Title |
Publisher |
Price |
A new sourcebook and setting for games of Beyond the Wall and Other Adventures.
The land is desperate for aid…
A realm’s history has much to say about looming threats, about its peoples, and about heroes both untested and legendary. When forgotten evils stir and your hearthmates need you, it is time to gather allies and come to a broken kingdom’s defense.
Venture... [click here for more] |
Flatland Games |
$7.99
|
Danger and glory await the bold...
In the common rooms of the great city’s countless inns, in the bathhouses of the merchant quarter, and before the altars of a thousand gods, brave and desperate adventurers meet and make plans. They leave every day and seek their fortunes in the Sunken Lands.
Travel with us through sunken lands...
Lots of times, we want... [click here for more] |
Flatland Games |
$9.99
|
Winner of the “Best ATU Product” category of the Zhodani Base Awards 2020! A sorcerer blasting his enemies with the power of his mind. A muscled barbarian wielding a flaming sword against the local tyrant’s thugs. A secret cabal of magicians plotting to control the minds and souls of kings. A gladiator who freed himself from slavery wanders the land, righting wrongs and smashing... [click here for more] |
Stellagama Publishing |
$9.99
|
The crimson mist churns a hundred miles from shore, red with the blood of a butchered world. Here in the Sunset Isles the last fragments of humanity struggle to withstand the fury of the native Shou and the corruption within their own divided ranks. Hard-eyed men and women brood in the waterfront dives and shabby tea houses, selling their swords for a few bright coins or the promise of a dead man's... [click here for more] |
Sine Nomine Publishing |
$14.99
|
Sharp Swords & Sinister Spells
A Sword & Sorcery Rules Light Role Playing Game with Old School Spirit
In ages past, great kingdoms covered the world. Now, their ruins dot the savage wilderness that encroaches the few decadent city-states of our current time. In this perilous world, brave adventurers bearing sharp swords and sinister spells look for glory, gold and forbidden knowledge.
What... [click here for more] |
Old Skull Publishing |
$3.50
|
The world is broken in hidden ways. The truth is concealed for the sake of mortal minds. The unendurable reality that boils behind the stars is veiled by the pleasant blindness that human sanity requires. Yet every comforting shroud must fall in time, and for these investigators, that time is now.
Silent Legions is a game of modern-day Lovecraftian horror, one carefully... [click here for more] |
Sine Nomine Publishing |
$19.99
|
Dungeon Builders' Almanac for Grizzled Adventurers continues our celebration of the frustrations of getting old.
Too many of our heroes are called away before the adventure is over, so we provide rules to manage getting adventurers home when their players have to leave before the session is fully wrapped up.
We then introduce the most frightening concept yet: babysitting. Get your... [click here for more] |
Flatland Games |
Pay What You Want
|
Old friends are the best friends...
Grizzled Adventurers is a lightweight roleplaying game that helps you design a party of experienced heroes and run them through a dungeon in a single evening. The game is designed to tell stories about those heroes who never retired: the battle-scarred warrior who cannot put down the sword, the haunted mage who still thirsts for more, and the thief... [click here for more] |
Flatland Games |
$6.99
|
Adventuring demands characters test their skills across many spheres of life—heroes explore their world, discover dangerous secrets, find hidden treasures, pull off incredible trickery, talk their way out of trouble, and pull off skillful maneuvers in combat.
The new rules in Spheres of Guile allow characters to use their skills in hundreds of new ways, including things otherwise possible only with... [click here for more] |
Drop Dead Studios |
$24.99
|
Conjure Dire Woes for the Mightiest of Heroes
Within these sorrowful pages a GM will find sixteen calamitous types of circumstances to present to their players, each one designed to provide dire antagonists, friendly faces, nettlesome complications, flavorful macguffins, and matching adventure seeds for the busy GM. Rather than just being canned scenarios, the tools in this book are Sine... [click here for more] |
Sine Nomine Publishing |
$7.99
|
The dead are hungry in Ancalia.
For five long years, the nine terrible Night Roads have vomited forth horrors from beyond this world. For five anguished winters the people of Ancalia have been tormented by plague, corpse-horrors and Uncreated abominations. Now only scattered enclaves of desperate survivors remain amid this once-beautiful land. The last heroes of the golden past are guttering out in... [click here for more] |
Sine Nomine Publishing |
$9.99
|
Sometimes just beating the bad guys is not enough.
Alternate objectives are goals beyond just killing everyone that you can include in your combats. These encounters still feature enemies to fight, but they also include tasks for the heroes to complete. These could be anything from rescuing hostages, to destroying an evil relic, to holding a scrap of land long enough for reinforcements to arrive.... [click here for more] |
Sneak Attack Press |
$5.99
|
The powerful ring that wants to return to its master. The chaos blade that forces its wielder into a murderous rage. Magic items with a mind of their own are a staple of fantasy fiction. In fantasy roleplaying games they can add conflict or comic relief.
20 Talking Treasures contains lore and stats for twenty new sentient magic items.
Items included in this book are:
Arcane Analysis and... [click here for more] |
Sneak Attack Press |
$1.99
|
Long journeys across fantastical lands are a common part of fantasy fiction and the roleplaying games they inspire. Sure, some heroes make these journeys on foot, but why walk when you can ride? And why just ride a horse when you can ride in style in your gold-covered carriage?
Carts, wagons, chariots, and more provide not just transportation. They can also be shelter, sports, monsters, or treasure... [click here for more] |
Sneak Attack Press |
$2.99
|
Enter a World of Splendor and Blood In the marketplace, flame-tongued griots recall the glories of dead heroes to set the people ablaze against their undying Eternal foes. In the palace, mighty warriors stride among pillars of carved ebony and bright jewels. Beneath the earth, daring adventurers plumb the mines of ancient kings, veins of gold shining in the flickering torchlight.... [click here for more] |
Sine Nomine Publishing |
$9.99
|
Now in both Revised and Classic Cypher System! Simply pick which file you need to download!
Now you can do your own traditional RPG fantasy spin using either version of Cypher System for either your favorite fantasy RPG world or Monte Cook Games’ own Gods of the Fall setting - become a Doomed Paladin who Wears A Halo of Fire, a Gnome Adept who Explores Dark Places or a Fast... [click here for more] |
Monte Cook Games |
$4.95
|
Greetings, eager intriguer! Be not beleaguered!
Here we present a set of GM screen inserts for you to use in your Honor + Intrigue game. Want it to include the GM Screen? When you select "Premium landscape GM Screen Insert(s)", look to the right. Choose "Add to cart with GM Screen".
This screen consists of 11 landscape pages, intended to be used... [click here for more] |
Basic Action Games |
$2.99
|
Travels & Travails for Grizzled Adventurers is a celebration of the frustrations of getting old.
Most aged heroes agree that travel is a youngster's game, but few of us are fortunate enough to teleport home after conquering the dungeon. To help wind down after an adventure, we introduce simple and amusing rules for traveling home.
For shorter evenings and trips that have gone... [click here for more] |
Flatland Games |
Pay What You Want
|
The oil-soaked bridge leaps into flames.
Skeletal hands burst from the soil and clutch at your ankles.
The massive stone you stand on flies through the air and crashes into the cloud giant as you leap off and attack.
Every battle take place somewhere, thus every battle features terrain. Sometimes all you need is a place to stand, maybe some trees or ruins to provide cover,... [click here for more] |
Sneak Attack Press |
$5.99
|
What path will you walk?
Discover your true potential with Paths of Magic, the final book of the “Path” series for the Pathfinder Roleplaying Game by Ascension Games! This book serves as a compilation, rebalance, and update of all previous books in the "Path" series, along with plenty of brand-new content to go along with it. Inside you’ll find a massive library... [click here for more] |
Ascension Games, LLC |
$19.99
|
The Shadowroth Dynasties Bestiary
The Shadowroth Dynasties Role Playing Game: A d6 based high fantasy roleplaying game that offers unique methods of customising monsters, beasts and fantastic creatures into unique individuals among their kindred, so that no two encounters need ever be the same!
The Shadowroth Dynasties Bestiary has more than 150 beasts, criitters, humanoids, monsters of... [click here for more] |
Shadowroth Press |
$1.28 $0.96
|
The Shadowroth Dynasties Players Grimoire
The Shadowroth Dynasties Role Playing Game: A d6 based high fantasy roleplaying game that offers player characters a unique combination of race-based development, skill-based improvement, and vocational development.
The Shadowroth Dynasties Players Grimoire is a fully developed set of rules that covers everything from character development... [click here for more] |
Shadowroth Press |
$1.92 $1.44
|
The Shadowroth Dynasties Judges Guide
The Shadowroth Dynasties Role Playing Game: A d6 based high fantasy roleplaying game that uses a 3d6 mechanic, allowing for number combinations in almost every die roll that trigger all manner of extra complications, skill triggers and unforeseen effects.
The Shadowroth Dynasties Judges Guide is twofold. Part One: A Judges guide to the Players Grimoire... [click here for more] |
Shadowroth Press |
$1.92 $1.44
|
Do you want characters who have deep ties to their world? Backstory that directly affects mechanical traits? A fun, fast, unique character creation minigame? In this 120+ page book, you’ll find an entirely new lifepath system for developing 5e fantasy characters!
Steps to a Hero is a fresh approach to character development. With the step-by-step resources in this Fifth... [click here for more] |
Periapt Games |
$18.00
|
From caverns miles beneath the New Mexico desert, the D’ni ruled an empire that lasted ten millennia. They wrote Linking Books that allowed them to span universes, ignoring the primitive humans that infested the surface. But the glory of D’ni was brought low mere centuries ago, and their Ages were left empty and abandoned... until now.
Called to the desert, we have found our way down to... [click here for more] |
InkSpark |
$10.00
|
Long journeys across fantastical lands are a common part of fantasy fiction and the roleplaying games they inspire. Sure, some heroes make these journeys on foot, but why walk when you can ride? And why just ride a horse when you can ride in style in your gold-covered carriage?
Carts, wagons, chariots, and more provide not just transportation. They can also be shelter, sports, monsters, or treasure... [click here for more] |
Sneak Attack Press |
$2.99
|
The Duelist’s Guide is made for use with the Honor + Intrigue Swashbuckling Role-Playing Game. Inside you will find a number of new resources to use with the game’s unique dueling rules, including new dueling styles, Maneuvers, and equipment. In addition, you will find new and optional rules to help you speed up combat and run it off the cuff, and also rules for lasting injuries.
Aside from material... [click here for more] |
Basic Action Games |
$7.99
|
This Advanced Mages' Guide for Grizzled Adventurers contains treats for players, gamemasters, and friends of mages.
Players, try these five new types of mage that you might not expect to find searching for gold beneath the earth. Play as anything from a courtly illusionist of subtlety and charm to a village witch, and each time you’ll find the dungeon a different experience requiring... [click here for more] |
Flatland Games |
Pay What You Want
|
Adventurers need to carry a lot of stuff. To explore dungeons, they need rope, torches, crowbars, and 10-foot poles. In the wilderness, they need food, bedding, flint and tinder, and cooking gear. And that’s not even getting to all the treasure they haul home after a hard day’s work. How are they expected to carry all that stuff?
In bags of course! Bags are not just an important part of an adventurer’s... [click here for more] |
Sneak Attack Press |
$2.99
|
Since the dawn of fantasy roleplaying games, opening locks has been a staple of fantasy adventures. This mini-supplement for the worlds most popular roleplaying game is filled with information about locks and how to open them.
Lock and Key includes:
A real-world history of locks and keys
Ideas for a fantasy history
Variant Locks – Including real world items like false keyholes, and fantasy... [click here for more] |
Sneak Attack Press |
$2.99
|
Between their covers, books can hold nearly anything: answers to a terrible mystery, wizards' spells, or instructions for a popular game. Books have power, and those who possess them know how to use that power, both in the real and fantasy world.
Book and Shelf a resource focused using books and libraries in your game. It includes
A real-world history of books, from clay tablets to ebooks
How books... [click here for more] |
Sneak Attack Press |
$2.99
|
How long have we been in this dungeon? When will the torch run out? Is that dragon about to wake up? Questions of timing are critical in any fantasy roleplaying game, just as they have been throughout history, and just like in history, characters need ways of telling time.
Hourglass and Sundial is a mini-book themed around how we tell time.
It includes
Real world history of telling time: from sundials... [click here for more] |
Sneak Attack Press |
$2.99
|
The dark is dangerous, and full of monsters. Since the dawn of civilization, humans have sought for ways to light their worlds and push back the darkness. Heroes exploring caves, catacombs, and ruins of buried cities bring torches and lanterns to discover ancient treasure and fend off terrible monsters.
Torch and Lantern is all about how we see in the dark. It includes:
A real-world history of human-made... [click here for more] |
Sneak Attack Press |
$2.99
|
With a familiar yet different set of rules, Crimson Blades gives you fantastic old school-style dark fantasy/sword & sorcery role-playing. You can be a brooding sorcerer with a demon blade, a savage barbarian with an equally savage panther companion, a grim tomb-robber seeking the riches of a long-dead empire or even a Dendrelyssi - one of the last members of a decadent race of necromancers looking... [click here for more] |
Beyond Belief Games |
$7.50
|
Citizen! The burgeoning Ruman Empire needs your help bringing civilization to the savages. Ruma: Dawn of Empire is a tabletop roleplaying game set in an alternate Roman Empire where myth and magic are real. The Empire has just begun to push its borders into neighboring lands, only to be met by savage barbarians, murderous beasts, magical forests, and strange horrors. Ruman generals and senators... [click here for more] |
Azure Keep |
$6.99 $5.29
|
Nobles can be a common sight in fantasy settings that are loosely based on a medieval culture. They can be a source of patronage, useful contacts or possibly foes with a fair amount of clout behind them that can cause serious problems for characters. This supplement has a collection of 100 different nobles for characters to encounter. Each noble's name is given, as well as some other details such as... [click here for more] |
Azukail Games |
$1.99
|
Why should swords and staves get all the fun? This and That started as a series of short PDFs. Each mini-book explores a piece of mundane equipment, like locks, rope, and books. For each piece of gear, we include real-world history, a fantasy spin, new magic items, new monsters, and more! Now for the first time, we're collecting the first eight topics in the This and That line... [click here for more] |
Sneak Attack Press |
$14.99
|
Rope may be the most important invention of all time. It is strong, yet flexible. It built ancient monuments and powered the sailing ships that began global commerce.
Rope is also a staple of fantasy role playing games, whether climbing ice cliffs, tying up prisoners, or keeping the party from getting separated in a blizzard.
In Rope and Chain you'll find:
A real-world history
Variant... [click here for more] |
Sneak Attack Press |
$2.99
|
Welcome to the Garden of Death, the seventh adventure of the Beasts & Barbarians Savage Words setting!
There is a place, among the dreaded mountains of the fallen Realm of Keron, where those dead before their time wake up, alive, to enjoy a new life.
It is a place of forbidden marvels, exotic beauties and obscure terrors. A place which is difficult to enter, and almost impossible... [click here for more] |
GRAmel |
$10.99 $4.98
|
Secrets are valuable. Knowing the enemies’ orders can win a war. Knowing a competitor’s recipe for superior steel can make you rich. As long as there have been people, there have been secrets. The trouble is that sometimes you need to share these secrets, but only with a certain few.
That is why humans invented ways to hide secret messages, an art known as steganography. Of the many ways to hide... [click here for more] |
Sneak Attack Press |
$2.99
|
Demons & Dungeoneers! Tomb of Bel'Dor is a gamebook using a classical sword & sorcery story. You will need a 6-sided die or generator to play the game.
Inside the PDF downloads:
- You can choose from 18 pre-made adventurers.
- The gamebook is hyperlinked after each action for your convenience.
- There... [click here for more] |
Demons & Dungeoneers Gamebooks |
$4.99
|
Behind the Spells: Compendium brings together the first 36 volumes of the "Behind the Spells" series. Not only has the original material been corrected for errata but this book also includes brand new material for select spells and behind the scenes commentary by the author for each spell. Whether you're a fan of the series or haven't quite gotten around to it yet, this is the book for you! As always,... [click here for more] |
Tricky Owlbear Publishing |
$5.95
|
A massive amount of feats (50+) and other rules options for Players and Dungeon Master alike. Feats and options for both Spellcasters and Martial/Melee Classes.
5e Feats and Other Options is a collection of feats (50+), features, optional rules, and expanded class options that will help bring your 5e Dungeon and Dragons campaign to life.
Whether taking down enemies with the... [click here for more] |
David Vershaw II |
$2.00
|
The powerful ring that wants to return to its master. The chaos blade that forces its wielder into a murderous rage. Magic items with a mind of their own are a staple of fantasy fiction. In fantasy roleplaying games they can add conflict or comic relief.
20 Talking Treasures contains lore and stats for twenty new sentient magic items.
Items included in this book are:
Arcane Analysis and... [click here for more] |
Sneak Attack Press |
$1.99
|
Why should swords and staves get all the fun? This and That started as a series of short PDFs. Each mini-book explores a piece of mundane equipment, like locks, rope, and books. For each piece of gear, we include real-world history, a fantasy spin, new magic items, new monsters, and more! Now for the first time, we're collecting the first eight topics in the This and That line... [click here for more] |
Sneak Attack Press |
$14.99
|
Long journeys across fantastical lands are a common part of fantasy fiction and the roleplaying games they inspire. Sure, some heroes make these journeys on foot, but why walk when you can ride? And why just ride a horse when you can ride in style in your gold-covered carriage?
Carts, wagons, chariots, and more provide not just transportation. They can also be shelter, sports, monsters, or treasure... [click here for more] |
Sneak Attack Press |
$2.99
|
Furniture is everywhere. Closets, cabinets, and wardrobes are so common that adventurers only see them as a place to search for treasure, if they pay any mind to them at all. But they ignore them at their own peril.
This book presents twenty cupboards and closets you can easily drop into a location in your roleplaying game. Most of these curious closets are not challenges to be overcome, but unusual... [click here for more] |
Sneak Attack Press |
$1.99
|
NOW OGL-FREE. GRAB VERSION 1.1 TODAY AND PLAY THE FUTURE OF GAMES POWERED BY O.G.R.E.S.!
We are the Night Shift...
We alone stand agains the vampires, werewolves, and Things that Go Bump in the Night. We know the things that prowl the shadows, the monsters that feed on the innocent.
We have seen something weird. We control something weird. We create... [click here for more] |
Elf Lair Games |
$40.00 $9.97
|
Why should swords and staves get all the fun? This and That started as a series of short PDFs. Each mini-book explores a piece of mundane equipment, like locks, rope, and books. For each piece of gear, we include real-world history, a fantasy spin, new magic items, new monsters, and more! Now for the first time, we're collecting the first eight topics in the This and That line... [click here for more] |
Sneak Attack Press |
$14.99
|
Spheres of Power: Expanded Options is the first supplemental product in the Spheres of Power line, giving players and GMs even more toys to play with for the Spheres magic system.
Inside this 29-page supplement, you'll find:
Favored Class Options for all Spheres of Power classes for both the core and several expanded races!
Conversion Archetypes... [click here for more] |
Drop Dead Studios |
$4.99
|