, capable of delivering magno-kinetic rounds to a target, even when line of sight is broken.
___________
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of one of your... [click here for more] |
Original Frontiers |
$0.50
|
The two feuding Great Houses of Planet Belnia have but one thing in common – they have spent the last millennia establishing their powerbases as clans belonging to the Gifted. The head of House Hollowsun is Tila Hollowsun, a Formari of Earth descent who was granted the Gift of Azrulir prior to the Trinity Pact-UCE War. Her two Scions Shian and Kei, contemporaries of Tila, have practiced the same... [click here for more] |
Original Frontiers |
$0.50
|
When the Trinity Pact discovered Dremurgor, a barren red Planet Galactic North in the Wahid Sector, many questioned the wisdom of devoting resources to the World’s excavation. Scans clearly showed no resources of value, and it was believed Dremurgor had nothing of value to offer. Pact Pilots operating in the area even reported a sense of unease and dread when nearing the Planet’s surface. Pact... [click here for more] |
Original Frontiers |
$0.50
|
Calixta’s Charger model is an upgradeable mid-range Laser Pistol with integrated tracker and a self-contained additional barrel. Unexpected power in an easily concealable system.
___________
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included... [click here for more] |
Original Frontiers |
$0.50
|
The Muller Mark I from Inveda is commonplace among Security Forces on UCE worlds. The Muller is light, compact, and does not present an overtly confrontational profile.
___________
This Weapon Profile is provided to the Storyteller to expand gameplay and provide further options for same. It may awarded to a Player (along with this PDF) when looting the fallen, or it may be included as part of... [click here for more] |
Original Frontiers |
$0.50
|
From his colossal fortress of Doomspyr (part temple of arcane devotion, part battle platform) Nurgrom the Adept observes the machinations of the mortal citizens of the Known as the empiricist studies the bacterium beneath the microscope. Once a Formari of significance, known for his hand in shaping the early Kingdoms of the Planet Earth from Mesopotamia to Bryttania, Nurgrom has worn many faces since... [click here for more] |
Original Frontiers |
$0.50
|
It has been hundreds of years since the war between the AI people of the Salvus and the Formari of the Trinity Pact. Construct, assigned codename by the Trintiy Pact as the Salvus Living Deity (SLD), has expanded the Lionheart Flotilla from three hundred to nearly five hundred ships in the last six months. When questioned about this expansion Construct’s reply is simply to reassure the enquirer... [click here for more] |
Original Frontiers |
$0.50
|
Many systems of belief flourish throughout the Known, and the good news for believers is that they are usually correct; the Universe will help the faithful adherent of an ideal to their version of the next world or afterlife at the point of physical death. It is at this point, however, in the brief moment between death and being claimed by the Universe, where the soul is most vulnerable. In the Spirit... [click here for more] |
Original Frontiers |
$0.50
|
Naexis is a sacred City on Planet Tal’Forn in the Diaruvarn Empire. It was in Naexis that the first Matriarch of the Havenwatch, Ela’Un Havnafal, did battle with the colossal Razorscarab Species of megafauna which dwelled below the surface of Tal’Forn. Ela’Un and her circle of faithful eradicated the Razorscarab threat and founded Naexis in the visage of Old Diaruth – a place of terrible... [click here for more] |
Original Frontiers |
$0.50
|
The Crown Citadel is located on Planet Brumzan in Parnathia and was once a celebrated palace on an overworld rarely frequented by the Parnun dynasties it was built for. Instead, the untouched tower became a place of meditation and Magical contemplation for off-worlders who would then proceed to visit the Parnun nobility on Brumzan below the Planet’s surface. A handful of Parnun Magic Users form... [click here for more] |
Original Frontiers |
$0.50
|
The Exigent Corps (EC) are a collective independent from any Assemblage and dedicated to the preservation of peace throughout the Wahid Sector. The EC maintain a presence on Kaos V, Earth, and Erisia, and from their power-bases on these Planets the EC monitor potential threats to political stability among the Trinity Pact, UCE, and Wild Kin. The EC occasionally work with non-Formari Assemblages to... [click here for more] |
Original Frontiers |
$0.50
|
The Nether Covenant was established by Magic Users who survived the cataclysm of Urathun – the prison Planet where the Species of the Known were held in a technologically primitive state, completely unaware of the wider Galaxy beyond their World. The Nether Covenant started as a sanctuary for those who struggled to adapt to a pan-Galactic society or to life on the tumultuous Kaos V. Zenith Superior... [click here for more] |
Original Frontiers |
$0.50
|
Pilgrimages to the Belmar Isle on Planet Nilrov are considered an essential aspect of cultural life for practitioners of Sea Magic. Belmar is also seen as a truly neutral place for political discourse, and is favoured by dignitaries and diplomats for its verdant beauty as the idea of a utopian microcosm. The Isle has long been secured by the Belmar Wardens, a non-Arcane organisation comprised of those... [click here for more] |
Original Frontiers |
$0.50
|
In a Galaxy where Assemblages rule the day to day lives of their citizens and conflict at top level is only a mistimed compliment away, the desire for independent living away from structured society is ever present. The Nova Initiative was started by Dilya Allanis, a former Trinity Pact scientist, and was deemed the most ambitious private excursion development ever known to the Wahid Sector. Dr Allanis... [click here for more] |
Original Frontiers |
$0.50
|
Introduction
Of all the Supernal Sects of the Unbound, the Remnant are unique in as much as they do not recognise the contribution of the modern Five. This is because the Supernal of the Remnant is the vengeful Greater Spirit known as Molek. The Ancients of Earth worshipped Molek as the protector of souls which passed to the Realm of Kur to be processed for judgement. Molek fell for the human Unbound... [click here for more] |
Original Frontiers |
$4.99
|
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game.
The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition... [click here for more] |
Original Frontiers |
$0.50
|
The Haven Fallen Core Rulebook is required to use this Expansion
This Species Profile is provided to expand gameplay and further options for Character creation.
Some of the background lore for the Species is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Universe is an almost unimaginably... [click here for more] |
Original Frontiers |
$4.99
|
The Haven Fallen Core Rulebook is required to use this Expansion
This Species Profile is provided to expand gameplay and further options for Character creation.
Some of the background lore for the Species is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Universe is an almost unimaginably... [click here for more] |
Original Frontiers |
$4.99
|
The independent World of Sheadrah is an ice Planet in the Wahid Sector. Sheadrah was once the property of Trinity Corporation Meritosa, but was condemned and abandoned to independence decades ago due to the lack of technological availability for planetary excavation. Those who stayed behind eventually petitioned the Trinity Pact for a Writ of Independent Governance, under the advisement of Yindris... [click here for more] |
Original Frontiers |
$0.50
|
The Temple of Ela on Planet Rohigar holds the key to the origins of life throughout the Known. The pyramid palace dedicated to Ela is the centre of a constant shower of Magical energy which is called “the rain”, and those who meditate within the Temple of Ela report an increase in their affinity with Magic and universal energy. No Assemblage has ever been able to claim dominion over Rohigar for... [click here for more] |
Original Frontiers |
$0.50
|
This Speciality Profile is provided to expand gameplay and further options for Character creation.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Universe is an almost unimaginably vast space, therefore truths and new pieces of information... [click here for more] |
Original Frontiers |
$4.99
|
New clusters are always being discovered throughout the Known; some more significant than others. The newly found Galinea Cluster, at first scientific glance, did not warrant much more scrutiny than the allocation of a terra-forming division to a handful of new Trinity Pact Worlds. The uniqueness of Galinea, however, lies within its affect upon the Universal balance of energy which flows from World... [click here for more] |
Original Frontiers |
$0.50
|
This Speciality Profile is provided to expand gameplay and further options for Character creation.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Universe is an almost unimaginably vast space, therefore truths and new pieces of information... [click here for more] |
Original Frontiers |
$4.99
|
The line between cybernetic and organic augmentation is becoming increasingly blurred due to the developments and more widespread understanding of nano technology. The Dawning Star project is an attempt by the remnants of Salvus Industries to corner the market of those in need, or otherwise prepared, to experiment with an all-encompassing exosuit aimed to boost the life quality of the wearer on an... [click here for more] |
Original Frontiers |
$0.50
|
Ezzerharden Games presents BEAR WARS, an ICRPG World Primer.
On the world of Salt, a world war between bears and men is in motion. Years of fighting on desolate ruins and vast wastelands blasted by magical warfare have exhausted lives and hope.
Centuries ago, the bears traveled from Umbra. The bears’ ancestral home and second largest land mass on Salt. They used a Psi-Gate to help the remaining... [click here for more] |
Ezzerharden Games |
$4.99
|
This Speciality Profile is provided to expand gameplay and further options for Character creation.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Universe is an almost unimaginably vast space, therefore truths and new pieces of information... [click here for more] |
Original Frontiers |
$4.99
|
This Speciality Profile is provided to expand gameplay and further options for Character creation.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Universe is an almost unimaginably vast space, therefore truths and new pieces of information... [click here for more] |
Original Frontiers |
$4.99
|
Tenjun City was once a thriving metropolis, the pride of New Harbour, a UCE planetoid famed for its connection to the monasteries of old. Since the downturn in the economy Tenjun City has become a haven for the grey entrepreneur , those who seek their fortune by any means legal or otherwise. Only the few survive at the top of the corporate chain, and only a small amount of wealth trickles down to those... [click here for more] |
Original Frontiers |
$0.50
|
The Bearer of Whispers has been a long standing rumour in the furthest reaches of the Known, a watchword for raiders and roguers, and for all those who would menace the peace of the peaceful. Some say the Bearer of Whispers is a wayward Magic User, an individual touched by the Spirit Realm and left to function in the Corporeal. Some say the Bearer of Whispers has fought for justice in every Universal... [click here for more] |
Original Frontiers |
$0.50
|
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game.
The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition... [click here for more] |
Original Frontiers |
$0.99
|
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game.
The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition... [click here for more] |
Original Frontiers |
$0.99
|
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game.
The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition... [click here for more] |
Original Frontiers |
$0.99
|
In Haven Fallen – Destiny Foresworn you assume the role of an adventurer in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points.... [click here for more] |
Original Frontiers |
$0.50
|
The code of the Heathen Garden states that all is permitted when pursuing the truth. Assassinations, payoffs, intimidation – everything is syndicated to the Heathen Garden and their operatives (the Heathens themselves) are only too eager to oblige. To the Heathen, the importance of maintaining checks and balances among the most powerful entities in the Known cannot be overestimated. Though a Heathen... [click here for more] |
Original Frontiers |
$0.50
|
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game.
The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition... [click here for more] |
Original Frontiers |
$0.99
|
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game.
The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition... [click here for more] |
Original Frontiers |
$0.50
|
This Mech Construction Manual is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. Within the context of gameplay the Mechs of Haven Fallen are called KAOS (Kinetic Adaptive Operational System) Units.
Any Skill Rating requirement to pilot a particular type of KAOS Unit is listed.
For Storytellers (or... [click here for more] |
Original Frontiers |
$4.99
|
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game.
The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition... [click here for more] |
Original Frontiers |
$0.99
|
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game.
The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition... [click here for more] |
Original Frontiers |
$0.99
|
THE SIGNAL is the second introductory mission adventure for the 6083 game system. This adventure is meant to be played as a follow-up adventure to THE LOST PATROL. This mission is even larger than the lost patrol, and introduces new players to the concepts of starship and vehicle combat.
This adventure includes:
o Over 40 original illustrations by a HUMAN artist. We don't use AI art in our work!... [click here for more] |
Jason Oberman |
Pay What You Want
|
Bhedun myth states that the after-life for those who have committed great evil looks like a vast, dark ocean plagued by “those faces with yellow eyes, where wretched claws drag the denizens of the below into the gaping maws of the deathless”. Many Bhedun do not undertake journeys across large bodies of water at night for this very reason. Like all of the myths told by the peoples of the Known,... [click here for more] |
Original Frontiers |
$0.50
|
This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game.
The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality.
Some of the background lore for the Speciality is provided, but the nuances of culture and tradition... [click here for more] |
Original Frontiers |
$0.99
|
Planet Terilia, in the Thalatha Sector, holds the key to further understanding of the Haven Crystals and their origin. The Planet was discovered by the Tenarnun shaman Ti’Luk and his followers. Though the Tenarnun oppose expansionist settlement, Terilia is seen as belonging – at least in spirit – to the Tenarnun Zaralunil Nations. This understanding has come under threat following the demise... [click here for more] |
Original Frontiers |
$0.50
|