Title ▲ |
Publisher |
Price |
Introduction
Oftentimes we find ourselves sitting around the table, with a set adventure path before our players, and the inevitable happens. One player is overtaken with wanderlust and must interact with every Non-Player Character (NPC) except the ones set before them.
No problem.
Within this collection are 100 different Knightly NPCs. Each Knightly NPC has a Name and serves... [click here for more] |
McNabb Games |
$4.95
|
Introduction
Oftentimes we find ourselves sitting around the table, with a set adventure path before our players, and the inevitable happens. One player is overtaken with wanderlust and must interact with every Non-Player Character (NPC) except the ones set before them.
No problem.
Within this collection are 100 different Knightly NPCs. Each Knightly NPC has a Name and serves... [click here for more] |
McNabb Games |
$4.95
|
Introduction
Oftentimes we find ourselves sitting around the table, with a set adventure path before our players, and the inevitable happens. One player is overtaken with wanderlust and must interact with every Non-Player Character (NPC) except the ones set before them.
No problem.
Within this collection are 100 different Knightly NPCs. Each Knightly NPC has a Name and serves... [click here for more] |
McNabb Games |
$4.95
|
Introduction
Oftentimes we find ourselves sitting around the table, with a set adventure path before our players, and the inevitable happens. One player is overtaken with wanderlust and must interact with every Non-Player Character (NPC) except the ones set before them.
No problem.
Within this collection are 100 different Knightly NPCs. Each Knightly NPC has a Name and serves... [click here for more] |
McNabb Games |
$4.95
|
Introduction
Oftentimes we find ourselves sitting around the table, with a set adventure path before our players, and the inevitable happens. One player is overtaken with wanderlust and must interact with every Non-Player Character (NPC) except the ones set before them.
No problem.
Within this collection are 100 different Knightly NPCs. Each Knightly NPC has a Name and serves... [click here for more] |
McNabb Games |
$4.95
|
Introduction
Oftentimes we find ourselves sitting around the table, with a set adventure path before our players, and the inevitable happens. One player is overtaken with wanderlust and must interact with every Non-Player Character (NPC) except the ones set before them.
No problem.
Within this collection are 100 different Knightly NPCs. Each Knightly NPC has a Name and serves... [click here for more] |
McNabb Games |
$4.95
|
Introduction
Oftentimes we find ourselves sitting around the table, with a set adventure path before our players, and the inevitable happens. One player is overtaken with wanderlust and must interact with every Non-Player Character (NPC) except the ones set before them.
No problem.
Within this collection are 100 different Knightly NPCs. Each Knightly NPC has a Name and serves... [click here for more] |
McNabb Games |
$4.95
|
Introduction
Oftentimes we find ourselves sitting around the table, with a set adventure path before our players, and the inevitable happens. One player is overtaken with wanderlust and must interact with every Non-Player Character (NPC) except the ones set before them.
No problem.
Within this collection are 100 different Knightly NPCs. Each Knightly NPC has a Name and serves... [click here for more] |
McNabb Games |
$4.95
|
Introduction
Oftentimes we find ourselves sitting around the table, with a set adventure path before our players, and the inevitable happens. One player is overtaken with wanderlust and must interact with every Non-Player Character (NPC) except the ones set before them.
No problem.
Within this collection are 100 different Knightly NPCs. Each Knightly NPC has a Name and serves... [click here for more] |
McNabb Games |
$4.95
|
Introduction
Oftentimes we find ourselves sitting around the table, with a set adventure path before our players, and the inevitable happens. One player is overtaken with wanderlust and must interact with every Non-Player Character (NPC) except the ones set before them.
No problem.
Within this collection are 100 different Knightly NPCs. Each Knightly NPC has a Name and serves... [click here for more] |
McNabb Games |
$4.95
|
Introduction
Oftentimes we find ourselves sitting around the table, with a set adventure path before our players, and the inevitable happens. One player is overtaken with wanderlust and must interact with every Non-Player Character (NPC) except the ones set before them.
No problem.
Within this collection are 100 different Knightly NPCs. Each Knightly NPC has a Name and serves... [click here for more] |
McNabb Games |
$4.95
|
Introduction
Oftentimes we find ourselves sitting around the table, with a set adventure path before our players, and the inevitable happens. One player is overtaken with wanderlust and must interact with every Non-Player Character (NPC) except the ones set before them.
No problem.
Within this collection are 100 different Knightly NPCs. Each Knightly NPC has a Name and serves... [click here for more] |
McNabb Games |
$4.95
|
100 Rounds is a Roleplaying adventure for the world's most famous RPG, is it designed for 4-6 characters levels 4-6, and takes up to 100 initiative rounds to run.
***
You’ve been hired as additional security for this special city counselors meeting or whatever... easiest gold you’ll probably earn in your life. You settle into a cozy room next to city hall and get some shut-eye.
A while later... [click here for more] |
Crafted Crossroad Publishing |
$4.90
|
Add some challenge into your game with 101 Cursed Items!
101 Cursed Items presents a litany of memorable and engaging curses to use in your game. Each curse and drawback enhances the story and mythos of your campaign, providing additional challenges without seeming unfair.
The curses and drawbacks within range from goofy to punishing to campaign threatening, but they are always fun... [click here for more] |
Zenith Games |
$2.99
|
Why are there so many spells for flinging flame, but none for harvesting crops?
101 Spells for the Common Man brings arcane power back to the people.
Magic isn’t just for adventurers anymore. As the common folk go about their daily business, a select few augment their efforts using magic. No matter how rare magic is in your world, those working folk who possess the gift make good... [click here for more] |
Zenith Games |
$3.99
|
One Silent Night
...a new star appears in the sky.
Your divination tells you it heralds the end of the age of sorcerers and kings; that, if unchecked, the child whose birth it announces will unite the world as Their kingdom.
You have only a dozen days and as many nights to journey across dangerous lands and haunted deserts, to follow the star to the Savior’s cradle…... [click here for more] |
Fantasy Heartbreaker |
$6.39
|
This is the Savage Worlds edition. A d20 System edition is also available.
East Texas is an unlikely spot for a commune, but Harmony Farm has a long-standing reputation in the community as a place for kooks and weirdos. Still, everyone knew the old hippies and their friends were essentially harmless. Now something is different. The residents of Harmony Farm have... [click here for more] |
Pinnacle Entertainment |
$4.99
|
13 WEIRD ONE-SHOTS
The ancient world of Harth withers beneath its dying sun…but it’s not dead yet.
The land is still riddled with villages in danger, cultists in caves, angels gone mad, eldritch horrors making strange deals, raging dragons, bandits in the woods, and cruel monsters lurking in every shadow.
These 13 adventures span a wide variety of locations, environments, creatures,... [click here for more] |
Dungeon Age Adventures |
$10.00
|
13th Age
13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting... [click here for more] |
Pelgrane Press |
$24.95
|
Beneath the blood-soaked sands of the arenas lies a secret that could topple the Empire. . .
Axis, mighty capital of the Dragon Empire! Here, the markets flow with goods and gold, ambitious nobles rise and fall within the Emperor’s court, knives flash in reeking alleys, and gladiators’ weapons clash to the roar of crowds—while the metallic dragons who guard the Empire watch over it all.
Your... [click here for more] |
Pelgrane Press |
$5.95
|
Recover the hidden power of the Elf Queen!
Ages ago, when the elves were still united as one, the Elf Queen locked away a portion of her power in a magical vault. In hindsight, this may not have been a good idea; in the chaotic 13th Age, it has turned out to be a terrible idea.
Over time, the original elven guardians of the vault’s keys have been stealthily defeated or corrupted; and now... [click here for more] |
Pelgrane Press |
$16.95
|
Can you kill the dungeon before it kills you?
In 13th Age, living dungeons slither up through the underworld and invade the surface lands. The Stone Thief is the most ancient and cunning of its kind; a vast monster that preys on the cities and structures you love, swallows them, and remakes them into more deathtrap-filled levels inside itself. Now, it’s hunting YOU.
For players:
Embark... [click here for more] |
Pelgrane Press |
$24.95
|
Flying realm down!
A 13th Age RPG sandbox adventure for player characters level 1-7 (and a bit beyond).
When the flying realm of Vantage crashes to earth in the Dragon Empire, a long-kept secret is revealed: it was the control point for magical wards that kept a dozen ancient evils in check.
The icons have offered you rival opportunities for glory, plunder, and/or heroic sacrifice... [click here for more] |
Pelgrane Press |
$20.95
|
Enter the graveyard of doomed ships
Experienced seafarers know better than to risk the dangers of the Stranglesea: that terrible place where castaways cling to existence in the rotting hulks of trapped ships, and deadly creatures feast on the unwary.
Now a band of adventurers must enter the Stranglesea and attempt to rescue the enigmatic engineer Inigo Sharpe from his imprisonment. But Sharpe is... [click here for more] |
Pelgrane Press |
$6.95
|
A TTPRG about tearing down the towers.
"It is March 3rd, 2046ce. on a different earth, and yesterday the last magic lamp went out, tomorrow the force fields that surround the great wizard cities will go down. Magic has left this world, and not a second too soon. For over a millennia......"
Play as characters facing the challenge of modeling their changing world to better include the... [click here for more] |
Housebreaker |
$4.50
|
The Suns Never Set on the British Empire!
On the far side of an interdimensional portal from Earth, Victorian-era British troops with steampunk vehicles face off against Babylonian descendants with weird-science technological zombies! In the war of coal and steam against rail guns and undead, who will win? That's for you to decide!
FASA Games, Inc., presents the 1879 Miniatures Core Rulebook.... [click here for more] |
FASA |
$20.95
|
Someone is making a very dangerous drug in the East End, snuff that grants explosive strength. Of course it's in the wrong hands. Who's making it? What are they making it from? Where's the money going? Why have you been asked to look into it? Best see to your gear, and make sure you've got the best team you can assemble. This is trouble the Peelers can't handle, and it's likely to lead to some far... [click here for more] |
FASA |
$6.50
|
Welcome to 1879
The British Empire, suddenly finding itself with an interdimensional portal due to a Weird Science experiment gone awry, has discovered a new world, the Gruv, chock-full of resources and land to be exploited. In the process, though, they've run headlong into the Samsut, descendants of ancient Babylonias who've been living there for over three thousand years. Now the might of the Empire... [click here for more] |
FASA |
$19.99
|
London's calling – collect!
This volume describes the London of 1879's alternate history in massive detail. From the gambling dens and brothels of the East End, to the manufactories along the Thames, to the elegant shops of the high street and the fashionable residences of the West End, the great metropolis is laid out ready for exploration and adventure. The inner workings of British... [click here for more] |
FASA |
$15.99
|
This isn't your great-great-grandfather's London!
Victoria and Albert rule over a steam-powered British Empire that spans two worlds. Thanks to the portal known as the Rabbit Hole, a train ride away from London lies the Grosvenor Land, a new world of fertile plains, towering mountains, giant insects, and Babylonians with weird science zombies. Seems they got there first, three thousand years ago,... [click here for more] |
FASA |
$22.75
|
Saurids on the Grosvenor Express
The Akkadian Connection, Book Two
Following up their leads on the Bang Snuff drug smuggling ring, our heroes journey through the Rabbit Hole and into the Gruv, hoping to track down the problem at the production source. Of course, it can't possibly be that simple. The group creating the drug are involved in plots thicker than a London pea super, and the fate of the entire... [click here for more] |
FASA |
$14.99
|
18th century GAME OF WAR wargame rules are designed for 25mm or 28mm scale figures with 16 figures per infantry battalion, 4 figures per cavalry squadron, and artillery units of one model cannon and up to 4 gunners. They are intended to be in the ‘old school’ stream of wargaming popularised by the likes of Donald Featherstone and Terry Wise - which means lots of dice throwing... [click here for more] |
AGEMA |
$6.30
|
IT'S SUMMER, 1976. You're at the historic Dakota Drive-In, a 450-car outdoor cinema that's hosting one of its popular all-night horror movie marathons. Perhaps you work there; or just as likely, you're a local who's out to enjoy a simple evening's entertainment. Whichever is the case, you want this marathon to go off without a hitch. Fate, alas, has other plans...... [click here for more] |
sometimes knot |
$3.00
|
NUCLEAR FIRE HAS CONSUMED THE WORLD in this 5th Edition OGL campaign setting sourcebook for apocalyptic science fiction roleplaying!
This alernate timeline of Hypercorps 2099 has been wracked by atomic weapons, the surface of the Earth raised and nearly devoid of life. Recently miraculous events have made the world a bearable place for those who hid below in underground shelters... [click here for more] |
Legendary Games |
$19.99
|
A regional sandbox 5e adventure for 1st-2nd level characters in 2099 Wasteland.
Desperation and death lay before you in the nearly lifeless expanse, the ruins of civilization stretching as far as the eye can see or to the very edge of the murky waters that take up the horizon. In the lowlands along the coast you can pick out a few dozen structures... [click here for more] |
Legendary Games |
$7.99
|
Three hundred years from now, humanity is claiming worlds far from Earth. Despite nearly destroying itself in the Twilight War, despite all the wars since, humanity has held on and kept its dream alive. 2300AD is the story of that dream, as humanity reaches for the stars.
This is a richly-developed hard science fiction universe, with ships spinning against the night as they are propelled by the stutterwarp... [click here for more] |
Mongoose |
$49.99
|
24 Hour Crime Scene
A Crime-Solving RPG
After a vicious murder has been committed, you and your colleagues are the detectives tasked with solving the case, but you only have 24 hours at the crime scene to connect the clues, interview the suspects, and uncover the truth of what happened.
Overview
24 Hour Crime Scene is a role-playing game for one to four players... [click here for more] |
Long Games |
$10.00
|
You can get anything in Alpha Centauri — even a new body. But with freedom from death and plug-and-play memories, strange new risks arise. As a CTRL agent, that’s where you come in. You’ll get a new body if you die — maybe even an extra “alt” sleeve to boost your efficiency — but you’d better save up if you don’t want whatever (or whoever) they’ve got lying around.
ALT is... [click here for more] |
Pretendo Games |
$2.00
|
They call it “Battle Moon” — a domed arena on a lawless rock, where captives fight robots, beasts, professional gladiators, or even their own friends, all for the amusement of the hyper-rich. Use it as a single-episode scenario for captive combatants or would-be rescuers — or as a tutorial and rules reference to help run and play out fight scenes in an RPG without “hit... [click here for more] |
Pretendo Games |
$2.00
|
Reality is a lie. It may look like late 20th century Earth, but you glimpsed The Truth: It’s a simulation. Virtual reality. Code. And code can be broken. So you did — and all hell broke loose.
Codebreakers is a super-slim, self-contained, lo-fi sci-fi RPG about operatives working to discover a way out of the simulation — or at least a way to survive the daemons... [click here for more] |
Pretendo Games |
$2.00
|
You’ve got a ship. You’ve got a crew. Now you need the credits to keep ’em flying. Salvage, smuggle, shoot, or speed your way to your next payday. Come on—let’s go space truckin’.
Cosmic Highway is a super-slim, self-contained, lo-fi sci-fi RPG about space truckers trying to keep their rust bucket flying. It's inspired... [click here for more] |
Pretendo Games |
$2.00
|
You died. Each death steals more of your mind, obscuring why you came to this world, how it fell to ruin. You recall only a vague hope: Reclaim this planet from the metaminds — or escape it.
Data Loss is a super-slim, self-contained, lo-fi sci-fi RPG inspired by "soulslike" video games like Dark Souls and The Surge. It's 3 pages and... [click here for more] |
Pretendo Games |
$2.00
|
First contact was only the beginning. We couldn’t agree whether to send soldiers, explorers, or diplomats, so the crew of the Eos
is expected to be all three. You go wherever Sol Command sends you, but your priorities are clear: Protect humanity unto the ends of the galaxy, make nice with the Council of Worlds, and prove our worth to the interstellar community.
Eos is... [click here for more] |
Pretendo Games |
$2.00
|
On the far end of the galaxy, a dead civilization left a world of ancient wonders and fell plagues. Now under orbital blockade, all who set foot here struggle to survive as exiles.
Exiles is a super-slim, self-contained, lo-fi sci-fi RPG about strange castaways trying to get by in a xenotech-riddled quarantine world. Inspirations include Numenera, Ultraviolet... [click here for more] |
Pretendo Games |
$2.00
|
Life on the Ring is good. There’s synth-meat in every pot, a gravcar in every garage, a hi-fi stereo in every living room, and a 25-hour cycle. (There just weren’t enough hours in the day!) Consider it as a setting for adventures of a more mundane sort, a pleasant stopover in otherwise stressful space travels, or a mystery to be solved. After all, is anyplace really this good?
Habs... [click here for more] |
Pretendo Games |
$2.00
|
They call you “urban legends” — but this city needs you. The only ones who truly know you are those who do battle by your side … when you aren’t battling each other. After all, they’re family.
Junior Hybrid Battle Cryptids is a super-slim, self-contained, lo-fi sci-fi RPG inspired by Teenage Mutant Ninja Turtles, Adolescent... [click here for more] |
Pretendo Games |
$2.00
|
Legends say when the Otherworld threatened the Firmament, The Lord DEUS bade us take up steel and spell, defend the weak, and prove even the lowliest knave could someday be a Legend.
Legends is a super-slim, self-contained RPG about warriors, mages, clerics, and rogues questing in a medieval fantasy world. It's 3 pages and a cover,... [click here for more] |
Pretendo Games |
$2.00
|
A NEW LIFE awaits! Travel the wasteland with a ragtag gang of misfits — your own NUCLEAR FAMILY!
Nuclear Family is a super-slim, lo-fi sci-fi RPG in a gonzo (and painfully retro) post-apocalyptic setting. It includes 40 talents and 20 mutations to choose from during character creation and advancement, plus guidelines to run campaigns with whatever... [click here for more] |
Pretendo Games |
$2.00
|
Something brought you here. Just a busted jump drive, you hoped. You can salvage parts from the derelict orbiting nearby, if you can finish before it crashes into the planet in a few hours.
But it’s not that easy. Where’s the derelict’s crew? Why were gravity and life support disabled? Something brought you here. It wasn’t just bad luck. And it won’t let you leave.
Orbital... [click here for more] |
Pretendo Games |
$2.00
|
Psychic powers are real — that’s common knowledge now. If you hear someone in your head, or see someone setting fires with a glance, you report it. Someone will take care of it. That someone is sent by Project Ikaros. And if you have psychic powers, or care about anyone who does, you’re either working for Ikaros, working against them, or trying to get away from them.
Project... [click here for more] |
Pretendo Games |
$2.00
|