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CTHULHU: Niemandsland – Edition Stahlgewitter

CTHULHU: Niemandsland – Edition Stahlgewitter


CTHULHU im Ersten Weltkrieg! Die Edition Stahlgewitter ist die Konzentration auf die Bestandteile des vergriffenen Bandes „Niemandsland – Grabenkrieg und Heimatfront“, die sich als am wichtigsten am Spieltisch erwiesen haben: die Quellen- und Regelteile zum Grabenkrieg im Westen. Bei den Alliierten als „Großer Krieg“ bekannt, in Deutschland als „Weltkrieg“ bezeichnet,...   [click here for more]
Pegasus Press  $9.69

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CTHULHU: Spieler-Handbuch

CTHULHU: Spieler-Handbuch


Das Cthulhu Spieler-Handbuch enthält alle Regeln und Informationen, die Sie benötigen, um als Spieler auf die Jagd nach dem kosmischen Grauen von fernen Sternen zu gehen und unglaubliche, gruselige und packende Horror-Abenteuer zu erleben. Die Charaktererschaffung wird ebenso anschaulich beschrieben wie die Fertigkeiten und die zahlreichen Berufe, die Sie in Cthulhu spielen können....   [click here for more]
Pegasus Press  $14.02

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CTHULHU: Waffenhandbuch

CTHULHU: Waffenhandbuch


Das Waffen-Handbuch umfasst alle denkbaren Epochen von CTHULHU von der Steinzeit bis heute und präsentiert alle bekannten Waffen der außerirdischen Wesen und ihrer Kultisten in Wort und Bild.  Dieses Buch ist ein Waffenkatalog. Jeder Waffentyp wird beschrieben und mit einem Bild dargestellt. Zu jedem Waffentyp sind die technischen Daten angegeben. Außerdem finden...   [click here for more]
Pegasus Press  $21.59

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Investigator Weapons volume 3: Gaslight Era

Investigator Weapons volume 3: Gaslight Era


“Always carry a firearm east of Aldgate, Watson.” —Arthur Conan Doyle, “The Adventure of the Creeping Man” (set in 1903) The last decades of the nineteenth century see the transition from black powder to cordite, and the birth of modern firepower. Investigator Weapons Volume 3 for Gaslight & Wild West presents a carefully chosen selection of fin de siècle...   [click here for more]
Sixtystone Press  $20.00

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Investigator Weapons, volume 2

Investigator Weapons, volume 2


“I shot my answering machine today. Took out the old twelve gauge my father left me, and blew it to pieces. A silly, futile gesture, I know, but it illustrates my present state of mind, I think.”– Paul F. Wilson, ‘The Barrens’ (1989) Investigator Weapons for Call of Cthulhu in the Modern Day era is a comprehensive collection of weapons available to stalwart investigators...   [click here for more]
Sixtystone Press  $20.00

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GURPS Classic: Covert Ops

GURPS Classic: Covert Ops


Adventure In The Shadows . . . Assassins, saboteurs, and terrorists have been with us all through history. Sometimes their deeds have changed the course of empires. If you want to change history – or stop those who would – then GURPS Covert Ops is the book you're looking for. GURPS Covert Ops features: A comprehensive catalog of the...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Modern Firepower

GURPS Classic: Modern Firepower


A whole book of statistics and descriptions for the latest small arms and tactical equipment, filling the "arms gap" between High-Tech and Ultra-Tech. Here you'll find firearms (from handguns to support weapons), along with a wide variety of ammunition and accessories (such as extended magazines, scopes, and sound suppressors); body armor; and much more. A "must have" for...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Classic: Special Ops

GURPS Classic: Special Ops


The Third Edition of this popular military sourcebook is massively updated and lengthened. Roleplay behind-the-lines strikes, hostage rescue, guerrilla warfare, and other special-ops missions. There's lots of detail on weaponry and information on the world's top unconventional-warfare units . . . Rangers, Delta Force, Spetsnaz, SEALs, Special Air Service, Sayeret Matkal, and more. (This is a digital...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Gun Fu

GURPS Gun Fu


In a world . . . where the line between evil and honor is drawn by a bullet, only one supplement dares to lay down the law of the gun: GURPS Gun Fu. GURPS Gun Fu has everything you need for action-packed cinematic GURPS gunplay: A description and explanation of what the gun fu genre is and how to emulate it. Rules...   [click here for more]
Steve Jackson Games  $11.00

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GURPS High-Tech

GURPS High-Tech


It's All Here! From the Industrial Revolution to the Digital Age, GURPS High-Tech lets you outfit adventurers of all stripes, be they a pioneer party just trying to survive or a SWAT team taking down bad guys. Its meticulously researched TL5-8 hardware includes: Weapons. Descriptions and stats for hundreds of historical weapons - small arms (from muskets...   [click here for more]
Steve Jackson Games  $28.00

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GURPS High-Tech: Adventure Guns

GURPS High-Tech: Adventure Guns


Armed For Adventure The mid-19th through early 20th centuries were the time of rough-and-tumble Wild West gunslingers and gentlemanly Victorian adventurers alike, an age when death was just a bullet away whether you found yourself in a sooty industrial metropolis or the wilds of the Great White Hunter. With so many people living and dying by the gun, gunsmiths were spurred to revolutionize the art...   [click here for more]
Steve Jackson Games  $11.00

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GURPS High-Tech: Pulp Guns, Volume 1

GURPS High-Tech: Pulp Guns, Volume 1


During the iconic years of the pulp era -- the Roaring Twenties and the Thrilling Thirties -- action stories featured hard-boiled detectives and beautiful dames, investigators of the supernatural, masked vigilantes, and cliffhanging adventurers. No matter their opponent, setting, or genre, they all carried heaters, rods, or gats. High-Tech: Pulp Guns, Volume 1 catalogs the...   [click here for more]
Steve Jackson Games  $9.00

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GURPS High-Tech: Pulp Guns, Volume 2

GURPS High-Tech: Pulp Guns, Volume 2


The two-fisted heroes of the Roaring Twenties and the Thrilling Thirties were hard-boiled detectives and beautiful dames, investigators of the supernatural, masked vigilantes, and other gun-toting adventurers. And when their foes were to big to put down with fists or pistols, they weren't shy about bringing out the really big stuff. High-Tech: Pulp Guns, Volume...   [click here for more]
Steve Jackson Games  $9.00

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GURPS High-Tech: Weapon Tables

GURPS High-Tech: Weapon Tables


While GURPS High-Tech covers all aspects of life in TL5-8, the most referenced section is always the weapons. Should your character carry a Walther P38 or Franchi SPAS-12? What's the weight of the mook's unloaded Enfield Sten Mk II? Can the team pick up an anti-tank weapon for less than $500? For these common questions, you don't need to flip through the entire chapter; you...   [click here for more]
Steve Jackson Games  $4.00

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GURPS Loadouts: Monster Hunters

GURPS Loadouts: Monster Hunters


When sinister forces assemble and speed is of the essence, those who stand against the darkness don't have time to go shopping. These brave souls need GURPS Loadouts: Monster Hunters. This book contains ready-to-go packages of gear -- weapons, protection, and equipment -- from GURPS High-Tech, GURPS High-Tech: Pulp Guns, Volume 1,...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Martial Arts: Fairbairn Close Combat Systems

GURPS Martial Arts: Fairbairn Close Combat Systems


William Ewart "Dan" Fairbairn was one of the most influential combat instructors of the first half of the 20th century. In his lifetime, he worked with organizations from the international Shanghai Municipal Police to MI-6 to the OSS. He developed combat instruction techniques, SWAT-type tactics, and even his own unarmed combat style. His teaching methods are still in use among law enforcement groups...   [click here for more]
Steve Jackson Games  $9.00

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GURPS SEALs in Vietnam

GURPS SEALs in Vietnam


The only easy day was yesterday. -- SEAL motto They were created during a crucial moment in America's history, chosen from the U.S. Navy's finest divers, and forged into one of the most elite fighting forces in the world. In the sea, on the land, or in the air, the SEALs were created to deal with the most dangerous territory Vietnam could offer. SEALs in Vietnam...   [click here for more]
Steve Jackson Games  $12.00

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GURPS Tactical Shooting

GURPS Tactical Shooting


As Real as a Fistful of Steel! The smell of black powder and cordite. The momentary blinding of a muzzle flash. The deafening roar of a close-quarter shot. Forget the movies; true shooting is exciting enough for a thousand stories -- if you live long enough to tell the tale. GURPS Tactical Shooting does for life-like shooting what GURPS Martial Arts...   [click here for more]
Steve Jackson Games  $14.00

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GURPS Tactical Shooting: Extreme Conditions

GURPS Tactical Shooting: Extreme Conditions


Water, Space, Sand, Snow . . . Climate Makes the Constant Foe Bring the excitement of environmental uncertainty to the gaming table with GURPS Tactical Shooting: Extreme Conditions! Building on the foundation of GURPS Tactical Shooting, this guide provides flavorful insight and rules for wielding and maintaining arms in the most inhospitable habitats: dune-strewn...   [click here for more]
Steve Jackson Games  $9.00

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GURPS WWII Classic: Motor Pool

GURPS WWII Classic: Motor Pool


By Land, Sea, or Air . . . World War II raged from the deserts of North Africa to the jungles of the South Pacific, the mountaintops of the Alps to the beaches of Normandy, to the high seas, the undersea depths, and the skies above it all. And everywhere were the machines of war -- the bombers, fighters, tanks, jeeps, ships, submarines, landing craft, and more, thousands of designs built by dozens...   [click here for more]
Steve Jackson Games  $9.00

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GURPS WWII: Doomed White Eagle

GURPS WWII: Doomed White Eagle


Squeezed between two much larger rivals who looked at its territory with hungry eyes, Poland was dealt perhaps the worst hand in all of World War II. Yet through it all, the Polish people fought for their freedom with determination and honor, paying the highest price of any country in the global conflict. GURPS WWII: Doomed White Eagle gives you everything you need to know...   [click here for more]
Steve Jackson Games  $9.00

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GURPS WWII: Michael's Army

GURPS WWII: Michael's Army


Romania was the third member of the European Axis powers, casting their lot with Germany in the hope that the Nazis could help them reclaim territory lost to the Russians in the aftermath of World War I. When the tide of the war turned, Romania switched sides, fighting Hitler with his own weapons and supplies. Michael's Army is a sourcebook for GURPS World War...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid #3/031: Monster Hunters

Pyramid #3/031: Monster Hunters


Monster Killers Versus Killer Monsters! If you're all out of bubblegum, maybe it's time to kick some monster's aspirations. This month's Pyramid – the PDF magazine for roleplayers – is dedicated to the denizens of darkness and those who defeat them . . . especially the champions of GURPS Monster Hunters! This issue's creature features include: "Last Stand on Mason Drive,"...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/053: Action

Pyramid #3/053: Action


Lights, Camera, Action! Push the speedometer needle to the right with this issue of Pyramid, the PDF magazine for roleplayers. It's action-packed – in more ways than one! This month's impossible heist includes: "Buddies and Loners," a look at how to emulate those small-group action-movie antics. Written by GURPS Action architect Sean Punch, this feature includes GURPS...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/055: Military Sci-Fi

Pyramid #3/055: Military Sci-Fi


Get Ready Today for the Wars of Tomorrow Alert the troops; we're exiting hyperspace! This month's issue of Pyramid – the PDF magazine for roleplayers – looks at the future of face-to-face combat. This issue's intel includes: "Tactical Shooting: Tomorrow," an optional extrapolation of GURPS Tactical Shooting by that volume's specialist, Hans-Christian Vortisch. Pulling in material...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/057: Gunplay

Pyramid #3/057: Gunplay


Ready, Game, Fire! Lock and load, fearless readers! This month's Pyramid – the PDF magazine for roleplayers – looks at an arsenal of articles related to guns. We present a fully loaded six-shooter of features, with: "Modern Warfighter: Gear," an assortment of new, modern-day equipment that builds on the GURPS High-Tech tradition, with new weapon accessories, survival...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/065: Alternate GURPS III

Pyramid #3/065: Alternate GURPS III


New Tools for Tinkerers You can do anything with GURPS . . . but sometimes, you want to push the envelope even more. This month's Pyramid – the PDF magazine for roleplayers – offers new GURPS character-creation options, rules you can use, and ways to work together like never before. This game-tweaking issue includes: "Bucket of Points," GURPS Line...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/067: Tools of the Trade – Villains

Pyramid #3/067: Tools of the Trade – Villains


Bad Guys Need Great Goodies A grim determination to make the world a more subjugated place isn't always enough. Whether you're a fantasy monarch, a superspy mastermind, or a Nazi officer, sometimes you need an extra edge . . . something those foolish heroes will never be able to overcome. This month's Pyramid – the PDF magazine for roleplayers – looks at resources that villains can...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/070: Fourth Edition Festival

Pyramid #3/070: Fourth Edition Festival


A Decade of Greatness? Go, Fourth! It was August 2004 when the GURPS Basic Set for GURPS Fourth Edition made its debut. This month's Pyramid – the PDF magazine for roleplayers – celebrates the first 10 years of the Fourth Edition. Many of the authors who've brought the Fourth Edition to life are here, revisiting classic supplements with new options and material....   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/073: Monster Hunters II

Pyramid #3/073: Monster Hunters II


Don't Go Gently Into The Night Keeping the monsters at bay takes skill, courage, resources, luck, and a secret or two. You'll get most of those with this month's Pyramid, the PDF magazine for roleplayers. This arcane collection takes on the fight against the forces of darkness, with a special emphasis on GURPS Monster Hunters. This issue's awesome arsenal includes: "Tactical...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/074: Wild West

Pyramid #3/074: Wild West


It's Our "Most Wanted" Pyramid Yet! There's a strange newcomer in town . . . one that promises to shake things up for outlaws and marshals alike. It's this month's Pyramid – the PDF magazine for roleplayers! In this issue, we turn our steely focus toward Wild West gaming. The gold mine that awaits you includes: "Ashiwi County," an in-depth look at the Ashiwi (or, as the Spanish called...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/088: The End Is Nigh

Pyramid #3/088: The End Is Nigh


Get Ready for the End Times! All it'll take is a computer glitch in a lead-lined silo, and the apocalypse could be upon us! This month's Pyramid – the PDF magazine for roleplayers – looks at what comes next, with post-apocalyptic goodies that will be invaluable to gamers using GURPS Action, GURPS Zombies, or the forthcoming GURPS After the End. The...   [click here for more]
Steve Jackson Games  $9.00

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Pyramid #3/100: Pyramid Secrets

Pyramid #3/100: Pyramid Secrets


Treasures await the intrepid. For years, Pyramid – the PDF magazine for roleplayers – has delivered monthly delights to your gaming table. In this, our 100th issue, we bring you material that spans the possibilities of GURPS in all its amazement. "Infinite Weapons" arms you with new GURPS High-Tech firearms you might find across the GURPS Infinite Worlds...   [click here for more]
Steve Jackson Games  $9.00

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Hudson & Brand, Inquiry Agents of the Obscure - A Call of Cthulhu Setting for Cthulhu by Gaslight

Hudson & Brand, Inquiry Agents of the Obscure - A Call of Cthulhu Setting for Cthulhu by Gaslight


Hudson & Brand The first in Stygian Fox's 'Safe House' series for 7th edition Call of Cthulhu™, Hudson & Brand, Inquiry Agents of the Obscure is an official Cthulhu by Gaslight™ consulting detective agency in the style of extravagant freelancers, such as may be found in the stories of the great Sherlock Holmes or Hercule Poirot. However, instead of being a...   [click here for more]
Stygian Fox  $19.95

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The Black Seal #1

The Black Seal #1


The theme of THE BLACK SEAL's first issue is Strange Britain. Inside, we expose the bizarre and mysterious landscape of these haunted isles; - the ancient and forbidden knowledge of antiquity; the secrets of the modern-day conspiracy; the forgotten, dangerous places of power and mystery. THE BLACK SEAL is your guide to the Secret Country behind the mundane facade of everyday life in Britain. Issue...   [click here for more]
The Black Seal  $13.00 $4.75

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