Rifts® Role-Playing Game, Ultimate Edition
300 years in the future, our shattered Earth is recovering from the Great Cataclysm. An event that wiped out human civilization, brought about the return of magic, and has made Earth into something both familiar and alien. Humans transform and augment their bodies with bionics, robot exoskeletons, psionic-inducing brain implants, chemicals and magic... [click here for more]
Rifts® World Book 30: D-Bees of North America™
D-Bees of North America offers nearly 100 inhuman beings for your gaming pleasure. For players, they offer a chance to play any number of weird and exotic characters. For Game Masters, they offer unique and dangerous villains and Non-Player Characters to pit against the heroes.
Many are hostile and dangerous. Some are cute and cuddly.... [click here for more]
Rifts® Dimension Book™ 10:Hades, Pits of Hell™Hades revealed like you never imagined. Demon society, the demon hordes, new demons, Netherbeasts, other monsters, and notable locations and kingdoms are all described in deliciously horrifying detail. Even the demons you may think you know are given updated profiles and information.
The Minion War™... [click here for more]
Rifts® Mercenary Adventures™
No mamby-pamby sourcebook, here. This is a rockin’ supplement with new, hard-as-nails mercenary O.C.C.s, a class of warrior-mage, new magic, and source material you will definitely want to add to your Rifts® campaign.
7 new mercenary O.C.C.s.
Combat Mage O.C.C. and Combat Magic (new).
Mercenary Boot Camp! Training, bonuses and adventure.
Hook,... [click here for more]