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SUPERS

SUPERS


Who doesn’t want to be a Superhero? Flying through the air, picking up a parked car to hurl at a supervillain, and saving the day make for some great roleplaying experiences! Whether you want to recreate your favorite movie or comic book hero in Genesys or come up with completely new superheroes to play with the Genesys ruleset, this book is for you!   SUPERS brings this to Genesys...   [click here for more]
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Trades of Terrinoth

Trades of Terrinoth


The REALMS OF TERRINOTH sourcebook offers 8 career options for players. However, throughout the book, many more careers are casually mentioned such as: Bards, Runemasters, Knights, Necromancers, and Spiritspeakers. In DESCENT (also set in Terrinoth), 36 different classes are given as options for players. In this work, these classes have been converted to 36...   [click here for more]
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Terrinoth Treasures: Volume I

Terrinoth Treasures: Volume I


Magical treasures are of course the most coveted and eagerly sought rewards an adventurer can hope to find. This supplement provides fifteen (15) new Terrinoth magic items. Each is derived from previous lore in the Terrinoth setting (such as Runebound and Descent), but now with new art and rules adapted for the Genesys Roleplaying System. In addition, this first volume of the supplement provides...   [click here for more]
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Terrinoth Treasures: Volume II

Terrinoth Treasures: Volume II


Magical treasures are of course the most coveted and eagerly sought rewards an adventurer can hope to find. This second volume of the supplement provides fifteen (15) additional Terrinoth magic items. Each is derived from previous lore in the Terrinoth setting (such as Runebound and Descent), but now with new art and rules adapted for the Genesys Roleplaying System. This is volume II of more such...   [click here for more]
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Timmorran's Tome

Timmorran's Tome


This massive tome (a lost spellbook of none other than Timmorran himself!) features over 330 new spell customizations for the Terrinoth setting!   These new spell customizations include spells for familiar magic skills, but also the Runes and Verse magic skills unique to Terrinoth, as well as new customizations for the Psychic magic skill introduced by Scott Zumwalt in his Zynnythryx’s...   [click here for more]
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Potent Powers

Potent Powers


POTENT POWERS provides over 50 new Superpowers to help flesh out any superhero (or supervillain) you can imagine! Many of these new abilities fall under the categories introduced in the SUPERS setting title. However, two new categories of powers are given in this title: Darkness and Death...   [click here for more]
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Gear & Gadgets

Gear & Gadgets


Who doesn’t want more cool stuff? This title offers over 30 new pieces of gear for the Android setting or any cyberpunk setting, including: storage gear, black ops, meds, tools, and other general gear. It also includes all kinds of household technology to increase the immersion of your players! In addition, 2 new adversaries, 2 new vehicles, and new weapon custom options! Developed by veteran...   [click here for more]
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Terrinoth Treasures: Volume III

Terrinoth Treasures: Volume III


Magical treasures are of course the most coveted and eagerly sought rewards an adventurer can hope to find. This third volume in this series of supplements provides fifteen (15) additional Terrinoth magic items (specifically 15 new Runebound Shards). Each is derived from previous lore in the Terrinoth setting (such as Runebound and Descent and even a Rune from the Legacy of Dragonholt), but now with...   [click here for more]
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Terrinoth Treasures: Volume IV

Terrinoth Treasures: Volume IV


More magical items! This fourth volume of the supplement provides twenty (20) additional Terrinoth magic items. Each is derived from classic magical items in various other fantasy roleplaying games. Like previous volumes, this product describes each item along with an illustration, rules for using it in Genesys, and the information needed for player characters to craft their own (if the GM allows...   [click here for more]
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Zanagan Zoology: Part 1

Zanagan Zoology: Part 1


The fearless explorer Nigel Vanderhorn delved deep into the jungles of Zanaga while with the Zanagan Exploration Company (Z.E.C.). In this tome, he describes 12 different native flora and fauna dangerous to any who might visit these dark and remote jungles. Dangerous insects, man-eating plants, large prehistoric reptiles and more prowl the lush foliage of Zanaga, and even a single bite can be deadly....   [click here for more]
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Terrinoth Treasures: Volume V

Terrinoth Treasures: Volume V


Volume V in the Terrinoth Treasures series features (15) magic items exclusively derived from the Descent boardgame and expansions. As with other volumes in the series, each item is illustrated along with optional rules for players to create the items. The exotic components of these items can even serve as adventure seeds as adventurers seek out dragon scales, rare gems, ogre's blood, or other exotic...   [click here for more]
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Grizelda's Gear

Grizelda's Gear


Grizelda’s Gear offers over 200 different pieces of equipment for adventurers, including those giving minor bonuses to various skill checks. Sneaky stuff, instruments for Bards, religious trappings for Priests, and varieties of food & drink are just some of the categories of gear listed inside. Gear like: Tents, Bladeboots, Disguise Kit, Caltrops, Silk Rope, Glue, Medieval clothing,...   [click here for more]
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Adventures in Alchemy

Adventures in Alchemy


Adventures in Alchemy is a supplement geared towards GMs and players who want to add a lot of flavor to their Terrinoth campaign when it comes to alchemy ingredients and magical components. This tome offers 50 new alchemical concoctions which may be useful to adventurers, and new options for alchemy-minded characters! In addition, it offers dozens of alchemical components to make these concoctions,...   [click here for more]
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Terrinoth Treasures: Volume VI

Terrinoth Treasures: Volume VI


More magical items! This sixth volume of the supplement provides twenty (20) additional Terrinoth magic items. Each is derived from magical items in Runebound, Descent, or various other fantasy roleplaying games. Like previous volumes, this product describes each item along with an illustration, rules for using it in Genesys, and the information needed for player characters to craft their own...   [click here for more]
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Dangerous Dragons

Dangerous Dragons


Dangerous Dragons is designed to be a definitive tome on the dragons of Mennara. Join the intrepid Dwarven Dragon Hunter Corbin as he helps you understand all there is to know about the most dangerous beasts in the world. This tome contains: The history of dragons in the world of Mennara Various age categories of dragons with stat notes for each category Information about 17 (canon) named...   [click here for more]
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Menacing Mistlands

Menacing Mistlands


Menacing Mistlands is a more in-depth look at the Mistlands of Terrinoth, the cursed barony. Just north of the baronies, the fetid swamps and perpetual fog are your first signs you have crossed into the dreaded Mistlands. Vicious monsters and hordes of undead lurk in the mists, yet they pale in comparison to the danger posed by Waiqar the Undying and his many minions. In this tome, you’ll...   [click here for more]
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Potent Powers II

Potent Powers II


POTENT POWERS II expands on  the first supplement and provides over 50 new Superpowers to help flesh out any superhero (or supervillain) you can imagine! Some of these new abilities fall under the categories introduced in the SUPERS setting title. However, six new categories of powers are given in this title!...   [click here for more]
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Spectacular Ships

Spectacular Ships


In the Twilight Imperium setting, there are a wide variety of spaceships used by the various species and both major and minor powers. This book gives six (6) example of new ships players may encounter or use while going on missions for the Keleres.  Each entry includes an image of the ship, full stats, and a completed vehicle sheet. Some ships include full deckplans or area descriptions for larger...   [click here for more]
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Treacherous Traps

Treacherous Traps


Treacherous Traps is filled with deadly and dastardly traps for GMs to unleash on their adventurers! An homage to the traps books of old, each trap is illustrated, explained with full Genesys rules (including how to detect and disarm the traps). From simple corridor or item traps, to complex room traps, this tome contains a variety of ways to burn, slice, dice, maim, freeze, or electrocute...   [click here for more]
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Ministries of Mennara

Ministries of Mennara


While the Realms of Terrinoth sourcebook introduced some of the gods of Mennara, this supplement seeks to offer more information as well as some additional gods referenced in past lore for Terrinoth. This product goes into more detail of (10) gods, including those mentioned in the sourcebook. However, it also includes an example of each god's holy symbol, more information on the clergy of each deity,...   [click here for more]
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Manual of Mennara

Manual of Mennara


This product is designed to be a supplemental campaign guidebook and atlas for GMs using the setting of the Realms of Terrinoth. While the sourcebook (RoT) was filled with lore, this work provides concise and condensed information in an easy to reference format and includes information GMs like myself will find useful. Beautiful new (and scaled) maps are also provided, created...   [click here for more]
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Courageous Careers

Courageous Careers


This book introduces six (6) new Careers for the Twilight Imperium: Embers of the Imperium setting!  Like my similar title for the Terrinoth setting, each Career also lists an optional special career ability to make a career more than just a collection of skills. In addition, each career gives a sample Agenda to get the player thinking along the lines of each career.  Bounty Hunter (or Star-Stalker...   [click here for more]
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Al-Kalim Adversaries

Al-Kalim Adversaries


The sands of Al-Kalim are home to some of the most dangerous creatures in all of Mennara. While in service to the Grand Caliph, Tarik Al Farabi has traveled all over the world in his quest. In this tome, he describes (12) different native creatures dangerous to any who might visit his beloved homeland. Dangerous elemental beings, giant worms, the ancient Djinn and more stalk the deserts of Al-Kalim,...   [click here for more]
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Spectacular Species

Spectacular Species


This book offers six (6) new Player Character Species, each with unique abilities.  Atlassian (short, stout human evolution on a high-gravity world) Empyrean (mysterious ancient species introduced in the sourcebook, but now with stats as a Player Character Species!) Miashan (winged reptoids closely related to the Druaa but often subjugated by them) Mirran...   [click here for more]
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The Unrelenting Uthuk

The Unrelenting Uthuk


The Unrelenting Uthuk is a supplement for bringing the Uthuk Y’llan to life in your campaign. Learn more about these demonic raiders of the Ru Steppes from the heroine Tatianna. Or…flip the script and play as Uthuk characters! Learn about or become a fearless Berserker, a ferocious Blood Harvester, a Viper Legion Archer, or fly through the air as a Doomglider! Delve deep into the demonic magics...   [click here for more]
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Terrinoth Taverns

Terrinoth Taverns


This supplement provides four (4) unique taverns set in the lands of Terrinoth. Each place of business has a culture all its own, whether it’s a tavern full of gnomish inventions, the watering hole for orcs, a refined dining experience, or a taste of the exotic jungles of Zanaga. Each tavern is detailed including pictured NPCs, tavern layout, unique food and drink items, and adventure seeds to spur...   [click here for more]
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Fantastic Familiars

Fantastic Familiars


Fantastic Familiars expands on the idea of Animal Companions introduced in the Genesys Core Rulebook, introducing over 50 creatures to serve as familiars to casters in the more traditional sense of other fantasy RPGs and settings (which fits Terrinoth, as many characters in Runebound and Descent have familiars). This product contains: 54 creatures to use as Familiars (including many...   [click here for more]
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Boons and Banes

Boons and Banes


Boons & Banes is an optional mechanic designed to add flavor and detail during the character creation process. It provides minor and major benefits which may be chosen (at an XP cost) as well as minor and major drawbacks (which grant extra XP) to use during character creation. The GM is free to set a “Carryover XP Cap” to limit how much can be carried over for skills, talents, etc. Boons...   [click here for more]
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Rewarding Rumors

Rewarding Rumors


Rewarding Rumors is a collection of (14) different mini-adventure guides. They are adapted from the Rumor cards used in the 1st edition of the DESCENT boardgame and each has a unique story as a springboard for adventure. In that game (also set in the Terrinoth setting), after emerging from the dungeon and returning to town, the player characters could elect to spend some of their gold...   [click here for more]
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Peculiar Planets

Peculiar Planets


There are hundreds and hundreds of inhabited worlds in the Twilight Imperium galaxy, and while many are detailed in the sourcebook, GMs may want to surprise players with different worlds. This book expands on those previously listed, by adding sixteen (16) new worlds to explore!  Each planet is laid out in a similar manner as the sourcebook, with demographic information pertinent to the Keleres....   [click here for more]
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Legendary Locations of Mennara

Legendary Locations of Mennara


Mennara is filled with dangerous, awe-inspiring, and unique places. From the Black Citadel of Llovar, the founder of the Uthuk Y’llan, to the Den of Thieves in Al-Kalim, this book details (15) different unique locations which can serve as the basis for an adventure or an encounter. Each location is fully described along with unique qualities of the place and the types of foes the PCs may run into...   [click here for more]
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Treacherous Traps II

Treacherous Traps II


Treacherous Traps II is filled with even more deadly and dastardly traps for GMs to unleash on their adventurers! An homage to the traps books of old, each trap is illustrated and explained with full Genesys rules (including how to detect and disarm the traps). From simple corridor or item traps, to complex room traps, this tome contains a variety of ways to burn, slice, dice, maim,...   [click here for more]
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Tarianor's Transports

Tarianor's Transports


The fabled Floating City of Tarianor is known all over Mennara as the greatest shipyard in the world. Join Captain Eddy Bloodkelp as she guides you through the fine vessels the city builds for both Lorimor and the Albesian Royal Navy. This supplement provides 8 different commonly encountered ships on the waterways of Mennara, each with full color deck plans, an image of how the ship appears on the...   [click here for more]
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Adventures in Alchemy II

Adventures in Alchemy II


Adventures in Alchemy II is a followup supplement geared towards GMs and players who want to add a lot of flavor to their Terrinoth campaign when it comes to alchemy ingredients and magical components. This tome offers dozens of new alchemical concoctions which may be useful to adventurers, and new options for alchemy-minded characters! In addition, it offers more alchemical components to...   [click here for more]
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Zanagan Zoology: Part 2

Zanagan Zoology: Part 2


Once again, we join the fearless explorer Nigel Vanderhorn as he delves deep into the jungles of Zanaga! In this tome, he describes 15 more different native flora and fauna dangerous to any who might visit these dark and remote jungles. Even more dangerous jungle creatures await those brave enough to charge into the uncharted wilds of Zanaga. Giant insects, carnivorous fungi, creatures of legend,...   [click here for more]
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Terrinoth Treasures: Volume VII

Terrinoth Treasures: Volume VII


More magical items! This seventh volume of the supplement provides twenty-two (22) additional Terrinoth magic items. Each is inspired by magical items from Runebound, Descent, or various other fantasy roleplaying games. Like previous volumes, this product describes each item along with an illustration, rules for using it in Genesys, and the information needed for player characters to craft...   [click here for more]
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Zanagan Zealots

Zanagan Zealots


While part of the known world, Zanaga still holds many mysteries. Dark gods and others long forgotten by the rest of Mennara still hold sway here, and their cults and followers continue to do their bidding. Krimnia the Blind, the learned monk and expert on the faiths of Mennara guides you through understanding these deities and their worshipers. While the Realms of Terrinoth sourcebook introduced...   [click here for more]
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Vile Villains

Vile Villains


Heroes are only "good" guys when compared to the vileness of the villains they face. In this collection of Terrinoth villains, eight (8) different villains are detailed (7 derived from lore and 1 new, unique one). Each villain is described, illustrated, and given other information to assist GMs in including them in their campaigns. The villains' backgrounds, motivations, and lairs are described, and...   [click here for more]
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Boons and Banes II

Boons and Banes II


Boons & Banes II expands on an optional mechanic designed to add flavor and detail during the character creation process. It provides minor and major benefits which may be chosen (at an XP cost) as well as minor and major drawbacks (which grant extra XP) to use during character creation. The GM is free to set a “Carryover XP Cap” to limit how much can be carried over for skills, talents,...   [click here for more]
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Into the Ynfernael

Into the Ynfernael


INTO THE YNFERNAEL Only the mightiest heroes can hope to fight the demons from the Ynfernael! This supplement provides all you need to know about these horrors and the realm in which they dwell. Inside: Information about the Ynfernael realm and how to visualize it with the other Planes of Power. General information about demons such as common abilities, weaknesses, and how they are summoned. 15...   [click here for more]
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Cities of Splendor

Cities of Splendor


Cities of Splendor: Tour Guide of the Free Cities is a more in-depth look at each of the Free Cities of Terrinoth. Using the same organizational method as Kyle Skarp’s “New Angeles Tour Guide”, (with his permission), each of the eight (8) Free Cities include: The official heraldry of the city (pictured, as sourced from the Runebound game). General information about the city, it’s...   [click here for more]
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Peculiar Planets 2

Peculiar Planets 2


There are hundreds and hundreds of inhabited worlds in the Twilight Imperium galaxy, and while many are detailed in the sourcebook, GMs may want to surprise players with different worlds. This book expands on those previously listed in both the sourcebook and Peculiar Planets, by adding sixteen (16) new locations to explore!  Each planet is laid out in a similar manner as the sourcebook, with demographic...   [click here for more]
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Arctic Adversaries

Arctic Adversaries


The frozen wastes of Isheim are home to some of the most dangerous creatures of Mennara. As if the freezing blizzards of the Rime Storm weren’t bad enough, ice-blood creatures are drawn to the warmth of men and others, leaving them as frozen husks or transforming them into even more of the dreaded creatures. This supplement contains 17 new arctic adversaries sourced from previous games set in Mennara....   [click here for more]
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Creatures of the Kingless Coast

Creatures of the Kingless Coast


CREATURES OF THE KINGLESS COAST Numerous monsters inhabit the murky deeps of the Kingless Coast between Terrinoth and the western nations of Lorimor and the Torue Albes. Pirates, sailors, and fishermen tell tavern tales of sea serpents larger than any dragon, islands which come alive as monsters, and even an undead pirate king who still sails the Sea of the Redtyde.   15 Aquatic adversaries...   [click here for more]
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Peculiar Planets 3

Peculiar Planets 3


There are hundreds and hundreds of inhabited worlds in the Twilight Imperium galaxy, and while many are detailed in the sourcebook, GMs may want to surprise players with different worlds shown on the galactic map. This book expands on those previously listed in the sourcebook, Peculiar Planets and Peculiar Planets 2, by adding twenty-five (25) new locations to explore!  Each planet is laid out in...   [click here for more]
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Goblins' Gambit

Goblins' Gambit


Trouble brews on the roads near the small village of Mistwood, with merchant wagons increasingly falling victim to ruthless, yet unknown raiders. While not an uncommon occurrence, it’s the random methods of these attacks that confounds local law officials, preventing them from predicting the whereabouts of the next strike. It is not until the players characters stumble upon the remnants of one such...   [click here for more]
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Henchmen and Hirelings

Henchmen and Hirelings


Henchmen and Hirelings contains numerous roles for people PCs may wish to hire as they grow in power and responsibilities. Guards, cooks, and other minions can be handy staff in a PC’s home, while more-skilled henchmen may even accompany their employer on exceptionally difficult missions (or mind the PC’s ship while he’s away adventuring, etc.). This book contains all you need to add these...   [click here for more]
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Magnificent Mounts

Magnificent Mounts


Magnificent Mounts provides information about a variety of lore-supported mounts for the Realm of Terrinoth.   For many characters, a mount isn’t much more than gear…but for others, their mount is a trusted companion, teammate, and even family member! This book is for them! This supplement includes 30 different mounts found in Mennara, both mundane and magnificent! Mounts that run, swim,...   [click here for more]
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Legendary Locations II

Legendary Locations II


Mennara is filled with dangerous, awe-inspiring, and unique places. From the Caverns of Thuul (lair of the Gem Dragon) to the Valley of Souls (rumored resting place of the Crown of the Elder Kings), this book details (15) more different unique locations which can serve as the basis for an adventure or an encounter. Each location is fully described along with unique qualities of the place and the types...   [click here for more]
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Honorable Heroes

Honorable Heroes


Honorable Heroes is a collection of (9) pre-generated characters for Terrinoth (done in the same manner as the FFG pre-gens). However, these aren’t just any characters, but faithful translations of other heroes from Runebound and Descent to Genesys! Each entry consists of one page of history, motivations, career notes, their NEW Heroic Ability and description (both physical and personality,...   [click here for more]
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