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Relics: The Collection - Part 1, Hunt

Relics: The Collection - Part 1, Hunt


Part One of a new collection of powerful items to drive your Relics series. Angels and demons are fighting a war for the earth left behind and the weapons of that war are the relics. The core rules featured 44 of these powerful items. This supplement (part one of three) presents 22 new relics, of various powers and allegiances. This first book focuses on the Hunt session model, where the relics are...   [click here for more]
Tin Star Games  $10.00

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GURPS Psis

GURPS Psis


It's said that psychic powers are as intuitive as walking and talking. GURPS Psionic Powers went a long way toward making this true for gaming, speeding up the process of creating a psionic hero by doing all the math for you and explaining how the game mechanics work. GURPS Psis takes the next step, offering: A dozen templates for important psionic...   [click here for more]
Steve Jackson Games  $9.00

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In Nomine: Night Music

In Nomine: Night Music


Hail! Hail! Rock and Roll! It's a powerful Word, and Furfur wants to be its Demon Prince. But to get that coveted title, Furfur is going to have to pull a fast one on all of Hell's elite – including Lucifer himself! And to do that, he'll need all the help he can get . . . Night Music is Book One of The Revelations Cycle for the In...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Thaumatology: Urban Magics

GURPS Thaumatology: Urban Magics


In fantasy tales, cities can be safe havens, goals of quests, or places to visit along the way. Indeed, magical metropolises have served as settings for entire fantasy campaigns, where the heroes can find arcane adventure by going out their own front doors. When it comes to creating fantastic cities, you don't need an eldritch tome crackling with power; you only need GURPS Thaumatology:...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Social Engineering: Pulling Rank

GURPS Social Engineering: Pulling Rank


Show Them Who's Boss While the Rank advantage looks wonderful on paper, it doesn't do much as written. To make an organization work for you, you need to buy it as a Patron. Even then, the benefits of a Patron are only slightly better defined than those of Rank – and unlike Rank, Patrons come in just four levels (6 or less through 15 or less), making it hard to represent fine-grained hierarchies...   [click here for more]
Steve Jackson Games  $7.00

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GURPS Fantasy: Portal Realms

GURPS Fantasy: Portal Realms


Through The Doorway To Adventure Not all fantasy starts and ends in a world of wonder. Many a classic has natives of our world traveling into dreams, under the hill, through the looking glass . . . to a "portal realm." Gaming out such adventures poses many challenges – ask any GM who's had to deal with rifle-toting dragon-slayers! GURPS Fantasy: Portal Realms is...   [click here for more]
Steve Jackson Games  $9.00

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321 Action: Rule Book

321 Action: Rule Book


Have you ever fantasized about elbow-dropping Martians or firing rockets while leaping off skyscrapers? Now's your chance! With 3,2,1...Action! cinematic storytelling is at your fingertips—all with a single d10 roll. Whether you're into '80s action flicks, crime dramas, or space operas, 3,2,1…Action! has got you covered. It's an RPG system where story and fun always steal the spotlight from physics....   [click here for more]
Ham and Egg Publishing  Pay What You Want

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5x7 Dungeon Fantasy set 2

5x7 Dungeon Fantasy set 2


A4/8.5x11 size pdf A fantasy solo adventure that can be played over and over again! In this set there are 4 adventures with 4 characters. You can use 1 character to try and complete all 4 adventures using a few d6s. (Six sided dice.) Then try another, it's different with each character. Each adventure is about 4-8 minutes. 3 other pages have loot, rules and character level tracking! (There are 8...   [click here for more]
Smif Ink Games  $0.50

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5x7 Dungeon Fantasy set 3

5x7 Dungeon Fantasy set 3


A4/8.5x11 size pdf A fantasy solo adventure that can be played over and over again! In this set there are 4 adventures with 4 characters. You can use 1 character to try and complete all 4 adventures using a few d6s. (Six sided dice.) Then try another, it's different with each character. Each adventure is about 4-8 minutes. 3 other pages have loot, rules and character level tracking! (There are 8...   [click here for more]
Smif Ink Games  $0.50

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PD One: Federation Sourcebook 1994

PD One: Federation Sourcebook 1994


The original Prime Directive (called Prime Directive One by some) expanded its horizons with this sourcebook. New character types, new skills, more equipment, new species, and lots of information, especially about the Vulcans and their psionic skills and disciplines. There's even a rundown of the important crew members aboard the USS Agincourt in Y172. You will need...   [click here for more]
Amarillo Design Bureau  $14.95 $12.00

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Papers & Paychecks

Papers & Paychecks


The Roleplaying Game of an Industrialized and Technological Society in which you play the part of workers and students gloriously trying to succeed against a world of antagonists, and an antagonistic world. Inspired by the classic cartoon by Will McLean in the first edition of the Advanced Dungeons & Dragons Dungeon Masters Guide (TM), where things - the worst 'monsters' of all...   [click here for more]
RPG Review Cooperative, Inc.  $10.00

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GURPS Vehicles: Transports of Fantasy

GURPS Vehicles: Transports of Fantasy


Get ready for the ride of an elvish lifetime! In a world of magic and adventure, why walk? GURPS Vehicles: Transports of Fantasy provides dozens of vehicular options for land, water, and sky. From common carts and longships to exotic ninja stealth boats and seemingly impossible gnomish clock-galleys, this supplement includes the information and GURPS...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Dungeon Fantasy 03: The Next Level

GURPS Dungeon Fantasy 03: The Next Level


"My guy is a bard-swashbuckler-thief. And he's half-angel!" "Oh yeah? Mine is a dual-wielding shadow elf who shoots spells from his bow!" "Pff, I have a hot nymph wizard with 20 extra energy points and psionics . . ." Even on a dungeon crawl, there's more to life than loot. A big bank account isn't half as useful as nifty powers, skills, and spells when it comes...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Psionic Campaigns

GURPS Psionic Campaigns


Harnessing the unfathomable power of the mind isn't as easy as it sounds! Fortunately, GURPS Psionic Campaigns is here to help navigate the trickiest aspects of incorporating those abilities into adventures. This supplement contains: A brief history of psionics, from ancient times to modern research. A discussion of various ways to utilize psi in a campaign, both thematically...   [click here for more]
Steve Jackson Games  $9.00

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In Nomine Superiors: Lilith

In Nomine Superiors: Lilith


I know what you Need. Enigmatic. Immortal. Selfish. Mercurial. Human. Love her or hate her, the Princess of Freedom is a mover and shaker of In Nomine's Hell. Underestimate her, misunderstand her, and she'll take advantage. Now the GM can also take advantage, with In Nomine Superiors: Lilith. What's it like to know your only safety is...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Blood Types

GURPS Classic: Blood Types


Vampires. Immortal and nearly invulnerable, their mystic powers and supernatural servants protect them from danger. They thrive in the darkest hours of night and haunt the dreams of every culture and every age of man. Some merely crave your blood; others drain the very essence of life, leaving you an empty, bitter husk. And they always thirst for more . . . GURPS Blood Types...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Action 4: Specialists

GURPS Action 4: Specialists


Time to Bring in the Experts Yes, GURPS Action is back with a vengeance! Action heroes might be stereotyped, but they rarely fit into nice, neat boxes. Studios spend big bucks making sure we all know exactly what's special about the hero of their latest blockbuster. While Action 1: Heroes and Action 3: Furious Fists are...   [click here for more]
Steve Jackson Games  $9.00

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Transhuman Space: Transhuman Mysteries

Transhuman Space: Transhuman Mysteries


Investigate the Future! The world of 2100 is a bright and exciting place. But among the dazzle of LED screens and the glitter of cybershell casings linger shadows – and within shadows lurk mysteries. Transhuman Mysteries brings nail-biting noir and heart-pounding whodunits to the world of Transhuman Space: The types of mystery tales suitable for...   [click here for more]
Steve Jackson Games  $9.00

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5x7 Dungeon Fantasy set 8

5x7 Dungeon Fantasy set 8


A4/8.5x11 size pdf A fantasy solo adventure that can be played over and over again! In this set there are 4 adventures with 4 characters. You can use 1 character to try and complete all 4 adventures using a few d6s. (Six sided dice.) Then try another, it's different with each character. Each adventure is about 4-8 minutes. 3 other pages have loot, rules and character level tracking! (There are 8...   [click here for more]
Smif Ink Games  $0.50

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GURPS Disasters: Meltdown and Fallout

GURPS Disasters: Meltdown and Fallout


Atomic Power, Epic Danger! Radiation can be scary. You can't see it, smell it, or fight it by any conventional means, but it can be deadly just the same. GURPS Disasters: Meltdown and Fallout helps you bring this invisible threat to your gaming table, and gives adventurers the tools they need to deal with it. Inside this volume, you'll discover: The most common types...   [click here for more]
Steve Jackson Games  $9.00

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Tales From The Tower #1

Tales From The Tower #1


The first issue of Tales From The Tower, 52 pages packed full of 5e goodness. The tower us a magical, mysterious edifice that exists in multiple realities at the same time.  TABLE OF CONTENTS Maps of the Tower (Multiple Locales) Acids Mundane & Magical to Dissolve All Your Problems! War of the Woods - Treants vs. Fire Giants. Sorceries of the Prismatic Veil Adventure: Deception...   [click here for more]
Explore Dungeons  $6.00 $4.00

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GURPS Classic: In Nomine

GURPS Classic: In Nomine


Angels Are Real So are demons. They're among us right now. Heaven and Hell are locked in a battle, and humanity is caught in the crossfire. This is the GURPS adaptation of In Nomine, the award-winning game of the war between Heaven and Hell. Players can take the part of angels, serving an Archangel . . . infernal lackeys of a Demon Prince . . . or...   [click here for more]
Steve Jackson Games  $16.00

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In Nomine: Liber Servitorum

In Nomine: Liber Servitorum


"Look in thy glass, and tell the face thou viewest Now is the time that face should form another . . ." -- Shakespeare Not Just Another Face in the Crowd Ancient angels, new-fledged demons. Soldiers of Heaven and humans sworn to Hell. Reborn Saints and undead mummies. Ethereal spirits who side with darkness, light, or their own shades of gray . . . Within the Liber Servitorum,...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Magic: Death Spells

GURPS Magic: Death Spells


Power Of Life And Death Tales of magic almost always include "death spells" among the abilities of sorcerers. These curses don't merely wound, control, immobilize, or incapacitate their victims -- they kill in one shot. GURPS Magic: Death Spells offers 48 genuine death spells spanning every college of magic. Each has its own strengths, weaknesses, peculiarities, and...   [click here for more]
Steve Jackson Games  $7.00

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GURPS Powers: Enhanced Senses

GURPS Powers: Enhanced Senses


It's a Sensation! Special abilities come in many flavors. But if you don't notice the enemy sneaking up on you, you can't attack or protect yourself. If you don't notice tiny clues, you can't solve mysteries. Improved senses can solve your problems -- or save your life! GURPS Powers: Enhanced Senses is your guide to sensory powers. Use it in a wide range of campaigns, from...   [click here for more]
Steve Jackson Games  $9.00

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In Nomine: Liber Castellorum

In Nomine: Liber Castellorum


"So the people shouted and the trumpets were blown. As soon as the people heard the sound of the trumpet, the people raised a great shout, and the wall fell down flat . . ." -- Joshua 6:20 . . . But you don't want that to happen to your strongholds in the War between Heaven and Hell. In the Liber Castellorum (Book of Tethers), discover how Tethers -- the celestial...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Hot Spots: The Silk Road

GURPS Hot Spots: The Silk Road


Trek across thousands of miles of adventure. For centuries, East met West along the Silk Road. With GURPS Hot Spots: The Silk Road, this time and place comes alive for your campaigns, with details about the region's people, food, religions, languages, and architecture. Travel with rare goods through bandit country, navigate micro-wars for dominance, or quest for holy lore...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Dungeon Fantasy 17: Guilds

GURPS Dungeon Fantasy 17: Guilds


Membership Hath Its Privileges Delvers need civilization in the sense that without it, selling loot, collecting rewards, buying better gear, and scoring lucrative quests would be difficult. On the other hand, paying taxes, obeying petty laws, and kowtowing to your "betters" . . . well, those aspects aren't so appealing. While even the toughest heroes rarely go it alone, savvy ones would sooner...   [click here for more]
Steve Jackson Games  $9.00

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5x7 Dungeon Fantasy set 4

5x7 Dungeon Fantasy set 4


A4/8.5x11 size pdf A fantasy solo adventure that can be played over and over again! In this set there are 4 adventures with 4 characters. You can use 1 character to try and complete all 4 adventures using a few d6s. (Six sided dice.) Then try another, it's different with each character. Each adventure is about 4-8 minutes. 3 other pages have loot, rules and character level tracking! (There are 8...   [click here for more]
Smif Ink Games  $0.50

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In Nomine: Fall of the Malakim

In Nomine: Fall of the Malakim


Welcome to Los Angeles, City of Demons L.A. is run by the forces of Hell, and any angels there exist at the whim of the demonic elite. But the demons are about to find out what happens when you push a Malakite too far . . . Fall of the Malakim is Book Four of The Revelations Cycle for the In Nomine roleplaying game. In addition...   [click here for more]
Steve Jackson Games  $9.00

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In Nomine: The Final Trumpet

In Nomine: The Final Trumpet


Put In Your Sickle And Reap, For The Hour To Reap Has Come Or has it? The forces of darkness are trying to bring on Armageddon, but nothing is quite as it seems. Some infernals are opposing it, and some angels are helping it along. It's time to choose sides for the biggest fight since the Fall, and no one knows who will win, or even if the time is right . . . The Final Trumpet...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Magic: Plant Spells

GURPS Magic: Plant Spells


Vegetation -- omnipresent, silent, essential for life, and able to kill. The fauna discounts the flora at its own peril. GURPS Magic: Plant Spells expands on the green-based magical college from GURPS Magic with a cornucopia of new information, including: Full GURPS information on broad botanical categories and stats for...   [click here for more]
Steve Jackson Games  $7.00

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5x7 Dungeon Fantasy set 5

5x7 Dungeon Fantasy set 5


A4/8.5x11 size pdf A fantasy solo adventure that can be played over and over again! In this set there are 4 adventures with 4 characters. You can use 1 character to try and complete all 4 adventures using a few d6s. (Six sided dice.) Then try another, it's different with each character. Each adventure is about 4-8 minutes. 3 other pages have loot, rules and character level tracking! (There are 8...   [click here for more]
Smif Ink Games  $0.50

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5x7 Dungeon Fantasy set 6

5x7 Dungeon Fantasy set 6


A4/8.5x11 size pdf A fantasy solo adventure that can be played over and over again! In this set there are 4 adventures with 4 characters. You can use 1 character to try and complete all 4 adventures using a few d6s. (Six sided dice.) Then try another, it's different with each character. Each adventure is about 4-8 minutes. 3 other pages have loot, rules and character level tracking! (There are 8...   [click here for more]
Smif Ink Games  $0.50

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GURPS Classic: Magic Items 1

GURPS Classic: Magic Items 1


In the Chest You Find . . . Enchanted swords . . . marvelous rings . . . animated armor . . . wands and staffs of devastating power. Here is a catalog of hundreds of original and imaginative enchanted items for use in any campaign, from exotic trinkets to mighty artifacts. Categories include swords and weapons, armor, wizardly tools, thief's supplies, clothing, jewelry, healing tools, necromantic items...   [click here for more]
Steve Jackson Games  $9.00

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5x7 Dungeon Fantasy set 7

5x7 Dungeon Fantasy set 7


A4/8.5x11 size pdf A fantasy solo adventure that can be played over and over again! In this set there are 4 adventures with 4 characters. You can use 1 character to try and complete all 4 adventures using a few d6s. (Six sided dice.) Then try another, it's different with each character. Each adventure is about 4-8 minutes. 3 other pages have loot, rules and character level tracking! (There are 8...   [click here for more]
Smif Ink Games  $0.50

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GURPS Monster Hunters Power-Ups 1

GURPS Monster Hunters Power-Ups 1


Give the night something to fear. Even with your silver sword and iron dagger, sometimes you need an extra edge. Augment your fight against the forces of darkness with GURPS Monster Hunters Power-Ups 1. In addition to over a dozen abilities suitable for any champion, this supplement features power-up possibilities for champions who don't rely on paranormal traits, especially...   [click here for more]
Steve Jackson Games  $6.00

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Pyramid Dungeon Collection

Pyramid Dungeon Collection


Treasures from the Past, Better Than Ever! Discover long-lost treasures revived for a new era of dungeon-delvers! The Pyramid Dungeon Collection brings together a trove of material from the earliest eras of Pyramid magazine – much of it unavailable for over a decade – updated to GURPS Fourth Edition and GURPS Dungeon Fantasy! It includes locations,...   [click here for more]
Steve Jackson Games  $16.00

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GURPS Dungeon Fantasy 08: Treasure Tables

GURPS Dungeon Fantasy 08: Treasure Tables


In a GURPS Dungeon Fantasy campaign, there's no such thing as "too much treasure" . . . but over 80 trillion possible treasures should last a while! Dungeon Fantasy 8: Treasure Tables contains everything you need to deck your halls - and dungeons, towers, and arcane temples - with goodies. Ample tables (almost 50 of them!) let you generate...   [click here for more]
Steve Jackson Games  $12.00

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GURPS Classic: Who's Who 1

GURPS Classic: Who's Who 1


History is full of people who were stranger than fiction. People you'd want to meet. People you'd pray to avoid. People who changed the world. This book gives complete descriptions and character stats for 52 of the most interesting people in history, ready to serve as patrons, allies, enemies, or role-models. From the man who united China to the real Dread Pirate Roberts; from the voice of...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Classic: Operation Endgame

GURPS Classic: Operation Endgame


The breakup of the USSR brings a thousand dangers, a thousand tragedies, a thousand opportunities . . and agents from around the world rush to fight over the spoils. This book contains four heart-pounding adventures by Thomas Kane, author of GURPS Espionage. These missions will challenge the craftiest spies. Operation Endgame. Midnight, a top KGB agents, is hiding...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Reign of Steel: Will to Live

GURPS Reign of Steel: Will to Live


Fatal Error: (A)void / (R)ebel / (F)lee? For millennia, humanity has mastered tools to further its goals. But what if technology became the master? Imagine a world where robots rule -- a tomorrow where imagination is outlawed. GURPS Reign of Steel: Will to Live includes all the intel required to upgrade the classic GURPS Reign of Steel setting to...   [click here for more]
Steve Jackson Games  $11.00

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Silent Death: Warhounds

Silent Death: Warhounds


Escorts do the grunt work.. " Yeee-Haw!" came the scream across the headset. " Pipe down; Mike, some of us are trying to concentrate!" Will yelled back as he squeezed off another salvo of missiles toward the fleeing Imperial Nighthawks. "We have 'em on the run. Don't let 'em get away." "They're trying to use that moon for cover." "Mike take your wing left to cut them off" "Will, it..." A flash of...   [click here for more]
Metal Express  $9.00

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Murder Cars!!!

Murder Cars!!!


Murder Cars!!! is a micro-RPG set in a dangerous future of gasoline powered mayhem. Players take on the roles of autoduelists, mechanics, truckers, and reckless MFs in a bleak future of vehicular combat. This game started as a request put forth in a group on Facebook for minimalist RPGs, and within a week Jim Pinto (with input by Chris Williams) had written up 8 slammin' pages of vehicular murder...   [click here for more]
Chris Mennell  Pay What You Want

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GURPS Dungeon Fantasy 09: Summoners

GURPS Dungeon Fantasy 09: Summoners


The awesome eldritch energies harnessed by those who can summon allies from thin air should never be used for deeds as frivolous dungeon-crawling expeditions -- unless there is the promise of really good loot. Dungeon Fantasy 9: Summoners details the amazing abilities of those who can bring powerful beings into the world. Anyone who seeks to tap the natural and unnatural...   [click here for more]
Steve Jackson Games  $9.00

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GURPS Monster Hunters 5: Applied Xenology

GURPS Monster Hunters 5: Applied Xenology


Not All Threats Are Born From Nightmares Until now, GURPS Monster Hunters has focused on the paranormal: Champions, often empowered by magical and mystical abilities, face supernatural monsters from myth and legend. GURPS Monster Hunters 5: Applied Xenology is here to prove that horror meshes with science, too! Applied Xenology...   [click here for more]
Steve Jackson Games  $11.00

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GURPS Sorcery: Protection and Warning Spells

GURPS Sorcery: Protection and Warning Spells


Stop Trouble in Its Tracks The life of an adventurer is one of unexplored places, unexpected monsters, and unforeseen dangers. There's so much to do and so much to see, and you can't do any of that if you're dead. That's why all but the most foolhardy sorcerers need GURPS Sorcery: Protection and Warning Spells. Expanding on GURPS Thaumatology: Sorcery...   [click here for more]
Steve Jackson Games  $6.00

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In Nomine Superiors: Eli

In Nomine Superiors: Eli


Of all the Archangels, Eli produces the most contradictory images in the hearts of angels. He is both creator and destroyer - full of life and hope, his future wide-open, but out of control and out of his mind. His servants embody the Earth's primal creative forces. Casual and disorganized they may have become, but they remain makers of beauty and servants of Heaven. Eli was one of Heaven's oldest...   [click here for more]
Steve Jackson Games  $9.00

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Basilisk Hills Compiled

Basilisk Hills Compiled


This book compiles the seven hexes that make up the Basilisk Hills cluster of the Populated Hexes series into a single book: 14.22 Lair of the Troglodytes 13.22 The Plateau of Sighs 14.23 The Basilisk Knights 15.22 The Toppled King 15.21 The River’s Source 14.21 The Gateway to the Pallid Fields 13.21 The Gangrenous Orcs Together, they form an adventuring location that can keep your players busy...   [click here for more]
Third Kingdom Games  $15.95

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GURPS Classic: Magic Items 3

GURPS Classic: Magic Items 3


Enchanted handguns . . . sorcerous spaceships . . . clockwork golems . . . from the Ice Age to the distant future, GURPS Magic Items 3 is full of intriguing and exciting artifacts for magical adventures. There are "generic" items, suitable for a range of settings, as well as creations specifically for popular game settings like GURPS Technomancer,...   [click here for more]
Steve Jackson Games  $9.00

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