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Haven Fallen - Solo Adventure - The Hexen Trials

Haven Fallen - Solo Adventure - The Hexen Trials


The Supernal Azrulir, ever searching for ways to influence those who dwell within the Known, has created many Planes of existence by which he uses to test the souls of his adherents. The Hexen Trials are a microcosm of all of these Planes brought forth unto the Corporeal Realm. During the Hexen Trials an adherent may choose to reconstruct their image with the aid of Azrulir’s Shapers, request a...   [click here for more]
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Haven Fallen - Solo Adventure - Second Shift

Haven Fallen - Solo Adventure - Second Shift


Though the Formarian Star League do not follow the beliefs of old as staunchly as their pre-space fairing ancestors, the ideals of Zhilta and Irali are still central to FSL society. The reason the FSL have been able to maintain their utopian Worlds is their non-expansionist doctrine, focusing instead on the people within the confines of their jurisdiction. But a new doctrine is emerging within a handful...   [click here for more]
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Haven Fallen - Solo Adventure - New Shore

Haven Fallen - Solo Adventure - New Shore


The UCE’s expeditionary force – Forward Wing – are a voluntary company of settlers authorised to use military tactics to defend UCE interests on newly settled Worlds. Dubbed “new shores” by established fighting Forces, the Forward Wing are noted for their commitment to preserving life and establishing connections beyond the UCE. This does not diminish the threats faced by the Forward Wing...   [click here for more]
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Haven Fallen - Solo Adventure - By Dusk And Grace

Haven Fallen - Solo Adventure - By Dusk And Grace


The Order of Dusk and Grace was forged in violence, but now represents a rare haven of tranquillity in one of the most chaotic regions of the Wahid Sector. Thirty-six disputed Planetoids, rarely mentioned in mainstream circles, form the Pandemonium Vortex. These Planetoids change hands in varying disputes at any given time between self-styled Houses. Some of these Houses are simply well-funded Underworld...   [click here for more]
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Hexenreach - Core Rulebook

Hexenreach - Core Rulebook


FOREWORD Hexenreach is a dark fantasy tabletop roleplay game. The setting is an alternate hellscape dimension, where magic, roguery, and violence are part of everyday existence. This Core Rulebook (CRB) outlines enough lore for a starting point and introduction to the current state of affairs.  All Original Frontier games are designed for Player and Storyteller to work in conjunction for the purpose...   [click here for more]
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Dark Age: Legends - Solo Adventure - Rogue Order

Dark Age: Legends - Solo Adventure - Rogue Order


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
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Haven Fallen - Solo Adventure - Naexis Revival

Haven Fallen - Solo Adventure - Naexis Revival


Naexis is a sacred City on Planet Tal’Forn in the Diaruvarn Empire. It was in Naexis that the first Matriarch of the Havenwatch, Ela’Un Havnafal, did battle with the colossal Razorscarab Species of megafauna which dwelled below the surface of Tal’Forn. Ela’Un and her circle of faithful eradicated the Razorscarab threat and founded Naexis in the visage of Old Diaruth – a place of terrible...   [click here for more]
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Sabre & Powder - Solo Adventure - Ardleby Trail

Sabre & Powder - Solo Adventure - Ardleby Trail


Ardleby Trail is a five mile stretch of dirt track which runs parallel with the main road from Yeovil to Dorchester, at it’s point equidistant between both towns. It was once the site of a hospital for those affected by the horrors of war – Ardleby House –founded by Sir Walter Raleigh. By the late 17th Century the Trail is believed to be haunted by a highway-woman known as the Ardleby Angel,...   [click here for more]
Frontier Gaming  $0.50

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Tactical Projects Division - Core Rulebook

Tactical Projects Division - Core Rulebook


Tactical Projects Division is a science fiction tabletop roleplay game. The setting is a Galaxy beyond the Milky Way called the Brave New. The main Cultures and Species are described within, but there is always scope for the Storyteller to introduce more. This Core Rulebook (CRB) outlines enough lore for a starting point and introduction to the current state of affairs.  All Original Frontier games...   [click here for more]
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Ancients Of Gaia - Solo Adventure - Realm Of The Kayubis

Ancients Of Gaia - Solo Adventure - Realm Of The Kayubis


The Kayubis people are the descendants of the God-King Kayuxix of the isle of Antuata, a now-derelict isle off the coast of Tyre. Kayuxix was said to have the ability to morph into an apex predator resembling a large feline when entering battle. The God-King went undefeated for centuries, claiming dominion over an Empire which spanned territory from the Aegean to the Caspian. But, it is believed, that...   [click here for more]
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Haven Fallen - Solo Adventure - Iceravens Of Sheadrah

Haven Fallen - Solo Adventure - Iceravens Of Sheadrah


The independent World of Sheadrah is an ice Planet in the Wahid Sector. Sheadrah was once the property of Trinity Corporation Meritosa, but was condemned and abandoned to independence decades ago due to the lack of technological availability for planetary excavation. Those who stayed behind eventually petitioned the Trinity Pact for a Writ of Independent Governance, under the advisement of Yindris...   [click here for more]
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The Entombed Crown - One Page Adventure - Keep Of The Frost Baron

The Entombed Crown - One Page Adventure - Keep Of The Frost Baron


You will  require The Entombed Crown Core Rulebook (CRB)* along with any associated Expansions you wish to use to assist you, along with your own preferred tools of Storytelling, to play. The Adventure is centred around a visual aid, a handful of location details, and a few pertinent Story Points. It is up to you how you wish to facilitate the adventure. Points of interest within the Adventure...   [click here for more]
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The Entombed Crown - One Page Adventure - Watcher's Solace

The Entombed Crown - One Page Adventure - Watcher's Solace


Lord Na’Ilun, known as the Watcher, is the Diar overlord of Tanza District. The Tanza District is in the very centre of Nostir and many resent a direct Diar presence here. The Watcher was despatched by the Grand Pariun as a solution to this problem. Na’Ilun had the subterranean Watcher’s Solace constructed as a prison for dissenters – once inside the chances of returning to daylight is virtually...   [click here for more]
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Haven Fallen - Solo Adventure - Fated Nova

Haven Fallen - Solo Adventure - Fated Nova


In a Galaxy where Assemblages rule the day to day lives of their citizens and conflict at top level is only a mistimed compliment away, the desire for independent living away from structured society is ever present. The Nova Initiative was started by Dilya Allanis, a former Trinity Pact scientist, and was deemed the most ambitious private excursion development ever known to the Wahid Sector. Dr Allanis...   [click here for more]
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Haven Fallen - Solo Adventure - Scrolls of Ela

Haven Fallen - Solo Adventure - Scrolls of Ela


The Temple of Ela on Planet Rohigar holds the key to the origins of life throughout the Known. The pyramid palace dedicated to Ela is the centre of a constant shower of Magical energy which is called “the rain”, and those who meditate within the Temple of Ela report an increase in their affinity with Magic and universal energy. No Assemblage has ever been able to claim dominion over Rohigar for...   [click here for more]
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The Entombed Crown - One Page Adventure - The Dread Diviner

The Entombed Crown - One Page Adventure - The Dread Diviner


You will  require The Entombed Crown Core Rulebook (CRB)* along with any associated Expansions you wish to use to assist you, along with your own preferred tools of Storytelling, to play. The Adventure is centred around a visual aid, a handful of location details, and a few pertinent Story Points. It is up to you how you wish to facilitate the adventure. Points of interest within the Adventure...   [click here for more]
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Dark Age: Bushido - Core Rulebook

Dark Age: Bushido - Core Rulebook


Raise your clan, unite your people, stand with your friends and honour your name. Gather your weapons and ride for honour by the code of bushido in a land where the sun shall rise once more. This tabletop roleplay experience combines the Storytelling narrative of a traditional pen and paper rpg with the grand scale of a wargame, with hundreds of combinations for creating your own units. The Bushido...   [click here for more]
Frontier Gaming  $6.99

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Haven Fallen - Core Rulebook

Haven Fallen - Core Rulebook


Form: Colour PDF Pages: 201 Update 18/03/2024 - Now includes fillable PDF Character Sheet INTRODUCTION The elusive Haven – the fabled centre of the Universe – is said to be a world of everlasting life. For all the Solar Empires our Galaxy has given rise to, none can claim dominion over such a Planet. There are those who believe fragments of it’s potency exist in the relics which provide...   [click here for more]
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Haven Fallen - Solo Adventure - Vow Of New Stars

Haven Fallen - Solo Adventure - Vow Of New Stars


New clusters are always being discovered throughout the Known; some more significant than others. The newly found Galinea Cluster, at first scientific glance, did not warrant much more scrutiny than the allocation of a terra-forming division to a handful of new Trinity Pact Worlds. The uniqueness of Galinea, however, lies within its affect upon the Universal balance of energy which flows from World...   [click here for more]
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Excalibur Unbound - Core Rulebook

Excalibur Unbound - Core Rulebook


Introduction The Bryttania of Excalibur Unbound differs greatly from the history we have been presented. In this account (beginning in the 7th Century AD) the peoples of the fragmented British Isles remain untouched by a history of Roman oppression or grim Monotheistic ideals of servitude. The people are still connected to Universal Magical energy bonded to the Old Gods. Though the human Kingdoms...   [click here for more]
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Unbound Steel - Core Rulebook

Unbound Steel - Core Rulebook


Unbound Steel is a fantasy tabletop roleplay game. The setting is Western Europe during an alternate version of the 1940s, with the backdrop of a fictional global conflict (technologically analogous to the WW2 period). The main theme is a Magical secret society operating below the surface of mainstream society. This Core Rulebook (CRB) outlines enough lore for a starting point and introduction to the...   [click here for more]
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Gaia Awakening - Core Rulebook

Gaia Awakening - Core Rulebook


Humanity has laid spiritually dormant for millennia. Since the Bronze Age collapse, and the Dark Age of Humanity, the severance of Gaia’s link to Universal energy has waned. Magic fell into the realm of myth. Those who felt the calling of Universal energy, so tenuously a connection as it was, fell into the fringes of society. As human beings became more aware that their leaders had a vested interest...   [click here for more]
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Haven Fallen - Solo Adventure - Exigent Corps

Haven Fallen - Solo Adventure - Exigent Corps


The Exigent Corps (EC) are a collective independent from any Assemblage and dedicated to the preservation of peace throughout the Wahid Sector. The EC maintain a presence on Kaos V, Earth, and Erisia, and from their power-bases on these Planets the EC monitor potential threats to political stability among the Trinity Pact, UCE, and Wild Kin. The EC occasionally work with non-Formari Assemblages to...   [click here for more]
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Dark Age: Legends - Solo Adventure - The Last Castellan

Dark Age: Legends - Solo Adventure - The Last Castellan


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
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Dark Age: Legends - Solo Adventure - Scars of Grace

Dark Age: Legends - Solo Adventure - Scars of Grace


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
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Dark Age: Legends - Solo Adventure - Nightmare Liege

Dark Age: Legends - Solo Adventure - Nightmare Liege


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
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Haven Fallen - Speciality Profile - Orbital Scion

Haven Fallen - Speciality Profile - Orbital Scion


This Speciality Profile is provided to the Storyteller to expand gameplay and provide further options for same. The Haven Fallen Core Rulebook is required to play the game. The fulfilment requirement to Activate this Speciality is listed, along with the Abilities contained within the Speciality. Some of the background lore for the Speciality is provided, but the nuances of culture and tradition...   [click here for more]
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The Entombed Crown - Solo Story Adventure - Madness Of The Wolf Queen

The Entombed Crown - Solo Story Adventure - Madness Of The Wolf Queen


In The Entombed Crown – Felinuk Lands you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points....   [click here for more]
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Haven Fallen - Solo Adventure - Bearer Of Whispers

Haven Fallen - Solo Adventure - Bearer Of Whispers


The Bearer of Whispers has been a long standing rumour in the furthest reaches of the Known, a watchword for raiders and roguers, and for all those who would menace the peace of the peaceful. Some say the Bearer of Whispers is a wayward Magic User, an individual touched by the Spirit Realm and left to function in the Corporeal. Some say the Bearer of Whispers has fought for justice in every Universal...   [click here for more]
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Ancients Of Gaia - Core Rulebook

Ancients Of Gaia - Core Rulebook


Ancients Of Gaia Take part in myth, and become legend. At the high point of the Bronze Age where the Ancients of Gaia are still attuned to their Magical Abilities, choose from three different Axioms and six distinct Aspects to form the basis of your Character. Your Character’s development is entirely based upon your actions. Use your Magic, perfect your weapon’s form, or utilise your guile to...   [click here for more]
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Haven Fallen - Solo Adventure - Dawning Star

Haven Fallen - Solo Adventure - Dawning Star


The line between cybernetic and organic augmentation is becoming increasingly blurred due to the developments and more widespread understanding of nano technology. The Dawning Star project is an attempt by the remnants of Salvus Industries to corner the market of those in need, or otherwise prepared, to experiment with an all-encompassing exosuit aimed to boost the life quality of the wearer on an...   [click here for more]
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Ancients Of Gaia - Solo Adventure - Rise Of Kos Gigantes

Ancients Of Gaia - Solo Adventure - Rise Of Kos Gigantes


On the isle of Kos, long thought a desolate place ravaged by the winds of Magic, the Kingdom of Paryus the Gigante is growing in strength. The Gigantes – large, powerful, and keenly attuned to the ways of Universal energy, thrive in their temple-villas built in honor of the God Abadaxus. Some human peoples of the Aegean, jealous of the rise of the Gigantes, pray to their Gods in Olympus for a curse...   [click here for more]
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The Entombed Crown - Solo Story Adventure - Feast Of Flesh

The Entombed Crown - Solo Story Adventure - Feast Of Flesh


In The Entombed Crown – Feast Of Flesh you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points....   [click here for more]
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Sabre & Powder - Core Rulebook

Sabre & Powder - Core Rulebook


Utilise the New World Era to set a period theme to your adventures. Storytellers may wish to carefully reconstruct timelines with reimagined versions of events, and Players are free to develop their Characters with a system that is easy to follow. This manual contains all of the rules needed to play Dark Age: Sabre & Powder, and is to be enjoyed by Storytellers and Players of all experience. Swipe...   [click here for more]
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The Entombed Crown - Solo Story Adventure - Undying Fires

The Entombed Crown - Solo Story Adventure - Undying Fires


In The Entombed Crown – Undying Fires you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points....   [click here for more]
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Sabre & Powder - Solo Adventure - Taja The Ghost

Sabre & Powder - Solo Adventure - Taja The Ghost


Captain Taja Morienti – simply referred to as the “Ghost” or the “Ghost Captain” – is a pirate leader unlike any other. Controlling a fleet of dozens of ships, the Ghost runs her vessels as a private profiteering navy. For the right price Taja prides herself on being able to solve any problem for anyone able to pay. Her Officers, notoriously loyal (and wealthy), have hundreds of sailors...   [click here for more]
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The Entombed Crown - Solo Story Adventure - Felinuk Lands

The Entombed Crown - Solo Story Adventure - Felinuk Lands


In The Entombed Crown – Felinuk Lands you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points....   [click here for more]
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Haven Fallen - Solo Adventure - Tenjun Nights

Haven Fallen - Solo Adventure - Tenjun Nights


Tenjun City was once a thriving metropolis, the pride of New Harbour, a UCE planetoid famed for its connection to the monasteries of old. Since the downturn in the economy Tenjun City has become a haven for the grey entrepreneur , those who seek their fortune by any means legal or otherwise. Only the few survive at the top of the corporate chain, and only a small amount of wealth trickles down to those...   [click here for more]
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Dark Age: Legends - Solo Adventure - The Hammer

Dark Age: Legends - Solo Adventure - The Hammer


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
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Dark Age: Legends - Solo Adventure - Street Martyrs

Dark Age: Legends - Solo Adventure - Street Martyrs


HOW TO PLAY In this Solo Adventure you assume the role of an adventurer in a Medieval Fantasy setting. You will  require The Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of...   [click here for more]
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The Entombed Crown - Solo Adventure Story - Pandemonium's Kiss

The Entombed Crown - Solo Adventure Story - Pandemonium's Kiss


Pandemonium within the cosmic balance of Universal Magic was not always so. The Ways of the Winding were once a complex web of healing incantations and lovebinding – until the hunting of Carlia Thrarn. Carlia was a noblewoman who fled her comfortable Formar home and found solace in places of nature. Among the trees and mountains Carlia found peace, communing with the creatures of the land, the water,...   [click here for more]
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Prevail Unbound - Sect Expansion - The Remnant

Prevail Unbound - Sect Expansion - The Remnant


Introduction Of all the Supernal Sects of the Unbound, the Remnant are unique in as much as they do not recognise the contribution of the modern Five. This is because the Supernal of the Remnant is the vengeful Greater Spirit known as Molek. The Ancients of Earth worshipped Molek as the protector of souls which passed to the Realm of Kur to be processed for judgement. Molek fell for the human Unbound...   [click here for more]
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Sabre & Powder - Solo Adventure - Azure Ravens

Sabre & Powder - Solo Adventure - Azure Ravens


The Azure Ravens are a spy network operating throughout Western Europe. They serve no king, no politician, and ask for no coin. Their main goal is to hold the most powerful people in the land to account by gathering secrets and sewing intrigue. Most Ravens are trained in hand to hand combat and some known to have even dabbled in the art of assassination. They have made many enemies along the way. When...   [click here for more]
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The Entombed Crown - Solo Adventure Story - Sombre Plains

The Entombed Crown - Solo Adventure Story - Sombre Plains


In the Sombre Plains all know of sacrifice. From blood to steel there are none here who have not paid something of themselves. It is little wonder then, that as the blood flows so too does the Gift. Unto all those who are worthy. All those who pay the cost. The blood tariff is the law. The time has now come for the rising of the blood, so sayeth the Fell King of Sanguinity’s Path. Never in the history...   [click here for more]
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The Entombed Crown - Solo Adventure Story - The Call of Wrath

The Entombed Crown - Solo Adventure Story - The Call of Wrath


The Glaives of the Grand were an elite fighting unit within the Grand Pariun’s army. They were renowned, feared, and it was thought their legacy would be eternal. The Glaives were however disbanded following a massacre of hundreds of innocent Diar at their hands. It is not known why the Glaives turned on their own. Some suspect malevolent Magical forces. It has now been over two hundred years since...   [click here for more]
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The Entombed Crown - Solo Story Adventure - Malineth's Kiss

The Entombed Crown - Solo Story Adventure - Malineth's Kiss


Malineth was the Deity-Queen of the Iznar people – supposedly the first Formar settlers in the land of Ilunir, in an age lost to the sands of time. It is said that her most loyal and brave subjects would be awarded a golden locket known as Malineth’s Kiss, and this would provide for them life everlasting.  The Formar nations of Ilunir declined into fractured and ineffectual fiefdoms following...   [click here for more]
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The Entombed Crown - Solo Story Adventure - Seed Of Filth

The Entombed Crown - Solo Story Adventure - Seed Of Filth


In The Entombed Crown – Seed Of Filth you assume the role of an adventurer in a Dark Fantasy setting. You will  require The Entombed Crown Core Rulebook (CRB) along with any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play. The story is set up with an Introduction, a handful of Location Details and a few pertinent Story Points....   [click here for more]
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Haven Fallen - Species Expansion - The Malice

Haven Fallen - Species Expansion - The Malice


The Haven Fallen Core Rulebook is required to use this Expansion This Species Profile is provided to expand gameplay and further options for Character creation. Some of the background lore for the Species is provided, but the nuances of culture and tradition may be further refined by the Storyteller (or the Player in conjunction with the Storyteller). The Known Universe is an almost unimaginably...   [click here for more]
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Ancients Of Gaia - Solo Adventure - Accursed Legion

Ancients Of Gaia - Solo Adventure - Accursed Legion


Mestoras, once a glowing jewel in the chain of isles comprising the empire of warring Atlantis, has been abandoned for hundreds of years. The final King of this land, Auelius Stormkynd, with his dying breath bid a curse upon those whom he labelled “the defilers”; those who sought to profit from his country upon his demise. Such was the passion of the Windcaller that a great catastrophe struck the...   [click here for more]
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Dark Age: Otherworld - A Fantasy Expansion

Dark Age: Otherworld - A Fantasy Expansion


The ancient Magic-User Merlin was the last connection between the Ancients and the Dark Age. His devotion to humanity allowed the Universe to grant Gaia one last link to Universal Energy. In the year 1100, this link made itself known. Following the theme of alternate history within the Dark Age setting, Dark Age: Otherworld allows for elements of Fantasy such as Magic and new Species to be introduced...   [click here for more]
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