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13th Age Glorantha

13th Age Glorantha


Join us in Glorantha, Greg Stafford’s classic fantasy world of richly imagined cultures, ferocious combat, and colliding mythologies. Create your group’s unique Gloranthan campaign using 13th Age: the d20-rolling game of heroic fantasy, escalating combat, One Unique Things, and limb-ripping owlbears! Developed by Rob Heinsoo and Jonathan Tweet. For Game Masters, 13th Age...   [click here for more]
Chaosium  $27.95

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Deities & Demigods (1e)

Deities & Demigods (1e)


Product History Deities & Demigods (1980) was the fourth hardcover release for Advanced Dungeons & Dragons and the final book that Gary Gygax conceived of when he originally laid out the plans for the Advanced Dungeons & Dragons line in The Dragon #14 (May 1978). The AD&D Line. Deities & Demigods followed the Monster Manual (1977),...   [click here for more]
Wizards of the Coast  $9.99

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Deluxe Tunnels & Trolls Gamemaster Screen

Deluxe Tunnels & Trolls Gamemaster Screen


Gamemasters Screen for Deluxe Tunnels & Trolls. 6 pages set up so you can tape them together and stand them up.  ...   [click here for more]
Flying Buffalo  $10.00 $1.50

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Gloranthan Classics Volume I - Pavis & Big Rubble

Gloranthan Classics Volume I - Pavis & Big Rubble


Welcome to Pavis, beware the Rubble! is an updated and reformatted 316 page reprint of ALL of the information from the two original Chaosium Runequest boxed sets, consolidated and organized together. Additional material on the Sun Dragon cult, plus 35 additional new pieces of art specifically commissioned for the book are also included. Rediscover the Puzzle Canal, Kakstan's Art...   [click here for more]
Chaosium  $24.99

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Monsters & Magic Roleplaying Game

Monsters & Magic Roleplaying Game


OLD SCHOOL FANTASY - NEW SCHOOL PLAY - Welcome to MONSTERS & MAGIC, an "Old School Renaissance" fantasy roleplaying game with a difference! Combining the atmosphere of classic fantasy games with modern RPG mechanics, Monsters & Magic lets you use old school fantasy gaming material with little or no conversion with a new and innovative set of rules. Battle...   [click here for more]
Modiphius  $10.75

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Gloranthan Classics Volume III - Cult Compendium

Gloranthan Classics Volume III - Cult Compendium


Welcome to the Cult Compendium. In the fantasy roleplaying world of Glorantha, magic works because relations between the spiritual and physical planes are firm and immediate. Maintaining good ties with your chosen god allows your character to learn special magics or to receive visions of other places, provides him with trusty companions in a cut-throat world, and may even give him the...   [click here for more]
Chaosium  $24.99

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The Dragon's Secret (Dungeons of Doom edition)

The Dragon's Secret (Dungeons of Doom edition)


The Dragon's Secret A Lost Temple, a Mythic Hoard, and a Legendary Lie! A fantastic Tapestry of Mysteries that are waiting to be solved by a party of 6-8 5th to 7th level Adventurers. The Dragon’s Secret centers on a mystery from the past: villagers invited a gold dragon to bless and protect the region with her presence… for a little tribute… and a temple… and followers......   [click here for more]
Fifth Wall Games & Miniatures  $14.95 $9.95

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Gloranthan Classics Volume IV - Borderlands & Beyond

Gloranthan Classics Volume IV - Borderlands & Beyond


Welcome to the Borderlands This is an updated and reformatted 300+ page reprint of ALL of the information from the original Chaosium Borderlands boxed set, Plunder, and Runemasters, as written for the Runequest 2 rules. I have also included additional Plunder items, expanded Runemasters character histories, and loads of background info from Nomad Gods and Wyrms...   [click here for more]
Chaosium  $19.99

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SJR4 Practical Planetology (2e)

SJR4 Practical Planetology (2e)


Groundlings have no idea, but any spelljamming adventurer worth his salt knows the universe is huge! Let Practical Planetology open new possibilities for your AD&D SPELLJAMMER campaign. Herein find fifteen unique planets, exotic and mysterious, ripe for plunder or other less profitable adventures. Weigh anchor at the air world Alabeth, and float with marooned elves atop their massive holbags....   [click here for more]
Wizards of the Coast  $4.99

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Tales From The Magician's Skull #5

Tales From The Magician's Skull #5


Experience the sword and sorcery adventure that is Tales From The Magician’s Skull #5! Behold! I have fashioned a magazine like those from fabled days of yore. It overflows with thrilling adventures. There are swords, and there is sorcery. There are dark deeds and daring rescues. There are lands where heroes fear to tread. Dare you imagine it? Picture this as well — maps to wondrous...   [click here for more]
Goodman Games  $8.00

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Gloranthan Classics Volume II - Griffin Mountain

Gloranthan Classics Volume II - Griffin Mountain


Welcome to Griffin Mountain. Gamers have enjoyed playing in Glorantha for a long time now, over 25 years. The time is right to relaunch a major campaign source that went out of print over 20 years ago. This second edition reprint contains all of the original supplement, several articles printed in magazines, over 35 new pieces of additional art, designer's notes, and a never before published...   [click here for more]
Chaosium  $19.99

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Back to BasiX - Issue #8

Back to BasiX - Issue #8


The eighth Issue (March, 2019) of the Back to BasiX fanzine, from Thom Wilson at ThrowiGames LLC. This fanzine celebrates, highlights and supports one of the original roleplaying game systems of the 1980's, the Basic and Expert editions of Dungeons & Dragons. Each issue will provide or highlight content within the Holmes, Moldvay, Cook and Mentzer edited rules from TSR's Gary...   [click here for more]
ThrowiGames  $2.00

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Cormyr (2e)

Cormyr (2e)


One of the oldest and most interesting kingdoms on the continent of Faerun, Cormyr is a land of classic fantasy wherein a strong king rules his subjects fairly and evenly, nobles struggle against each other for the little power the king doesn't keep for himself, and adventuring companies clear forests of ferocious monsters for a small share of the crown's treasury. And-there's the magic. Lots of magic....   [click here for more]
Wizards of the Coast  $4.99

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Citybook IV: On The Road

Citybook IV: On The Road


13 fully-described businesses and cultural establishments for use with any role-playing system, including over 72 completely developed non-player personalities to interact with your players' characters in City adventures. Maps, portraits, descriptions. No game mechanics ...   [click here for more]
Flying Buffalo  $11.95 $4.95

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Volo's Guide to the Sword Coast (2e)

Volo's Guide to the Sword Coast (2e)


Well met, traveler! Welcome to the latest in the popular series of guidebooks penned by Volothamp Geddarm. You hold in your hands and overview of the most important inns, taverns, shops, and tourist attractions in the western Heartlands, the coast of which is known as the Sword Coast. These lands begin south of fabled Waterdeep and the Savage Frontier, continue up the northern boarders...   [click here for more]
Wizards of the Coast  $9.99

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M5 Talons of Night (Basic)

M5 Talons of Night (Basic)


As the cream of your crop, your party has been selected to act as diplomats on the Isle of Dawn at a historic meeting between Thyatis and Alphatia, timeless rivals. This could herald the dawning of an age of peace, unknown in this area for years past. However, things are not progressing as smoothly as planned. The powers of Entropy, headed by Alphaks, are out to ensure that this peace treaty is...   [click here for more]
Wizards of the Coast  $4.99

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Cults of Terror

Cults of Terror


Nine Dangerous Deities for RuneQuest Role-playing! The bad guys of Glorantha: nine cults of the cruel and unusual, destined to enliven every campaign. Cults include PRIMAL CHAOS, MALLIA, BAGOG, THED, VIVAMORT, THANATAR, THE CRIMSON BAT, KRARSHT, and NYSALOR/GBAJI. Each cult has described cult myths, history, requirements for lay, Initiate, and RuneMaster membership, subservient and associate cults,...   [click here for more]
Chaosium  $9.95

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City Sites (2e)

City Sites (2e)


City Sites, the first in a series of AD&D game floorplans, includes extensive details on urban settings that player characters are liekly to visit in any campaign. For instance, within you'll find a smithy run by gnomes; a temple that's home to an orphaned dragon; and a tavern that patrons can't enter until they give the password This book also describes two inns, a singing...   [click here for more]
Wizards of the Coast  $4.99

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Tales From The Magician's Skull #1

Tales From The Magician's Skull #1


Tales From the Magician’s Skull is a fantasy magazine dedicated to presenting all-new sword-and-sorcery fiction by the finest modern crafters in the genre. These stories are the real thing, crammed with sword-swinging action, dark sorceries, dread, and ferocious monsters — and they hurtle forward at a headlong pace. Issue #1 features fiction by James Enge, John C. Hocking, Howard...   [click here for more]
Goodman Games  $8.00

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Griffin Mountain

Griffin Mountain


The perennial favorite returns, fully remastered! After years trapped in a dark dungeon, and thanks to the support of loyal RuneQuest fans, we are able to release Griffin Mountain into the wilds again! The Book Griffin Mountain details an area 800 kilometers wide. Elder Wilds is where non-humans live and high adventures thrive. Balazar is a wild frontier where...   [click here for more]
Chaosium  $15.00

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Tales From The Magician's Skull #4

Tales From The Magician's Skull #4


Tales From the Magician’s Skull is a fantasy magazine dedicated to presenting all-new sword-and-sorcery fiction by the finest modern crafters in the genre. These stories are the real thing, crammed with sword-swinging action, dark sorceries, dread, and ferocious monsters — and they hurtle forward at a headlong pace. Issue #4 features fiction by John C. Hocking, Adrian Cole, James Enge,...   [click here for more]
Goodman Games  $8.00

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Villains' Lorebook (2e)

Villains' Lorebook (2e)


Evil takes many forms in the lands of Faer?n. This book brings all of them out of the darkness and into the light. These are the characters who have tested the mettle of the foremost heroes of the FORGOTTEN REALMS campaign world. They spread chaos and death wherever they venture, ruining whatever they touch. And they're coming to your campaign! Inside this companion volume to Heroes' Lorebook,...   [click here for more]
Wizards of the Coast  $9.99

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WGM1 Border Watch (2e)

WGM1 Border Watch (2e)


Greatwall is in peril - not from military forces of Iuz, but from lack of goods and supplies. Caravans from Willip have ceased thanks to increased dangers on the Willip Critwall Grabford Trail. As the key fort positioned to contain the Iuzian flood, Greatwall is a strategic necessity. Its failure would mean a major incursion along the border. Your characters are hired to escort a caravan from Greatwall...   [click here for more]
Wizards of the Coast  $4.99

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Monstrous Arcana: The Sea Devils (2e)

Monstrous Arcana: The Sea Devils (2e)


Evil denizens of the depths: the sahuagin. The sahuagin are known by many names. Some call them the Devil Men of the Deep; to others, they are simply the Sea Devils. This deadly race of aquatic beings has remained a mystery to surfacedwellers - until now. This fully illustrated 96-page accessory details the highly organized structure of sahuagin society, offers insight into the workings of the predatory...   [click here for more]
Wizards of the Coast  $4.99

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Earthdawn Player's Guide (Savage Worlds Edition)

Earthdawn Player's Guide (Savage Worlds Edition)


THE AGE OF LEGEND Before science, before history, there was an Age of Legend... For years humanity huddled in underground kaers, as the astral beings known as the Horrors ravaged the land in an orgy of terror and destruction. Now the long, dark age of the Scourge has passed, and the brave adventurers emerge to reclaim their world. Elf, ork, t'skrang, human, and other wondrous races...   [click here for more]
FASA  $29.99 $17.99

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GA2 Swamplight (2e)

GA2 Swamplight (2e)


The city of Chala, nestled banks of the Leal river, has prospered for generations. But now the city faces misfortune, pestilence, and decay, because the icon which brought it prosperity has been stolen. All the clues suggest that the sacred object was carried into the heart of nearby Blackweed Swamp. But who, or what, would commit such a crime? Whoever is responsible, the statue must be recovered,...   [click here for more]
Wizards of the Coast  $4.99

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MSPE-Stormhaven: GM Adventure

MSPE-Stormhaven: GM Adventure


Stormhaven: An MSPE GM Adventure: Thunder shatters the stillness if the night while hulking monsters walk Savage Island... well paid mecenaries stalk the renegade Tigers in a race to prevent the theft of confidential industrial secrets... a KGB officer is found dead of a strange disease, clutching a note that suggests a unsuspected spy lurks inside Stormhaven... Stormhaven is the setting for contemporary...   [click here for more]
Flying Buffalo  $10.95 $4.95

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Tales From The Magician's Skull #2

Tales From The Magician's Skull #2


Tales From the Magician’s Skull is a fantasy magazine dedicated to presenting all-new sword-and-sorcery fiction by the finest modern crafters in the genre. These stories are the real thing, crammed with sword-swinging action, dark sorceries, dread, and ferocious monsters — and they hurtle forward at a headlong pace. Issue #2 features fiction by John Hocking, James Stoddard, James...   [click here for more]
Goodman Games  $8.00

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Earthdawn Rulebook (First Edition)

Earthdawn Rulebook (First Edition)


Before science, before history, there was an Age of Legend… For years humanity huddled in underground kaers, as the astral beings known as the Horrors ravaged the land in an orgy of terror and destruction. Now the long, dark age of the Scourge has passed, and brave adventurers emerge to reclaim their world. Elf, ork, t'skrang, human, and other wondrous races explore a world that teems with...   [click here for more]
FASA  $18.00

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Evil Tide (2e)

Evil Tide (2e)


YOU SHOULD BE AFRAID OF THE WATER... When the sun sinks low, the sea devils rise dripping from the dark waves. They swarm like sharks, lethal and unstoppable. Death glints like a promise in their rabid eyes, and the blood of their prey paints their claws and teeth scarlet. Night after night they come, slaying all who stand in their way. Their sudden raids have devastated the island, bringing fishing...   [click here for more]
Wizards of the Coast  $4.99

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Hail the Heroes (2e)

Hail the Heroes (2e)


Long ago, a great king fell in battle and became an immortal hero. The king's devoted followers built a temple to house his magical shield. Time and dust buried the temple, and the relic was forgotten - until now. Can you win a thrilling race against rival factions to locate the temple? Can you survive the journey through its treacherous halls to gain the shield? Mystara's secret history will be revealed...   [click here for more]
Wizards of the Coast  $4.99

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Blue Frog Tavern T&T solo

Blue Frog Tavern T&T solo


Blue Frog Tavern...a solitaire adventure for Tunnels & Trolls. You will need the Tunnels & Trolls rules to play. At the end of the day you come upon a small country tavern near a dark forest; over the door is hung a wooden sign with a blue frog painted on it. You enter and ask the bar man about the local gossip. He tells you that the local order of Red Robed Priests have been...   [click here for more]
Flying Buffalo  $5.95 $3.95

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Quack Keep

Quack Keep


Quack Keep by Jennell Jaquays & Darcy Perry For use with any game system, Quack Keep details the Reedy Bend Marshes on the River Cygnus, a vibrant campaign setting populated primarily by the Fowl Folk, sometimes known as ducks, swans, geese, and crows. Reedy Bend is what some call a Nexus Point, a focus point where all the Maybes, Might Bes, and Could Have Happeneds...   [click here for more]
Fifth Wall Games & Miniatures  $14.95

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Night of the Vampire (2e)

Night of the Vampire (2e)


You are cordially invited to a masquerade celebrating the engagement of Lady Laina Vandevic to Lord Iajo Moubotka. Lord Gustav Vandevic welcomes you to his manor for an evening's entertainment. The servants are delighted to make your acquaintance - but watch out for the other guests! Intrigues within intrigues are afoot in Vandevicsny Manor. When a celebration becomes a night of terror, only the most...   [click here for more]
Wizards of the Coast  $4.99

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Temple, Tower & Tomb (2e)

Temple, Tower & Tomb (2e)


"The Autarch has a problem. His kingdom is on the brink of war, and his royal viziers tell him the only hope for the future lies in gaining three unique magical items, each of surpassing power. But the items are held by guardians of such evil that the viziers tremble at the though of facing one, let alone all three. Recovering those items means almost certain death. The Autarch glances down...   [click here for more]
Wizards of the Coast  $4.99

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MA: Warden Adventures

MA: Warden Adventures


Metamorphosis Alpha: Warden Adventures A Series of Encounters This adventure module contains eight two-page mini-encounters that provide all the material that a Game Master needs to run several fun evenings’ worth of adventures. These adventures are designed to be placed anywhere on the Starship Warden. They can be run individually or connected together as part of a larger game....   [click here for more]
Goodman Games  $5.99

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Earthdawn Player's Guide (Pathfinder RPG Edition)

Earthdawn Player's Guide (Pathfinder RPG Edition)


THE AGE OF LEGEND Before science, before history, there was an Age of Legend... For years humanity huddled in underground kaers, as the astral beings known as the Horrors ravaged the land in an orgy of terror and destruction. Now the long, dark age of the Scourge has passed, and the brave adventurers emerge to reclaim their world. Elf, ork, t'skrang, human, and other wondrous races...   [click here for more]
FASA  $29.99 $17.99

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BattleTech: Mercenary's Handbook 3055

BattleTech: Mercenary's Handbook 3055


No Cash, No Galaxy! Running a merc unit is a serious business first, last and always. Not just any group of gung-ho 'Mech jocks can survive in the cutthroat world of the mercenary, and any MechWarrior who ignores this fact ends up working for someone else, dispossessed, or dead. Running a successful merc unit takes know-how, skill, careful planning, and sometimes a little luck. If you still...   [click here for more]
Catalyst Game Labs  $7.00

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Earthdawn Player's Guide (Revised Edition)

Earthdawn Player's Guide (Revised Edition)


THE AGE OF LEGEND Before science, before history, an era of magic existed in our world’s dim past. Magic flowed freely, touching every aspect of the lives of men and women of the Namegiver races. It was an age of heroes, an age of fantastical deeds and mythical stories. It was the Age of Legend. Bold heroes from all across Barsaive band together—ready to fight for life...   [click here for more]
FASA  $17.99

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Earthdawn Game Master's Guide (Savage Worlds Edition)

Earthdawn Game Master's Guide (Savage Worlds Edition)


A Land of Wondrous Beauty and Unspeakable Evil... ...When the Wizards proclaimed that the Scourge had ended, Jaro, I, and three others broke open the seals on the doors and walked outside. We hoped to find a new world brimming with life. Instead, a barren landscape stretched before us. As quick as thought, the sky grew dark with creatures, their attack nearly overwhelming us. We...   [click here for more]
FASA  $29.99 $17.99

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Torg: Infiniverse Campaign Game Update I

Torg: Infiniverse Campaign Game Update I


When Apeiros the Creator fled from the Destroyer, the Nameless One, worlds beyond worlds were created. Different realities separated and evolved. The Infiniverse was born. Now, some of these Infinite Realities have invaded Earth. Magic, horror, super-tech, and primitive mysticism war for control of the Possibility Nexus. Only the Storm knights, heroes who fight against the Invaders, can save all...   [click here for more]
Ulisses Spiele  $8.99 $5.39

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Torg: Infiniverse Campaign Game Update II

Torg: Infiniverse Campaign Game Update II


The Infiniverse. Uncharted realities were created by Apeiros, with no knowledge of each other's existence, being born, evolving, struggling, and dying all at once and not at all. More than just distance separates them. But now, some realities have begun to discover each other. The Destroyer, the Nameless One made certain that Apeiros' creations could not exist each alone in the Infiniverse, playing...   [click here for more]
Ulisses Spiele  $8.99 $5.39

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Torg: War's End

Torg: War's End


The final battle has begun For five years, the Possibility Wars have raged across the globe. Now, at last, the Storm Knights face their greatest challenge, the battle that will save the world … or destroy it. From the palace of Dr. Mobius to a mid-air battle with Tharkoldu; from a witch-burning in Boston to a struggle of Nightmares in New Orleans; and finally, the ultimate clash of...   [click here for more]
Ulisses Spiele  $8.99 $5.39

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Wrath of the Minotaur (2e)

Wrath of the Minotaur (2e)


You hold in your hands the introduction to the world's greatest fantasy roleplaying experince, the Dungeons & Dragons game. If you have a taste for excitement, if you're ready to take the next step beyond computer adventure games, this is what you've been waiting for! It all starts with the celebrated Fast-Play Rules, a step-by-step tutorial that shows you the basic concepts of the game in a...   [click here for more]
Wizards of the Coast  $4.99

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Earthdawn Rulebook (Second Edition)

Earthdawn Rulebook (Second Edition)


Before science, before history, there was an Age of Legend - and Legends never truly die...   For years, the Name-givers - those races gifted with the ability to Name, and shape the very magic of the world - were forced to live in underground citadels known as kaers, while malevolent creatures from astral space, so terrible they could only be called Horrors, ravaged their world.  ...   [click here for more]
FASA  $18.00

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Torg: The Gaunt Man Returns

Torg: The Gaunt Man Returns


The Near Now. Two years ago, a band of intrepid Storm Knights trapped the Gaunt Man within a powerful reality storm. Now the master of the horror realm of Orrorsh, the most powerful High Lord of all, is back! The Gaunt Man has returned in time to learn that a renegade Hellion Court member is planning to destroy a major city in a bid for supreme occult power. But the Lord of Fear knows the...   [click here for more]
Ulisses Spiele  $6.99 $4.19

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Earthdawn Game Master's Guide (Pathfinder RPG Edition)

Earthdawn Game Master's Guide (Pathfinder RPG Edition)


A Land of Wondrous Beauty and Unspeakable Evil... ...When the Wizards proclaimed that the Scourge had ended, Jaro, I, and three others broke open the seals on the doors and walked outside. We hoped to find a new world brimming with life. Instead, a barren landscape stretched before us. As quick as thought, the sky grew dark with creatures, their attack nearly overwhelming us. We...   [click here for more]
FASA  $29.99 $17.99

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Ursined, Sealed and Delivered (Swords and Wizardry)

Ursined, Sealed and Delivered (Swords and Wizardry)


One of the One Night Stands series, Ursined, Sealed and Delivered is a newly written adventure module, but it's a truly unique window into the early days of the game. The module is written by Dennis Sustare, the designer and author of the original Druid class that has become a key character class in virtually every fantasy game ever written since 1978. I've done almost no...   [click here for more]
Frog God Games  $4.99

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Gamemaster Pack (First Edition)

Gamemaster Pack (First Edition)


The Gamemaster Pack provides gamemasters with all the charts and tables needed to run an Earthdawn campaign in a convenient, easy-to-use format. The Earthdawn Gamemaster Pack also includes sheets of treasure cards and a booklet featuring new rules for adding depth to your game, guidelines for setting up Earthdawn campaigns, and twelve Gamemaster characters. ...   [click here for more]
FASA  $7.20

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Stormhaven (2nd Edition)

Stormhaven (2nd Edition)


Included In Bundle: 23 Cardboard Heroes For Stormhaven (2 pages) Front and Back Cover Art Keepsake (1 page) Stormhaven Main Booklet (56 pages) Stormhaven Maps and Floorplans (8 pages) Thunder shatters the stillness of the night while hulking monsters walk Savage Island…well paid Mercenaries stalk the renegade Tigers in a race to prevent the theft of confidential...   [click here for more]
Hero Games  $10.00

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