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The Astra Seas are a moebius stretch of water that interconnects several planes of existence. In the transition between realms, the rules of magic and reality can be bent and some may be downright broken! Strange things can happen in the transition between...
You and your party are Sweeper's Mates- enlisted members of the Republic Astral Navy stationed aboard the Patrol Ship RAV Eversail. Your... [click here for more] |
Zonks Publishing |
$12.95 $4.99
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Dragonero GdR Echi di Guerra
Dopo i fatti accaduti sull'Isola degli Orchi durante gli ultimi avvenimenti, qualcosa ancora si muove tra le fila dei nemici. Qualcuno sta tramando nell'ombra per impossessarsi nuovamente dell'arma micidiale della Nera Signora e deve essere fermato.
I PG vengono incaricati dal Capitano di Vascello Ethan Starke di compiere una missione per conto del... [click here for more] |
Wyrd Edizioni |
$4.99
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Tome was written in the fall of 2018 as part of Inktober. Instead of drawings, I used Inktober's official list of prompts to write supplemental material for fantasy role-playing games over the course of October's 31 days, and inevitably bleeding into November for days I missed. The resulting material is largely system-agnostic, ready for you to drop into your campaign regardless... [click here for more] |
World Champ Game Co |
$15.00
|
A decade has passed since the Age of Heroes began. The city of Tyr has broken free of tyranny, though turmoil still holds the world in its merciless grip. The Dragon King lies dead, earthquakes rock the land, and revolution spreads like wildfire across the Tyr Region. Giant rifts pierce this once impenetrable land: far to the north, the alien thri-kreen empire quickens, sensing its opportunity to invade.... [click here for more] |
Wizards of the Coast |
$9.99
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On a trade road to the city-state of Tyr, a caravan is assaulted by a deadly obsidian shardstorm, forcing the survivors to band together and navigate the wastes to safety. But the force of nature that destroyed the caravan is under the malevolent control of the being known as the Wastewalker, who will stop at nothing to see the end of those that escaped his initial wrath. Can the heroes reach the Ringing... [click here for more] |
Wizards of the Coast |
$4.99
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You are cordially invited to enter the dangerous world of the Dragonlance saga. The World of Krynnbrings you to previously unexplored corners of Krynn with new challenges for your characters.
Explore Dargaard Keep, the vast and perilous lair of Lord Soth, and perhaps you will discover what really happened to Kitiara! Journey into the volcanic lair of a dragon to defend the city of Palanthus.... [click here for more] |
Wizards of the Coast |
$9.99
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Venture once more to the world of Krynn, but this time to the continent of Taladas, largely untouched by the war of the Lance.
The dragons here are Othlorx, the Uninvolved, because they remain neutral in the struggle against the evil of Takhisis and her minions. Then why are they being systematically exterminated? Who wants all dragons on Taladas dead?
Your heroes must set on a dangerous trek in... [click here for more] |
Wizards of the Coast |
$4.99
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Someone or something is killing the Othlorx ('The Uninvolved') dragons of Taladas. Not only good dragons, but evil ones as well. Who or what would be so angered at these dragons as to slaughter them indiscriminately? To find out, The PCs must masquerade as dragon hunters and set out to destroy dragons. It's a dangerous game—if the dragons don't get you, your employers might!
This quest will take... [click here for more] |
Wizards of the Coast |
$4.99
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Est Sularus oth Mithas: My Honor is My Life. For the young men who have gathered at the High Clerist's Tower, those words mean one thing: Knight of Solamnia. For some, knighthood is just around the corner. For others, there will be only failure and the shameful return home. Whatever the eventual outcome, all of the candidates bear those words in their hears. Eagerness and anticipation fill the... [click here for more] |
Wizards of the Coast |
$4.99
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Before the War of the Lance, Flint Fireforge returned to his place of birth, the dwarven town of Hillhome. There, he uncovered a fiendish plot and used his magical battle axe to stop evil dwarves from destroying his home. The axe was destroyed in Flint's final battle with the leader of the evil forces.
Or was it?
Now, rumors are circulating that Flint's axe has been seen around Hillhome. It is up... [click here for more] |
Wizards of the Coast |
$4.99
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It is a continent of raw beauty and wondrous magics—of marauding hordes and avenging champions—it is Taladas, the forgotten continent of Krynn first revealed in the best-selling Dragonlance supplement Time of the Dragon.
Now, this incredible setting is brought to life and made ready for adventuring with New Beginnings. This essential adventure provides all the information... [click here for more] |
Wizards of the Coast |
$4.99
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If the Silvanesti are experiencing rebirth, the Kirath are the midwives.
The time has come for the elves to reclaim their homelands, the lands warped and ruined by Lorac and the Orb of DragonkindThe Kirath, the elite scouts of the Silvanesti, are in the vanguard of the returning tribes. What they find is familiar, yet unfamiliar—landscapes twisted by magic, once-verdant lands now gray and... [click here for more] |
Wizards of the Coast |
$4.99
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At long last, the Kagonesti elves are rising against their Silvanesti and Qualinesti masters. A prophet has come to deliver them from bondage; all of Southern Ergoth rings with the sounds of battle!
The Kagonesti flee their arrogant cousins, heading toward a land of legend: The Valley of Perfect Silences. Here only Kagonesti are allowed; no longer will they suffer servitude and wrong. The Gate has... [click here for more] |
Wizards of the Coast |
$4.99
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Be the first to find the Dragon's Eye!
What begins as a simple expedition to explore an ancient jungle temple sends adventurers headlong into a search for the Dragon's Eye, an artifact created ages ago by demons in order to gain power over dragons. But where exactly is this mysterious artifact, and why do the Cloudreavers and the Emerald Claw think the adventurers already have it?... [click here for more] |
Wizards of the Coast |
$14.99
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Scramble to Claim a Key to Untold Power
Deep in the jungles of Xen’drik, a relic of great power has lain hidden for thousands of years. Now, determined adventurers race against time and the nefarious agents of the Order of the Emerald Claw to locate the relic, overcome unimagined obstacles, and unlock its ancient secret.
"Grasp of the Emerald Claw" may be used as the conclusion... [click here for more] |
Wizards of the Coast |
$4.99
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Join the Hunt for an Elusive Traitor
A member of the Brelish spy network has stolen a powerful magic sword and gone rogue. In pursuit of the fugitive are operatives from a number of other factions intent on recovering the traitor, his stolen weapon, or both. As the slippery agent flees across Khorvaire, only the most relentless heroes will stay on the intrigue-laced trail and capture... [click here for more] |
Wizards of the Coast |
$4.99
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A Forgotten Realms adventure for 2nd-level characters.
A mysterious presence has taken up residence in one of the towers of Spellgard, and now its dark minions plague the Gray Vale!
Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. When paired with the adventure that appears in the Forgotten Realms Campaign Guide, this adventure provides... [click here for more] |
Wizards of the Coast |
$11.99
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The Horde is riding! The mountains rumble under the thundering hoofbeats of 40,000 barbaric horsemen. When the player characters find themselves in their path they have no choice except to flee. Their journey takes them into the forbidden Kingdom of Ra-Khati, a land of ancient mysteries and untold wealth nestled deep within the Katakoro Mountains. As honored guests they are invited to partake... [click here for more] |
Wizards of the Coast |
$4.99
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A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight-they need you. Ruins of Adventure is a set of connected short adventures written by James Ward, David... [click here for more] |
Wizards of the Coast |
$4.99
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This action-packed adventure module is especially designed to give beginning Dungeon Masters and players help in learning the AD&D game system.
But don't be fooled by the title! The adventure is far from easy - in fact, it has challenges that can bring the careless character's adventuring career to an abrupt halt!
Filled with surprises and excitement, the adventure is still easy to referee -... [click here for more] |
Wizards of the Coast |
$4.99
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First, you find yourselves in the Gnarley Wood, fending off minions of the evil leprechaun who dwells there. Coming through this episode with flying colors, you continue to the Free City of Dyvers, where there has been a rash of break-ins at several inns.
Who is responsible for these crimes?
Evidence leads you to believe that a full-sized person can't have committed the burglaries-the apparent entrance... [click here for more] |
Wizards of the Coast |
$4.99
|
Deep beneath the keep of Castle Greyhawk, a really nasty device is creating mutated, unpleasant monsters that are running wild throughout the castle and the twelve-level dungeon beneath. The call has gone out for heroic, fearless, and perhaps foolish adventures to out-hack, out-slash, and sometimes even out-think hordes of doughmen, headless mice, manic bee queens, really bad dead things, burgermen,... [click here for more] |
Wizards of the Coast |
$9.99
|
This collection of linked adventures takes characters from the Bandit Kingdoms to Furyondy to the Wild Coast, with stops in some of Greyhawks most exciting locales. But don't be fooled: This is more than just a travelogue.
A dread plague has struck the world of Greyhawk, and the adventurers must travel the length and breadth of the land seeking an explanation and a cure. This is no ordinary plague,... [click here for more] |
Wizards of the Coast |
$4.99
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Ever seen a gargoyle without its wings? It's a pretty funny sight. But don't laugh out loud in front of them-they don't think it's all that hilarious?
Gargoyle is an adventure set in the world of Greyhawk, the longest running of TSR's game worlds for the Advanced Dungeons & Dragons game. A pair of gargoyles wake up on morning to find their wings missing, and contact the players to... [click here for more] |
Wizards of the Coast |
$4.99
|
Greatwall is in peril - not from military forces of Iuz, but from lack of goods and supplies. Caravans from Willip have ceased thanks to increased dangers on the Willip Critwall Grabford Trail. As the key fort positioned to contain the Iuzian flood, Greatwall is a strategic necessity. Its failure would mean a major incursion along the border.
Your characters are hired to escort a caravan from Greatwall... [click here for more] |
Wizards of the Coast |
$4.99
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The Great War may be over, but the battles continue. Rumors and facts are often confused in the aftermath. Depending on who you listened to, Prinzfeld is either under attack or perfectly safe. Turrosh Mak is on his way, with hordes of orcs at his command—ridiculous, he would never attempt an invasion at this time.
Graf Twembly is being held hostage, and near death—no, he's just under the weather... [click here for more] |
Wizards of the Coast |
$4.99
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Enter the infamous ruins of Castle Greyhawk, the most formidable and expansive dungeon on Oerth. Its mazes and catacombs have drawn hundreds of adventurers from around the Flanaess. They are intrigued by tales of its riches, undaunted by its reputation for death in countless unspeakable ways. Getting there is no trick-it's a well-traveled path. The trick is getting in and out again with your own hide... [click here for more] |
Wizards of the Coast |
$4.99
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From lost settlements on the wild shores of the Amedio Jungle to a dragon's lair in the Crystalmist Mountains, this new anthology of AD&D adventures has something for every adventurer.
Search for the fabled jewel, the Eye of Nur Dav, or seek a powerful magical item like the Helm of Selnor. You must be on your guard, however, for each of these adventures is designed to test the mettle of... [click here for more] |
Wizards of the Coast |
$4.99
|
Halfing thief, Alton Lightheart, awakens to discover his shadow is gone!
A child's doll kills its victims in a cruel and unexpected way.
A sound-stealing sword is lost in a ruined volcanic temple.
The Murk’s Curse is an old-school-style sandbox micro-setting adventure for characters level 2-3. Flexible & easy to... [click here for more] |
Wicked Cool Games |
$4.99
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Some things are better left buried and entombed, like an entire castle that slid into the earth 1000 years ago, hiding its shameful secrets. It was only a matter of time until it its doors were blundered upon and unsealed, unleashing unimaginable horrors upon a small town.
What unknown abominations stir in the slimy subterranean castle? Something has punctured through from another plane of existence.... [click here for more] |
Unknown Tome |
$9.99
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O+B: Daradian Knights L-1 is a 1st Level Adventure for use with the Orc+Bone OSR/BX Campaign Sourcebook, introducing a group of starting characters to the northern borderland of the fledgling kingdom of Daradia, and set them on a path for further adventure and exploration.
This Module includes maps of the region, encounter tables, and several NPC villains for your players to face as they help the... [click here for more] |
Total Party Skills |
$5.00
|
The ship has been breached by a monstrous jellyfish! Will you be able to delve within and find a solution on how to free your ship? A sea adventure for characters of Level 2-4 for 5th Edition of the most popular Roleplaying Game.
The OSE version received "The Best" rating from Bryce Lynch at 10 Foot Pole! ... [click here for more] |
The Merciless Merchants |
$10.00
|
The ship has been breached by a monstrous jellyfish! Will you be able to delve within and find a solution on how to free your ship?
A sea adventure for characters of level 2-4 using Old School Essential rules.
Received "The Best" rating from Bryce Lynch at 10 Foot Pole! ... [click here for more] |
The Merciless Merchants |
$10.00
|
The ship has been breached by a monstrous jellyfish! Will you be able to delve within and find a solution on how to free your ship?
A sea adventure for characters of level 2-4 using OSRIC rules.
The OSE version received "The Best" rating from Bryce Lynch at 10 Foot Pole! ... [click here for more] |
The Merciless Merchants |
$10.00
|
Olden Wood...verdant and dense with thicket and tree. Dangers lurk under shaded boughs, nurtured by wilderness and bloody history. Long ago, it was the domain of faeries and pagan tribes, but civilization arrived at its fringes generations back. Prosperous trade passed easily on roads guarded by holy knights. But in the last generation, the wilderness has slowly reclaimed Olden Wood and traffic has... [click here for more] |
The Merciless Merchants |
$8.99
|
River trade between Farholme and Nordskamp depends on the working operation of the Dragon’s Gullet, an old water lock system built by dwarves. The Gilded Spear, an adventuring group claimed the ancient complex has been cleared of danger and an expedition was sent to inhabit and operate the water lock system. Your party is hired as extra muscle to protect the first river trade boat set for departure... [click here for more] |
The Merciless Merchants |
$5.00
|
You remember, don't you? The sounds of battle heard through the clatter of dice? The shuffling of character sheets? The war stories shared with fellow campaigners?
There is a longing in the soul of every adventurer and though it sometimes fades to a whisper, you still hear it. Swords & Wizardry Continual Light marks your return to fantasy roleplaying - or if you're curious what fantasy... [click here for more] |
Tenkar's Tavern Gamen |
$3.00
|
The Roustern family crypt has long sat unmolested in a cleverly hidden cut in the Saberandi Mountains. The underground tomb is home to their celebrated ancestors, a bloodline of gifted sculptors and stone cutters. In a manner befitting the family legacy, the inner chambers were fashioned with the precision and elegance these artisans became noted for among the kingdom’s elite. Beautifully chiseled... [click here for more] |
Tacitus Publishing |
$5.95
|
The city of Castiel offers countless opportunities as it grows in stature in the north. The markets thrive and the guilds prosper. Sometimes it is hard to remember the little people that make these things possible, to include a modest scrivener working away in his private shop. Thankfully, his overprotective sister would not let that happen. When she stopped by for her weekly visit, she discovered... [click here for more] |
Tacitus Publishing |
$5.95
|
Cold Iron is a module that takes place in the fantasy world of Drakuva, a creation of Tabletop Totality. The module itself is designed for the beginning lower tier of gameplay, levels 1 through 5 using the world most popular TTRPG system.
Players will start either in the small settlement of Port Kasun or upon recently arriving to an area nearby. Port Kasun is near the southern end of the massive Lake... [click here for more] |
TableTop Totality |
$8.00 $5.36
|
Cold Iron is a module that takes place in the fantasy world of Drakuva, a creation of Tabletop Totality. The module itself is designed for the beginning lower tier of gameplay, levels 1 through 5 using the APOTHEOSIS system.
Players will start either in the small settlement of Port Kasun or upon recently arriving to an area nearby. Port Kasun is near the southern end of the massive Lake Orrin and... [click here for more] |
TableTop Totality |
$8.00 $5.36
|
Devotees of the ancient elder gods speak of treasures untold, hidden away, guarded by foul creatures… a group of miners once delved too deep and were transformed into kobolds… do not venture into the swamps, lest you be caught by the Lizard-Kin… and the undead cannot be defeated by violence alone; you’ll need to bring a cleric along.
All these stories and more await daring adventurers willing... [click here for more] |
Stellagama Publishing |
$7.00
|
Winner of the “Best ATU Product” category of the Zhodani Base Awards 2020! A sorcerer blasting his enemies with the power of his mind. A muscled barbarian wielding a flaming sword against the local tyrant’s thugs. A secret cabal of magicians plotting to control the minds and souls of kings. A gladiator who freed himself from slavery wanders the land, righting wrongs and smashing... [click here for more] |
Stellagama Publishing |
$9.99
|
¡Bárbaro! es un compendio de reglas ligero para espada y brujería perfecto para partidas de convención, aventuras de una sola sesión o mini-campañas donde reglas fáciles y el juego de ritmo rápido son preferidas. Incluye:
¡Resolución de accion por habilidad simplificada!
¡Creación de personajes rápida como el rayo y personalizada!
¡30 Rasgos para que bárbaro destaque!
¡Combate brutal... [click here for more] |
Stellagama Publishing |
$2.99
|
UNLEASH MYSTERIES, PARTICIPATE IN DEADLY INTRIGUES AND EXPLORE THE EXOTIC REALMS OF THE FAR WEST!
The Lands Beyond are known as the regions to the east and south of the Aaman plateau, beyond the great desert and swamps rise exotic cities and kingdoms, which worship strange and different gods from those known on the plateau, each with its own culture, alliances and rivalries.
Discover the splendorous,... [click here for more] |
Stefan Costa |
$2.50
|
The following is a list of archetypes are just suggestions of what players might be, or encouter, in their adventures in Aaman. The player is free to assemble his character without any influence from this material, its purpose is just to provide the plyaer with more options.
All the archetypes mentioned below follow the Sword & Sorcery theme with a Bronze Age aesthetic, being divided according... [click here for more] |
Stefan Costa |
$2.50
|
A WILD WORLD CALLING FOR HEROES. WILL YOU ANSWER THE CALL?
Rancala is a game setting where the traditional features of Sword & Sorcery — in which daring heroes engage in thrilling and violent adventures in a world with elements of magic and the supernatural — are transposed and adapted to the context of the Stone Age period.
This is a world of wild and brutal adventures set in a pristine,... [click here for more] |
Stefan Costa |
$2.00
|
Rancala is a game setting where the traditional features of Sword & Sorcery — in which daring heroes engage in thrilling and violent adventures in a world with elements of magic and the supernatural — are transposed and adapted to the context of the Stone Age period.
With the Supplements collection, players will have access to 3 pamphlets that explore the wealth and dangers of the flora of... [click here for more] |
Stefan Costa |
$2.00
|
Die Untoten von Sassanida
Es ist mal wieder soweit. Der umtriebige Händler Hägar geht auf Handels-Reise. Und wiedereinmal benötigt er fähige Begleitung, denn es geht nach Sassanida. An sich ist die Stadt und ihre Bewohner nicht gefährlich, aber die Stadt, sowie die Straßen dorthin, sind mittlerweile verwildert. Denn die Stadt Sassanida war einst eine blühende Metropole und... [click here for more] |
Squirrel Publishing |
$3.17
|
Die Charaktere kehren in dem kleinen Holzfällerdorf Farnheim ein. Dort erfahren sie, dass viele der Holzfäller seit einiger Zeit im Wald verschollen sind. Hier beginnt für die Charaktere ein Überlebens-Ausflug in einen uralten Wald, wo sie einer uralten beinahe vergessenen Gefahr ausgesetzt sein werden.
Ein Abenteuer für das Pathfinder Rollenspiel System. Es unterhält... [click here for more] |
Squirrel Publishing |
$2.10
|