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Volo's Guide to the Sword Coast (2e)

Volo's Guide to the Sword Coast (2e)


Well met, traveler! Welcome to the latest in the popular series of guidebooks penned by Volothamp Geddarm. You hold in your hands and overview of the most important inns, taverns, shops, and tourist attractions in the western Heartlands, the coast of which is known as the Sword Coast. These lands begin south of fabled Waterdeep and the Savage Frontier, continue up the northern boarders...   [click here for more]
Wizards of the Coast  $18.99

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M5 Talons of Night (Basic)

M5 Talons of Night (Basic)


As the cream of your crop, your party has been selected to act as diplomats on the Isle of Dawn at a historic meeting between Thyatis and Alphatia, timeless rivals. This could herald the dawning of an age of peace, unknown in this area for years past. However, things are not progressing as smoothly as planned. The powers of Entropy, headed by Alphaks, are out to ensure that this peace treaty is...   [click here for more]
Wizards of the Coast  $8.50

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Monsters & Magic Roleplaying Game

Monsters & Magic Roleplaying Game


OLD SCHOOL FANTASY - NEW SCHOOL PLAY - Welcome to MONSTERS & MAGIC, an "Old School Renaissance" fantasy roleplaying game with a difference! Combining the atmosphere of classic fantasy games with modern RPG mechanics, Monsters & Magic lets you use old school fantasy gaming material with little or no conversion with a new and innovative set of rules. Battle...   [click here for more]
Mindjammer Press  $27.33

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The Dragon's Secret (Dungeons of Doom edition)

The Dragon's Secret (Dungeons of Doom edition)


The Dragon's Secret A Lost Temple, a Mythic Hoard, and a Legendary Lie! A fantastic Tapestry of Mysteries that are waiting to be solved by a party of 6-8 5th to 7th level Adventurers. The Dragon’s Secret centers on a mystery from the past: villagers invited a gold dragon to bless and protect the region with her presence… for a little tribute… and a temple… and followers... and perhaps just...   [click here for more]
Fifth Wall Games & Miniatures  $18.95 $12.95

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WGM1 Border Watch (2e)

WGM1 Border Watch (2e)


Greatwall is in peril - not from military forces of Iuz, but from lack of goods and supplies. Caravans from Willip have ceased thanks to increased dangers on the Willip Critwall Grabford Trail. As the key fort positioned to contain the Iuzian flood, Greatwall is a strategic necessity. Its failure would mean a major incursion along the border. Your characters are hired to escort a caravan from Greatwall...   [click here for more]
Wizards of the Coast  $4.99 $4.49

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Villains' Lorebook (2e)

Villains' Lorebook (2e)


Evil takes many forms in the lands of Faer?n. This book brings all of them out of the darkness and into the light. These are the characters who have tested the mettle of the foremost heroes of the FORGOTTEN REALMS campaign world. They spread chaos and death wherever they venture, ruining whatever they touch. And they're coming to your campaign! Inside this companion volume to Heroes' Lorebook, you'll...   [click here for more]
Wizards of the Coast  $15.00

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City Sites (2e)

City Sites (2e)


City Sites, the first in a series of AD&D game floorplans, includes extensive details on urban settings that player characters are liekly to visit in any campaign.   For instance, within you'll find a smithy run by gnomes; a temple that's home to an orphaned dragon; and a tavern that patrons can't enter until they give the password This book also describes two inns, a singing fountain,...   [click here for more]
Wizards of the Coast  $8.50

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GA2 Swamplight (2e)

GA2 Swamplight (2e)


The city of Chala, nestled banks of the Leal river, has prospered for generations. But now the city faces misfortune, pestilence, and decay, because the icon which brought it prosperity has been stolen. All the clues suggest that the sacred object was carried into the heart of nearby Blackweed Swamp. But who, or what, would commit such a crime? Whoever is responsible, the statue must be recovered,...   [click here for more]
Wizards of the Coast  $4.99

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Murphy's Rules

Murphy's Rules


One thing strikes fear into the hearts (and laughter into the twisted minds) of publishers everywhere. Some game rules are good, some are bad, and some are Murphy's! From the pages of Space Gamer and Pyramid, this is the cartoon feature that takes those rules and skewers them, bleeding, for everyone to mock. (Us? Attitude? It's all right; we pick on our own stuff, too.) The strip has...   [click here for more]
Steve Jackson Games  $19.95

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Temple, Tower & Tomb (2e)

Temple, Tower & Tomb (2e)


"The Autarch has a problem. His kingdom is on the brink of war, and his royal viziers tell him the only hope for the future lies in gaining three unique magical items, each of surpassing power. But the items are held by guardians of such evil that the viziers tremble at the though of facing one, let alone all three. Recovering those items means almost certain death. The Autarch glances down at his...   [click here for more]
Wizards of the Coast  $10.99

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Wrath of the Minotaur (2e)

Wrath of the Minotaur (2e)


You hold in your hands the introduction to the world's greatest fantasy roleplaying experince, the Dungeons & Dragons game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It all starts with the celebrated Fast-Play Rules, a step-by-step tutorial that shows you the basic concepts of the game in a few...   [click here for more]
Wizards of the Coast  $6.46

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Quack Keep

Quack Keep


Quack Keep by Jennell Jaquays & Darcy Perry For use with any game system, Quack Keep details the Reedy Bend Marshes on the River Cygnus, a vibrant campaign setting populated primarily by the Fowl Folk, sometimes known as ducks, swans, geese, and crows. Reedy Bend is what some call a Nexus Point, a focus point where all the Maybes, Might Bes, and Could Have Happeneds...   [click here for more]
Fifth Wall Games & Miniatures  $25.65

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Ursined, Sealed, and Delivered (SW)

Ursined, Sealed, and Delivered (SW)


One of the One Night Stands series, Ursined, Sealed and Delivered is a newly written adventure module, but it's a truly unique window into the early days of the game. The module is written by Dennis Sustare, the designer and author of the original Druid class that has become a key character class in virtually every fantasy game ever written since 1978. I've done almost no...   [click here for more]
Frog God Games  $9.96

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The Fantasy Trip Companion

The Fantasy Trip Companion


The TFT Companion is a collection of articles, starting with Steve Jackson’s original designer’s notes and errata published in The Space Gamer in 1980. It includes a collection of optional rules, expansions, and adventures created by fans for the magazines of the day, and closes with a collection of the articles posted online as part of the TFT...   [click here for more]
Steve Jackson Games  $19.95

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  In Nomine Core Rulebook