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Trades of Terrinoth

Trades of Terrinoth


The REALMS OF TERRINOTH sourcebook offers 8 career options for players. However, throughout the book, many more careers are casually mentioned such as: Bards, Runemasters, Knights, Necromancers, and Spiritspeakers. In DESCENT (also set in Terrinoth), 36 different classes are given as options for players. In this work, these classes have been converted to 36...   [click here for more]
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Terrinoth Treasures: Volume I

Terrinoth Treasures: Volume I


Magical treasures are of course the most coveted and eagerly sought rewards an adventurer can hope to find. This supplement provides fifteen (15) new Terrinoth magic items. Each is derived from previous lore in the Terrinoth setting (such as Runebound and Descent), but now with new art and rules adapted for the Genesys Roleplaying System. In addition, this first volume of the supplement provides...   [click here for more]
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Terrinoth Treasures: Volume II

Terrinoth Treasures: Volume II


Magical treasures are of course the most coveted and eagerly sought rewards an adventurer can hope to find. This second volume of the supplement provides fifteen (15) additional Terrinoth magic items. Each is derived from previous lore in the Terrinoth setting (such as Runebound and Descent), but now with new art and rules adapted for the Genesys Roleplaying System. This is volume II of more such...   [click here for more]
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Timmorran's Tome

Timmorran's Tome


This massive tome (a lost spellbook of none other than Timmorran himself!) features over 330 new spell customizations for the Terrinoth setting!   These new spell customizations include spells for familiar magic skills, but also the Runes and Verse magic skills unique to Terrinoth, as well as new customizations for the Psychic magic skill introduced by Scott Zumwalt in his Zynnythryx’s...   [click here for more]
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Terrinoth Treasures: Volume III

Terrinoth Treasures: Volume III


Magical treasures are of course the most coveted and eagerly sought rewards an adventurer can hope to find. This third volume in this series of supplements provides fifteen (15) additional Terrinoth magic items (specifically 15 new Runebound Shards). Each is derived from previous lore in the Terrinoth setting (such as Runebound and Descent and even a Rune from the Legacy of Dragonholt), but now with...   [click here for more]
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Terrinoth Treasures: Volume IV

Terrinoth Treasures: Volume IV


More magical items! This fourth volume of the supplement provides twenty (20) additional Terrinoth magic items. Each is derived from classic magical items in various other fantasy roleplaying games. Like previous volumes, this product describes each item along with an illustration, rules for using it in Genesys, and the information needed for player characters to craft their own (if the GM allows...   [click here for more]
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Zanagan Zoology: Part 1

Zanagan Zoology: Part 1


The fearless explorer Nigel Vanderhorn delved deep into the jungles of Zanaga while with the Zanagan Exploration Company (Z.E.C.). In this tome, he describes 12 different native flora and fauna dangerous to any who might visit these dark and remote jungles. Dangerous insects, man-eating plants, large prehistoric reptiles and more prowl the lush foliage of Zanaga, and even a single bite can be deadly....   [click here for more]
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Terrinoth Treasures: Volume V

Terrinoth Treasures: Volume V


Volume V in the Terrinoth Treasures series features (15) magic items exclusively derived from the Descent boardgame and expansions. As with other volumes in the series, each item is illustrated along with optional rules for players to create the items. The exotic components of these items can even serve as adventure seeds as adventurers seek out dragon scales, rare gems, ogre's blood, or other exotic...   [click here for more]
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Grizelda's Gear

Grizelda's Gear


Grizelda’s Gear offers over 200 different pieces of equipment for adventurers, including those giving minor bonuses to various skill checks. Sneaky stuff, instruments for Bards, religious trappings for Priests, and varieties of food & drink are just some of the categories of gear listed inside. Gear like: Tents, Bladeboots, Disguise Kit, Caltrops, Silk Rope, Glue, Medieval clothing,...   [click here for more]
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Adventures in Alchemy

Adventures in Alchemy


Adventures in Alchemy is a supplement geared towards GMs and players who want to add a lot of flavor to their Terrinoth campaign when it comes to alchemy ingredients and magical components. This tome offers 50 new alchemical concoctions which may be useful to adventurers, and new options for alchemy-minded characters! In addition, it offers dozens of alchemical components to make these concoctions,...   [click here for more]
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Terrinoth Treasures: Volume VI

Terrinoth Treasures: Volume VI


More magical items! This sixth volume of the supplement provides twenty (20) additional Terrinoth magic items. Each is derived from magical items in Runebound, Descent, or various other fantasy roleplaying games. Like previous volumes, this product describes each item along with an illustration, rules for using it in Genesys, and the information needed for player characters to craft their own...   [click here for more]
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Dangerous Dragons

Dangerous Dragons


Dangerous Dragons is designed to be a definitive tome on the dragons of Mennara. Join the intrepid Dwarven Dragon Hunter Corbin as he helps you understand all there is to know about the most dangerous beasts in the world. This tome contains: The history of dragons in the world of Mennara Various age categories of dragons with stat notes for each category Information about 17 (canon) named...   [click here for more]
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Menacing Mistlands

Menacing Mistlands


Menacing Mistlands is a more in-depth look at the Mistlands of Terrinoth, the cursed barony. Just north of the baronies, the fetid swamps and perpetual fog are your first signs you have crossed into the dreaded Mistlands. Vicious monsters and hordes of undead lurk in the mists, yet they pale in comparison to the danger posed by Waiqar the Undying and his many minions. In this tome, you’ll...   [click here for more]
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Treacherous Traps

Treacherous Traps


Treacherous Traps is filled with deadly and dastardly traps for GMs to unleash on their adventurers! An homage to the traps books of old, each trap is illustrated, explained with full Genesys rules (including how to detect and disarm the traps). From simple corridor or item traps, to complex room traps, this tome contains a variety of ways to burn, slice, dice, maim, freeze, or electrocute...   [click here for more]
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Ministries of Mennara

Ministries of Mennara


While the Realms of Terrinoth sourcebook introduced some of the gods of Mennara, this supplement seeks to offer more information as well as some additional gods referenced in past lore for Terrinoth. This product goes into more detail of (10) gods, including those mentioned in the sourcebook. However, it also includes an example of each god's holy symbol, more information on the clergy of each deity,...   [click here for more]
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Manual of Mennara

Manual of Mennara


This product is designed to be a supplemental campaign guidebook and atlas for GMs using the setting of the Realms of Terrinoth. While the sourcebook (RoT) was filled with lore, this work provides concise and condensed information in an easy to reference format and includes information GMs like myself will find useful. Beautiful new (and scaled) maps are also provided, created...   [click here for more]
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Al-Kalim Adversaries

Al-Kalim Adversaries


The sands of Al-Kalim are home to some of the most dangerous creatures in all of Mennara. While in service to the Grand Caliph, Tarik Al Farabi has traveled all over the world in his quest. In this tome, he describes (12) different native creatures dangerous to any who might visit his beloved homeland. Dangerous elemental beings, giant worms, the ancient Djinn and more stalk the deserts of Al-Kalim,...   [click here for more]
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The Unrelenting Uthuk

The Unrelenting Uthuk


The Unrelenting Uthuk is a supplement for bringing the Uthuk Y’llan to life in your campaign. Learn more about these demonic raiders of the Ru Steppes from the heroine Tatianna. Or…flip the script and play as Uthuk characters! Learn about or become a fearless Berserker, a ferocious Blood Harvester, a Viper Legion Archer, or fly through the air as a Doomglider! Delve deep into the demonic magics...   [click here for more]
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Terrinoth Taverns

Terrinoth Taverns


This supplement provides four (4) unique taverns set in the lands of Terrinoth. Each place of business has a culture all its own, whether it’s a tavern full of gnomish inventions, the watering hole for orcs, a refined dining experience, or a taste of the exotic jungles of Zanaga. Each tavern is detailed including pictured NPCs, tavern layout, unique food and drink items, and adventure seeds to spur...   [click here for more]
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Fantastic Familiars

Fantastic Familiars


Fantastic Familiars expands on the idea of Animal Companions introduced in the Genesys Core Rulebook, introducing over 50 creatures to serve as familiars to casters in the more traditional sense of other fantasy RPGs and settings (which fits Terrinoth, as many characters in Runebound and Descent have familiars). This product contains: 54 creatures to use as Familiars (including many...   [click here for more]
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Boons and Banes

Boons and Banes


Boons & Banes is an optional mechanic designed to add flavor and detail during the character creation process. It provides minor and major benefits which may be chosen (at an XP cost) as well as minor and major drawbacks (which grant extra XP) to use during character creation. The GM is free to set a “Carryover XP Cap” to limit how much can be carried over for skills, talents, etc. Boons...   [click here for more]
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Rewarding Rumors

Rewarding Rumors


Rewarding Rumors is a collection of (14) different mini-adventure guides. They are adapted from the Rumor cards used in the 1st edition of the DESCENT boardgame and each has a unique story as a springboard for adventure. In that game (also set in the Terrinoth setting), after emerging from the dungeon and returning to town, the player characters could elect to spend some of their gold...   [click here for more]
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Legendary Locations of Mennara

Legendary Locations of Mennara


Mennara is filled with dangerous, awe-inspiring, and unique places. From the Black Citadel of Llovar, the founder of the Uthuk Y’llan, to the Den of Thieves in Al-Kalim, this book details (15) different unique locations which can serve as the basis for an adventure or an encounter. Each location is fully described along with unique qualities of the place and the types of foes the PCs may run into...   [click here for more]
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Treacherous Traps II

Treacherous Traps II


Treacherous Traps II is filled with even more deadly and dastardly traps for GMs to unleash on their adventurers! An homage to the traps books of old, each trap is illustrated and explained with full Genesys rules (including how to detect and disarm the traps). From simple corridor or item traps, to complex room traps, this tome contains a variety of ways to burn, slice, dice, maim,...   [click here for more]
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Tarianor's Transports

Tarianor's Transports


The fabled Floating City of Tarianor is known all over Mennara as the greatest shipyard in the world. Join Captain Eddy Bloodkelp as she guides you through the fine vessels the city builds for both Lorimor and the Albesian Royal Navy. This supplement provides 8 different commonly encountered ships on the waterways of Mennara, each with full color deck plans, an image of how the ship appears on the...   [click here for more]
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Adventures in Alchemy II

Adventures in Alchemy II


Adventures in Alchemy II is a followup supplement geared towards GMs and players who want to add a lot of flavor to their Terrinoth campaign when it comes to alchemy ingredients and magical components. This tome offers dozens of new alchemical concoctions which may be useful to adventurers, and new options for alchemy-minded characters! In addition, it offers more alchemical components to...   [click here for more]
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Zanagan Zoology: Part 2

Zanagan Zoology: Part 2


Once again, we join the fearless explorer Nigel Vanderhorn as he delves deep into the jungles of Zanaga! In this tome, he describes 15 more different native flora and fauna dangerous to any who might visit these dark and remote jungles. Even more dangerous jungle creatures await those brave enough to charge into the uncharted wilds of Zanaga. Giant insects, carnivorous fungi, creatures of legend,...   [click here for more]
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Terrinoth Treasures: Volume VII

Terrinoth Treasures: Volume VII


More magical items! This seventh volume of the supplement provides twenty-two (22) additional Terrinoth magic items. Each is inspired by magical items from Runebound, Descent, or various other fantasy roleplaying games. Like previous volumes, this product describes each item along with an illustration, rules for using it in Genesys, and the information needed for player characters to craft...   [click here for more]
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Zanagan Zealots

Zanagan Zealots


While part of the known world, Zanaga still holds many mysteries. Dark gods and others long forgotten by the rest of Mennara still hold sway here, and their cults and followers continue to do their bidding. Krimnia the Blind, the learned monk and expert on the faiths of Mennara guides you through understanding these deities and their worshipers. While the Realms of Terrinoth sourcebook introduced...   [click here for more]
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Vile Villains

Vile Villains


Heroes are only "good" guys when compared to the vileness of the villains they face. In this collection of Terrinoth villains, eight (8) different villains are detailed (7 derived from lore and 1 new, unique one). Each villain is described, illustrated, and given other information to assist GMs in including them in their campaigns. The villains' backgrounds, motivations, and lairs are described, and...   [click here for more]
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Boons and Banes II

Boons and Banes II


Boons & Banes II expands on an optional mechanic designed to add flavor and detail during the character creation process. It provides minor and major benefits which may be chosen (at an XP cost) as well as minor and major drawbacks (which grant extra XP) to use during character creation. The GM is free to set a “Carryover XP Cap” to limit how much can be carried over for skills, talents,...   [click here for more]
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Into the Ynfernael

Into the Ynfernael


INTO THE YNFERNAEL Only the mightiest heroes can hope to fight the demons from the Ynfernael! This supplement provides all you need to know about these horrors and the realm in which they dwell. Inside: Information about the Ynfernael realm and how to visualize it with the other Planes of Power. General information about demons such as common abilities, weaknesses, and how they are summoned. 15...   [click here for more]
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Cities of Splendor

Cities of Splendor


Cities of Splendor: Tour Guide of the Free Cities is a more in-depth look at each of the Free Cities of Terrinoth. Using the same organizational method as Kyle Skarp’s “New Angeles Tour Guide”, (with his permission), each of the eight (8) Free Cities include: The official heraldry of the city (pictured, as sourced from the Runebound game). General information about the city, it’s...   [click here for more]
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Arctic Adversaries

Arctic Adversaries


The frozen wastes of Isheim are home to some of the most dangerous creatures of Mennara. As if the freezing blizzards of the Rime Storm weren’t bad enough, ice-blood creatures are drawn to the warmth of men and others, leaving them as frozen husks or transforming them into even more of the dreaded creatures. This supplement contains 17 new arctic adversaries sourced from previous games set in Mennara....   [click here for more]
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Creatures of the Kingless Coast

Creatures of the Kingless Coast


CREATURES OF THE KINGLESS COAST Numerous monsters inhabit the murky deeps of the Kingless Coast between Terrinoth and the western nations of Lorimor and the Torue Albes. Pirates, sailors, and fishermen tell tavern tales of sea serpents larger than any dragon, islands which come alive as monsters, and even an undead pirate king who still sails the Sea of the Redtyde.   15 Aquatic adversaries...   [click here for more]
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Goblins' Gambit

Goblins' Gambit


Trouble brews on the roads near the small village of Mistwood, with merchant wagons increasingly falling victim to ruthless, yet unknown raiders. While not an uncommon occurrence, it’s the random methods of these attacks that confounds local law officials, preventing them from predicting the whereabouts of the next strike. It is not until the players characters stumble upon the remnants of one such...   [click here for more]
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Henchmen and Hirelings

Henchmen and Hirelings


Henchmen and Hirelings contains numerous roles for people PCs may wish to hire as they grow in power and responsibilities. Guards, cooks, and other minions can be handy staff in a PC’s home, while more-skilled henchmen may even accompany their employer on exceptionally difficult missions (or mind the PC’s ship while he’s away adventuring, etc.). This book contains all you need to add these...   [click here for more]
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Magnificent Mounts

Magnificent Mounts


Magnificent Mounts provides information about a variety of lore-supported mounts for the Realm of Terrinoth.   For many characters, a mount isn’t much more than gear…but for others, their mount is a trusted companion, teammate, and even family member! This book is for them! This supplement includes 30 different mounts found in Mennara, both mundane and magnificent! Mounts that run, swim,...   [click here for more]
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Legendary Locations II

Legendary Locations II


Mennara is filled with dangerous, awe-inspiring, and unique places. From the Caverns of Thuul (lair of the Gem Dragon) to the Valley of Souls (rumored resting place of the Crown of the Elder Kings), this book details (15) more different unique locations which can serve as the basis for an adventure or an encounter. Each location is fully described along with unique qualities of the place and the types...   [click here for more]
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Honorable Heroes

Honorable Heroes


Honorable Heroes is a collection of (9) pre-generated characters for Terrinoth (done in the same manner as the FFG pre-gens). However, these aren’t just any characters, but faithful translations of other heroes from Runebound and Descent to Genesys! Each entry consists of one page of history, motivations, career notes, their NEW Heroic Ability and description (both physical and personality,...   [click here for more]
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Fantastic Factions

Fantastic Factions


Fantastic Factions: Organizations in Mennara uses the new rules subsystem introduced in Keith Ryan Kappel’s Factions 1: A Faction Talent Supplement and these rules are referenced with his kind permission (though this does not mean it is officially endorsed). This supplement covers 10 types of factions within Mennara, all with different ranks and abilities (50 new Talents!). These...   [click here for more]
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Martian Mayhem!

Martian Mayhem!


Martian Mayhem! is an exciting collection of equipment, vehicles, and creatures used by the Martians on the Crucible, all derived from the Keyforge card game and brought to life for Genesys! Join Phylyx and Blypyp as they describe personal equipment like the biomatrix backup and brainstem antenna, to weapons such as the Red Planet Disintegrator, or devices like the deep probe or jammer pack. You’ll...   [click here for more]
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Secrets of Shenzhou

Secrets of Shenzhou


Secrets of Shenzhou is a sub-setting for the Realms of Terrinoth and is based on a fan-created expansion for the Runebound game set in Mennara (and used with the kind permission of its creator, Thomas King). Far to the east of Terrinoth, this empire has existed for centuries. While it is rumored there was ancient contact between the two nations in the past, only recently has it...   [click here for more]
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Enticing Establishments

Enticing Establishments


Players can be unpredictable. This is especially true in a GM’s town. While the GM may plan out a tavern, shop, or other urban encounter, invariably the players want to find some other type of establishment that wasn’t in the plan. This book aims to solve this problem! Inside, (30) unique establishments are provided, from a butcher, baker, and candlestick maker to others such...   [click here for more]
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Maligned Malcari

Maligned Malcari


Maligned Malcari is a dive into the world of the much-maligned Deep Elves of Mennara. From their ancient misdeeds to their current quest for redemption, they are still often seen as dark and mysterious by others, and often not trusted (especially by other Elves). This product contains: A condensed history of the Malcari (ancient name for the Deep Elves) Information about the subterranean...   [click here for more]
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Contemplations Upon the Flametail

Contemplations Upon the Flametail


At last! Your swashbuckling character can now be privy to the fencing secrets hidden within Zaff Darba's collection of deadly sword techniques! While just a passing mention in the sourcebook, the Sword Poets of Lorimor are schooled in its deadly movements and emerge as master fencers! This book contains: A new Career option (Sword Poet) based on the nemesis adversary which appeared in the sourcebook,...   [click here for more]
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Sands of the Past

Sands of the Past


This product is a GENESYS translation of information in the community created DESCENT supplement SANDS OF THE PAST set in Al-Kalim. This information includes two new careers: the Psychic, and the Hierophant. These careers are presented in the same format as presented in TRADES OF TERRINOTH and TERRINOTH TALENTS....   [click here for more]
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Art Pack Collection 5: Heraldry 1

Art Pack Collection 5: Heraldry 1


As we at Gazrok Games do art for our own RPG products, I hope to put these out as image collections which other RPG authors can use for their own projects, at very reasonable rates, to improve the amount of art in self-publications. Purchase of the collection will give you images of each of the pictured heraldric devices (symbols) and permission to use these images (modified or unmodified) in your...   [click here for more]
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Art Pack Collection 6: Heraldry 2

Art Pack Collection 6: Heraldry 2


As we at Gazrok Games do art for our own RPG products, I hope to put these out as image collections which other RPG authors can use for their own projects, at very reasonable rates, to improve the amount of art in self-publications. Purchase of the collection will give you images of each of the pictured heraldric devices (symbols) and permission to use these images (modified or unmodified) in your...   [click here for more]
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Art Pack Collection 4: Interesting Items 2

Art Pack Collection 4: Interesting Items 2


As we at Gazrok Games do art for our own RPG products, I hope to put these out as image collections which other RPG authors can use for their own projects, at very reasonable rates, to improve the amount of art in self-publications. Purchase of the collection will give you images of each of the pictured items and permission to use these images (modified or unmodified) in your own work. ...   [click here for more]
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  Little but Fierce (Starter Edition)