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Gaia Awakening - The Beckoning

Gaia Awakening - The Beckoning


TRAITS AND ABILITIES MODULE Gaia Awakening – The Beckoning is an expansion intended to provide advanced techniques for Characters and NPCs. The Beckoning calls to all who listen. The Unreach contains secrets that the Greater Souls are all too keen to reveal. Anything for a glimpse into the Corporeal Realm, which they jealously eye from the vast Unreach Planes under their control. A bargain or...   [click here for more]
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Gaia Awakening - Neijing Unbound

Gaia Awakening - Neijing Unbound


Gaia Awakening – Neijing Unbound is a Solo Story Adventure. The premise for the story, along with the endgame of the antagonists, are included along with a brief description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. The connection between the physical and the spiritual has never been stronger. The martial arts have always been a demonstration...   [click here for more]
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Morningstar - The Choice

Morningstar - The Choice


Morningstar – The Choice is a Solo Story Adventure. The premise for the story, along with the endgame of the antagonists, are included along with a brief description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. Avazun the Unseer continues to throw his hordes through the remaining rifts into the Corporeal Realm. From the Unreach he plots the...   [click here for more]
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Gaia Awakening - Core Rulebook

Gaia Awakening - Core Rulebook


Humanity has laid spiritually dormant for millennia. Since the Bronze Age collapse, and the Dark Age of Humanity, the severance of Gaia’s link to Universal energy has waned. Magic fell into the realm of myth. Those who felt the calling of Universal energy, so tenuously a connection as it was, fell into the fringes of society. As human beings became more aware that their leaders had a vested interest...   [click here for more]
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Dark Age: Bushido - Core Rulebook

Dark Age: Bushido - Core Rulebook


Raise your clan, unite your people, stand with your friends and honour your name. Gather your weapons and ride for honour by the code of bushido in a land where the sun shall rise once more. This tabletop roleplay experience combines the Storytelling narrative of a traditional pen and paper rpg with the grand scale of a wargame, with hundreds of combinations for creating your own units. The Bushido...   [click here for more]
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Morningstar: The Triumvirate Pacts - Descent - A Solo RPG Adventure

Morningstar: The Triumvirate Pacts - Descent - A Solo RPG Adventure


MORNINGSTAR: THE TRIUMVIRATE PACTS Descent - Solo RPG Adventure Morningstar: The Triumvirate Pacts Core Rulebook is required to play this Adventure Module (available here) The descent into the Unreach is the test of a Character’s resilience and ability to strategise entirely in the moment. Powerful rewards are available to those who face this fiery crucible and prevail, including all-new...   [click here for more]
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Morningstar - Wordbringer

Morningstar - Wordbringer


Morningstar – Wordbringer is a Solo Story Adventure. The premise for the story, along with the endgame of the antagonists, are included along with a brief description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. The prophecy of the Wordbringer is one of the oldest told throughout the Galaxy. It’s themes have been appropriated by the ancient...   [click here for more]
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Sabre & Powder - Core Rulebook

Sabre & Powder - Core Rulebook


Utilise the New World Era to set a period theme to your adventures. Storytellers may wish to carefully reconstruct timelines with reimagined versions of events, and Players are free to develop their Characters with a system that is easy to follow. This manual contains all of the rules needed to play Dark Age: Sabre & Powder, and is to be enjoyed by Storytellers and Players of all experience. Swipe...   [click here for more]
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Dark Age: Otherworld - A Dark Age Expansion

Dark Age: Otherworld - A Dark Age Expansion


The ancient Magic-User Merlin was the last connection between the Ancients and the Dark Age. His devotion to humanity allowed the Universe to grant Gaia one last link to Universal Energy. In the year 1100, this link made itself known. Following the theme of alternate history within the Dark Age setting, Dark Age: Otherworld allows for elements of Fantasy such as Magic and new Species to be introduced...   [click here for more]
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Gaia Awakening - Unveiled Part 3: Nocturnus

Gaia Awakening - Unveiled Part 3: Nocturnus


Gaia Awakening – Unveiled: Nocturnus is a Solo Story Adventure. The premise for the story, along with the endgame of the antagonists, are included along with a brief description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. With the Night wars drawing to an end, society has come to view the Gifted with less suspicion. The Spire have seemingly...   [click here for more]
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Morningstar: The Triumvirate Pacts - Unconventional Tactics & Hidden Organisations

Morningstar: The Triumvirate Pacts - Unconventional Tactics & Hidden Organisations


MORNINGSTAR: THE TRIUMVIRATE PACTS Unconventional Tactics & Hidden Organisations An Expansion for Morningstar: The Triumvirate Pacts (Core Rulebook available here):  https://www.drivethrurpg.com/product/318415/Morningstar-The-Triumvirate-Pacts As society has evolved over millennia, some techniques remain true to their original form. To hide in the shadows, strike without fear, and turn things...   [click here for more]
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Gaia Awakening - Dokuhebi-kai Part III

Gaia Awakening - Dokuhebi-kai Part III


Gaia Awakening – Dokuhebi-kai Part III is a Solo Story Adventure. The premise for the story, along with the endgame of the antagonists, are included along with a brief description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. The time has come for a new assembly of Magic-Users who do not quite conform to the expectation of society – Magical...   [click here for more]
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Morningstar: SMASH Units - Armoured Mecha

Morningstar: SMASH Units - Armoured Mecha


An Expansion for Morningstar: The Triumvirate Pacts (Core Rulebook available here):  https://www.drivethrurpg.com/product/318415/Morningstar-The-Triumvirate-Pacts This Expansion provides seven additional Vehicles called SMASH Units – Armoured Mecha piloted by one person – in addition to twenty new Skills and Traits within the SMASH Pilot Vocational Axiom. A full list of Components and Weapons...   [click here for more]
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Armour Battleground - Tactical Skirmish RPG

Armour Battleground - Tactical Skirmish RPG


Beneath the surface of the planet Kibo are deposits of hyper-fosilised crystalline ore (HCO) which, when refined, provide the key to answering the questions Scientists have been pondering for millennia. The true potential of this most precious resource is yet to be unlocked but one thing is for sure –to certain industrialists it is worth causing mass destabilisation to obtain. Perhaps this is how...   [click here for more]
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Full Contact - The Dojo Combat & Management Game

Full Contact - The Dojo Combat & Management Game


Includes: Core Rulebook User-Friendly Management and Fighter Sheets Battle-Mat __________________________________ Across the world Fighters come together every day to compete in full contact tournaments, leagues and exhibitions all under the banner of Incorporated Full Contact (IFC). The IFC originated in Okinawa as a way for Fighters to come together to test out varying styles. IFC has developed...   [click here for more]
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The Jewel Of Need- A Titan's Vow Story

The Jewel Of Need- A Titan's Vow Story


A Novella to bring life to the setting of the upcoming arena combat and management game - Titan's Vow _________________________________________________ Jump into the world of Arena Combat & Management with this Titan’s Vow story. Pit life may appear unforgiving and unfair for those who take a back seat in their own destiny, but where fortune favours the bold, so too do actions have consequences....   [click here for more]
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Mercenary - Fractured Land - Tactical Skirmish RPG

Mercenary - Fractured Land - Tactical Skirmish RPG


In Mercenary – Fractured Land (MFL) you take on the role of a Mercenary Commander charged with sending a Squad of Operatives into the Neutral Zone – a theatre of conflict in the centre of the former United States. Choose your Operatives and their Specialities then equip them with Weapon Systems, Countermeasures and Defenses. Setting up your Squad gives you the potential for over seven thousand...   [click here for more]
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AOG: Era Of Wonders

AOG: Era Of Wonders


A brief tweak to bridge the gap between the Bronze Age/Ancient and Dark Age/Medieval periods of Gaia's alternate history. The Ancients Of Gaia Core Rulebook (Available Here) is required to use this and all subsequent AOG: Era Of Wonders titles. ________________________________________________ The City of Rome is fast becoming the dominant power on the Italian Peninsular. Gaia's connection to...   [click here for more]
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Gaia Awakening - Dokuhebi-kai Part I

Gaia Awakening - Dokuhebi-kai Part I


Gaia Awakening – Dokuhebi-kai Part I is a Solo Story Adventure. The premise for the story, along with the endgame of the antagonists, are included along with a brief description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. Dokuhebi-kai are feared and revered by friends and rivals. The Gaian Consortiu have a fraction of an idea of what is to be...   [click here for more]
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Titan's Vow - The Arena Combat & Management Game

Titan's Vow - The Arena Combat & Management Game


Includes: Core Rulebook User-Friendly Management and Fighter Sheets Battle-Mat __________________________________ At the centre of the coastal city of Therantyr lies a colossal amphitheatre – the Therantyne Imperial Colloquy – known as the Pit. The best combatants throughout the Known World flock to make their names in one of the Pit’s Delves – dug-outs rented out to Pit-Bosses. A Fighter’s...   [click here for more]
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Gaia Awakening - Unveiled Part 2: The Fracture

Gaia Awakening - Unveiled Part 2: The Fracture


Gaia Awakening – Unveiled: The Fracture is a Solo Story Adventure. The premise for the story, along with the endgame of the antagonists, are included along with a brief description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. With a power vacuum at the heart of the Unveiled, their infighting has evolved from nightly skirmishes into an international...   [click here for more]
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Ancients Of Gaia

Ancients Of Gaia


Ancients Of Gaia Take part in myth, and become legend. At the high point of the Bronze Age where the Ancients of Gaia are still attuned to their Magical Abilities, choose from three different Axioms and six distinct Aspects to form the basis of your Character. Your Character’s development is entirely based upon your actions. Use your Magic, perfect your weapon’s form, or utilise your guile to...   [click here for more]
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Gaia Awakening - Dokuhebi-kai Part II

Gaia Awakening - Dokuhebi-kai Part II


Gaia Awakening – Dokuhebi-kai Part II is a Solo Story Adventure. The premise for the story, along with the endgame of the antagonists, are included along with a brief description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. Surrounded on all sides by enemies, Dokuhebi-kai persevere. Though Sho Tanaka is not long for this world he knows he can...   [click here for more]
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Morningstar: The Triumvirate Pacts - Spacecraft Guide

Morningstar: The Triumvirate Pacts - Spacecraft Guide


An Expansion for Morningstar: The Triumvirate Pacts (available here) This Expansion contains twenty ships which can be used within your Adventures. From personal Craft piloted by one person, to hulking Freighters capable of supporting the lives over a quarter of a million people, the Spacecraft within Morningstar: The Triumvirate Pacts play an integral part to the setting of the Story....   [click here for more]
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Morningstar: The Triumvirate Pacts - Advanced Flight Manual

Morningstar: The Triumvirate Pacts - Advanced Flight Manual


An Expansion for Morningstar: The Triumvirate Pacts (Core Rulebook available here):  https://www.drivethrurpg.com/product/318415/Morningstar-The-Triumvirate-Pacts Whether the Pilot of a Personal Craft, part of a larger team on board a Cruiser, or on the Command Bridge of a Freighter, this Expansion will help Characters to develop the Skills needed to dominate the skies. With three new Vocational...   [click here for more]
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Morningstar: XK Corp Weapon Index - Volume One

Morningstar: XK Corp Weapon Index - Volume One


An Expansion for Morningstar: The Triumvirate Pacts (available here) XK Corp are a Corporate power within the universe of Morningstar: The Triumvirate Pacts. Whether or not they believe their own rhetoric, one thing is for sure – they make effective Weapon Systems and pride themselves on getting them out to the masses. This Expansion provides 22 new Weapon Systems, with everything...   [click here for more]
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Gaia Awakening - Unveiled Part 1: The Spire

Gaia Awakening - Unveiled Part 1: The Spire


In Gaia Awakening – Unveiled: The Spire you assume the role of one who has become aware of the Unveiled. You will require the Gaia Awakening Core Rulebook (CRB), two six-sided dice (2d6), along with a pen and paper or word-processing document, to play. _____________________________ For Centuries the Unveiled have watched the world turn. They have seen the face of Gaia change and evolve in...   [click here for more]
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Dark Age: Otherworld - Sovereigns Of Drakes

Dark Age: Otherworld - Sovereigns Of Drakes


In Dark Age: Otherworld – Sovereign Of Drakes you assume the role of a traveller on the South West coast of England. You will  require the Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and two six-sided dice (2d6), along with a pen and paper or word-processing document, to play _____________________________________________________ The return of the Drakes to...   [click here for more]
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Dark Age: Legends - Vikings

Dark Age: Legends - Vikings


An expansion which can be used for Dark Age: Legends (available here) or for Dark Age: Bushido (available here) The formidable Vikings make a fulfilling addition to any Adventure. Brutal but observant, intelligent but ruthless, the Vikings were an enigma to those who did not care to earn their respect. In an alternate history where the Viking culture resisted conversion to Christianity, their...   [click here for more]
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Dark Age: Bushido - The Mongols ᠮᠣᠩᠭᠣᠯᠴᠤᠳ

Dark Age: Bushido - The Mongols ᠮᠣᠩᠭᠣᠯᠴᠤᠳ


An expansion for Dark Age: Bushido (available here) DARK AGE: BUSHIDO The Mongols ᠮᠣᠩᠭᠣᠯᠴᠤᠳ Set in an alternate version of events in the history of the intriguing and often misunderstood Mongol people, where expansion takes place two generations early. This Expansion provides additional Weapons and Armour along with new Axioms, Skills and Traits to enrich Mongol Characters and...   [click here for more]
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Morningstar - Faier Reflections

Morningstar - Faier Reflections


Morningstar – Faier Reflections is a Solo Story Adventure. The premise for the story, along with the endgame of the antagonists, are included along with a brief description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. The Bridge is a Galactic anomaly. When the Vharcoli first encountered it's power they were awestruck, and this awe turned to jealousy...   [click here for more]
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Dark Age: سرخ‌جامگان Khurammites Of Persia

Dark Age: سرخ‌جامگان Khurammites Of Persia


An expansion which can be used for Dark Age: Legends (available here) or for Dark Age: Bushido (available here) The Khurammites sought peace where only conflict could be found. In this alternate historical setting peace was achieved by the dedication of the few for the many. Take your Character along the path of the Sork-Jamagan, an elite fighting force trained to defend Persia by any means necessary....   [click here for more]
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Dark Age: Otherworld - Pestem Inmortui

Dark Age: Otherworld - Pestem Inmortui


There are whispers echoing throughout the settlements around the  Black Forest; talk of disappearances, transformations, and the dead roaming the Earth.  With many of the Otherworld Species migrating from Merlin’s Portal across the Continent of Europe and gravitating to the area to worship their Huntress Goddess Abnoba, it is becoming more and more clear that the Forest itself holds power in...   [click here for more]
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Morningstar: Gekido Senshi 激怒戦士 - Solo Story Adventure

Morningstar: Gekido Senshi 激怒戦士 - Solo Story Adventure


Morningstar: The Triumvirate Pacts Core Rulebook is required to play this Adventure Module (available here) Morningstar: Gekido Senshi is a Solo Story Adventure. The premise for the story, along with the endgame of the protagonists, is included along with a brief  description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. This Expansion also...   [click here for more]
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Morningstar: Clearsky Ruptured - Solo Story Adventure

Morningstar: Clearsky Ruptured - Solo Story Adventure


Morningstar: The Triumvirate Pacts Core Rulebook is required to play this Adventure Module (available here) Morningstar: Clearsky Ruptured is a Solo Story Adventure. The premise for the story, along with the endgame of the protagonists, is included along with a brief  description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. This Expansion...   [click here for more]
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DA: Otherworld - Items Of Renown - Soul Scythe

DA: Otherworld - Items Of Renown - Soul Scythe


SOUL SCYTHE The Soul Scythe, despite it’s humble appearance, is a Weapon capable of devastation. It is said that an adept wielder may use the Soul Scythe to restore their own life force by harvesting the very soul of the life they have taken. This has not been witnessed by mortal eyes for many centuries. ______________________________________ Dark Age: Otherworld - Items Of Renown are individual...   [click here for more]
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Dark Age: Otherworld - The Immortal Winter

Dark Age: Otherworld - The Immortal Winter


In Dark Age: Otherworld – The Immortal Winter you assume the role of a retainer for a Noble House. You will require the Dark Age: Legends Core Rulebook (CRB), the Dark Age: Otherworld Expansion, and two six-sided dice (2d6), along with a pen and paper or word-processing document, to play. _____________________________________________________ In 1192 London is rapidly expanding. Nobles and their...   [click here for more]
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Morningstar: The Gift - Solo Story Adventure

Morningstar: The Gift - Solo Story Adventure


Morningstar: The Triumvirate Pacts Core Rulebook is required to play this Adventure Module (available here) Morningstar: The Gift is a Solo Story Adventure. The premise for the story, along with the endgame of the protagonists, is included along with a brief  description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. This Expansion includes...   [click here for more]
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Morningstar: Unreach Ascension - Solo Story Adventure

Morningstar: Unreach Ascension - Solo Story Adventure


Morningstar: The Triumvirate Pacts Core Rulebook is required to play this Adventure Module (available here) Morningstar: Unreach Ascension is a Solo Story Adventure. The premise for the story, along with the endgame of the antagonists, are included along with a brief description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. This Expansion...   [click here for more]
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Morningstar: Eidolon Legacy - Solo Story Adventure

Morningstar: Eidolon Legacy - Solo Story Adventure


Morningstar: The Triumvirate Pacts Core Rulebook is required to play this Adventure Module (available here) Morningstar: Eidolon Legacy is a Solo Story Adventure. The premise for the story, along with the endgame of the protagonists, is included along with a brief  description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. This Expansion...   [click here for more]
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Sabre & Powder: Witchfinders - Solo Story Adventure

Sabre & Powder: Witchfinders - Solo Story Adventure


Sabre & Powder: Witchfinders is a Solo Story Adventure. The premise for the story, along with the endgame of the protagonists, is included along with a brief  description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. You are a noted Bulwark – protector, escort, bodyguard and private investigator. Your reputation for balance and fairness...   [click here for more]
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Morningstar: A Dance On Glass - Solo Story Adventure

Morningstar: A Dance On Glass - Solo Story Adventure


Morningstar: The Triumvirate Pacts Core Rulebook is required to play this Adventure Module (available here) Morningstar: A Dance On Glass is a Solo Story Adventure. The premise for the story, along with the endgame of the protagonists, is included along with a brief  description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. This Expansion...   [click here for more]
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Morningstar - Beastriders Of Jalana

Morningstar - Beastriders Of Jalana


The insular Beastriders of Jalana gained fame when they left the Planet's surface, and were embraced throughout the Galaxy. Though sentient large fauna were nothing new, the Beastriders' particular affinity for forging a bond with their creatures became a valued philosophy for those wishing to emulate this symbiotic relationship. Corporations and Underworld groups alike scour Known Space in search...   [click here for more]
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Morningstar: The Code - Solo Story Adventure

Morningstar: The Code - Solo Story Adventure


Morningstar: The Triumvirate Pacts Core Rulebook is required to play this Adventure Module (available here) Morningstar: The Code is a Solo Story Adventure. The premise for the story, along with the endgame of the protagonists, is included along with a brief  description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. This Expansion provides...   [click here for more]
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Dark Age: Otherworld - The Portal's Path

Dark Age: Otherworld - The Portal's Path


One hundred years have passed since Merlin’s Portal opened. The people of the Otherworld have settled alongside the Humans of Gaia, and a relative peace has flourished. But as the abundance of Universal Energy flows freely, those who are attuned to it’s power recognise the oppurtunity this brings. Those who fear this surge of new prospects are also banding together, as the status quo of Medieval...   [click here for more]
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Morningstar - Beast Form

Morningstar - Beast Form


The Sleep is a concept held within Bhedi circles to explain the safe crossing of souls from the living body to the Universal Source of energy. Since the Bhedi have an unparalleled connection to Creation Magic they take great care to prepare the souls of those whose life force has been extinguished by the use of violence, Annihilation Magic, and Preservation Abilities gone wrong. This was not always...   [click here for more]
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Morningstar - Ru'Vasa

Morningstar - Ru'Vasa


Morningstar – Ru’Vasa is a Solo Story Adventure. The premise for the story, along with the endgame of the antagonists, are included along with a brief description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. The Ru’Vasa Trials are sacred to the Bhedi and those who follow their spiritual teachings. The Trials are celebrated throughout the...   [click here for more]
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Morningstar: Circus Of Demise - Solo Story Adventure

Morningstar: Circus Of Demise - Solo Story Adventure


Morningstar: The Triumvirate Pacts Core Rulebook is required to play this Adventure Module (available here) Morningstar: Circus Of Demise is a Solo Story Adventure. The premise for the story, along with the endgame of the antagonists, are included along with a brief description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. This Expansion...   [click here for more]
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Morningstar: The Shield Order - Solo Story Adventure

Morningstar: The Shield Order - Solo Story Adventure


Morningstar: The Triumvirate Pacts Core Rulebook is required to play this Adventure Module (available here) Morningstar: The Shield Order is a Solo Story Adventure. The premise for the story, along with the endgame of the protagonists, is included along with a brief  description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. This Expansion...   [click here for more]
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Dark Age: Otherworld - Blood Princess

Dark Age: Otherworld - Blood Princess


Dark Age: Otherworld – Blood Princess is a Solo Story Adventure. The premise for the story, along with the endgame of the protagonists, is included along with a brief  description of the setting and circumstances. The descriptions are provided for the purpose of immersion only. Superstition meets rebellion when a figure of hope from Armenia’s past returns to liberate the people. Tarja, and...   [click here for more]
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