You can hear them moving up fast; faster than your meat legs can carry you. There's a snick as they pop the rippers and move in for the kill; you flatten against the alley wall, and brace your Minami against the slick, slimy stone. It's now or never, you think, slamming back the bolt and offering up a prayer to whatever dark and nameless gods might be listening.
Maybe if you'd known this was Blood... [click here for more]
A State of Dis-union...
"America's undergone flood, fire, and famine in the last thirty years. Along with Martial Law and one of the longest guerilla wars we've ever fought. There's gangs on the streets, pollution in the air, and the Corps looking down from above. But when the Outside gets too nasty, we still pull together and get the job done."
"Why? 'Cause it's our country—and that's just the... [click here for more]
Rache Bartmoss the World's Greatest Netrunner™ is dead. Which finally gives him time to write his memoirs...
Here are Rache's words of wisdom for weeflerunners and pro netjocks alike, with commentaries from his top 'runner associate, Spider Murphy. Rache shows you Transcendental Sentience AIs, Netwatch Icemen, Arasaka Dataforts, and software that will make you want to gnaw on the wallpaper. He tells... [click here for more]
Use the Consortium of Worlds' most deadly arm in your Shatterzone campaign. A monolith of power and a force for destruction all rolled into one gamemaster tool, Fleet can be the ultimate motivating factor for any campaign.
This book explains how the powerful, dangerous, and enigmatic Fleet can be utilized without completely disrupting a normal campaign. It also illustrates how a completely normal... [click here for more]