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Products found in this section... Sort by: 
 Title    Publisher    Price ▲ 
Enemies II (2nd Edition)

Enemies II (2nd Edition)


Once again HERO GAMES brings you another volume of supervillains and other nasties for use with CHAMPIONS, the superhero role playing game. Each villain is fully illustrated and comes complete with optional things like powers, skills and disadvantages. Feel free to change or1g1ns, or mess around with the conceptions, powers, skills and disadvantages of these nasties to help them fit into your campaign...   [click here for more]
Hero Games  $2.50

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Champions II The Super Supplement (2nd Edition)

Champions II The Super Supplement (2nd Edition)


Good evening and welcome to CHAMPIONS II, the super supplement for CHAMPIONS, the Superhero Role Playing Game. This is the book you've been waiting for - all your wishes have been granted! It’s all here: new Powers, new Skills, and articles on how to run a campaign. We’ve included systems for building both headquarters and vehicles, and even thrown in a set of powered armor for your agents to wear!...   [click here for more]
Hero Games  $5.00

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Champions II The Super Supplement REVISED (2nd Edition)

Champions II The Super Supplement REVISED (2nd Edition)


Good evening and welcome to CHAMPIONS II, the super supplement for CHAMPIONS, the Superhero Role Playing Game. This is the book you've been waiting for - all your wishes have been granted! It's all here: new Powers, new Skills, and articles on how to run a campaign. I’ve included systems for building both headquarters and vehicles, and even thrown in a set of powered armor for your agents to wear!...   [click here for more]
Hero Games  $5.00

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Classic Enemies (4th edition)

Classic Enemies (4th edition)


Classic Enemies is the largest volume of supervillains ever assembled for a superhero roleplaying game. Learn never before revealed secrets. Classic Enemies also features new illustrations by Pat Zircher, and contains a new version of classic “Escape From Stronghold” adventure featuring the ultimate supervillian prison. Classic Enemies is the perfect supplement to Champions. ...   [click here for more]
Hero Games  $5.00

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Enemies Assemble! (4th edition)

Enemies Assemble! (4th edition)


Enemies Assemble presents five complete teams, ready for play and your enjoyment. The Furies, The Maestros, Factor 7, Foxbat's Organization and the new Ultimates are here in complete detail. Enemies Assemble has over 40 writeups of characters, vehicles, bases, and gadgets. There's also includes extensive information on the various teams' tactics, motives, and goals. Numerous adventures and adventure...   [click here for more]
Hero Games  $5.00

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Enemies For Hire (4th edition)

Enemies For Hire (4th edition)


Enemies For Hire contains over 40 supervillains for your Champions campaign. These villains can be found working for anybody, so they're easy to integrate into your campaign. Each villain is presented as they appear in UNTIL files. The villain file has their record, M.O., known history, aliases, and other information presented just as the heroes would see it. The GM information included with each villain...   [click here for more]
Hero Games  $5.00

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Hero System Almanac 1 (4th edition)

Hero System Almanac 1 (4th edition)


Over 60 pages of optional rules, all designed to make your games more fun and exciting! We've reprinted some of the best material from the twelve-year run of our magazine, the Adventurers Club.™ Explore security systems in-depth in Sound the Alarum and learn how to make those disadvantages count in our excerpts from Covert Action. Learn how to make realistic timelines and how to balance your campaign....   [click here for more]
Hero Games  $5.00

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Hero System Almanac 2 (4th edition)

Hero System Almanac 2 (4th edition)


You want more for your Hero System game? The Almanac has it! This collection of Hero System articles has exciting new rules, in-depth looks at various Powers, and articles that are sure to add new fun to your campaign. Are the heroes getting too tough for you to handle? Drop the new UNTIL on them, or put the World Security Services in their path. (If that doesn't work, try a nuclear weapon; the writeup...   [click here for more]
Hero Games  $5.00

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Champions New Millennium (4th edition)

Champions New Millennium (4th edition)


Enter the New Millennium - if you dare! Earth's mightiest superheroes have died defending the planet. Now it's up to your heroes to fight against the supervillains, the global conspiracies and the mystic forces that threaten the world. Are you up to the challenge? This complete campaign sourcebook for superhero roleplaying has everything you need for action-packed adventure. Your high-powered superheroes...   [click here for more]
Hero Games  $7.50

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Fantasy Hero Companion (4th Edition)

Fantasy Hero Companion (4th Edition)


More, more, more! Within these pages there are more spells, more magic items, more fantasy guidelines — everything you need to make a good Fantasy Hero 4th Edition campaign even better. While not absolutely necessary to play, this book should prove a valuable play aid to all Fantasy Hero players and GMs. ...   [click here for more]
Hero Games  $7.50

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New Millennium Bay City (4th edition)

New Millennium Bay City (4th edition)


This book tells you everything you need to know about Bay City, from its origins, to its villains (at the very least, some of them) to cool places to visit and trash. In short, everything a right-thinking super-hero could want. We've organized this book into several sections to help keep things organized for your reading pleasure.  ...   [click here for more]
Hero Games  $7.50

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Pyramid In The Sky (4th edition)

Pyramid In The Sky (4th edition)


Pyramid in the Sky contains three linked adventures that form an epic campaign set in the Champions Universe. There's material here for weeks of enthralling adventure, and dozens of new characters are included. Extend your Champions Universe campaign in new directions with this epic story line! ...   [click here for more]
Hero Games  $7.50

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Firestorm: Shockwave

Firestorm: Shockwave


THE END OF THE WORLD: PART TWO You knew it had to happen: the Big Boys on the Corporate Block, ARASAKA and MILITECH have pulled off the gloves in a no-holds-barred slugfest for control of the arms market -- and the planet. Now, as brutal battles turn cities around the globe into rubble, Edgerunners everywhere are being fed into the meatgrinder of full-on corporate war. No "covert, low-intensity,...   [click here for more]
R. Talsorian Games Inc.  $10.00

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