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Sagas of Midgard Corebook
by Drinking Horn Games

A rules-light Cinematic Norse RPG where character death is a feature, not a bug. Featuring beautiful art, elegant mechanics and everything you need from your very first raid to the last days of Ragnarok.

Take up your axe, gather your Warband and begin writing your Saga today!

Sagas of Midgard Corebook
 
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 Title    Publisher    Price  
XSOLO Lathan's Gold (Basic)

XSOLO Lathan's Gold (Basic)


Kidnapped! The cursed Baron von Hendriks has kidnapped your betrothed. Now the madman wants as a ransom your Alandah's weight in unrefined gold! How are you going to pay? The baron himself has been kind enough to provide you with that answer: streams of raw gold gush from a burning mountain somewhere in the Sea of Dread. All you have to do is find this mysterious mountain. Unfurl the sails! The3...   [click here for more]
Wizards of the Coast  $4.99

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Demon Players Guide

Demon Players Guide


The Ashes of Paradise Once they ruled the earth as gods, radiant spirits of fire and thunder that defied the fury of Heaven for a thousand years. Now the angels of the Abyss have returned to a world that has forgotten them, a place devoid of the faith that fueled their dreams of glory. No longer titans of creation but bound in frail vessels of human flesh, the fallen are but shadows...   [click here for more]
White Wolf  $17.99

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X10 Red Arrow, Black Shield (Basic)

X10 Red Arrow, Black Shield (Basic)


A cloud of dust forms over the horizon as a titanic army of evil threatens the entire civilized world! The Master of the Desert Nomads and his legions are back, and they form the greatest threat that you have ever faced. You must persuade powerful rulers to join you cause, stave off threats to the alliance, and lead your armies to victory! This adventure contains a full-color map of the D&D...   [click here for more]
Wizards of the Coast  $4.99

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I5 Lost Tomb of Martek (1e)

I5 Lost Tomb of Martek (1e)


Your sleek cloudskate skims across the Skysea. It is midnight. All day long, the glass sea soaked up the scorching desert sunlight. Now, that heat lifts your ship a few inches off the glass and fills its sails. The only sound you hear is the soft swish of the diamond-edged rudder as it cuts a path across the Skysea. One thousand years ago, the wizard Martek knew that you would come...   [click here for more]
Wizards of the Coast  $5.00

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DLC2: Dragonlance Classics Volume II (2e)

DLC2: Dragonlance Classics Volume II (2e)


Note: Maps for this product have been added to the digital file. To receive the scanned maps, please purchase the digital version or digital + print combo. You hold in your hands the second in a series of all-in-one reprints of the epic adventures of the Dragonlance saga. This booklet comprises the adventures previously published as Dragons of Ice, Dragons of Light,...   [click here for more]
Wizards of the Coast  $4.99

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WG4 The Forgotten Temple of Tharizdun (1e)

WG4 The Forgotten Temple of Tharizdun (1e)


This special adventure is a combined wilderness and dungeon adventure scenario. It contains background information referee's notes, encounter keys, outdoor and dungeon level maps, and new monsters and treasures. While it is designed to interface with "The Lost Caverns of Tsojcanth," this adventure is capable of standing alone. Likewise, while it is placed within the Greyhawk Campaign,...   [click here for more]
Wizards of the Coast  $4.99

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L2 The Assassin's Knot (1e)

L2 The Assassin's Knot (1e)


"If you want someone murdered, go to Garrotten" is a common saying in Restenford. The small, peaceful town of Garrotten is rumored to be the headquarters of a deadly band of assassins. Perhaps there is nothing to this talk. Perhaps it is true. There has never been any reason to find out. Until now. The Baron of Restenford is dead. The first day following his death, Restenford was...   [click here for more]
Wizards of the Coast  $4.99

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Ruins of Undermountain II: The Deep Levels (2e)

Ruins of Undermountain II: The Deep Levels (2e)


"Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical? "I know a place far and not far from here where all of that-and more-can be had. But mind me lads and lassies, there are other things there as well-danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread...   [click here for more]
Wizards of the Coast  $9.99

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Iron Heroes Revised

Iron Heroes Revised


NEW REVISED EDITION AS OF MAY 2007. This revised version features corrections and clarifications for: 6 traits 40 class abilities 5 skills 27 feats 9 magical methods And much more! A Variant Player’s Handbook by Mike Mearls, with further development and errata by Adam Windsor. It is not the sword, but the arm that wields it.... This exciting new game of heroic combat action...   [click here for more]
Fiery Dragon  $14.95

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Official Handbook of the Amazing Universe: Beta & Gamma (Super-Powered by M&M)

Official Handbook of the Amazing Universe: Beta & Gamma (Super-Powered by M&M)


One of the premiere metahuman units in the United States, and indeed the world, Strikeforce One remains one of the few groups capable of standing against today’s metahuman menaces such as the Syndicate, the Renegades, and a host of independent rogue powers. Two members of Strikeforce in particular, codenames Beta and Gamma, have proven especially important to their unit’s continued survival and...   [click here for more]
LPJ Design  $1.99

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Stalkers of the Elder Dark

Stalkers of the Elder Dark


Lovecraft and his friends were on to something.  But here's the REAL story... Stalkers of the Elder Dark is a rules-lite game of cosmic horror set in the pulp era and pitting a motley assortment of academics and artists, criminals and explorers against ancient and powerful things from beyond the Void.  These are complete rules for horrific narratives and include the following in Olde House Rules'...   [click here for more]
Olde House Rules  $3.99

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Dragons of Autumn (3.5)

Dragons of Autumn (3.5)


Dragonlance® War of the Lance Campaign, Volume One Autumn settles on the plains of Abanasinia as rumors of war and strange creatures travel from northern lands. Friends meet in the tree-town of Solace after many years spent apart, hoping to reminisce about old times and adventures past. But the people of Ansalon need heroes, as the ancient gods have returned to the world, and...   [click here for more]
Wizards of the Coast  $14.99

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AC2 Combat Shield and Mini-Adventure (Basic)

AC2 Combat Shield and Mini-Adventure (Basic)


You're guiding your party through a dense swamp. Suddenly, the jaws of three large crocodiles snap menacingly. The fighter draws his sword, and the magic-user prepares to cast a spell. The crocodiles creep slowly closer. Time out. Have to find the tables in the rules. Resolving combat is just a dice roll away if you have the D&D Combat Shield. All the tables you need are included on this...   [click here for more]
Wizards of the Coast  $1.99

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Variations on the Great Game

Variations on the Great Game


Please allow us to present a series of alternative rules with which Hosts and Players may customize Castle Falkenstein to their liking. The Variations included in this fine document: • Add nuance to Abilities. • Change the value of Off-Suit Cards. • Provide a system for further Improvement of Dramatic Characters. • Limit the number of Cards that may be Played....   [click here for more]
R. Talsorian Games Inc.  $5.00 $4.25

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Sorcerer Revised Edition

Sorcerer Revised Edition


Small Miracles Hedge wizards and minor magicians - condemned to the limited powers of rigid Paths and subtle phenomena. Without Awakening, they cannot grasp the true potential of magic - but they're far from weaklings. With careful study and strong will, they unlock power without risk of Paradox. Now that the Reckoning has come, even sorcerers are needed in the Traditions. Whether wizards,...   [click here for more]
White Wolf  $10.99 $7.69

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Amazing Power: Plant Powers (Super-Powered by M&M)

Amazing Power: Plant Powers (Super-Powered by M&M)


Plants can be found across the Earth. From seagrass to moss, halophyte to dracaena, plants have proven themselves adaptable to almost any environment on the planet. A Hero that draws from the Plant Kingdom has a broad and varied arsenal at their disposal, and is well rooted in deep, powerful forces. This sourcebook contains: Expanded Plant Descriptors and Plant Features Offensive Powers: Corpse...   [click here for more]
LPJ Design  $1.99

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Aberrant Players Guide

Aberrant Players Guide


The Power You Want Baselines worship you. They love you. They fear you. Is it enough? Can it ever be? This book contains secrets that will bring your nova character to whole new levels of power. The Knowledge You Crave The Aberrant Players Guide has everything you need to expand and empower your character, from ingenious new ways of...   [click here for more]
Onyx Path Publishing  $15.99

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External Factors: Organizations

External Factors: Organizations


Since prehistoric times, humanity has banded together in groups for raw survival in an unforgiving world. Even after the dawn of civilization, diverse groups of like-minded people have come together to advance agendas both grand and mundane, or to promote causes both large and small. In the interstellar era, such organizations still pursue agendas and promote causes; sometimes to the detriment of hero...   [click here for more]
Michael Brown  $3.99

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Midgard: Player's Guide to the Dragon Empire

Midgard: Player's Guide to the Dragon Empire


Scales, claws, and elemental dragon magic! From the coin swarm to the wyvern's sting, this is an astonishing collection of feats, spells, and exotic animals and dragon magic for Pathfinder RPG--ready to customize any PC from the exotic lands of the dragon bazaars! The Dragon Empire region is the exotic land of a conquering Sultana, a land of elemental gods and...   [click here for more]
Kobold Press  $4.99

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Odysseys & Overlords Advanced Tools

Odysseys & Overlords Advanced Tools


A Gritty OSR Fantasy Setting by Travis Legge The mortal lands are divided. A dozen kingdoms lie scattered across the world, separated by dangerous wilds filled with bandits and monsters. The bravest mortals act as adventurers, guiding travelers between the kingdoms, killing monsters to thin their numbers, and plundering ruins in search of the lost treasures of the golden age. This is the world of Odysseys...   [click here for more]
Aegis Studios  $2.95

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Fading Suns Player's Guide (Revised Edition)

Fading Suns Player's Guide (Revised Edition)


Nobles... Priests... Aliens... Knights It is the dawn of the sixth millenium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation — and then squandered it, fought over it, and finally lost it. Fading Suns is a saga of humanity’s fate among...   [click here for more]
Ulisses Spiele  $19.99

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Capers Solo

Capers Solo


Capers Solo These rules add solo roleplaying as an option for Capers by Nerdburger Games. You will need the core Capers rules to use this book. Capers is a 1920s themed Supers game using a simple playing card game mechanic in place of dice for random events. These solo rules use cards for emulating the role of Game Master.  Oracles & Seers The Oracle is used for questions...   [click here for more]
Parts Per Million  $4.95

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Advanced Races Compendium (Pathfinder RPG)

Advanced Races Compendium (Pathfinder RPG)


Monstrous Heroes for the Pathfinder Roleplaying Game! Just your standard adventuring party: human fighter, halfling rogue, elf wizard, and...wait, is that paladin a ghoul? Yes, unlikely heroes can emerge from strange and forbidden places: dragons’ dens, murky swamps, magical forges, and the realms of Shadow! The Advanced Races Compendium gives you everything...   [click here for more]
Kobold Press  $29.99

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Midgard: Player's Guide to the Crossroads

Midgard: Player's Guide to the Crossroads


Shadow Magic and Clockwork Kings This 36-page collection of materials provides players with an overview of the central  region of the Midgard Campaign Setting, with a wide range of new powers and options for any Pathfinder RPG campaign, including: 3 New PC races: the Kobolds, the Ghoulish Darakhul, and Gearforged The Shadowsworn Class: a...   [click here for more]
Kobold Press  $4.99

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Transcendence: An Arcana Evolved Player's Companion

Transcendence: An Arcana Evolved Player's Companion


Dragons walk the land, offering power to those willing to grant their allegiance. As the world changes, the people of the Diamond Throne lands must change along with it. New powers and talents arise in this time of tumult. This player’s companion expands the scope of Monte Cook’s Arcana Evolved by offering an array of new character options for every class. Customize your PC to a...   [click here for more]
Malhavoc Press  $9.00

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Ghastly Affair Presenter's Manual

Ghastly Affair Presenter's Manual


The companion book to the Ghastly Affair Player's Manual, the Ghastly Affair Presenter's Manual gives you the tools you need to run The Gothic Game of Romantic Horror! Inside you will find:   An in-depth discussion of techniques for presenting the game, including how to create Gothic scenarios and manage game sessions effectively. Over 100 creatures...   [click here for more]
Daniel James Hanley  $9.95

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3Deep (2nd Edition)

3Deep (2nd Edition)


"I love the way spell casting works" Ignacio M. The Ultimate World Builders Game 3Deep is one of the easiest and most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine. Use all types of weapons from clubs to lasers . . . magic and martial arts . . . psionics and superpowers. Create exactly the...   [click here for more]
Parts Per Million  $5.99

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Guild of Shadows Campaign Guide

Guild of Shadows Campaign Guide


'Thieves Wanted' for this dark fantasy role-playing campaign setting for Savage Worlds. An elite thieves’ guild operates within the darkened alleyways of crowded city streets, skillfully pulling the invisible strings of its inhabitants. Join the Guild of Shadows, and play the role of a guild member, planning and executing skilled robberies, confidence schemes, smash and grab...   [click here for more]
SPQR Games  $16.95

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LexOccultum: Charta Monstrorum

LexOccultum: Charta Monstrorum


LexOccultum: Charta Monstrorum In year of the lord 1716, a group of explorers from the Royal Society discovered the remains of the late Dutch surveyor and geographer Clement Birkenbosch. Stories swirled around the recovery of his body, some tall, others terrifying, but as with everything Birkenbosch was involved in during his life the truth is shrouded in mystery. It is said that...   [click here for more]
RiotMinds  $20.00

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Freedom Squadron Villain & Valor: Red Talon vs. Catamount

Freedom Squadron Villain & Valor: Red Talon vs. Catamount


Heads Up, Commandos! It’s ninja versus super-soldier in the next Freedom Squadron mini-PDF! Villain & Valor: Red Talon vs. Catamount provides a brand-new hero from SpyGlass Games’ VENOM ASSAULT: Villains & Valor expansion—and brand-new options for Freedom Squadron Game Masters and players! Red...   [click here for more]
Evil Beagle Games  $1.99

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Ghastly Affair Player's Manual

Ghastly Affair Player's Manual


Ghastly Affair is the Gothic Game of Romantic Horror, set in the fevered age of Marie-Antoinette, the Marquis de Sade, and Napoleon. It's a world of haunted castles, desperate love, and wicked Libertines, where High Society is filled with human monsters as terrifying as any werewolf! The rules of Ghastly Affair utilize the familiar terms and concepts of Old-School role playing...   [click here for more]
Daniel James Hanley  $12.95

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The Genius Guide to Feats of Spellcasting

The Genius Guide to Feats of Spellcasting


Super Genius Games is proud to present our first Genius Guide to feats, Feats of Spellcasting! New feats for spellcasters should mean more than new metamagic feats. Just as monks, fighters and rogues can use feats to adjust and modify their fighting styles; bards, clerics, druids, sorcerers and wizards should have a range of options that let them adapt their spellcasting ability....   [click here for more]
Rogue Genius Games  $3.99

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Amazing Power: Card Powers (Super-Powered by M&M)

Amazing Power: Card Powers (Super-Powered by M&M)


Some heroes wield bows, others swords and other still dare to carry the weapon of the criminal – a gun! But then, there are a few that employ strange and unorthodox weaponry, such as a deck of cards. From summoning out the creatures in game cards to visualizing the future, the Hero focuses their power through the cards themselves, weaving fates and unleashing forces in whimsical and mysterious ways. ...   [click here for more]
LPJ Design  $1.99

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Underworld Player's Guide for 5th Edition

Underworld Player's Guide for 5th Edition


Not All Heroes Wear Shining Armor! The undead ghoul bat drops like rotten fruit, startling a bandit. The hidden darakhul ranger draws an arrow dripping in death on a gnarled black bow. This 70-page book provides character options well beyond the norm, including eight playable races and options for the 5th edition of the world’s first RPG: derro, mushroom folk, dark trollkin, drow and more....   [click here for more]
Kobold Press  $15.99

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Dark Ages: Mage

Dark Ages: Mage


An Age of Terrifying Mysteries It is a world lit by torch-fires and ruled by superstitions. It is a time before the birth of reason and before humanitys dominion over the world. This dark age is an epoch for castles, nobles, priests and wizards. Treading in the shadows of the world, consorting with demons and monsters, these magicians, holy men, philosophers and pagans wield unfathomable...   [click here for more]
White Wolf  $16.98

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Guide to the Camarilla

Guide to the Camarilla


The end of the millennium is at hand. The Final Nights are here. The proud Camarilla is beset by doubt, betrayal and the rage of its enemies. The Masquerade has worn dangerously thin. Not even the most powerful Justicars are safe. But this is not the end, for the wounded beast is the most dangerous. The elders of the Camarilla will not let their dream die without a fight. The New Face of the Camarilla...   [click here for more]
White Wolf  $14.99

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Greyhawk Player's Guide (2e)

Greyhawk Player's Guide (2e)


Return to the roots of fantasy rolepalying with the Player's Guide for the Greyhawk campaign setting - the original AD&D game world! For newcomers as well as old-time fans, this book is the doorway to high adventure. Enter the Flanaess, a crowded cluster of kingdoms and states, great and petty, struggling for survival and supremacy against one another and countless foes both internal and...   [click here for more]
Wizards of the Coast  $4.99

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Vampire: The Masquerade - 2nd Edition

Vampire: The Masquerade - 2nd Edition


Vampire is a game of make-believe, of pretend, of storytelling. Although Vampire is a game, it is more about storytelling than it is about winning. If you've never done this kind of thing before, you may be confused by the whole premise of a storytelling game. Once you catch on to the basic concepts, however, you'll find that it isn't all that strange, and is, in fact, eerily familiar. You, along...   [click here for more]
White Wolf  $9.99

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A Ghastly Potpourri

A Ghastly Potpourri


A Ghastly Potpourri” is blooming with possibilities for the Ghastly Affair RPG, and other dark OSR games! GMs and players of any game set in the late 18th century or early 19th century (the Georgian, Regency, French Revolutionary, and Napoleonic eras) will also find much of interest, as will anyone gaming in the Horror, Dark Fantasy, Weird Fantasy,...   [click here for more]
Daniel James Hanley  $4.95

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Glantri: Kingdom of Magic (2e)

Glantri: Kingdom of Magic (2e)


New ways of wizardry - yours to command! There's something unique about a land where wizards rule. Marvels abound. Glamour tantalizes. Dangers await, cloaked in illusion. Whether a hero chooses to wield magic or steel, conjuring up adventure becomes as easy as a walk through the rolling hills of Nouvelle Averoigne - or one of the other dozen principalities that make up this remarkable land....   [click here for more]
Wizards of the Coast  $7.99

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Starjammer: Races of the Void Book One (Starfinder Edition)

Starjammer: Races of the Void Book One (Starfinder Edition)


Starjammer - Races of the Void Book One (Starfinder Edition) Race for Supremacy! The adventure begins with new races from Starjammer: Races of the Void. Explore the universe as a member of the proud and strong bisoni, or as the strange, telepathic floating aberrations known as aurellians. Or perhaps you'd like to go deep-sea diving using diving equipment built right into your shell as a long-lived...   [click here for more]
d20pfsrd.com  $3.71

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Insight Fantasy Core Rules

Insight Fantasy Core Rules


  All your actions can change the story. If you don’t like being a spectator, listening to the Game Master reading you a story all evening, Insight Fantasy should be your #1 choice because everything you do can have an impact on the story as the GM knows it.  Insight Fantasy has all the mechanisms you would expect from a fantasy RPG, but the main difference is the player’s ability to make significant...   [click here for more]
NEVR  $19.99 $6.99

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FRC1 Ruins of Adventure (1e)

FRC1 Ruins of Adventure (1e)


A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight-they need you. Ruins of Adventure is a set of connected short adventures written by James Ward, David...   [click here for more]
Wizards of the Coast  $4.99

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Champions of Mystara: Heroes of the Princess Ark (Basic)

Champions of Mystara: Heroes of the Princess Ark (Basic)


Two maps are of select area of Mystara (Sind and the Serpent Peninsula, far to the west of the KW) and two are of the Princess Ark. The eight cardstock plates have various skyships detailed on them. The "Heroes of the Princess Ark" book summarizes the Dragon Magazine serial, "Voyage of the Princess Ark", and gives information about the skyship, its crew, and campaigns based...   [click here for more]
Wizards of the Coast  $9.99

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Locathah Rising (5e)

Locathah Rising (5e)


A SUCCESSFUL adventure is REALLY more about the FRIENDS you make along the way, than it is the monsters you slay while you PLAY! A fifth edition D&D adventure for 9th level locathah characters. Rules for creating locathah characters are contained herein. Best of all, all monies that Wizards of the Coast receives from sales of this PDF are donated to Extra Life. Your purchase of this adventure...   [click here for more]
Wizards of the Coast  $9.99

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Complete Minimalist Descriptive Combat

Complete Minimalist Descriptive Combat


William, using his machine gun like a staff with both hands, pushes the demon back enough away from his body to aim for a shot, hitting the demon. William pissed off even more shoots the demon's abdomen, blowing away the demon’s midsection.   The demon struggles several seconds until it goes limp, unconscious.   This is a quick and deadly, descriptive combat...   [click here for more]
Ken Wickham  $4.00

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A1 Slave Pits of the Undercity (1e)

A1 Slave Pits of the Undercity (1e)


A1: Slave Pits of the Undercity, an adventure for characters level 4-7, is the first of the series which also includes A2: Secret of the Slavers Stockade, A3: Assault on the Aerie of the Slave Lords, and A4: In the Dungeons of the Slave Lords. This adventure is complete with original black-and-white interior art. A1: Slave Pits of the Undercity: It is time to put a stop to the marauders! For years...   [click here for more]
Wizards of the Coast  $4.99

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Well of Worlds [Planescape] (2e)

Well of Worlds [Planescape] (2e)


Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes. The chant is: Nine new adventures; a poster map of the planes (depicting Avernus, the first layer of Baator); a slew of magical items; and excitement! Face off against a crazy king...   [click here for more]
Wizards of the Coast  $9.99

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The Rifter® #75

The Rifter® #75


The Rifter® Number Seventy-Five Ever wonder how to be a Game Master? The Rifts® Primer lays it all out for you, along with how to use NPCs (Non-Player Characters), building on ideas, creating adventures, storytelling techniques, and rules explanations and examples. And to help you get going, there are two adventures. One is fully fleshed out, complete with pre-generated player characters...   [click here for more]
Palladium Books  $7.49

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Warsong Second Edition Core

Warsong Second Edition Core


 There are secrets that they don't teach in school. Bookmarks in history books that point to pages that don't exist. The world that has been sold to us is not authentic. The sterile white rooms that test observable reality exist to protect us from the things that we might find out if we look for ourselves. Science would have you believe that everything that is has only existed for a finite period...   [click here for more]
Higher Grounds  $14.99

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