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“A.P.P.L.E.” (Quotemarks included) works like a loot in hindsight. Its purpose: prevent you from rolling 50 dice every time you kill a minor enemy -breaking the immersion looking at time-consuming tables and resources (for those like me, who have little time to play solo or GM-less games.) Download the image, or buy... [click here for more] |
Hogash |
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This scenario is based upon the protracted hostilities between Britain and France in India over the course of two years during the time of the American War of Independence.
There were five battles of note during this period, fought between the French admiral Bailli de Suffren and the British admiral Sir Edward Hughes in the Indian Ocean between February 1782 and June 1783.
Each battle is designed... [click here for more] |
Studio7aUK |
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On the 21st October 1805 the combined fleets of France and Spain, under the command of Admiral Villeneuve, finally left Cadiz harbor to face the British fleet led by Admiral Lord Nelson.
This scenario is the First in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK.
* * * ... [click here for more] |
Studio7aUK |
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When a train of thoughts derails, the result is "1 stat skirmish", a tactical skirmish system with simple rules, where all stats of a miniature are boiled down to 1 single stat. Included are rules for solitaire gaming, too!
The system is miniatures agnostic and due to its abstaction of everything suitable for all kinds of ranges and genres.
A fantasy brawl? Go for it. A western shootout? Will do.... [click here for more] |
CatZeyeS Entertainment |
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100 1970s Era Bystanders 9 This list contains 100 different innocent (and not so innocent) bystanders that are perfect for adding to your retro rpg campaign. Included in each entry is a first and last name, gender, age, and role/occupation. ... [click here for more] |
Fishwife Games |
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One Hundred encounters for your fantasy RPG characters, categorized in groups of ten each. Ready for short encounters, or as bridges into deeper adventures. Give your game a hundred new flavors! Includes objects, sounds, traders, weather, people, conflicts, animals, insects, plants, and the road. ... [click here for more] |
Grey Wolf Writes |
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One Hundred more encounters for your fantasy RPG characters, categorized in groups of ten each. Ready for short encounters, or as bridges into deeper adventures. Give your game the next hundred options! Includes roadside buildings, night noises, structures, natural features, processions, locals, beggars, smells, and crime and punishment. ... [click here for more] |
Grey Wolf Writes |
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One Hundred encounters of mystery, magic, and horror for your game. This offering from Grey Wolf Writes includes: Dreams, Signs, Nightmares, Lost Weapons, Lost Items, Fairy Kind, Holes, Doors, Boats and Mercenaries to intrigue your players and enrich your game. Include these flavors of mystery in your game today! ... [click here for more] |
Grey Wolf Writes |
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One Hundred encounters of mystery, magic, and horror for your game gleaned from the wandering writer Grey Wolf. This offering from Grey Wolf Writes includes: Festivals, Local Events, Disasters, Local Conflicts, Farmers, Adventurers, Shiny Things, Folk Tales, Ghosts and Witches. Include these encounters, tales and characters in your game today! ... [click here for more] |
Grey Wolf Writes |
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The Latest in the 100 Encounters Series! Welcome to the Barony of Comharren!
Check out the One Hundred Encounters Series for more great items, and don't forget to add music to your game from the Bard Joshua! ... [click here for more] |
Grey Wolf Writes |
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So you can talk to the animals, and they can talk back to you. Does this mean they have anything useful to say? Many systems and settings have means by which characters can speak to animals, but this does not necessarily make the replies they get back from the creatures in question useful, intelligent or even relevant. This provides 100 different responses from our furry and feathered friends that... [click here for more] |
Azukail Games |
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The Latest in the 100 Encounters Series! The latest answer to the question: What does the merchant have for sale?
Check out the One Hundred Encounters Series for more great items, and don't forget to add music to your game from the Bard Joshua! ... [click here for more] |
Grey Wolf Writes |
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One Hundred examples of the Magical Arts, gathered for you by the wandering chronicler Grey Wolf. This issue includes an introduction by the greatest secretary in the known worlds, A. Peachtree, and various and sundry items: Weapons, Totems, Servants, Clothing, Trinkets, Art, Furnishings, Tools, Locations, and Toys. Add these wondrous items to your game today, and delight, dismay, and bewitch your... [click here for more] |
Grey Wolf Writes |
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Onward Aloysius!
Need some quick names for the horses that the party is about to buy? Want to give a little more personality to that knights mount? Well, you'll find perfect names for those horses and more here! The hundred names presented here range from sweet and maybe a bit silly to regal and dignified. Perfect for every sort of horse from a gentle old plow-mare to a powerful... [click here for more] |
Pink Dice Bag Publishing |
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This is Cenweard, a gift from my master.
Need some quick names for the magical weapons in a king’s treasury? Want to give a little more personality to the sacred weapon of a deity? Well, you'll find perfect names for those weapons and more here! The hundred names presented were primarily drawn from words and deities from around the world related to war, death, victory, and protection. ... [click here for more] |
Pink Dice Bag Publishing |
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This is a collection of 100 different phrases that a GameMaster can use in a game if they simply want to disconcert the players. They can cause players to overthink things, worry about what they have or haven’t done and question their actions and the motives of others. These should probably not be overused, as if they are, they could damage the enjoyment of a game. This PDF supports Adobe layers... [click here for more] |
Azukail Games |
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Includes 144 generic 1" tokens for use with a battle map for tabletop RPGs.
Uses 24 unique icons and colors to provide context for battles while giving each icon a unique color to allow for quick differentiation during battle.
Each icon contains 6 numbered tokens for all your squad based combat needs.
How to Use
The tokens are meant to be printed on Letter size paper. I recommend using card stock... [click here for more] |
GameGrue |
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This is a Artbook for use in any RPG setting, it contains 16 full sized pictures for use in your campagin as PC or NPC inspiration! The artbook is available as one PDF and each picture is individually downloadable.
Additionally this artbook contains four character bios and full sized images for the RPG Soot: Tales of Tenebrous.
***
Find the full rules for Soot: Tales of Tenebrous here: ... [click here for more] |
Tenebrous Publishing |
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Welcome to The Plundering Time, a TTRPG set in early colonial Maryland, a time of intense sectarian, political, and cultural conflict. Europeans will flee the burning wreckage of their adopted hometown, out into the unmapped and untamed wilds of The New World. Native American characters must react quickly and strategically to the sudden upheaval of regional power, safeguarding their own family's... [click here for more] |
The Old Line Story |
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Need quick names for your American 1930's NPCs? Here are two 1D100 tables with a mix of common and uncommon lasts that could be found in 1930's American.
Also see: Popular Adult Names in 1930’s America ... [click here for more] |
dicegeeks |
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I had to cut a number of things from 197X: Defend the Dakota for space considerations but I liked them a lot and thought players should have them, so I decided to make them available separately.
Here's an NPC encounter table that got cut, along with a list of subplot hooks and two tables for generating a horror-movie marathon comprised of actual films from the era.
Though some of the material is specific... [click here for more] |
sometimes knot |
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Due to limited space, I had to cut a bunch of stuff from 197X: Defend the Dakota. Most significantly, I had to omit an expanded skill list and some of the explanatory text that went with it. I didn't want any of that to go to waste though, so I thought I'd put it out as its own thing.
These skills should enhance your ability to create custom characters for any of the upcoming adventures... [click here for more] |
sometimes knot |
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The diseases on this table all actually exist. The symptoms, contagiousness and untreated mortality rates are estimated based on World Health Organization statistics, so roll a d20 and see what happens!
You can find more cool stuff like this at neverengine.wordpress.com, and you can check out my other drivethrurpg products by clicking here. ... [click here for more] |
Never Engine |
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Trying to bash together the simplicities of Tunnel Goons x 24XX, and see what comes out.
No hit points. Action based in fiction more than dice.
The first page is any type of setting, the second and third pages are mostly about Magic, so you could ignore those if they don't interest you.
The second page also has stuff about player against player, NPC v NPC fights; and load; and advancement.
The... [click here for more] |
Tibbius |
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This collection of 28mm scaled vintage Victorian Era Circus posters are intended for use with your terrain and will add flavour to your modelling projects. Ideal for use with most steampunk or victoriana type genres of play, whether it's wargaming, RPGs set ups, or dioramas, in fact, anything requiring the use of 28mm miniatures. can also be scaled down for 15mm use. Simply print out on paper, cut... [click here for more] |
Grinning Skull Studios |
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This package has 3 maps that will be great for use in an aquatic setting of some sort. whether your adventures are taking place off of a coastline, or swamps, or a lagoon type area, these 12"x18" (1" gridded) Maps are goping to help with immersion, and technical aspects of gameplay.
They work greatly with Roll20, Fantasy Grounds, or can be printed out and used at home. ... [click here for more] |
TheD20Initiative |
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366 semillas de aventura para el juego de rol Revolución. Ni más ni menos. En este libro encontrarás una semilla de aventura para cada uno de los días del año. Hechos históricos que pueden servir de trasfondo para cualquier director de juego. Simplemente, abrid el libro por cualquier fecha que os parezca adecuada, y lanzad a los aventureros a seguir el hilo que se presenta en la semilla. ¡Seguro... [click here for more] |
Agencia Especial |
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Create rich narrative stories with friends in less than 15 minutes ! 3S - Simple Story System - is a set of generic RPG rules encouraging roleplay by focusing on simplicity and storytelling:
Short yet complete rules for oneshot as well as campaigns.
Core rules and character incarnation sheet on the same page.
Unique incarnation system that allows you to carry out learnings from past experience when... [click here for more] |
Tibo Geenen |
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5 Timberhook Adventure Hooks
Get your hands on five quick adventure hooks. These adventure hooks were created to work with Timberhook City Bones, but can be easily modified to fit your campaign. Each adventure hook is system neutral and playable with your favorite game rules.
The Adventure Hooks
Tower Defense: What happens when the city's automated defenses turn on the people?
Insider... [click here for more] |
RedRaggedFiend |
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Lacking inspiration for game night? We got you covered! This PDF contains 50 prompts for Norse and Viking themed games.
Created for The Wyrd of Stromgard but 100% system agnostic, these prompts are heavily inspired by the Eddas and offer a multitude of situations, mythical figures, and legendary quests for your party to take on. Flexible enough to jump-start an adventure but... [click here for more] |
Lost Dutchman Publishing |
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The first of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful when struggling for a good scene.
Just roll and listen to what the players have to say. Your sessions story lies in their ideas. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! This... [click here for more] |
Chaosium |
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600 Ancient Hebrew Place Names contains authentic place names compiled from the Holy Bible and numbered for easily randomly selecting a place name. Perfect for naming any fantasy or ancient settings! ... [click here for more] |
Deep Sheep |
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Goodness knows, no matter how well laid a game masters plans may be the players can send them crumbling down in a matter of moments leaving everyone wondering what’s next. Even when your campaign isn't in ruins sometimes you just plum run out of ideas. That's where this list comes in! Inside you will find 75 well thought out and interesting adventure hooks. This list is mostly system neutral so they... [click here for more] |
Pink Dice Bag Publishing |
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Keep track of 7th Sea Second Edition's growing list of Nations, Backgrounds, Advantages, Sorceries, Dueling Styles and everything else you need for Hero Creation with this handy dandy Character Creation Index. Click Full-Size preview to take a look at the full index.
This index will continue to be updated as the Chaosium team releases new sourcebooks for 7th Sea, so please send feedback or corrections.... [click here for more] |
Chaosium |
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Keep track of 7th Sea Khitai's growing list of Nations, Backgrounds, Advantages, Sorceries, Dueling Styles and everything else you need for Khitai Hero Creation with this handy dandy Character Creation Index. Click Full-Size preview to take a look at the full index.
This index will continue to be updated as the Chaosium team releases new sourcebooks for 7th Sea Khitai, so please feel free to reach... [click here for more] |
Chaosium |
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Tired of trying to keep track of which ship creation information is located in which sourcebook? Use this handy index for 7th Sea Second Edition Ship Creation to quickly look up and find the details for any official ship Origins, Backgrounds, and Adventures. Click Full-Size preview take a look at the full index.
This index will continue to be updated as the John Wick Presents team releases new sourcebooks... [click here for more] |
Chaosium |
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This Windjammer Module is designed as a drop-in module to make maritime engagement in RPGs more interesting than fast travel or simple number-crunching, without having to be a skilled tall-ship sailor to understand what's going on. Designed for use alongside the books Jybe-Ho! and Low Bridge! these modules can be used independently of either.
"A Coastal Voyage" gives three vessel... [click here for more] |
Ludos Calis Longa |
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Set in the 1840’s in the Canadian frontier wilderness, in this one sheet RPG the players each have a dark secret, which will come to haunt them. The Wild Hunt is coming, seeking vengeance in the dark of night. Can the players survive until dawn? Everything needed for play except for a pair of six sided dice in included. ... [click here for more] |
Tales By Bob |
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A Dinner to Die For is your guide to playing a game of How to Plan a Murder, the deliciously intriguing murder mystery dinner game.
The booklet explains the format of the game, the presentation of your character, and the rules of play.
A printer-friendly copy, which excludes images, is included.
Directors, We’ve Got You Covered
Share a link to A Dinner to Die For with your... [click here for more] |
Rising Phoenix Games |
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Castles play an important role in fantasy and medieval-historical roleplaying games; aside from being the place where feudal lords are based, they are often located atop those juicy dungeons full of loot and monsters. However, although players will likely have a general idea about how castles look, it can be helpful to have a visual prompt to help show how a specific fortification appears.
So what... [click here for more] |
Phil Masters |
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When most people think about creating a Greek inspired world, they might think of togas and maybe throwing a Pegasus or two into the world and decide to exclude the majority of the Monster Manual. But what does this mean for a game around a table? Can you throw mindflayers into a Greek inspired world and still have it feel like Classical Greece? In my own opinion, absolutely you can, and this guide... [click here for more] |
The Bearded Halfling |
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A FREE battlemap, The Brothel from The Buildings of Direhold City: Lower East Slums
The Buildings of Direhold City: Lower East Slums is a printable tile set compatible with any RPG/Dungeon-Crawl game.
This PDF is a part of the Direhold City Tile Set which combines the unique detail and individuality of a bespoke battle map with... [click here for more] |
Momentous Maps |
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A FREE battlemap, The Gallows From The Streets of Direhold City: Public Squares
The Streets of Direhold City: Public Squares is a printable tile set compatible with any RPG/Dungeon-Crawl game.
Only $1.99
Get your copy here
The Streets of Direhold City: Public Squares
This PDF is a part... [click here for more] |
Momentous Maps |
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A FREE battlemap, The Trading Post from The Buildings of Direhold City: Southside Place
The Buildings of Direhold City: Southside Place is a printable tile set compatible with any RPG/Dungeon-Crawl game.
This PDF is a part of the Direhold City Tile Set which combines the unique detail and individuality of a bespoke battle map... [click here for more] |
Momentous Maps |
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|
“A Green and Unpleasant Land”
The place: Earth... The time: Early 22nd Century…
The situation: Desperate!
Hmm, let me explain a little more…
Mankind is still around, though God and Mother Nature have tried their damndest to eradicate us. A hundred years of abnormal solar activity and tectonic repercussions have reduced the population to an almost insignificant amount.
But... [click here for more] |
Studio7aUK |
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A Land of Ice and Blades: beta version 2
ABOUT A LAND OF ICE AND BLADES
A game about intrigue and adventures, about the deeds of single characters and the struggles of entire populations, about the fate of lonely heroes and the destinies of nations and tribes.
A Land of Ice and Blades was born to try to emulate epic grand stories (ASOIAF?) by using the engine of Apocalypse World (and its... [click here for more] |
DaimonGames |
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A two-to-three session scenario for the Gaslight period of Call of Cthulhu 7th Edition.
The year is 1895. Oscar Wilde’s trial has just concluded, making the news across London. In Deptford, a family discovers that their child has been replaced by . . . something else. When the investigators take the case, they find themselves on a tour across the soot-choked streets of East London,... [click here for more] |
Chaosium |
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Players have death on their minds as they explore the famed Kurstwahl University and its highly secure Library.
A Little Knowledge is a Dangerous Thing is part of the Kurstwahl Gambit adventure series for Guild of Shadows and focuses on the Assassin as the central character. Not featured in the Guild of Shadows campaign setting book, this adventure can be played with a single player or a group.... [click here for more] |
SPQR Games |
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A secret cult cooking something sinister. An oblivious town in danger. An ancient forest feared by the locals, for the right reasons. A misunderstood primordial being that must not be awakened. A Moth Goddess. A Matter of Witches is a simple yet cruel adventure written for diligent GMs ready to tackle, twist and adapt it into their own homebrew systems. Realm is at war. Hunger makes... [click here for more] |
Breeding Calamities |
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A Mid-Winter Harvest is a Saga for two to four characters and is intended to provide an introduction to Faeries Wear Boots: Age of Vikings.
The burh (town) of Alnwick is described along with some of the tuns (villages or hamlets) surrounding it. The area has around 300-400 people who have all prepared for the bitter winter. The area has Christians, Vikings and Picts living side by side. It’s close... [click here for more] |
Darkstars Universe |
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