Title |
Publisher |
Price |
Rising from the midst of the Trackless Quarter, Moüd looks like a mirage at first. A bustling city surrounded by empty wastes of dry dust seems like a fairy tale, but Moüd is very real. The ancient structure, lost for nearly a thousand years, has been reclaimed thanks to the tireless efforts of the Silver Wraiths. The city is the headquarters of this guild of gray-clad necromancers, and for nearly... [click here for more] |
Azukail Games |
$4.99 $3.99
|
The Hamlet of Taldren has been a peaceful settlement for many years, however dark times have fallen upon its denizens. Roving bands of Ogres have been raiding the stockpiles and animal pens in the night! It is believed they answer to a rambunctious giant living in a nearby lush green valley known as the Hill Giant Highlands. There have also been reports of strange animated fungi plant monsters appearing... [click here for more] |
Dark Wizard Games |
$15.00
|
Characters are not necessarily the only people to ever visit a dungeon and they may not be the first. Others could have passed through before them, though they may not have ever returned. This supplement has 100 different signs that others have been through an area first, from possibly looted treasure to signs of battle, that can be used to decorate a dungeon. This PDF supports Adobe layers and the... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Books can be useful and they can be valuable, but not every such book in a thief's possession will be of truly outstanding value, though; the majority will be lesser books of lesser value, and this supplement has 100 books on subjects of interest to such types to flesh out their bookshelves. Whether or not any book contains information that is useful or valuable is up to the GameMaster. Some of the... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Defeated enemies have pockets - as well as pouches, backpacks, crates, barrels, sacks and treasure hoards. This supplement has 100 items that could be found in the pockets of a defeated rogue. Some are clearly junk, some may have value and some are just plain odd. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury.
Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives... [click here for more] |
Raging Swan Press |
$3.75
|
Pocket Fantasy RPG: Class Compendium Vol. 1 adds 8 new classes to your Pocket Fantasy RPG game!
Assassin
Berserker
Commander
Druid
Gladiator
Martial Artist
Necromancer
Spellsword
Also contains the original core 4 classes and 2 optional classes (so you have them all in one place, 14 classes total) from the base game which can be found here and is completely... [click here for more] |
Brandon Goeringer |
Pay What You Want
|
Sometimes, the characters may be delving around into the less-than-legal side of things in a fantasy setting. They may need goods or services that are harder to get hold of. This list has 100 different things they could encounter. In some cases, these are initial contacts with people who provide illegal services. In other cases, they are offered goods which are either illegal to own or are regulated.... [click here for more] |
Azukail Games |
$1.25
|
Defeated enemies have pockets - as well as pouches, backpacks, crates, barrels, sacks and treasure hoards. This supplement has 100 items that could be found in the pockets of a defeated cleric. Some are clearly junk, some may have value, some have a minor magical effect and some are just plain odd. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Nestled in the Dragonsbreath Mountains, the city of Ironfire sprawls like some great wyrm of legend. A legendary producer of fabled dragon steel, Ironfire is a city of industry and invention, where innovation and adventure often make for strange bedfellows. It’s said that fortunes are made within those city walls every, single day. For those who think to simply walk in and claim their... [click here for more] |
Azukail Games |
$4.99 $3.99
|
Welcome back to the Dominions! This sourcebook is about the most important part of any adventure: locations.
Among these pages you will find a number of detailed, ready-to-play mysterious places of the Dread Sea Dominions, each of them ripe with interesting opportunities (and terrible dangers) for the heroes, which you can use in your campaign. An Instant Plot is also given for each of them, a pre-made... [click here for more] |
GRAmel |
$5.59 $4.98
|
Wizards and wielders of magic will often need various different, and sometimes curious, items with which to carry out their experiments and cast spells. This supplement has 100 different items that could be found, perhaps in their possession, perhaps in a wizard's tower or laboratory. Some may have value and some may be magical in nature. This PDF supports Adobe layers and the page backgrounds and... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Practical theory and advice for running an old school game. Ideal for Game Masters coming from a 5e or similar gaming system.
Fair Warning: This is an adaptation of the GM advice provided in Ambition and Avarice 2e. If you already own that product, read it instead. ... [click here for more] |
Chubby Funster |
$3.00
|
This is a collection of unusual valuable items that characters could find. These items might be loot, or perhaps they are for sale by a merchant who has all kinds of things on stock. Some items are difficult to transport; some are forms of transport. How to transport some of the items could be an adventure in itself. Not every item is suitable for finding everywhere; it is highly unlikely that elephants... [click here for more] |
Azukail Games |
$1.49 $1.25
|
From the dungeons deep
beneath the haunted Ushirian Manor,
Castle Oldskull, the first fiends
and treasures
are now unveiled at last …
In this mini-supplement tome you will find 25 unique dungeon encounters and 25 treasures, unearthed from the author’s Castle Oldskull setting, dungeon level 1. The encounters herein are... [click here for more] |
Kent David Kelly |
$2.99
|
This instalment of Dungeon Dressing presents loads of great features and details to add to the wandering monsters in your dungeon. Designed to be used both during preparation or actual play, Dungeon Dressing: Wandering Monsters is an invaluable addition to any GM's armoury!
About Dungeon Dressing
Tired of dungeons lacking in verisimilitude? Want to add cool little features of interest to... [click here for more] |
Raging Swan Press |
$3.75
|
The Classic Fantasy Expert Set is an expansion containing a selection of high level spells for Ranks 4 and 5. Acting as a taster for the full high level expansion - Unearthed Companion - the Expert Set equips Classic Fantasy characters with a selection of Arcane and Divine spells so they can easily advance beyond Rank 3.
Also included are rules clarifications for the core game, and a detailed look... [click here for more] |
Design Mechanism |
$4.99
|
In the long ago and far away, guilds were established both to teach the ins and outs of a trade to someone, and also as a way to protect those very same trade secrets from getting out. Guild membership was also a way of proving to potential customers that you were a skilled practitioner of an art in a time before accreditation, and these organizations operated as a means of both social support, in... [click here for more] |
Azukail Games |
$4.99 $3.99
|
Characters will not be the only people, or beings, travelling along roads or through the wilderness, and both may also have various hazards, natural, constructed or creatures. Instead of quickly passing over journeys to and from different places, this is a list of 100 different random encounters for characters to have. Some of these encounters are beneficial and some are harmful. Some are just odd,... [click here for more] |
Azukail Games |
$1.79 $1.49
|
Not every encounter happens during the day and this supplement has 100 different events to enliven the night. Some of these may be normal, such as nocturnal animals. Others may be more unusual and some downright odd or possibly even dangerous. Characters frequently camp at night, and some of the results are for events that would happen whilst they are camped. This PDF supports Adobe layers and the... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Defeated enemies have pockets - as well as pouches, backpacks, crates, barrels, sacks and treasure hoards. This supplement has 100 items that could be found in the pockets of a defeated druid. Some are clearly junk, some may have value and some are just plain odd. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier. Here are some sample results:... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily... [click here for more] |
Raging Swan Press |
$3.99
|
Dungeons - and these things are also suitable for other locations such as castles, temples and manor houses - have walls, floors and ceilings. Such areas may be plain but, especially in important places or where the owner has a lot of money, they may also be decorated. Such designs can come in different types and will usually be both large and epic in nature. They may even be valuable but, as they... [click here for more] |
Azukail Games |
$1.25
|
Demons & Dungeoneers! Shagrock Tunnels is a gamebook using a classical sword & sorcery story. You will need a 6-sided die or generator to play the game.
Inside the PDF downloads:
- You can choose from 6 pre-made dungeoneers of which each has individual (fillable) character sheets eliminating the need to use a pencil and eraser to play the game. ... [click here for more] |
Demons & Dungeoneers Gamebooks |
$4.99
|
Axioms is Autarch's quarterly supplement for the Adventurer Conqueror King System. Each issue of Axioms offers a mix of short content updates for ACKS, such as new classes, new sub-mechanical systems, explorations of specific themes within the game, short adventure scenarios, and more.
In this issue, the empyrean and the chthonic, the sun and the stars, go hand... [click here for more] |
Autarch |
$3.99
|
Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Encounters: Wilderness is for you!
Presenting ten ready-to-use random encounters all suitable for use in... [click here for more] |
Raging Swan Press |
$3.99
|
Characters may often explore dungeons, but they may also need a reason to head to them in the first place. Such a reason can come from asking around and discovering myths and legends about the dungeon in question. This supplement has 100 different rumours that characters could discover about a dungeon. They can be rumours of lost adventurers and treasures, deadly monsters and dungeon peculiarities.... [click here for more] |
Azukail Games |
$1.49
|
This is a collection of curious items that characters could find, possibly in a treasure hoard, possibly for sale in a shop of the more obscure type, perhaps in the possession of an NPC. They range from small to large in size. Some clearly have value; others apparently have none. Some may or may not. Whether a particular item has value is up to the GameMaster. They can be used as odd items to find,... [click here for more] |
Azukail Games |
$1.25 $0.99
|
Build your world with exciting NPCs that bring color and character to your party and your game. Whether you're building a coven, or a helpful hag in the woods, this list has witches aplenty to offer for your players to encounter. This list includes plenty of witches good, bad and neutral. Some are helpful, and some simply want to watch the world burn. Perhaps the friendly kitchen witch that runs the... [click here for more] |
Azukail Games |
$2.49 $1.99
|
A Pathfinder Roleplaying Game GM’s Resource supplement by Brian Wiborg Monster
Set among the ancient ruins of a fallen empire and standing on a bare escarpment overlooking the so-called Twilight Jungle, Fanghome is a relatively peaceful troglodyte settlement. Fanghome’s prosperity is built upon the Zji-Zji berry which the troglodytes have learnt, after a fashion, to cultivate and which they... [click here for more] |
Raging Swan Press |
$3.75
|
Welcome to Heroes of Legend!
You are the hero. You have been born in today’s society to mortal parents, but have been imbued with the spirit of a Hero of Legend. Your mission in life? Return the creatures and villains of myth back to the nether world from whence they came.
In Heroes of Legend, players build characters based on mythological and legendary heroes to battle the forces of evil now... [click here for more] |
Keck Publishing |
$10.00
|
Beyond mortal comprehension,
Beyond redemption,
Some insidious fiends
Just want to watch the world burn …
Ofttimes controversial, always vexing, but never boring, the ANTI-PALADIN is a specialized chaotic evil fighter sub-class which represents an irrepressible remnant order of the unholy black knights of yore. Whereas paladins represent... [click here for more] |
Kent David Kelly |
$2.99
|
Demons & Dungeoneers! Tomb of Peldarn is a gamebook using a classical sword & sorcery story. You will need a 6-sided die or generator to play the game.
Inside the PDF downloads:
- You can choose from 6 pre-made dungeoneers of which each has individual (fillable) character sheets eliminating the need to use a pencil and eraser to play the game. ... [click here for more] |
Demons & Dungeoneers Gamebooks |
$4.99
|
Demons & Dungeoneers! The Dungeoneer is a gamebook using a classical sword & sorcery story. You will need a 6-sided die or generator to play the game.
Inside the PDF downloads:
- You can choose from 6 pre-made dungeoneers of which each has individual (fillable) character sheets eliminating the need to use a pencil and eraser to play the game. ... [click here for more] |
Demons & Dungeoneers Gamebooks |
$4.99
|
A Pathfinder Roleplaying Game GM’S RESOURCE by Robert Brookes
Hidden between the Plane of Shadow and the Material, is a mysterious realm of prophecy and divination wrapped within a forest of light-devouring trees. For untold centuries it has contained a secret, locked away by the enigmatic goddess of light and darkness that wove the very demiplane into being. Terrifying creatures, from cruel kytons... [click here for more] |
Raging Swan Press |
$2.45
|
The Wizard's Scroll is a new Swords & Wizardry fanzine.
Within you will find all manner of excellent gaming material by some truly creative fans of the game.
2 Races: The Testudo (tortoise men) and Ratfolk
A Spell: Binding Familiars
An NPC for Carcosa
4 Monsters: The Skin Bag, Lightning Monk, Shield Guardian and the Abominable Beastman
7 Magic Items:... [click here for more] |
Seattle Hill Games |
Pay What You Want
|
Adventuring in dungeons can be dangerous, and characters can easily come across the bodies of former adventurers who visited the dungeon prior to them, but failed in their quest, or perhaps the bodies of monsters that fell victim to more successful adventurers. This list provides 100 different corpses that can be used to flesh out a dungeon, and not just a dungeon but other places as well. Some are... [click here for more] |
Azukail Games |
$1.79 $1.49
|
A Level 2 Adventure
Portnelle’s most popular and wealthy socialite, the widow Zita Aztur, has approached the PCs in a desperate plea for assistance. Zita’s sister Isobel has gone missing! Isobel had recently become smitten with a mysterious suitor who fancies himself an adventurer. Zita fears the stranger may have enticed Isobel to seek out the Moon Spear of Andoheb. Most who have searched... [click here for more] |
Goodman Games |
$6.99
|
Your Path is Calling — It's Time to Start the Journey!
Where better to begin your journey than character creation? This first step is where you forge your identity, and decide how your new hero will meet the challenges of dark magic and fierce monsters: with blade, spell or the power of the gods.
The New Paths Compendium gives you a dazzling variety of new options to create your new favorite... [click here for more] |
Kobold Press |
$14.99
|
Have they now come for thee?
Ah, the trolls of Groohlz-Drakha!
Forsaken progeny of Mung the death god,
Accursed children of the Grendel-Modor …
Fearlessly, forever ravening, ever-healing, they lie in wait.
Will your heroes slay these deathly fiends
To learn the gravest secrets of Castle Oldskull,... [click here for more] |
Kent David Kelly |
$4.99
|
Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Encounters: Wilderness II is for you!
Presenting eight ready-to-use random encounters all suitable... [click here for more] |
Raging Swan Press |
$3.99
|
The Inn of Dusk is an inn that has been haphazardly extended over the years. It is the focal point of the local community and sits near an old and now rarely used trade route. The Inn has a secret and is far more dangerous to visit than might be though; quite what the hazard is can be chosen by the GM from a list suggested for different power levels. This is aimed at d100 systems but is generic enough... [click here for more] |
Azukail Games |
$1.25
|
This supplement has 100 apparitions that characters could encounter. They are suitable, perhaps with some tweaking, for any setting in which ghosts might be expected to be encountered. The apparitions may be reliving the moment of their death, or perhaps following a job or hobby from life. They may be on a cycle, forever repeating the same event, fading away in between, or they may keep doing what... [click here for more] |
Azukail Games |
$1.99 $1.49
|
The Adventurers Almanac
365 days of adventure and plot hooks, plus so much more!
Set a date for adventure with The Adventurer’s Almanac! An entire year’s worth of adventure awaits you inside its pages, complete with magical items, interesting personalities, strange festivals, and dangerous sites to explore, all presented in a system-neutral format suitable for any fantasy... [click here for more] |
Goodman Games |
$12.99
|
30 Mutie Monsters to Challenge Every Excavator
As a Game Master for The Mutant Epoch, you need more mutie monsters, treasure tables, and a few short adventures to begin the mayhem!
As a TME player, you need more challenges, more heroics, and more wicked loot!
You’ll find all this, and more, within these pages! While 24 of the creatures in this tome of terrors... [click here for more] |
Outland Arts |
$10.99
|
Adventure TME-5 for The Mutant Epoch RPG
A solo or group play module for The Mutant Epoch RPG
From the Back Cover:
Mayhem on the road • A subterranean escape • An epic solitaire saga
You’re on the run in the weeds and wreckage... and you aren’t alone, traveller. You’re being tracked, being surrounded, and likely the... [click here for more] |
Outland Arts |
$11.99
|
Demons & Dungeoneers! The Undead Curse is a gamebook using a classical sword & sorcery story. You will need a 6-sided die or generator to play the game.
Inside the PDF downloads:
- You can choose from 6 pre-made dungeoneers of which each has individual (fillable) character sheets eliminating the need to use a pencil and eraser to play the... [click here for more] |
Demons & Dungeoneers Gamebooks |
$4.99
|
This supplement has 100 encounters for the borderland regions. Neither completely tame nor completely wild but somewhere in between, which does not mean they are safe. The region can have signs of hostile encroachment or of a country expanding into the untamed lands. There could be signs of conflict, past or present, or be an area that civilisation has retreated from. The encounters can be used to... [click here for more] |
Azukail Games |
$1.49 $1.25
|
Defeated enemies have pockets - as well as pouches, backpacks, crates, barrels, sacks and treasure hoards. This supplement has 100 items that could be found in the pockets of a defeated mage. Some are clearly junk, some may have value, some have a minor magical effect and some are just plain odd. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make printing easier.... [click here for more] |
Azukail Games |
$1.49 $1.25
|
In a fantasy setting, many nations may lack sufficient forces to find an extended conflict, requiring them to hire mercenaries, or their forces may lack the specialised skills, often magical, that some companies have. At some point characters may well encounter mercenary companies in the game, whether on the battlefield or off. They could be friends, foes or even someone to join. This has a list of... [click here for more] |
Azukail Games |
$1.49
|