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Into the Wild

Into the Wild


Into the Wild is written for Old School Essentials but can be easily adapted for use with any OSR-style game. It combines and expands on six books by Third Kingdom Games: Classing up the Joint, Domain Building, Hexcrawl Basics, Random Weather Generation, OSR Expanded Classes, and Wealth by NPC level. Designed to be used alone or as a companion book to Filling in the Blanks and a Guide to Thieves'...   [click here for more]
Third Kingdom Games  $12.00 $10.20

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Filling in the Blanks

Filling in the Blanks


Filling in the Blanks is a guide to populating hexes with lairs and features to use in fantasy role-playing games. While written specifically for Necrotic Gnome's Old School Essentials it is compatible with virtually all OSR-style games, and can be used with more modern versions of the game with little effort. It provides tables for randomly generating the number and type of lairs and features that...   [click here for more]
Third Kingdom Games  $9.95 $8.46

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Hex 13.22 -- The Plateau of Sighs

Hex 13.22 -- The Plateau of Sighs


Hex 13.22 -- The Plateau of Sighs -- features an old triceratops, out of place and out of time, and a plateau currently affected by a petrification curse caused by a gateway to the plane of earth. The gateway is at the end of a mini-dungeon, an abandoned druidic shrine to a powerful elemental prince. It includes rules for introducing ley lines into an Old School Essentials -- or any other OSR-style...   [click here for more]
Third Kingdom Games  $3.95 $3.36

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A Guide to Thieves' Guilds

A Guide to Thieves' Guilds


This book provides an abstract system for running thieves' guilds in any OSR-style game. While written for Old School Essentials, the system contained is easily adapted to other rulesets. It provides guidelines for establishing and recruiting for a guild, generating revenue, and resolving conflicts with rival Guilds, with a focus on higher-level play for thief and assassin characters. ...   [click here for more]
Third Kingdom Games  $4.95 $3.71

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The Pallid Fields -- A mini-hexcrawl in Faery

The Pallid Fields -- A mini-hexcrawl in Faery


The Pallid Fields is a domain of four hexes located in the frigid wastes of the Winter Court. Ruled by Neluthien, the Pallescent Duke, it can be accessed via two portals in the mortal world. This mini-setting includes four hexes as well as rules for creating Faery knights, lords, and ladies. It is written for Necrotic Gnome's Old School Essentials but can be easily adapted to any OSR-style game. ...   [click here for more]
Third Kingdom Games  $4.95 $3.71

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Hex 14.21 -- The Gateway to the Pallid Fields

Hex 14.21 -- The Gateway to the Pallid Fields


This hex is another in the Basilisk Hills cluster, and also ties in with the Pallid Fields mini-hexcrawl in Faery. It features the eponymous gateway to Faery, a feral damselfly automaton, and a mad hermit, among other features. It also has rules for high-level ritual spells, spell research and mishaps, in addition to founding and running clerical temples. ...   [click here for more]
Third Kingdom Games  $2.95 $2.21

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Filling in the Blanks Preview

Filling in the Blanks Preview


Preview for the upcoming Filling in the Blanks supplement that is being Kickstarted right now, which provides a quick and easy method for generating random lairs and features to fill out a hexcrawl or sandbox campaign. ...   [click here for more]
Third Kingdom Games   FREE 

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