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Rasmussen's Planetarium

Rasmussen's Planetarium


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize, reproduce,...   [click here for more]
Frog God Games  $20.00

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Planetarium - Rasmussen's Guide: Tidally Locked Planet Utopia (SF)

Planetarium - Rasmussen's Guide: Tidally Locked Planet Utopia (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize, reproduce,...   [click here for more]
Frog God Games  $2.99

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Planetarium - Rasmussen's Guide: Ice Planet Rasmussen (SF)

Planetarium - Rasmussen's Guide: Ice Planet Rasmussen (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize, reproduce,...   [click here for more]
Frog God Games  $2.99

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Planetarium - Rasmussen's Guide: Dwarf Planet Divot (SF)

Planetarium - Rasmussen's Guide: Dwarf Planet Divot (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize, reproduce,...   [click here for more]
Frog God Games  $2.99

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Planetarium - Rasmussen's Guide: El Dorado (SF)

Planetarium - Rasmussen's Guide: El Dorado (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize, reproduce,...   [click here for more]
Frog God Games  $2.99

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Planetarium - Rasmussen's Guide: Radiosynthetic Geiger (SF)

Planetarium - Rasmussen's Guide: Radiosynthetic Geiger (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize, reproduce,...   [click here for more]
Frog God Games  $2.99

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Planetarium - Rasmussen's Guide: Titan (SF)

Planetarium - Rasmussen's Guide: Titan (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize, reproduce,...   [click here for more]
Frog God Games  $2.99

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Planetarium - Rasmussen's Guide: Thermosynthetic Carousel (SF)

Planetarium - Rasmussen's Guide: Thermosynthetic Carousel (SF)


Welcome to Rasmussen’s Guide, a tool for those wanting more science in their science fiction. It is for GMs running campaigns who need an alternate world with a logical ecology. Admit it, game worlds need internal logic, after all. Living animals do not spontaneously generate from nonliving matter, nor do they magically appear out of thin air. All living things metabolize, reproduce,...   [click here for more]
Frog God Games  $2.99

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