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Polyhedral Dungeon

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InfiniBadger Press Presents IBP1600
Polyhedral Dungeon
50 pages (42 content, 3 notes, 3 covers, 1 blank, and 1 character sheet) 

Polyhedral Dungeon Core Mechanic

POLYHEDRAL DUNGEON is an ultralight modern take on old school roleplaying. Using the new and simple to use and extend POLYHEDRAL SYSTEM, you can have countless hours of fun delving into dungeons and stealing dragon's hoards.

Features of the game include:

  • Create new characters for play in about 5-10 minutes.
  • Choose from the classic old school character tropes, but with slight twists. Play classic dungeon crawls with a flexible unified system that’s easy to learn and extend - make up your own content, or use any of the official Expansions, including The Advanced Rules which provides many new options for play, The Book of Monsters which expands and explores the Monsters in the game, The Book of Loot for more complete treasure and loot options, including many unique items, and The Book of Magic, which expands Talents and rules for magical and divine characters.
  • Designed for quick pick-up play as well as to handle large groups of players who have little experience in tabletop roleplaying - a perfect beginner’s game and still fun for experts.
  • Pocket-sized, so that you can take it wherever you’re going.
  • Includes dice printed in the page margins in case you forget your own, or if you need to make a secret roll as the Judge!
  • Includes a Giant Badger!
  • Layered and unlayered PDF versions included!
  • Also includes The Crypts of Bes-Amat, a free adventure showcasing how simple it is to create and run adventures for the game and system, as a separate download.

The book comes in a fully layered and bookmarked digital version, in both color and grayscale formats. Full sized character sheets are available in both formats too. There is also a downloadable full-sized cover that can be used to make your own print-at-home version!

Both Polyhedral Dungeon and the Polyhedral Roleplaying System are also going to be released under an open license soon, allowing third parties to create and release content for it. Details on that are still being finalized, but as soon as they are, the product will be updated to reflect it and details will be listed on our website.

  • Updated to version 1.4 August 14, 2016. A few grammar and typos corrected, some small formatting issues, and a tweak to the Cleric Class and Talents. ISBN numbers added for each printing. Includes update notes.
  • Updated to version 1.3 July 15, 2016. Some major rule changes and tweaks have occurred. Includes a update notes document explaining what has changed.
  • Updated to version 1.2 May 25, 2016 with rules clarifications and updates, Class and Talent upgrades/correctins, and a print-at-home cover file..
  • Updated to version 1.1 May 19, 2016 with some quick errata to rules.

Digital+ files (ebook and raw text) will be added to this download soon. Those who purchase the digital version will receive a discount code for the POD versions once they are available.


This product is a Digital+ product. See our website for more details.
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Digital+ Program and De-watermarking

As we update and implement the new version of our Digital+ program, we are making some changes to our products here on this site. Prices will updated to reflect our new pricing model, with digital products being shown priced against POD products if they are available (or inbound). All our PDF products are also now going to be without watermarks to make our files more conventient for our customers to use. We are in the process of making sure all these updates are in place by the end of May 2016.

POD Upgrade Policy

All of products on this site that offer a POD version also come with a POD upgrade discount. If you currently own a digital version of the product and would like to receive the discount, please contact us via our website to get details under our Digital+ program on how to receive it for your already-purchased product.

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Reviews (7)
Discussions (21)
Customer avatar
Martín S January 31, 2024 12:59 am UTC
PURCHASER
I really like this game, I hope you can revive it and bring more material (I'm a publisher so sadly I can give you if the stars it deserves)
Customer avatar
Balázs Boldizsár H March 05, 2023 9:51 am UTC
PURCHASER
I really like this system. One reason is that people who only played video games can be introduced to tabletop RPGs with this very easily. I used elements of other RPGs for our actual game (illumination radius of torches and lanterns, enemy reaction table, buying and selling loot without the 'appraisal' talent etc). I have one comment and one question.
Comment: Because talents can be used freely if there is less than 1 wound/strain to interfere (auto success), an uninjured cleric can auto-heal the whole party after an encounter. That means if the cleric is well guarded during encounters, resting to heal wounds is almost never used.
This also changes the role of traps as resource depleting elements of the game. As long as the healer is unaffected, he can heal up everybody, so the traps should be like e.g. acid (wear on equipment), something that slows down the party (wandering monsters can show up, torches are used), something that tests gear frailty (falling into a pit for a rope, rubble for shovel)...See more
Customer avatar
Christopher S June 13, 2022 2:08 am UTC
PURCHASER
Any publisher update now that it's 2022?
Reply
Customer avatar
InfiniBadger Press ( July 04, 2022 4:37 pm UTC
PUBLISHER
I've not been able to work on this or other projects for the past few years due to real life. This has recently changed. Polyhedral Dungeon Basic is going to continue to be supported, but a new more advanced Core version is being developed and will be released with genre-specific source books that allow mixing-and-matching content. Polyhedral Dungeon Basic and the Core rules will be free in digital format.
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Customer avatar
Christopher S July 07, 2022 11:22 pm UTC
PURCHASER
I'm very glad to hear that IRL is better, my wife (who also suffers from Fibro) are looking foreward to more of the system as we both quite enjoy it. The d6 inflluence sealed it for me!!
Customer avatar
Steve W October 06, 2020 3:20 am UTC
PURCHASER
Any publisher updates?
Customer avatar
Kaelyn M April 05, 2020 12:09 am UTC
PURCHASER
No updates on the publisher's website since February 2018. A promising game, but it looks DOA.
Reply
Customer avatar
InfiniBadger Press ( April 12, 2020 6:43 pm UTC
PUBLISHER
The past few years have seen a drop in released product due to family, health, and work situations. Like many small publishers, I create and publish products part-time around everything else I have going on.

Polyhedral Dungeon isn't DOA (see my comment below to Stephen W) - the Polyhedral line is being revised to make it more streamlined and handle multiple genres. Additional content specifically for Polyhedral Dungeon and other Polyhedral products will come out hopefully throughout 2020, but this depends on a lot of factors, including my own health and dayjob employment situation.
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Customer avatar
Kaelyn M April 17, 2020 9:34 pm UTC
PURCHASER
Thanks for the reply. I totally understand! I will definitely keep my eyes peeled for any updates. I'm glad to hear that the product has a future, and I'm really looking forward to your new content! Be well!
Customer avatar
Steve W March 30, 2020 5:41 am UTC
PURCHASER
I love the layout and presentation but I'm a bit put off by the fact that the expansion books have not been released in the past..what?..three years or so? Is this game supported at this point?
Reply
Customer avatar
InfiniBadger Press ( April 12, 2020 6:40 pm UTC
PUBLISHER
Lots of support coming the future, along with a revision of the rules into a "core" set that has genre/settings books added to it. Polyhedral Dungeon: Basic Edition will remain free and a stripped down version, but there will be a more advanced version that used the upcoming Core rules to provide even more options for play. There will still be backwards-compatibility to use the new content with Basic.
Reply
Customer avatar
Steve W April 15, 2020 4:59 pm UTC
PURCHASER
Ok, sounds good and I'm definitely in for an updated edition. Thanks for the reply and stay safe!
Customer avatar
Conrad T October 06, 2018 11:52 am UTC
What size is the book? 6 x 9?
Reply
Customer avatar
InfiniBadger Press ( October 06, 2018 3:58 pm UTC
PUBLISHER
Yes, 6x9. That's the standard size for our products these days.
Customer avatar
Stephan B May 24, 2018 6:28 pm UTC
PURCHASER
Were the Advanced and Monsters supplements ever released? i'm not seeing them in the product list.
Reply
Customer avatar
InfiniBadger Press ( May 26, 2018 2:29 pm UTC
PUBLISHER
Stephan,

They're still in the works. It's taking longer for a couple of reasons, one of them is making sure that the remaining XXX books work properly and are unified with Polyhedral Galaxy, Polyhedral Shadows, and Polyhedral Apocalypse. The monster books for each will be able to be used with other Polyhedral lines.
Customer avatar
InfiniBadger Press ( January 12, 2017 10:39 am UTC
PUBLISHER
More Polyhedral news and content coming shortly.
Reply
Customer avatar
Brandon P March 10, 2017 6:37 pm UTC
PURCHASER
When do you expect to be putting out more content?
Reply
Customer avatar
InfiniBadger Press ( March 14, 2017 9:31 pm UTC
PUBLISHER
Brandon,

The original plan was to have the four expansion books for Polyhedral Dungeon (The Advanced Rules, The Book of Loot, The Book of Magic, The Book of Monsters) out by the end of this month, but it looks more probable that it will be the end of next month.

New content that will not appear in the books, or expands on content in these books, has started being posted on the game system hub.

By the end of the year there will also be the release of Polyhedral Shadows (postmodern horror) and Polyhedral Galaxy (science fiction), which will have their own expansion books for "monsters" that can be used with XXX.
Reply
Customer avatar
Geoff T May 28, 2017 8:58 am UTC
PURCHASER
Any news on the expansions? I bought the core book ages ago and there's still nothing, as far as I can see.
Customer avatar
Brian S January 12, 2017 1:54 am UTC
PURCHASER
The preview doesn't load for me.
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Customer avatar
InfiniBadger Press ( January 12, 2017 10:39 am UTC
PUBLISHER
Brian,

We're looking into the issue. It had previously been working fine.

Thanks for letting us know there's a problem.
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Customer avatar
Charles E January 30, 2017 12:39 am UTC
PURCHASER
It doesn't load for me either.
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Customer avatar
InfiniBadger Press ( January 30, 2017 4:01 am UTC
PUBLISHER
Charles and Brian,

There seems to be something funky going on relating to showing files - it was working fine previously but now isn't. We generated new non-layered versions of the main book and re-uploaded those along with fresh copies of other files for this product. You should be able to see the previews now.
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Customer avatar
Charles E January 30, 2017 11:57 pm UTC
PURCHASER
I tried 3 browsers with no luck. I also tried downloading the file directly, but it was blank and empty.
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Customer avatar
InfiniBadger Press ( January 31, 2017 7:53 pm UTC
PUBLISHER
Charles,

It seems that the small preview is generating correctly, though the larger preview seems to having trouble - this seems consistent across multiple operating systems and browsers we test with. I'm noticing this problem with some other products on the site as well that belong to other publishers. I'm looking into a fix, as well as a workaround putting a full size sample up on our own website.
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Customer avatar
InfiniBadger Press ( February 02, 2017 11:01 pm UTC
PUBLISHER
The full size preview is fixed now. OBS had to do something on their end to fix the sample generation.

I've also put up a preview on the product page on our website as a backup.
Customer avatar
Wojtek K September 08, 2016 11:48 am UTC
PURCHASER
Hello InfiniBadger Press,

Do you have more supplements in the pipeline?
Reply
Customer avatar
InfiniBadger Press ( September 08, 2016 10:18 pm UTC
PUBLISHER
Indeed we do! (We've just been slow at getting them out the door). Coming out very shortly will be The Advanced Rules (which offers a slew of optional rules for play, including splitting species and careers), The Book of Monsters, The Book of Magic, and the Book of Loot. We're trying to get these out within the next two months.

Following on from that, we'll have Polyhedral Shadows (postmodern supernatural) and Polyhedral Galaxy (space and science fiction) versions of the game coming (which will be essentially basic and advanced rules all in one book.

PS: We've just got the proofs for the print versions, which are now available to purchase too! Anyone that's already bought the game in PDF will receive a discount code against that previous purchase.
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Customer avatar
InfiniBadger Press ( January 31, 2017 9:33 pm UTC
PUBLISHER
I've shot OBS an email to look into why the full size version is not being created or showing properly. I have an idea or two of what may be going on.

I've also uploaded a 12 page preview on the product page at our website that you can view in-browser, similar to a larger version of the small preview.
Customer avatar
dani D May 31, 2016 1:52 pm UTC
PURCHASER
hi, the magic user say:
Magic Users can choose any starting Talents from those below.
But not say how many...
Reply
Customer avatar
InfiniBadger Press ( May 31, 2016 1:56 pm UTC
PUBLISHER
Dani,

That's written earlier in the book. Every character starts with 3 Starting Talents, some of which have to be taken (particularly demihumans). The 1.3 update tightens that up on each class page.

Talents should cost 10 or less if there is a cost.
Reply
Customer avatar
dani D May 31, 2016 2:13 pm UTC
PURCHASER
ohh okay, now I understand. These include changes such as dwarf starting with 3 but one should be Dark vision.
Mages do not have a cap of spells per day?
Reply
Customer avatar
InfiniBadger Press ( May 31, 2016 2:19 pm UTC
PUBLISHER
Yes, those include those changes/requirements.

No, mages/clerics don't have a cap and can even cast the same "spell" as multiple actions on the same Round (which raises the difficulty of each casting).

The game operates from a very different framework and design from traditional games like D&D. When you're fresh and not tired, things are easy and you can do lots of things like moving, attacking, casting spells. As soon as you start taking Wounds and Strain (which models fatigue and stress), then you start having to check for the increasing difficulty in doing things. For example, a Magic User can cast Lightning Bolt without having to check for Strain if they have no Wounds or Strain. But if they have a combined total of 2 points of that, they'd have to roll to check to see if they become further Strained when casting each new "spell" from that point on. They can still cast it, but they get more tired by it.

Strain recovers every hour, while Wounds...See more
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Customer avatar
dani D May 31, 2016 2:22 pm UTC
PURCHASER
Congratulation, really good game.
Reply
Customer avatar
InfiniBadger Press ( May 31, 2016 2:29 pm UTC
PUBLISHER
Thanks! And thanks for buying it and supporting us!

Have you joined the G+ Community yet? Lots of people hanging out there asking questions and getting more information on things.
Customer avatar
InfiniBadger Press ( May 29, 2016 4:33 pm UTC
PUBLISHER
Update 1.3 will be released at the end of this weekend with some minor corrections, streamlining of some of the Classes and Talents and aligning for the upcoming THE ADVANCED RULES expansion, and some additional tweaks/clarifications on some rules.
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Customer avatar
InfiniBadger Press ( May 31, 2016 1:27 pm UTC
PUBLISHER
Update 1.3 changes "Fragility" to "Wear". Same concept, different but better term to capture how the mechanic works. Potions of Refreshing have also been added that help reduce Strain, as have Javelins as a ranged weapon type.
Customer avatar
InfiniBadger Press ( May 22, 2016 9:13 pm UTC
PUBLISHER
A revised 1.2 edition, which updates some Talents, as well as clarifies some language and one or two mechanics to make a few things more understandable will be released very shortly. This will be accompanied by the adventure The Crypts of Bes-Amat, which will be added to the download file area.
Customer avatar
Umberto P May 21, 2016 4:45 pm UTC
PURCHASER
Today we tried the game. It is cool, but, unless we misunderstood the rules, it has serious death spiral process. The book says that I suffer -1 to rolls for each Wound I have.
So if I strike first and I cause any damage, my opponent would suffer a huge penalty, which almost always is lethal for him. We house ruled that, you suffer -2 to rolls when you suffer Wounds greater than half the attribute dice value (so d8: you suffer -2 with 5 Wounds or more).
Reply
Customer avatar
InfiniBadger Press ( May 21, 2016 4:52 pm UTC
PUBLISHER
Umberto,

Thanks for the feedback.

You suffer a -1 for each Wound that you have on the Attribute that has that Wound, not on every Wound you have. Strain is applied across all Attributes, but Wounds aren't. Wounds are specific to Attributes. Wounds and Strain do stack though. That's why you're meant to rest and heal between battles (and why Healing Potions are cheap).

That's also where Brownie Points come in. You can use those to offset Wounds by reducing Wounds as they are received (on a 1:1 basis) or by rolling additional dice on attacks and trying to get a better roll to offset any negative modifiers.

There is the potential for a death spiral if there is constant combat and no use of all the tools available. Were the characters attempting to use Advantage as much as possible? Was the Cleric healing the other characters during and after combats, or refreshing them?
Reply
Customer avatar
Umberto P May 21, 2016 5:21 pm UTC
PURCHASER
Yep, players used potions and the cleric healed, but they hated using Brownie Points for bonuses (they wanted to keep them for leveling). The problems were more on the monsters side which didn't have Brownie Points or healers.
Reply
Customer avatar
InfiniBadger Press ( May 21, 2016 5:23 pm UTC
PUBLISHER
That's actually how it's meant to work. At the end of each encounter they should be getting back about 2 BPs, so there's always a cushion. Players are meant to be heroes.

Monsters can be made more difficult by turn them into Boss Monsters, which gives them higher Attributes and access to BPs. That also gives extra BPs to players for defeating them.
Reply
Customer avatar
InfiniBadger Press ( May 21, 2016 5:26 pm UTC
PUBLISHER
Part of the game design is characters choosing to survive or thrive with BPs. There are many ways to earn them, and there will be an ebb and flow of them as play goes on. They're effectively a safety net for players to protect characters when they need it.

There are rules coming that do more with team-based BPs in The Advanced Rules book. The Basic book is meant to keep things relatively simple and be like the more basic classic games in how things are played.
Customer avatar
InfiniBadger Press ( May 20, 2016 12:03 pm UTC
PUBLISHER
For those that are looking to print at home, there will soon be a wraparound cover added to the files here so that you can print it out for yourself.
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Product Information
Gold seller
Rule System(s)
Pages
50
Publisher Stock #
IBP1600
File Size:
37.66 MB
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File Last Updated:
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This title was added to our catalog on May 17, 2016.